TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Americans
8 Elites moved from Alaska to sz4
8 Elites and 1 Fighter moved from sz4 to Palana
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
1 EarlyFighter moved from Anchorage to sz4
1 EarlyFighter moved from Anchorage to sz4
2 Artillerys and 1 Infantry moved from N.Canada to Anchorage
4 Infantrys moved from Anchorage to Alaska
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 Infantrys moved from San Francisco to Nor Cal
3 Infantrys moved from Pula to Pikelot
1 Artillery moved from Pula to Pikelot
1 Tank moved from Pula to Pikelot
Purchase Units - Americans
Americans buy 5 Destroyers, 8 Elites and 2 Transports; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 Battleship moved from sz25 to sz11
Place Units - Americans
2 Destroyers placed in sz4
2 Transports placed in sz5
2 Destroyers placed in sz25
1 Destroyer placed in sz25
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 81 PUs; end with 82 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Masaharu
1 EarlyFighter moved from Quingdao to Jinan
1 Artillery and 1 Elite moved from Irkutsk to Ustkut
1 Infantry moved from Vostok to Irkutsk
3 Infantrys moved from Vostok to Quingdao
3 Artillerys and 1 Infantry moved from Belogorsk to Quingdao
1 Tank moved from Amursk to Quingdao
1 Artillery and 1 Marine moved from Amursk to Belogorsk
2 Transports moved from sz1 to sz15
4 Infantrys moved from Akina to sz15
2 Transports moved from sz2 to sz1
4 Infantrys and 2 Transports moved from sz15 to sz1
1 T.Boat moved from sz1 to sz15
4 Infantrys moved from N.Japan to sz1
8 Infantrys moved from sz1 to Vostok
1 Artillery, 1 Infantry and 1 Marine moved from Quingdao to Jinan
Purchase Units - Masaharu
Masaharu buy 4 Artillerys, 7 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
Russians defend with 1 Artillery and 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Jinan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Masaharu: 1 Infantry
Battle in Ustkut
Masaharu attack with 1 Artillery and 1 Elite
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Elite in Ustkut, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 Elite remaining. Battle score for attacker is -2
Casualties for Masaharu: 1 Artillery
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Jinan to Quingdao
4 Infantrys moved from Akina to N.Japan
Place Units - Masaharu
3 Artillerys placed in Belogorsk
1 Artillery and 2 Tankettes placed in Amursk
7 Infantrys and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Russians
1 Elite and 1 Infantry moved from Tulun to Ustkut
1 EarlyFighter moved from Ulaan Ude to Ustkut
3 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry
Masaharu defend with 1 Elite
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Elite in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Elite
Battle in Jinan
Russians attack with 3 Infantrys
Masaharu defend with 1 Artillery and 1 Marine
Russians roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 3 Infantrys in Jinan, round 3 : 0/3 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Jinan
2 Infantrys owned by the Russians retreated to Ulaan Ude
Masaharu win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -2
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Ustkut to Ulaan Ude
4 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
6 Infantrys moved from Kaask to Tulun
1 Mech.Inf moved from Achinsk to Tulun
3 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
6 Infantrys placed in Kaask
3 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Research Technology - Yamamoto
Combat Move - Yamamoto
2 EarlyFighters moved from Davao to sz59
1 T.Boat moved from sz16 to sz7
1 Transport moved from sz72 to sz70
1 Marine and 1 Tank moved from Davao to sz70
1 Marine and 1 Tank moved from sz70 to Celebs
1 Infantry moved from Malaya to sz60
1 Infantry moved from sz60 to Java
Yamamoto take Java from Anzac
3 Artillerys, 2 Elites and 6 Tanks moved from Thailand to Burma
4 Infantrys moved from N.French I. to sz67
1 B.Transport and 4 Infantrys moved from sz67 to sz70
4 Infantrys moved from sz70 to Celebs
2 Destroyers moved from sz78 to sz7
1 Destroyer moved from sz78 to sz71
1 Destroyer moved from sz78 to sz7
4 Infantrys moved from N.French I. to Burma
2 Infantrys moved from Tokyo to sz78
2 Infantrys and 1 Transport moved from sz78 to sz67
2 Infantrys moved from sz67 to N.French I.
1 B.Transport moved from sz67 to sz78
1 B.Transport moved from sz60 to sz59
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 Destroyers, 3 Elites, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz59
Yamamoto attack with 1 B.Transport and 2 EarlyFighters
Anzac defend with 1 Destroyer
Yamamoto roll dice for 1 B.Transport and 2 EarlyFighters in sz59, round 2 : 2/2 hits, 0.67 expected hits
Anzac roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59
Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 B.Transport
Casualties for Anzac: 1 Destroyer
Battle in Burma
Yamamoto attack with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks in Burma, round 2 : 4/15 hits, 6.17 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
Yamamoto win, taking Burma from British with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Celebs
Yamamoto attack with 4 Infantrys, 1 Marine and 1 Tank
Anzac defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 4 Infantrys, 1 Marine and 1 Tank in Celebs, round 2 : 1/6 hits, 1.50 expected hits
Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs
Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tank in Celebs, round 3 : 2/5 hits, 1.33 expected hits
Anzac roll dice for 1 Tank in Celebs, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Celebs
Yamamoto win, taking Celebs from Anzac with 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry and 1 Tank
Non Combat Move - Yamamoto
2 EarlyFighters moved from sz59 to sz60
Place Units - Yamamoto
2 Artillerys, 2 Elites and 2 Tankettes placed in Malaya
2 Destroyers placed in sz70
1 Elite placed in Davao
1 Destroyer placed in sz78
1 Fighter placed in Davao
1 Fighter placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Chinese
Purchase Units - Chinese
Chinese buy 1 Bunker and 8 Infantrys; Remaining resources: 1 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 Infantry moved from Xining to Nancheng
1 AAGun and 5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Gobi to Tsingnan
1 Mech.Inf moved from Urumal to Tsingnan
2 Infantrys moved from Quyan to Ming Jong
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Bunker placed in Tsingnan
6 Infantrys placed in Xining
2 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from Sikang to Nancheng
1 Artillery moved from Sikang to Gansu
1 Infantry moved from Gansu to Sikang
1 Elite moved from E.Shansi to N.Shangsi
2 Tankettes moved from Peking to N.Shangsi
1 Elite moved from Peking to E.Shansi
2 Tankettes moved from Tientsin to E.Shansi
4 Tankettes moved from Hopeh to sz74
6 Tankettes moved from Hongkong to sz67
1 Infantry moved from Chunking to W.Chunking
1 Artillery and 4 Infantrys moved from N.Chunking to W.Chunking
2 Bombers moved from Phuket to sz63
1 B.Transport, 6 Tankettes and 1 Transport moved from sz67 to sz60
6 Tankettes moved from sz60 to Sumatra
2 EarlyFighters moved from sz60 to Sumatra
10 Tankettes moved from E.Borneo to sz60
10 Tankettes moved from sz60 to Sumatra
2 Transports moved from sz60 to sz74
1 B.Transport and 4 Tankettes moved from sz74 to sz60
4 Tankettes moved from sz60 to Sumatra
7 Tankettes moved from Seoul to Tientsin
1 Tankette moved from Seoul to Tientsin
6 Tankettes moved from Hankou to Sian
1 Submarine moved from sz70 to sz59
Purchase Units - Hisaichi
Hisaichi buy 1 Infantry and 16 Tankettes; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Nancheng
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Nancheng, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nancheng
Hisaichi roll dice for 1 Artillery in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Nancheng, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Nancheng
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Sumatra
Hisaichi attack with 2 EarlyFighters and 20 Tankettes
Anzac defend with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Sumatra
Hisaichi roll dice for 2 EarlyFighters and 20 Tankettes in Sumatra, round 2 : 4/22 hits, 7.33 expected hits
Anzac roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Marine owned by the Anzac lost in Sumatra
Hisaichi roll dice for 2 EarlyFighters and 19 Tankettes in Sumatra, round 3 : 5/21 hits, 7.00 expected hits
Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Sumatra
Hisaichi win, taking Sumatra from Anzac with 2 EarlyFighters and 19 Tankettes remaining. Battle score for attacker is 14
Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank
Casualties for Hisaichi: 1 Tankette
Battle in W.Chunking
Hisaichi attack with 1 Artillery and 5 Infantrys
British defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 5 Infantrys in W.Chunking, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in W.Chunking
Hisaichi win, taking W.Chunking from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in sz63
Hisaichi attack with 2 Bombers
British defend with 4 Transports
Hisaichi roll dice for 2 Bombers in sz63, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 4 Transports in sz63, round 2 : 0/4 hits, 0.67 expected hits
1 Transport owned by the British lost in sz63
Hisaichi roll dice for 2 Bombers in sz63, round 3 : 1/2 hits, 1.33 expected hits
British roll dice for 3 Transports in sz63, round 3 : 0/3 hits, 0.50 expected hits
1 Transport owned by the British lost in sz63
Hisaichi roll dice for 2 Bombers in sz63, round 4 : 1/2 hits, 1.33 expected hits
British roll dice for 2 Transports in sz63, round 4 : 0/2 hits, 0.33 expected hits
1 Transport owned by the British lost in sz63
Hisaichi roll dice for 2 Bombers in sz63, round 5 : 0/2 hits, 1.33 expected hits
British roll dice for 1 Transport in sz63, round 5 : 1/1 hits, 0.17 expected hits
1 Bomber owned by the Hisaichi lost in sz63
Hisaichi roll dice for 1 Bomber in sz63, round 6 : 0/1 hits, 0.67 expected hits
British roll dice for 1 Transport in sz63, round 6 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Bomber in sz63, round 7 : 1/1 hits, 0.67 expected hits
British roll dice for 1 Transport in sz63, round 7 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in sz63
Hisaichi win with 1 Bomber remaining. Battle score for attacker is 10
Casualties for British: 4 Transports
Casualties for Hisaichi: 1 Bomber
Non Combat Move - Hisaichi
1 Bomber moved from sz63 to Phuket
2 EarlyFighters moved from Sumatra to sz60
Place Units - Hisaichi
1 Infantry and 2 Tankettes placed in Peking
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Anzac regular : -1.33
British regular : -1.00
Hisaichi regular : -8.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Thai
1 Transport moved from sz71 to sz70
1 Marine moved from Halma to sz70
1 Infantry moved from S to sz70
1 Infantry moved from Samar to sz71
1 Infantry and 1 Transport moved from sz71 to sz48
1 Infantry moved from sz48 to Sarong
Thai take Sarong from British
1 Infantry, 1 Marine and 1 Transport moved from sz70 to sz48
1 Infantry and 1 Marine moved from sz48 to Ceram
Thai take Ceram from Dutch
5 Infantrys moved from Malaya to Thailand
4 Infantrys and 1 Marine moved from Thailand to Burma
1 Elite and 5 Infantrys moved from Phuket to Thailand
4 Infantrys moved from S.Borneo to sz60
3 Infantrys moved from S.Borneo to sz60
Purchase Units - Thai
Thai buy 9 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Transport placed in sz60
6 Infantrys placed in Phuket
3 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - British
5 Infantrys moved from N.G to Sarong
1 Artillery and 1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Infantry moved from Alaska to sz4
1 Infantry moved from sz4 to Palana
1 Infantry moved from Palana to Kamchatka
Russians take Kamchatka from Masaharu
1 Transport moved from sz58 to sz49
1 Artillery moved from New Guinea to Sarong
Purchase Units - British
British buy 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 4 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Java
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Java
British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Java
British win, taking Java from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Sarong
British attack with 1 Artillery and 5 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 1/6 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Sarong
British win, taking Sarong from Thai with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
3 Mech.Infs moved from Dheli to Bengal
4 Artillerys and 4 Elites moved from E.India to Bengal
4 Artillerys moved from Calcutta to C.India
4 Elites moved from Calcutta to C.India
1 Destroyer moved from sz66 to sz63
Place Units - British
4 Transports placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
2 Mech.Infs placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz48
1 Battleship, 1 Carrier, 2 Destroyers and 1 Transport moved from sz58 to sz50
1 Artillery, 1 Elite and 1 Infantry moved from Darwin to Derby
1 Infantry moved from Melbourne to S.W.Australia
1 Infantry and 1 T.Boat moved from sz9 to sz17
1 Infantry moved from sz17 to Marcus
Anzac take Marcus from Yamamoto
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz48
Anzac attack with 2 EarlyFighters
Thai defend with 2 Transports
Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 2/2 hits, 0.67 expected hits
Thai roll dice for 2 Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Thai lost in sz48
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 12
Casualties for Thai: 2 Transports
Non Combat Move - Anzac
2 EarlyFighters moved from sz48 to sz50
2 EarlyFighters moved from Melbourne to Soem
Place Units - Anzac
1 Factory placed in W.Australia
1 Artillery placed in Derby
1 Artillery and 2 Infantrys placed in Darwin
3 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Americans
8 Elites moved from Palana to Magadan
Russians take Magadan from Masaharu
1 Battleship moved from sz11 to sz4
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
1 Tank moved from Alaska to sz5
1 Artillery and 1 Infantry moved from Anchorage to sz5
1 Infantry moved from Alaska to sz5
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz5 to sz4
1 Artillery, 2 Infantrys and 1 Tank moved from sz4 to Palana
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
1 Artillery moved from Anchorage to Alaska
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
8 Elites moved from sz14 to Seattle
2 Infantrys moved from Nor Cal to Portland
3 Destroyers moved from sz25 to sz20
1 Infantry moved from Pikelot to Gaferut
2 Infantrys moved from Pikelot to Gaferut
1 Artillery moved from Pikelot to Gaferut
1 Tank moved from Pikelot to Gaferut
Purchase Units - Americans
Americans buy 5 Destroyers, 8 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Gaferut
Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry and 2 Tanks
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Gaferut, round 2 : 3/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Infantry and 2 Tanks in Gaferut, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Tanks owned by the Yamamoto lost in Gaferut
Americans win, taking Gaferut from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry and 2 Tanks
Non Combat Move - Americans
1 Destroyer moved from sz4 to sz3
Place Units - Americans
2 Destroyers placed in sz4
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer placed in sz25
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Masaharu
4 Artillerys and 1 Marine moved from Belogorsk to Quingdao
2 Infantrys moved from Vostok to Angarsk
1 Infantry moved from Vostok to Irkutsk
5 Infantrys moved from Vostok to Yakutsk
2 Tankettes moved from Amursk to Quingdao
1 Artillery moved from Amursk to Belogorsk
4 Transports moved from sz1 to sz15
7 Infantrys and 1 Marine moved from Akina to sz15
1 Infantry moved from N.Japan to sz15
8 Infantrys, 1 Marine, 1 T.Boat and 4 Transports moved from sz15 to sz1
8 Infantrys and 1 Marine moved from sz1 to Yakutsk
1 Artillery and 1 Marine moved from Jinan to Quingdao
1 Infantry moved from Quingdao to Jinan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
2 Artillerys and 1 Elite placed in Belogorsk
Masaharu undo move 1.
1 Elite and 2 Infantrys placed in Belogorsk
1 Tank and 2 Tankettes placed in Amursk
2 Artillerys and 6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Russians
1 Elite and 1 Infantry moved from Ustkut to Irkutsk
1 EarlyFighter moved from Ulaan Ude to Irkutsk
2 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Irkutsk
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Irkutsk to Ulaan Ude
6 Infantrys, 1 Marine and 1 Mech.Inf moved from Tulun to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
1 Mech.Inf moved from Achinsk to Tulun
3 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks moved from Burma to Bengal
2 Infantrys moved from N.French I. to Burma
2 EarlyFighters moved from sz60 to Bengal
2 Destroyers moved from sz7 to sz1
1 T.Boat moved from sz7 to sz1
1 Destroyer moved from sz7 to sz17
3 Infantrys, 1 Marine and 1 Tank moved from Celebs to sz70
1 Elite moved from Davao to sz70
1 B.Transport, 1 Elite, 3 Infantrys, 1 Marine, 1 Tank and 1 Transport moved from sz70 to sz59
1 Elite, 3 Infantrys, 1 Marine and 1 Tank moved from sz59 to Soem
1 T.Boat moved from sz69 to sz59
1 Infantry moved from Malaya to sz60
1 Infantry and 1 Transport moved from sz60 to sz59
1 Infantry moved from sz59 to Lambok
Yamamoto take Lambok from Dutch
1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
1 Infantry moved from Malaya to sz60
1 B.Transport and 1 Infantry moved from sz60 to sz58
1 Infantry moved from sz58 to Flores
Yamamoto take Flores from Dutch
1 Transport moved from sz67 to sz60
1 Destroyer moved from sz78 to sz7
1 B.Transport moved from sz78 to sz71
1 Transport moved from sz78 to sz71
1 B.Transport and 1 Transport moved from sz78 to sz68
1 Fighter moved from Tokyo to sz60
1 Destroyer moved from sz71 to sz70
2 Destroyers moved from sz70 to sz58
1 Destroyer moved from sz70 to sz58
1 Fighter moved from Davao to sz59
1 Carrier moved from sz60 to sz59
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Bunker, 3 Destroyers, 2 Elites, 1 Fighter, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz17
Yamamoto attack with 1 Destroyer
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 4 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Yamamoto lost in sz17
Anzac win with 1 T.Boat remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Bengal
Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks
British defend with 1 AAGun, 5 Artillerys, 1 Bunker, 4 Elites, 3 Infantrys and 9 Mech.Infs
British roll AA dice in Bengal : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks in Bengal, round 2 : 5/17 hits, 6.83 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 5 Artillerys, 1 Bunker, 4 Elites, 3 Infantrys and 9 Mech.Infs in Bengal, round 2 : 5/22 hits, 7.50 expected hits
1 Artillery owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Bengal
Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 2 Elites and 6 Tanks in Bengal, round 3 : 7/12 hits, 5.67 expected hits
British roll dice for 4 Artillerys, 1 Bunker, 4 Elites and 9 Mech.Infs in Bengal, round 3 : 6/18 hits, 6.17 expected hits
3 Elites owned by the British, 2 Elites owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 4 Artillerys owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 6 Tanks in Bengal, round 4 : 3/6 hits, 3.00 expected hits
British roll dice for 1 Bunker, 1 Elite and 9 Mech.Infs in Bengal, round 4 : 2/11 hits, 3.83 expected hits
1 Elite owned by the British, 2 Tanks owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Bengal
Yamamoto roll dice for 4 Tanks in Bengal, round 5 : 0/4 hits, 2.00 expected hits
British roll dice for 1 Bunker and 7 Mech.Infs in Bengal, round 5 : 5/8 hits, 2.83 expected hits
4 Tanks owned by the Yamamoto lost in Bengal
British win with 1 Bunker and 7 Mech.Infs remaining. Battle score for attacker is -22
Casualties for Yamamoto: 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks
Casualties for British: 5 Artillerys, 4 Elites, 3 Infantrys and 2 Mech.Infs
Battle in Soem
Yamamoto attack with 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
Anzac defend with 2 EarlyFighters and 2 Infantrys
Yamamoto roll dice for 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Soem, round 2 : 2/6 hits, 1.83 expected hits
Dutch roll dice for 2 EarlyFighters and 2 Infantrys in Soem, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
Yamamoto roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tank in Soem, round 3 : 2/4 hits, 1.50 expected hits
Dutch roll dice for 2 EarlyFighters in Soem, round 3 : 1/2 hits, 1.00 expected hits
2 EarlyFighters owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Yamamoto win, taking Soem from Dutch with 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 2 EarlyFighters and 2 Infantrys
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
British defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Java
Yamamoto win, taking Java from British with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Non Combat Move - Yamamoto
2 Tankettes moved from Malaya to Burma
Place Units - Yamamoto
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
3 Destroyers placed in sz78
2 Artillerys and 2 Elites placed in Davao
1 Fighter, 1 Infantry and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.00
Anzac regular : 0.50
British AA : -0.33
Dutch regular : 0.33
British regular : -2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Tsingnan to Sikang
1 EarlyFighter and 1 Fighter moved from Tsingnan to Sikang
Purchase Units - Chinese
Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter and 1 Fighter moved from Sikang to Tsingnan
6 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Tsingnan to Xining
2 Infantrys moved from Ming Jong to Tsingnan
3 Infantrys moved from Quyan to Ming Jong
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
19 Tankettes moved from Sumatra to N.S
2 Tankettes moved from Sian to Sikang
2 Infantrys moved from Gansu to Sikang
1 Artillery and 5 Infantrys moved from W.Chunking to Bengal
1 Bomber moved from Phuket to Bengal
2 EarlyFighters moved from sz60 to Bengal
2 Tankettes moved from Tientsin to Jinan
4 Tankettes moved from Tientsin to sz74
4 Tankettes and 2 Transports moved from sz74 to sz60
4 Tankettes moved from sz60 to N.S
1 B.Transport and 3 Infantrys moved from sz60 to sz58
1 B.Transport and 4 Infantrys moved from sz60 to sz59
3 Transports moved from sz60 to sz67
3 Transports moved from sz60 to sz74
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 2 Tanks and 14 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 2 Infantrys and 2 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Infantrys and 2 Tankettes in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Jinan
Hisaichi attack with 2 Tankettes
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Tankette remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 1 Infantry
Battle in Bengal
Hisaichi attack with 1 Artillery, 1 Bomber, 2 EarlyFighters and 5 Infantrys
British defend with 1 AAGun, 1 Bunker and 7 Mech.Infs
British roll AA dice in Bengal : 2/3 hits, 0.50 expected hits
1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantrys in Bengal, round 2 : 5/7 hits, 1.67 expected hits
British roll dice for 1 Bunker and 7 Mech.Infs in Bengal, round 2 : 4/8 hits, 2.83 expected hits
5 Mech.Infs owned by the British and 4 Infantrys owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Bengal, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Bunker and 2 Mech.Infs in Bengal, round 3 : 2/3 hits, 1.17 expected hits
1 Mech.Inf owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bengal
1 EarlyFighter owned by the Hisaichi retreated
British win with 1 Bunker and 1 Mech.Inf remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Artillery, 1 Bomber, 1 EarlyFighter and 5 Infantrys
Casualties for British: 6 Mech.Infs
Battle in N.S
Hisaichi attack with 23 Tankettes
British defend with 2 Artillerys, 1 EarlyFighter and 1 Infantry; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 23 Tankettes in N.S, round 2 : 8/23 hits, 7.67 expected hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 EarlyFighter, 3 Infantrys and 1 Tank in N.S, round 2 : 3/9 hits, 3.50 expected hits
1 Artillery owned by the Dutch, 3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the British, 1 Bunker owned by the Dutch, 1 Infantry owned by the British, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
Hisaichi roll dice for 20 Tankettes in N.S, round 3 : 5/20 hits, 6.67 expected hits
Dutch roll dice for 1 EarlyFighter in N.S, round 3 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the British lost in N.S
Hisaichi win, taking N.S from Dutch with 20 Tankettes remaining. Battle score for attacker is 25
Casualties for Hisaichi: 3 Tankettes
Casualties for British: 2 Artillerys, 1 EarlyFighter and 1 Infantry
Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Non Combat Move - Hisaichi
1 EarlyFighter moved from Bengal to W.Chunking
3 Artillerys, 1 Infantry, 2 Mech.Infs, 1 Tank and 10 Tankettes moved from Gansu to N.Shangsi
2 Tankettes moved from E.Shansi to N.Shangsi
4 Tankettes moved from Sian to N.Shangsi
1 Infantry moved from Peking to E.Shansi
1 Elite moved from E.Shansi to N.Shangsi
2 Tankettes moved from Peking to N.Shangsi
8 Tankettes moved from Seoul to Tientsin
2 Tankettes moved from Tientsin to E.Shansi
1 T.Boat moved from sz79 to sz15
6 Tankettes moved from Hongkong to sz67
6 Tankettes moved from sz67 to N.French I.
Place Units - Hisaichi
6 Tankettes placed in Hongkong
8 Tankettes placed in Seoul
1 Elite and 2 Tanks placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
British AA : 1.50
Russians regular : 0.67
Dutch regular : -1.00
British regular : 2.00
Hisaichi regular : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
3 Infantrys moved from sz58 to Buru
Thai take Buru from Dutch
4 Infantrys moved from sz59 to Bali
2 Infantrys moved from S.Borneo to sz60
2 Infantrys and 1 Transport moved from sz60 to sz59
2 Infantrys moved from sz59 to Bali
4 Infantrys and 1 Marine moved from Burma to Bengal
1 Elite and 10 Infantrys moved from Thailand to Burma
6 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bengal
Thai attack with 4 Infantrys and 1 Marine
British defend with 1 AAGun, 1 Bunker and 1 Mech.Inf
Thai roll dice for 4 Infantrys and 1 Marine in Bengal, round 2 : 0/5 hits, 1.00 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Thai lost in Bengal
Thai roll dice for 2 Infantrys and 1 Marine in Bengal, round 3 : 0/3 hits, 0.67 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Thai lost in Bengal
Thai roll dice for 1 Infantry and 1 Marine in Bengal, round 4 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 4 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Bengal
British win with 1 Bunker and 1 Mech.Inf remaining. Battle score for attacker is -11
Casualties for Thai: 4 Infantrys and 1 Marine
Battle in Bali
Thai attack with 6 Infantrys
Anzac defend with 1 Infantry
Thai roll dice for 6 Infantrys in Bali, round 2 : 1/6 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Bali, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Bali
Thai win, taking Bali from Dutch with 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
4 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - British
1 unit repaired.
4 Artillerys and 4 Elites moved from C.India to sz63
4 Artillerys, 1 Destroyer, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys, 2 EarlyFighters and 4 Elites moved from sz66 to N.S
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Lambok
1 Transport moved from sz57 to sz49
1 Infantry moved from Palana to Magadan
1 Infantry moved from Kamchatka to Palana
1 Transport moved from sz4 to sz6
1 Infantry moved from Vancouver to sz6
1 Infantry moved from sz6 to N.Canada
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 3 Elites, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 4 Artillerys, 2 EarlyFighters and 4 Elites
Hisaichi defend with 20 Tankettes
British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Elites in N.S, round 2 : 7/10 hits, 4.67 expected hits
Hisaichi roll dice for 20 Tankettes in N.S, round 2 : 3/20 hits, 3.33 expected hits
7 Tankettes owned by the Hisaichi, 1 Artillery owned by the British and 2 EarlyFighters owned by the British lost in N.S
British roll dice for 3 Artillerys and 4 Elites in N.S, round 3 : 4/7 hits, 3.50 expected hits
Hisaichi roll dice for 13 Tankettes in N.S, round 3 : 2/13 hits, 2.17 expected hits
4 Tankettes owned by the Hisaichi and 2 Artillerys owned by the British lost in N.S
British roll dice for 1 Artillery and 4 Elites in N.S, round 4 : 1/5 hits, 2.50 expected hits
Hisaichi roll dice for 9 Tankettes in N.S, round 4 : 0/9 hits, 1.50 expected hits
1 Tankette owned by the Hisaichi lost in N.S
British roll dice for 1 Artillery and 4 Elites in N.S, round 5 : 3/5 hits, 2.50 expected hits
Hisaichi roll dice for 8 Tankettes in N.S, round 5 : 3/8 hits, 1.33 expected hits
3 Elites owned by the British and 3 Tankettes owned by the Hisaichi lost in N.S
British roll dice for 1 Artillery and 1 Elite in N.S, round 6 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 5 Tankettes in N.S, round 6 : 1/5 hits, 0.83 expected hits
1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in N.S
British roll dice for 1 Elite in N.S, round 7 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Tankettes in N.S, round 7 : 0/4 hits, 0.67 expected hits
1 Tankette owned by the Hisaichi lost in N.S
British roll dice for 1 Elite in N.S, round 8 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 3 Tankettes in N.S, round 8 : 1/3 hits, 0.50 expected hits
1 Elite owned by the British and 1 Tankette owned by the Hisaichi lost in N.S
Hisaichi win with 2 Tankettes remaining. Battle score for attacker is 24
Casualties for British: 4 Artillerys, 2 EarlyFighters and 4 Elites
Casualties for Hisaichi: 18 Tankettes
Battle in Lambok
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lambok
British roll dice for 1 Artillery in Lambok, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Lambok
British win, taking Lambok from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
2 Mech.Infs moved from Dheli to Bengal
2 Infantrys moved from Calcutta to C.India
2 Artillerys moved from Calcutta to C.India
Place Units - British
1 Bunker placed in Bengal
3 Mech.Infs placed in Dheli
4 Artillerys and 3 Elites placed in Calcutta
1 Destroyer placed in sz63
1 Infantry placed in Vancouver
Turn Complete - British
British collect 56 PUs; end with 56 PUs
Round: 5
Combat Move - French
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Italians
1 Tank moved from S.Algeria to E.Morocco
1 Adv.Fighter moved from Syria to 51 Sea Zone
Purchase Units - French
French buy 2 Artillerys, 1 Bunker, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Italians defend with 1 T.Boat
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Adv.Fighter owned by the French lost in 51 Sea Zone
1 T.Boat owned by the Italians lost in 51 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 Adv.Fighter
Casualties for Italians: 1 T.Boat
Non Combat Move - French
1 Artillery and 2 Infantrys moved from Azores to 29 Sea Zone
1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from 29 Sea Zone to 31 Sea Zone
1 Artillery and 2 Infantrys moved from 31 Sea Zone to W.Morocco
1 Fighter moved from Wales to Azores
Place Units - French
1 Artillery, 1 Bunker, 1 Elite and 1 Infantry placed in French Equatorial Africa
1 Artillery and 1 Infantry placed in Syria
4 Infantrys placed in E.Morocco
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Round: 8
Purchase Units - Americans
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
6 infantry moved from Canada to SZ 2
6 infantry and 3 transports moved from SZ 2 to SZ 16
4 transports moved from SZ 16 to SZ 2
7 infantry moved from United States of America to Canada
2 artilleries and 4 infantry moved from Piedmont to Venice
2 infantry moved from Marseilles to Burgundy
2 infantry moved from Lorraine to Belgium
6 infantry moved from SZ 16 to Marseilles
6 infantry moved from Marseilles to Piedmont
2 infantry moved from SZ 17 to Piedmont
2 infantry moved from Tunisia to Libya
Combat Move - Americans
Place Units - Americans
6 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Sinkiang
3 infantry moved from Kazakh S.S.R. to Sinkiang
2 infantry, 1 submarine and 1 transport moved from North Sea Zone to Karelia Sea Zone
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Sinkiang
2 fighters owned by the Russians retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
12 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
4 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 armour placed in Russia
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 3.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Round: 19
Combat Move - Italians
2 Infantrys moved from Greece to 48 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
1 Artillery moved from Greece to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Syria
1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
1 Artillery and 1 Infantry moved from 55 Sea Zone to Syria
1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Syria
1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
1 Destroyer moved from 48 Sea Zone to 55 Sea Zone
1 Elite and 6 Infantrys moved from Serbia to Greece
6 Infantrys moved from Croatia to Serbia
10 Infantrys moved from Venetia to Croatia
1 Elite and 1 Infantry moved from Rome to 46 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Elite and 1 Infantry moved from 51 Sea Zone to Crete
1 Infantry moved from Provence to 43 Sea Zone
1 Infantry moved from 43 Sea Zone to Valencia
Italians take Valencia from Americans
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 HeavyTank, 3 Infantrys, 2 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Crete
Italians attack with 1 Elite and 1 Infantry
Americans defend with 1 AAGun and 1 Artillery
Italians roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Elite and 1 Infantry in Crete, round 3 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Crete
Italians roll dice for 1 Elite in Crete, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Crete, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Italians lost in Crete
Americans win with 1 Artillery remaining. Battle score for attacker is -5
Casualties for Italians: 1 Elite and 1 Infantry
Battle in Syria
Italians attack with 1 Artillery and 4 Infantrys
French defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Infantry and 1 Tank
Italians roll dice for 1 Artillery and 4 Infantrys in Syria, round 2 : 1/5 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker, 1 Infantry and 1 Tank in Syria, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Italians lost in Syria
Italians roll dice for 1 Artillery and 2 Infantrys in Syria, round 3 : 1/3 hits, 0.83 expected hits
French roll dice for 1 Bunker, 1 Infantry and 1 Tank in Syria, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Italians lost in Syria
1 Infantry owned by the French lost in Syria
Italians roll dice for 1 Artillery in Syria, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Bunker and 1 Tank in Syria, round 4 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 Artillery in Syria, round 5 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Bunker and 1 Tank in Syria, round 5 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Italians lost in Syria
1 Tank owned by the French lost in Syria
French win with 1 Bunker remaining. Battle score for attacker is -5
Casualties for Italians: 1 Artillery and 4 Infantrys
Casualties for French: 1 Infantry and 1 Tank
Non Combat Move - Italians
2 Adv.Fighters and 1 Carrier moved from 46 Sea Zone to 43 Sea Zone
20 Infantrys moved from Languedoc to Aragon
6 Infantrys moved from Provence to Languedoc
Place Units - Italians
1 Submarine placed in 46 Sea Zone
3 Infantrys placed in Provence
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Lombardy
2 Mech.Infs placed in Rome
Turn Complete - Italians
Italians collect 45 PUs; end with 45 PUs