• TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Artillery moved from Bali to sz57
            2 Tanks moved from Bali to sz57
            1 Artillery moved from Java to sz57
            2 Infantrys moved from Soem to sz57
            2 Infantrys moved from Lambok to sz57
            1 Destroyer moved from sz57 to sz59
            2 EarlyFighters moved from sz57 to sz59
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59
            2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo
            1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra
            1 Destroyer moved from sz58 to sz59
            2 Infantrys moved from Derby to sz50
            1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59
            2 Infantrys moved from sz59 to E.Borneo
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank
                    Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank
            Battle in sz59
                Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports
                Thai defend with 1 T.Boat
                    Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits
                    Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Thai lost in sz59
                Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5
                Casualties for Thai: 1 T.Boat
            Battle in E.Borneo
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Darwin to sz57
            1 EarlyFighter moved from sz59 to Thailand
            1 EarlyFighter moved from sz59 to Thailand
            2 Infantrys moved from Darwin to Derby
            1 EarlyFighter moved from Melbourne to sz57
    
        Place Units - Anzac
            1 Transport placed in sz50
            2 Destroyers and 1 Transport placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Anzac regular : 1.17
    Thai regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Destroyers moved from sz4 to sz10
            1 EarlyFighter and 1 Fighter moved from sz5 to sz10
            1 EarlyFighter moved from Pearl Harbor to sz10
            2 B.Transports moved from sz5 to sz4
            2 Artillerys moved from Alaska to sz4
            2 Tanks moved from Alaska to sz4
            2 Elites moved from Alaska to sz4
            2 Artillerys, 2 Elites and 2 Tanks moved from sz4 to Palana
            8 Elites moved from Seattle to sz14
            2 B.Transports and 8 Elites moved from sz14 to sz5
            8 Elites moved from sz5 to Alaska
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 Artillerys and 1 Infantry moved from British Columbia to N.Canada
            4 Infantrys moved from N.Canada to Anchorage
            1 Artillery, 3 Infantrys and 1 Tank moved from Lasap to Pula
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz10
                Americans attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter
                Yamamoto defend with 1 Battleship and 2 Destroyers
                    Americans roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz10, round 2 : 2/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in sz10, round 2 : 3/3 hits, 1.67 expected hits
                    1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz10
                    Americans roll dice for 1 Destroyer and 1 Fighter in sz10, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Battleship in sz10, round 3 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans lost in sz10
                    Americans roll dice for 1 Fighter in sz10, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Battleship in sz10, round 4 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto lost in sz10
                Americans win with 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Destroyers and 2 EarlyFighters
                Casualties for Yamamoto: 1 Battleship and 2 Destroyers
            Battle in Palana
                Americans attack with 2 Artillerys, 2 Elites and 2 Tanks
                Masaharu defend with 3 Infantrys
                    Americans roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Palana, round 2 : 2/6 hits, 3.00 expected hits
                    Masaharu roll dice for 3 Infantrys in Palana, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Masaharu and 2 Artillerys owned by the Americans lost in Palana
                    Americans roll dice for 2 Elites and 2 Tanks in Palana, round 3 : 2/4 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Infantry in Palana, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Palana
                Americans win, taking Palana from Masaharu with 2 Elites and 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Americans: 2 Artillerys
                Casualties for Masaharu: 3 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from sz10 to sz4
            1 Carrier moved from sz5 to sz4
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 EarlyFighters placed in Anchorage
            8 Elites and 2 Infantrys placed in San Francisco
            1 Battleship placed in sz25
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -1.17
    Masaharu regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            2 Infantrys moved from Angarsk to Ustkut
            1 EarlyFighter moved from Quingdao to Ustkut
            2 Infantrys moved from Vostok to Irkutsk
            1 Artillery moved from Vostok to Irkutsk
            1 Elite moved from Quingdao to Irkutsk
            2 Transports moved from sz1 to sz15
            4 Infantrys moved from N.Japan to sz1
            4 Infantrys and 2 Transports moved from sz1 to sz2
            2 Tanks moved from Kamchatka to Palana
            4 Infantrys moved from sz2 to Palana
            1 T.Boat moved from sz2 to sz1
            4 Infantrys moved from Akina to sz15
            4 Infantrys moved from Akina to N.Japan
            4 Infantrys and 2 Transports moved from sz15 to sz1
            4 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Palana
                Masaharu attack with 4 Infantrys and 2 Tanks
                Americans defend with 2 Elites and 2 Tanks
                    Masaharu roll dice for 4 Infantrys and 2 Tanks in Palana, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 2 Elites and 2 Tanks in Palana, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Masaharu and 1 Elite owned by the Americans lost in Palana
                    Masaharu roll dice for 2 Infantrys and 2 Tanks in Palana, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Elite and 2 Tanks in Palana, round 3 : 3/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Tank owned by the Americans and 1 Tank owned by the Masaharu lost in Palana
                    Masaharu roll dice for 1 Tank in Palana, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Palana, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Palana
                Masaharu win, taking Palana from Russians with 1 Tank remaining. Battle score for attacker is 5
                Casualties for Masaharu: 4 Infantrys and 1 Tank
                Casualties for Americans: 2 Elites and 2 Tanks
            Battle in Irkutsk
                Masaharu attack with 1 Artillery, 1 Elite and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Ustkut to Quingdao
            1 Artillery and 5 Infantrys moved from Vostok to Quingdao
            2 Artillerys and 3 Infantrys moved from Belogorsk to Quingdao
            2 Tanks moved from Amursk to Quingdao
            1 Infantry moved from Amursk to Belogorsk
    
        Place Units - Masaharu
            3 Artillerys placed in Belogorsk
            1 Artillery, 1 Marine and 1 Tank placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.50
    Russians regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 5 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 6 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Tankette
                    Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tankette in Jinan, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Tankette
    
        Non Combat Move - Russians
            4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Ustkut to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.33
    Russians regular : -0.17
    Hisaichi regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Elites and 2 Marines moved from Davao to sz70
            2 Artillerys, 13 Infantrys and 6 Tanks moved from N.French I. to Thailand
            1 Artillery moved from Chunking to Burma
            2 Artillerys and 4 Infantrys moved from N.Shangsi to Gansu
            1 Transport moved from sz72 to sz18
            1 Infantry and 1 Tank moved from Marcus to sz18
            1 Infantry, 1 Tank and 1 Transport moved from sz18 to sz72
            1 Tank moved from Fais to Ifalk
                  Yamamoto take Ifalk from Americans
            1 Tank moved from Ifalk to Gaferut
                  Yamamoto take Gaferut from Americans
            1 Infantry and 1 Tank moved from sz72 to Gaferut
            2 Elites, 2 Marines and 2 Transports moved from sz70 to sz73
            2 Elites and 2 Marines moved from sz73 to Thailand
            2 B.Transports moved from sz67 to sz74
            8 Infantrys moved from Nagasaki to sz74
            2 B.Transports and 8 Infantrys moved from sz74 to sz67
            1 B.Transport and 3 Transports moved from sz67 to sz78
            8 Infantrys moved from sz67 to N.French I.
            2 Artillerys and 4 Infantrys moved from Malaya to Thailand
            1 T.Boat moved from sz70 to sz69
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 4 Destroyers, 2 EarlyFighters, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Thailand
                Yamamoto attack with 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks
                British defend with 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks; Anzac defend with 2 EarlyFighters
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks in Thailand, round 2 : 9/31 hits, 9.50 expected hits
                    British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 8/26 hits, 9.50 expected hits
                    8 Infantrys owned by the Yamamoto, 5 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tanks in Thailand, round 3 : 4/23 hits, 8.17 expected hits
                    British roll dice for 2 Artillerys, 2 EarlyFighters, 4 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 3 : 4/17 hits, 6.50 expected hits
                    2 Elites owned by the British, 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Thailand
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 5 Infantrys, 2 Marines and 6 Tanks in Thailand, round 4 : 5/19 hits, 7.50 expected hits
                    British roll dice for 2 EarlyFighters, 2 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 4 : 3/13 hits, 5.17 expected hits
                    2 Elites owned by the British, 3 Infantrys owned by the Yamamoto and 3 Mech.Infs owned by the British lost in Thailand
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 6 Tanks in Thailand, round 5 : 2/16 hits, 7.00 expected hits
                    British roll dice for 2 EarlyFighters, 3 Mech.Infs and 3 Tanks in Thailand, round 5 : 3/8 hits, 3.50 expected hits
                    1 Marine owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Thailand
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 1 Marine and 6 Tanks in Thailand, round 6 : 7/13 hits, 6.17 expected hits
                    British roll dice for 2 EarlyFighters, 1 Mech.Inf and 3 Tanks in Thailand, round 6 : 2/6 hits, 2.83 expected hits
                    2 EarlyFighters owned by the Anzac, 3 Tanks owned by the British, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 3 Artillerys, 2 Elites and 6 Tanks remaining. Battle score for attacker is 69
                Casualties for Yamamoto: 1 Artillery, 17 Infantrys and 2 Marines
                Casualties for British: 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks
                Casualties for Anzac: 2 EarlyFighters
            Battle in Burma
                Yamamoto attack with 1 Artillery
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Burma
                British win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Yamamoto
            4 Destroyers moved from sz78 to sz7
            3 Destroyers moved from sz8 to sz7
            1 T.Boat moved from sz17 to sz16
            1 Destroyer moved from sz70 to sz60
            1 Transport moved from sz70 to sz60
    
        Place Units - Yamamoto
            1 Bunker and 6 Infantrys placed in Malaya
            1 Marine and 1 Tank placed in Davao
            2 EarlyFighters placed in Davao
            4 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -11.67
    British regular : -6.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            2 Infantrys moved from Tsingnan to Sikang
            1 EarlyFighter moved from Tsingnan to Sikang
            1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks
                Hisaichi defend with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette; Yamamoto defend with 2 Artillerys and 4 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 2 : 9/26 hits, 8.17 expected hits
                    Hisaichi roll dice for 5 Artillerys, 6 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 8/22 hits, 8.83 expected hits
                    2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 3 : 8/18 hits, 6.83 expected hits
                    Hisaichi roll dice for 3 Artillerys and 10 Tanks in Gansu, round 3 : 6/13 hits, 6.00 expected hits
                    5 Tanks owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Artillery, 1 Fighter, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 4 : 5/12 hits, 4.83 expected hits
                    Hisaichi roll dice for 5 Tanks in Gansu, round 4 : 3/5 hits, 2.50 expected hits
                1 Mech.Inf owned by the Chinese, 5 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 46
                Casualties for Chinese: 1 Artillery, 14 Infantrys, 1 Marine and 1 Mech.Inf
                Casualties for Hisaichi: 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette
                Casualties for Yamamoto: 2 Artillerys and 4 Infantrys
            Battle in Sikang
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sikang to Tsingnan
            1 Fighter moved from Gansu to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Tsingnan: 1 Infantry
            EDIT: Removing units owned by Chinese from Xining: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3.50
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Artillerys, 6 Infantrys, 1 Tank and 8 Tankettes moved from N.Shangsi to Gansu
            2 Artillerys and 2 Infantrys moved from W.Sian to Sikang
            3 Infantrys and 10 Tankettes moved from Hopeh to sz74
            3 Infantrys, 10 Tankettes and 7 Transports moved from sz74 to sz60
            2 EarlyFighters, 3 Infantrys and 10 Tankettes moved from sz60 to E.Borneo
            2 Bombers moved from Malaya to E.Borneo
            1 Infantry moved from N.Chunking to Chunking
            1 Artillery and 3 Infantrys moved from Hanan to N.Chunking
            2 Tankettes moved from E.Shansi to Gansu
            2 Mech.Infs moved from Peking to N.Shangsi
            2 Mech.Infs moved from N.Shangsi to Gansu
            1 Elite moved from Peking to E.Shansi
            1 B.Transport moved from sz74 to sz79
            4 Tankettes moved from Seoul to sz79
            1 B.Transport and 4 Tankettes moved from sz79 to sz74
            1 T.Boat moved from sz15 to sz79
            2 Tankettes moved from Seoul to Tientsin
            4 Tankettes moved from sz74 to Hopeh
            6 Tankettes moved from Hongkong to Hankou
            1 B.Transport and 1 Transport moved from sz60 to sz67
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite and 16 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in E.Borneo
                Hisaichi attack with 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes
                Anzac defend with 2 Artillerys, 6 Infantrys and 2 Tanks
                    Hisaichi roll dice for 1 Battleship in E.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in E.Borneo
                    Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes in E.Borneo, round 2 : 3/17 hits, 5.83 expected hits
                    Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in E.Borneo, round 2 : 2/9 hits, 3.33 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in E.Borneo
                    Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 1 Infantry and 10 Tankettes in E.Borneo, round 3 : 7/15 hits, 5.50 expected hits
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in E.Borneo, round 3 : 1/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in E.Borneo
                Hisaichi win, taking E.Borneo from Anzac with 2 Bombers, 2 EarlyFighters and 10 Tankettes remaining. Battle score for attacker is 24
                Casualties for Anzac: 2 Artillerys, 6 Infantrys and 2 Tanks
                Casualties for Hisaichi: 3 Infantrys
            Battle in Gansu
                Hisaichi attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes
                Chinese defend with 5 Mech.Infs and 3 Tanks
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes in Gansu, round 2 : 10/21 hits, 6.83 expected hits
                    Chinese roll dice for 5 Mech.Infs and 3 Tanks in Gansu, round 2 : 1/8 hits, 3.17 expected hits
                5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 2 Artillerys, 5 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes remaining. Battle score for attacker is 38
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 5 Mech.Infs and 3 Tanks
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from E.Borneo to sz60
            2 Bombers moved from E.Borneo to Phuket
    
        Place Units - Hisaichi
            8 Tankettes placed in Seoul
            6 Tankettes placed in Hongkong
            1 Elite and 2 Tankettes placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Anzac regular : -2.67
    Hisaichi regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Infantry moved from Buru to sz58
            1 Infantry moved from Halma to sz58
            2 Infantrys moved from sz58 to Celebs
    
        Combat - Dutch
            Battle in Celebs
                Dutch attack with 2 Infantrys
                Thai defend with 1 Artillery and 1 Marine
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                    Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 5 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 6 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 6 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 7 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 7 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -4
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai regular : -2.00
    Dutch regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 Transport moved from sz70 to sz71
            1 Infantry moved from sz71 to Samar
                  Thai take Samar from Americans
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 Transport moved from sz70 to sz71
            1 Infantry moved from sz71 to S
                  Thai take S from Americans
            1 Marine moved from Celebs to sz70
            1 Marine moved from sz70 to Halma
                  Thai take Halma from Dutch
            1 Fighter moved from Malaya to sz58
    
        Purchase Units - Thai
            Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz58
                Thai attack with 1 Fighter
                Dutch defend with 1 Transport
                    Thai roll dice for 1 Fighter in sz58, round 2 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in sz58
                Thai win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
    
        Non Combat Move - Thai
            1 Fighter moved from sz58 to Celebs
            4 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Infantry moved from Phuket to Malaya
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
            4 Infantrys placed in S.Borneo
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.50
    Dutch regular : -0.17
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 Infantrys moved from Alaska to sz4
            2 Infantrys moved from sz4 to Palana
            4 Transports moved from sz66 to sz63
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys and 4 Elites moved from sz63 to E.India
            3 Mech.Infs moved from Dheli to Bengal
            2 EarlyFighters moved from sz66 to sz73
            1 EarlyFighter moved from N.S to sz73
            1 Artillery and 1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Palana
                British attack with 2 Infantrys
                Masaharu defend with 1 Tank
                    British roll dice for 2 Infantrys in Palana, round 2 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tank in Palana, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Palana
                    British roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Masaharu lost in Palana
                British win, taking Palana from Masaharu with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Masaharu: 1 Tank
            Battle in sz73
                British attack with 3 EarlyFighters
                Yamamoto defend with 2 Transports
                    British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Transports in sz73, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in sz73
                    British roll dice for 3 EarlyFighters in sz73, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in sz73, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz73
                British win with 3 EarlyFighters remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Transports
            Battle in Celebs
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Artillery and 1 Fighter
                    British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Fighter in Celebs, round 2 : 2/2 hits, 1.00 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Celebs
                Thai win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            1 EarlyFighter moved from sz73 to sz66
            1 EarlyFighter moved from sz73 to sz66
            1 EarlyFighter moved from sz73 to N.S
            3 Infantrys moved from E.G to N.G
            2 Infantrys moved from New Guinea to N.G
            2 Artillerys moved from Moresby to New Guinea
            1 Infantry moved from Sarong to New Guinea
    
        Place Units - British
            1 Destroyer and 1 Transport placed in sz49
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Masaharu regular : 0.00
    Thai regular : 1.00
    British regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Infantry moved from Midway to sz11
            1 Infantry and 1 T.Boat moved from sz11 to sz9
            1 Infantry and 1 Tank moved from Derby to sz50
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz58
            1 Infantry and 1 Tank moved from sz58 to Celebs
            2 EarlyFighters moved from sz57 to sz70
            1 Battleship moved from sz57 to sz58
            1 Transport moved from sz37 to sz50
            2 Destroyers moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz70
                Anzac attack with 2 EarlyFighters
                Hisaichi defend with 1 Submarine; Thai defend with 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
                1 Submarine owned by the Hisaichi submerged
                    Anzac roll dice for 2 EarlyFighters in sz70, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz70
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Celebs
                Anzac attack with 1 Infantry and 1 Tank
                Thai defend with 1 Fighter
                    Anzac roll dice for 1 Battleship in Celebs, round 2 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Thai lost in Celebs
                Anzac win, taking Celebs from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Fighter
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz70 to sz58
            2 Destroyers moved from sz59 to sz58
            5 Transports moved from sz59 to sz50
            1 Carrier moved from sz57 to sz58
            2 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            1 Artillery placed in Derby
            1 Artillery, 1 Elite and 1 Infantry placed in Darwin
            2 EarlyFighters and 1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            8 Elites moved from Alaska to sz4
            8 Elites and 1 Fighter moved from sz4 to Palana
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 EarlyFighter moved from Anchorage to sz4
            1 EarlyFighter moved from Anchorage to sz4
            2 Artillerys and 1 Infantry moved from N.Canada to Anchorage
            4 Infantrys moved from Anchorage to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 Infantrys moved from San Francisco to Nor Cal
            3 Infantrys moved from Pula to Pikelot
            1 Artillery moved from Pula to Pikelot
            1 Tank moved from Pula to Pikelot
    
        Purchase Units - Americans
            Americans buy 5 Destroyers, 8 Elites and 2 Transports; Remaining resources: 1 PUs; 
    
        Non Combat Move - Americans
            1 Battleship moved from sz25 to sz11
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 Transports placed in sz5
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 81 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 EarlyFighter moved from Quingdao to Jinan
            1 Artillery and 1 Elite moved from Irkutsk to Ustkut
            1 Infantry moved from Vostok to Irkutsk
            3 Infantrys moved from Vostok to Quingdao
            3 Artillerys and 1 Infantry moved from Belogorsk to Quingdao
            1 Tank moved from Amursk to Quingdao
            1 Artillery and 1 Marine moved from Amursk to Belogorsk
            2 Transports moved from sz1 to sz15
            4 Infantrys moved from Akina to sz15
            2 Transports moved from sz2 to sz1
            4 Infantrys and 2 Transports moved from sz15 to sz1
            1 T.Boat moved from sz1 to sz15
            4 Infantrys moved from N.Japan to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Artillery, 1 Infantry and 1 Marine moved from Quingdao to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 7 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
                Russians defend with 1 Artillery and 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Elite in Ustkut, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Elite remaining. Battle score for attacker is -2
                Casualties for Masaharu: 1 Artillery
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Jinan to Quingdao
            4 Infantrys moved from Akina to N.Japan
    
        Place Units - Masaharu
            3 Artillerys placed in Belogorsk
            1 Artillery and 2 Tankettes placed in Amursk
            7 Infantrys and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Elite and 1 Infantry moved from Tulun to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            3 Infantrys moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry
                Masaharu defend with 1 Elite
                    Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Elite
            Battle in Jinan
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Artillery and 1 Marine
                    Russians roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Infantrys in Jinan, round 3 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                2 Infantrys owned by the Russians retreated to Ulaan Ude
                Masaharu win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Ulaan Ude
            4 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            1 Mech.Inf moved from Achinsk to Tulun
            3 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 0.00
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 2:29:47 PM
    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 EarlyFighters moved from Davao to sz59
            1 T.Boat moved from sz16 to sz7
            1 Transport moved from sz72 to sz70
            1 Marine and 1 Tank moved from Davao to sz70
            1 Marine and 1 Tank moved from sz70 to Celebs
            1 Infantry moved from Malaya to sz60
            1 Infantry moved from sz60 to Java
                  Yamamoto take Java from Anzac
            3 Artillerys, 2 Elites and 6 Tanks moved from Thailand to Burma
            4 Infantrys moved from N.French I. to sz67
            1 B.Transport and 4 Infantrys moved from sz67 to sz70
            4 Infantrys moved from sz70 to Celebs
            2 Destroyers moved from sz78 to sz7
            1 Destroyer moved from sz78 to sz71
            1 Destroyer moved from sz78 to sz7
            4 Infantrys moved from N.French I. to Burma
            2 Infantrys moved from Tokyo to sz78
            2 Infantrys and 1 Transport moved from sz78 to sz67
            2 Infantrys moved from sz67 to N.French I.
            1 B.Transport moved from sz67 to sz78
            1 B.Transport moved from sz60 to sz59
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 3 Destroyers, 3 Elites, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz59
                Yamamoto attack with 1 B.Transport and 2 EarlyFighters
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 1 B.Transport and 2 EarlyFighters in sz59, round 2 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59
                Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 B.Transport
                Casualties for Anzac: 1 Destroyer
            Battle in Burma
                Yamamoto attack with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks in Burma, round 2 : 4/15 hits, 6.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Celebs
                Yamamoto attack with 4 Infantrys, 1 Marine and 1 Tank
                Anzac defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 4 Infantrys, 1 Marine and 1 Tank in Celebs, round 2 : 1/6 hits, 1.50 expected hits
                    Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs
                    Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tank in Celebs, round 3 : 2/5 hits, 1.33 expected hits
                    Anzac roll dice for 1 Tank in Celebs, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Celebs
                Yamamoto win, taking Celebs from Anzac with 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz59 to sz60
    
        Place Units - Yamamoto
            2 Artillerys, 2 Elites and 2 Tankettes placed in Malaya
            2 Destroyers placed in sz70
            1 Elite placed in Davao
            1 Destroyer placed in sz78
            1 Fighter placed in Davao
            1 Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 8 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 Infantry moved from Xining to Nancheng
            1 AAGun and 5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            2 Infantrys moved from Quyan to Ming Jong
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Tsingnan
            6 Infantrys placed in Xining
            2 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Sikang to Nancheng
            1 Artillery moved from Sikang to Gansu
            1 Infantry moved from Gansu to Sikang
            1 Elite moved from E.Shansi to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            1 Elite moved from Peking to E.Shansi
            2 Tankettes moved from Tientsin to E.Shansi
            4 Tankettes moved from Hopeh to sz74
            6 Tankettes moved from Hongkong to sz67
            1 Infantry moved from Chunking to W.Chunking
            1 Artillery and 4 Infantrys moved from N.Chunking to W.Chunking
            2 Bombers moved from Phuket to sz63
            1 B.Transport, 6 Tankettes and 1 Transport moved from sz67 to sz60
            6 Tankettes moved from sz60 to Sumatra
            2 EarlyFighters moved from sz60 to Sumatra
            10 Tankettes moved from E.Borneo to sz60
            10 Tankettes moved from sz60 to Sumatra
            2 Transports moved from sz60 to sz74
            1 B.Transport and 4 Tankettes moved from sz74 to sz60
            4 Tankettes moved from sz60 to Sumatra
            7 Tankettes moved from Seoul to Tientsin
            1 Tankette moved from Seoul to Tientsin
            6 Tankettes moved from Hankou to Sian
            1 Submarine moved from sz70 to sz59
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Infantry and 16 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Nancheng
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Nancheng, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nancheng
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 7 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Nancheng
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 2 EarlyFighters and 20 Tankettes
                Anzac defend with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 2 EarlyFighters and 20 Tankettes in Sumatra, round 2 : 4/22 hits, 7.33 expected hits
                    Anzac roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Marine owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 2 EarlyFighters and 19 Tankettes in Sumatra, round 3 : 5/21 hits, 7.00 expected hits
                    Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Sumatra
                Hisaichi win, taking Sumatra from Anzac with 2 EarlyFighters and 19 Tankettes remaining. Battle score for attacker is 14
                Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank
                Casualties for Hisaichi: 1 Tankette
            Battle in W.Chunking
                Hisaichi attack with 1 Artillery and 5 Infantrys
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in W.Chunking, round 2 : 3/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in sz63
                Hisaichi attack with 2 Bombers
                British defend with 4 Transports
                    Hisaichi roll dice for 2 Bombers in sz63, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 4 Transports in sz63, round 2 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the British lost in sz63
                    Hisaichi roll dice for 2 Bombers in sz63, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 3 Transports in sz63, round 3 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the British lost in sz63
                    Hisaichi roll dice for 2 Bombers in sz63, round 4 : 1/2 hits, 1.33 expected hits
                    British roll dice for 2 Transports in sz63, round 4 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the British lost in sz63
                    Hisaichi roll dice for 2 Bombers in sz63, round 5 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 Transport in sz63, round 5 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Hisaichi lost in sz63
                    Hisaichi roll dice for 1 Bomber in sz63, round 6 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Transport in sz63, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Bomber in sz63, round 7 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Transport in sz63, round 7 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in sz63
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 10
                Casualties for British: 4 Transports
                Casualties for Hisaichi: 1 Bomber
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz63 to Phuket
            2 EarlyFighters moved from Sumatra to sz60
    
        Place Units - Hisaichi
            1 Infantry and 2 Tankettes placed in Peking
            8 Tankettes placed in Seoul
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Anzac regular : -1.33
    British regular : -1.00
    Hisaichi regular : -8.33
    

    Savegame


  • You can skip the dutch


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Transport moved from sz71 to sz70
            1 Marine moved from Halma to sz70
            1 Infantry moved from S to sz70
            1 Infantry moved from Samar to sz71
            1 Infantry and 1 Transport moved from sz71 to sz48
            1 Infantry moved from sz48 to Sarong
                  Thai take Sarong from British
            1 Infantry, 1 Marine and 1 Transport moved from sz70 to sz48
            1 Infantry and 1 Marine moved from sz48 to Ceram
                  Thai take Ceram from Dutch
            5 Infantrys moved from Malaya to Thailand
            4 Infantrys and 1 Marine moved from Thailand to Burma
            1 Elite and 5 Infantrys moved from Phuket to Thailand
            4 Infantrys moved from S.Borneo to sz60
            3 Infantrys moved from S.Borneo to sz60
    
        Purchase Units - Thai
            Thai buy 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Transport placed in sz60
            6 Infantrys placed in Phuket
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

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