@captainwalker 3be44750-5dd4-4849-b21d-e211194d7da7-triplea_41695_8yam.tsvg
dawg v. entek TRS
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Artillery moved from Bali to sz57 2 Tanks moved from Bali to sz57 1 Artillery moved from Java to sz57 2 Infantrys moved from Soem to sz57 2 Infantrys moved from Lambok to sz57 1 Destroyer moved from sz57 to sz59 2 EarlyFighters moved from sz57 to sz59 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59 2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra 1 Destroyer moved from sz58 to sz59 2 Infantrys moved from Derby to sz50 1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59 2 Infantrys moved from sz59 to E.Borneo Purchase Units - Anzac Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank Battle in sz59 Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports Thai defend with 1 T.Boat Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Thai lost in sz59 Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5 Casualties for Thai: 1 T.Boat Battle in E.Borneo Non Combat Move - Anzac 1 EarlyFighter moved from Darwin to sz57 1 EarlyFighter moved from sz59 to Thailand 1 EarlyFighter moved from sz59 to Thailand 2 Infantrys moved from Darwin to Derby 1 EarlyFighter moved from Melbourne to sz57 Place Units - Anzac 1 Transport placed in sz50 2 Destroyers and 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00 Anzac regular : 1.17 Thai regular : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 2 Destroyers moved from sz4 to sz10 1 EarlyFighter and 1 Fighter moved from sz5 to sz10 1 EarlyFighter moved from Pearl Harbor to sz10 2 B.Transports moved from sz5 to sz4 2 Artillerys moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Elites moved from Alaska to sz4 2 Artillerys, 2 Elites and 2 Tanks moved from sz4 to Palana 8 Elites moved from Seattle to sz14 2 B.Transports and 8 Elites moved from sz14 to sz5 8 Elites moved from sz5 to Alaska 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 Artillerys and 1 Infantry moved from British Columbia to N.Canada 4 Infantrys moved from N.Canada to Anchorage 1 Artillery, 3 Infantrys and 1 Tank moved from Lasap to Pula Purchase Units - Americans Americans buy 1 Battleship, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz10 Americans attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter Yamamoto defend with 1 Battleship and 2 Destroyers Americans roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz10, round 2 : 2/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Battleship and 2 Destroyers in sz10, round 2 : 3/3 hits, 1.67 expected hits 1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz10 Americans roll dice for 1 Destroyer and 1 Fighter in sz10, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Battleship in sz10, round 3 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Americans lost in sz10 Americans roll dice for 1 Fighter in sz10, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in sz10, round 4 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto lost in sz10 Americans win with 1 Fighter remaining. Battle score for attacker is 4 Casualties for Americans: 2 Destroyers and 2 EarlyFighters Casualties for Yamamoto: 1 Battleship and 2 Destroyers Battle in Palana Americans attack with 2 Artillerys, 2 Elites and 2 Tanks Masaharu defend with 3 Infantrys Americans roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Palana, round 2 : 2/6 hits, 3.00 expected hits Masaharu roll dice for 3 Infantrys in Palana, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu and 2 Artillerys owned by the Americans lost in Palana Americans roll dice for 2 Elites and 2 Tanks in Palana, round 3 : 2/4 hits, 2.00 expected hits Masaharu roll dice for 1 Infantry in Palana, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 2 Elites and 2 Tanks remaining. Battle score for attacker is -2 Casualties for Americans: 2 Artillerys Casualties for Masaharu: 3 Infantrys Non Combat Move - Americans 1 Fighter moved from sz10 to sz4 1 Carrier moved from sz5 to sz4 Place Units - Americans 2 Destroyers placed in sz4 2 EarlyFighters placed in Anchorage 8 Elites and 2 Infantrys placed in San Francisco 1 Battleship placed in sz25 Turn Complete - Americans Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : -1.17 Masaharu regular : 0.67
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TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Infantrys moved from Angarsk to Ustkut 1 EarlyFighter moved from Quingdao to Ustkut 2 Infantrys moved from Vostok to Irkutsk 1 Artillery moved from Vostok to Irkutsk 1 Elite moved from Quingdao to Irkutsk 2 Transports moved from sz1 to sz15 4 Infantrys moved from N.Japan to sz1 4 Infantrys and 2 Transports moved from sz1 to sz2 2 Tanks moved from Kamchatka to Palana 4 Infantrys moved from sz2 to Palana 1 T.Boat moved from sz2 to sz1 4 Infantrys moved from Akina to sz15 4 Infantrys moved from Akina to N.Japan 4 Infantrys and 2 Transports moved from sz15 to sz1 4 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 4 Artillerys, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Palana Masaharu attack with 4 Infantrys and 2 Tanks Americans defend with 2 Elites and 2 Tanks Masaharu roll dice for 4 Infantrys and 2 Tanks in Palana, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 2 Elites and 2 Tanks in Palana, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Masaharu and 1 Elite owned by the Americans lost in Palana Masaharu roll dice for 2 Infantrys and 2 Tanks in Palana, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Elite and 2 Tanks in Palana, round 3 : 3/3 hits, 1.33 expected hits 2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Tank owned by the Americans and 1 Tank owned by the Masaharu lost in Palana Masaharu roll dice for 1 Tank in Palana, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Palana, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Palana Masaharu win, taking Palana from Russians with 1 Tank remaining. Battle score for attacker is 5 Casualties for Masaharu: 4 Infantrys and 1 Tank Casualties for Americans: 2 Elites and 2 Tanks Battle in Irkutsk Masaharu attack with 1 Artillery, 1 Elite and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Masaharu roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Battle in Ustkut Masaharu attack with 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Ustkut to Quingdao 1 Artillery and 5 Infantrys moved from Vostok to Quingdao 2 Artillerys and 3 Infantrys moved from Belogorsk to Quingdao 2 Tanks moved from Amursk to Quingdao 1 Infantry moved from Amursk to Belogorsk Place Units - Masaharu 3 Artillerys placed in Belogorsk 1 Artillery, 1 Marine and 1 Tank placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.50 Russians regular : 2.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 5 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 6 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Jinan Russians attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Tankette Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Tankette in Jinan, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Tankette Non Combat Move - Russians 4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 EarlyFighter moved from Ustkut to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.33 Russians regular : -0.17 Hisaichi regular : 0.50
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 2 Elites and 2 Marines moved from Davao to sz70 2 Artillerys, 13 Infantrys and 6 Tanks moved from N.French I. to Thailand 1 Artillery moved from Chunking to Burma 2 Artillerys and 4 Infantrys moved from N.Shangsi to Gansu 1 Transport moved from sz72 to sz18 1 Infantry and 1 Tank moved from Marcus to sz18 1 Infantry, 1 Tank and 1 Transport moved from sz18 to sz72 1 Tank moved from Fais to Ifalk Yamamoto take Ifalk from Americans 1 Tank moved from Ifalk to Gaferut Yamamoto take Gaferut from Americans 1 Infantry and 1 Tank moved from sz72 to Gaferut 2 Elites, 2 Marines and 2 Transports moved from sz70 to sz73 2 Elites and 2 Marines moved from sz73 to Thailand 2 B.Transports moved from sz67 to sz74 8 Infantrys moved from Nagasaki to sz74 2 B.Transports and 8 Infantrys moved from sz74 to sz67 1 B.Transport and 3 Transports moved from sz67 to sz78 8 Infantrys moved from sz67 to N.French I. 2 Artillerys and 4 Infantrys moved from Malaya to Thailand 1 T.Boat moved from sz70 to sz69 Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 4 Destroyers, 2 EarlyFighters, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Thailand Yamamoto attack with 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks British defend with 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks; Anzac defend with 2 EarlyFighters Yamamoto roll dice for 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks in Thailand, round 2 : 9/31 hits, 9.50 expected hits British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 8/26 hits, 9.50 expected hits 8 Infantrys owned by the Yamamoto, 5 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tanks in Thailand, round 3 : 4/23 hits, 8.17 expected hits British roll dice for 2 Artillerys, 2 EarlyFighters, 4 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 3 : 4/17 hits, 6.50 expected hits 2 Elites owned by the British, 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 5 Infantrys, 2 Marines and 6 Tanks in Thailand, round 4 : 5/19 hits, 7.50 expected hits British roll dice for 2 EarlyFighters, 2 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 4 : 3/13 hits, 5.17 expected hits 2 Elites owned by the British, 3 Infantrys owned by the Yamamoto and 3 Mech.Infs owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 6 Tanks in Thailand, round 5 : 2/16 hits, 7.00 expected hits British roll dice for 2 EarlyFighters, 3 Mech.Infs and 3 Tanks in Thailand, round 5 : 3/8 hits, 3.50 expected hits 1 Marine owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 1 Marine and 6 Tanks in Thailand, round 6 : 7/13 hits, 6.17 expected hits British roll dice for 2 EarlyFighters, 1 Mech.Inf and 3 Tanks in Thailand, round 6 : 2/6 hits, 2.83 expected hits 2 EarlyFighters owned by the Anzac, 3 Tanks owned by the British, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 3 Artillerys, 2 Elites and 6 Tanks remaining. Battle score for attacker is 69 Casualties for Yamamoto: 1 Artillery, 17 Infantrys and 2 Marines Casualties for British: 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks Casualties for Anzac: 2 EarlyFighters Battle in Burma Yamamoto attack with 1 Artillery British defend with 1 Infantry Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Yamamoto 4 Destroyers moved from sz78 to sz7 3 Destroyers moved from sz8 to sz7 1 T.Boat moved from sz17 to sz16 1 Destroyer moved from sz70 to sz60 1 Transport moved from sz70 to sz60 Place Units - Yamamoto 1 Bunker and 6 Infantrys placed in Malaya 1 Marine and 1 Tank placed in Davao 2 EarlyFighters placed in Davao 4 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : -11.67 British regular : -6.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 2 Infantrys moved from Tsingnan to Sikang 1 EarlyFighter moved from Tsingnan to Sikang 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks moved from Tsingnan to Gansu Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks Hisaichi defend with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette; Yamamoto defend with 2 Artillerys and 4 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 2 : 9/26 hits, 8.17 expected hits Hisaichi roll dice for 5 Artillerys, 6 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 8/22 hits, 8.83 expected hits 2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 3 : 8/18 hits, 6.83 expected hits Hisaichi roll dice for 3 Artillerys and 10 Tanks in Gansu, round 3 : 6/13 hits, 6.00 expected hits 5 Tanks owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Fighter, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 4 : 5/12 hits, 4.83 expected hits Hisaichi roll dice for 5 Tanks in Gansu, round 4 : 3/5 hits, 2.50 expected hits 1 Mech.Inf owned by the Chinese, 5 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 46 Casualties for Chinese: 1 Artillery, 14 Infantrys, 1 Marine and 1 Mech.Inf Casualties for Hisaichi: 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette Casualties for Yamamoto: 2 Artillerys and 4 Infantrys Battle in Sikang Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tank Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to Tsingnan 1 Fighter moved from Gansu to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsingnan: 1 Infantry EDIT: Removing units owned by Chinese from Xining: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.50 Hisaichi regular : -0.83
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 2 Artillerys, 6 Infantrys, 1 Tank and 8 Tankettes moved from N.Shangsi to Gansu 2 Artillerys and 2 Infantrys moved from W.Sian to Sikang 3 Infantrys and 10 Tankettes moved from Hopeh to sz74 3 Infantrys, 10 Tankettes and 7 Transports moved from sz74 to sz60 2 EarlyFighters, 3 Infantrys and 10 Tankettes moved from sz60 to E.Borneo 2 Bombers moved from Malaya to E.Borneo 1 Infantry moved from N.Chunking to Chunking 1 Artillery and 3 Infantrys moved from Hanan to N.Chunking 2 Tankettes moved from E.Shansi to Gansu 2 Mech.Infs moved from Peking to N.Shangsi 2 Mech.Infs moved from N.Shangsi to Gansu 1 Elite moved from Peking to E.Shansi 1 B.Transport moved from sz74 to sz79 4 Tankettes moved from Seoul to sz79 1 B.Transport and 4 Tankettes moved from sz79 to sz74 1 T.Boat moved from sz15 to sz79 2 Tankettes moved from Seoul to Tientsin 4 Tankettes moved from sz74 to Hopeh 6 Tankettes moved from Hongkong to Hankou 1 B.Transport and 1 Transport moved from sz60 to sz67 Purchase Units - Hisaichi Hisaichi buy 1 Elite and 16 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in E.Borneo Hisaichi attack with 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes Anzac defend with 2 Artillerys, 6 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in E.Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in E.Borneo Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes in E.Borneo, round 2 : 3/17 hits, 5.83 expected hits Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in E.Borneo, round 2 : 2/9 hits, 3.33 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in E.Borneo Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 1 Infantry and 10 Tankettes in E.Borneo, round 3 : 7/15 hits, 5.50 expected hits Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in E.Borneo, round 3 : 1/6 hits, 2.33 expected hits 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in E.Borneo Hisaichi win, taking E.Borneo from Anzac with 2 Bombers, 2 EarlyFighters and 10 Tankettes remaining. Battle score for attacker is 24 Casualties for Anzac: 2 Artillerys, 6 Infantrys and 2 Tanks Casualties for Hisaichi: 3 Infantrys Battle in Gansu Hisaichi attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes Chinese defend with 5 Mech.Infs and 3 Tanks Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes in Gansu, round 2 : 10/21 hits, 6.83 expected hits Chinese roll dice for 5 Mech.Infs and 3 Tanks in Gansu, round 2 : 1/8 hits, 3.17 expected hits 5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Gansu Hisaichi win, taking Gansu from Chinese with 2 Artillerys, 5 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes remaining. Battle score for attacker is 38 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 5 Mech.Infs and 3 Tanks Non Combat Move - Hisaichi 2 EarlyFighters moved from E.Borneo to sz60 2 Bombers moved from E.Borneo to Phuket Place Units - Hisaichi 8 Tankettes placed in Seoul 6 Tankettes placed in Hongkong 1 Elite and 2 Tankettes placed in Peking Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Anzac regular : -2.67 Hisaichi regular : 1.83
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Dutch 1 Infantry moved from Buru to sz58 1 Infantry moved from Halma to sz58 2 Infantrys moved from sz58 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Thai defend with 1 Artillery and 1 Marine Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Celebs Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 5 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 6 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 6 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 7 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 7 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Celebs Thai win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -4 Casualties for Dutch: 2 Infantrys Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Thai regular : -2.00 Dutch regular : -1.33
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from sz71 to Samar Thai take Samar from Americans 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from sz71 to S Thai take S from Americans 1 Marine moved from Celebs to sz70 1 Marine moved from sz70 to Halma Thai take Halma from Dutch 1 Fighter moved from Malaya to sz58 Purchase Units - Thai Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in sz58 Thai attack with 1 Fighter Dutch defend with 1 Transport Thai roll dice for 1 Fighter in sz58, round 2 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in sz58 Thai win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Non Combat Move - Thai 1 Fighter moved from sz58 to Celebs 4 Infantrys and 1 Marine moved from Phuket to Thailand 1 Infantry moved from Phuket to Malaya Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket 4 Infantrys placed in S.Borneo Turn Complete - Thai Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Thai regular : 0.50 Dutch regular : -0.17
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 2 Infantrys moved from Alaska to sz4 2 Infantrys moved from sz4 to Palana 4 Transports moved from sz66 to sz63 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys and 4 Elites moved from sz63 to E.India 3 Mech.Infs moved from Dheli to Bengal 2 EarlyFighters moved from sz66 to sz73 1 EarlyFighter moved from N.S to sz73 1 Artillery and 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs Purchase Units - British British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Palana British attack with 2 Infantrys Masaharu defend with 1 Tank British roll dice for 2 Infantrys in Palana, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Tank in Palana, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Palana British roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.17 expected hits Masaharu roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Masaharu lost in Palana British win, taking Palana from Masaharu with 1 Infantry remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Masaharu: 1 Tank Battle in sz73 British attack with 3 EarlyFighters Yamamoto defend with 2 Transports British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Transports in sz73, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in sz73 British roll dice for 3 EarlyFighters in sz73, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in sz73, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in sz73 British win with 3 EarlyFighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Transports Battle in Celebs British attack with 1 Artillery and 1 Infantry Thai defend with 1 Artillery and 1 Fighter British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Fighter in Celebs, round 2 : 2/2 hits, 1.00 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Celebs Thai win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 1 Artillery Non Combat Move - British 1 EarlyFighter moved from sz73 to sz66 1 EarlyFighter moved from sz73 to sz66 1 EarlyFighter moved from sz73 to N.S 3 Infantrys moved from E.G to N.G 2 Infantrys moved from New Guinea to N.G 2 Artillerys moved from Moresby to New Guinea 1 Infantry moved from Sarong to New Guinea Place Units - British 1 Destroyer and 1 Transport placed in sz49 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Masaharu regular : 0.00 Thai regular : 1.00 British regular : 1.83
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 Infantry moved from Midway to sz11 1 Infantry and 1 T.Boat moved from sz11 to sz9 1 Infantry and 1 Tank moved from Derby to sz50 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz58 1 Infantry and 1 Tank moved from sz58 to Celebs 2 EarlyFighters moved from sz57 to sz70 1 Battleship moved from sz57 to sz58 1 Transport moved from sz37 to sz50 2 Destroyers moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 2 EarlyFighters Hisaichi defend with 1 Submarine; Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Hisaichi submerged Anzac roll dice for 2 EarlyFighters in sz70, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz70 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Celebs Anzac attack with 1 Infantry and 1 Tank Thai defend with 1 Fighter Anzac roll dice for 1 Battleship in Celebs, round 2 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Thai lost in Celebs Anzac win, taking Celebs from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for Thai: 1 Fighter Non Combat Move - Anzac 2 EarlyFighters moved from sz70 to sz58 2 Destroyers moved from sz59 to sz58 5 Transports moved from sz59 to sz50 1 Carrier moved from sz57 to sz58 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem Place Units - Anzac 1 Artillery placed in Derby 1 Artillery, 1 Elite and 1 Infantry placed in Darwin 2 EarlyFighters and 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00 Hisaichi regular : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 8 Elites moved from Alaska to sz4 8 Elites and 1 Fighter moved from sz4 to Palana 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 EarlyFighter moved from Anchorage to sz4 1 EarlyFighter moved from Anchorage to sz4 2 Artillerys and 1 Infantry moved from N.Canada to Anchorage 4 Infantrys moved from Anchorage to Alaska 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 Infantrys moved from San Francisco to Nor Cal 3 Infantrys moved from Pula to Pikelot 1 Artillery moved from Pula to Pikelot 1 Tank moved from Pula to Pikelot Purchase Units - Americans Americans buy 5 Destroyers, 8 Elites and 2 Transports; Remaining resources: 1 PUs; Non Combat Move - Americans 1 Battleship moved from sz25 to sz11 Place Units - Americans 2 Destroyers placed in sz4 2 Transports placed in sz5 2 Destroyers placed in sz25 1 Destroyer placed in sz25 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 EarlyFighter moved from Quingdao to Jinan 1 Artillery and 1 Elite moved from Irkutsk to Ustkut 1 Infantry moved from Vostok to Irkutsk 3 Infantrys moved from Vostok to Quingdao 3 Artillerys and 1 Infantry moved from Belogorsk to Quingdao 1 Tank moved from Amursk to Quingdao 1 Artillery and 1 Marine moved from Amursk to Belogorsk 2 Transports moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 2 Transports moved from sz2 to sz1 4 Infantrys and 2 Transports moved from sz15 to sz1 1 T.Boat moved from sz1 to sz15 4 Infantrys moved from N.Japan to sz1 8 Infantrys moved from sz1 to Vostok 1 Artillery, 1 Infantry and 1 Marine moved from Quingdao to Jinan Purchase Units - Masaharu Masaharu buy 4 Artillerys, 7 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine Russians defend with 1 Artillery and 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Masaharu: 1 Infantry Battle in Ustkut Masaharu attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Elite in Ustkut, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Elite remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Artillery Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Jinan to Quingdao 4 Infantrys moved from Akina to N.Japan Place Units - Masaharu 3 Artillerys placed in Belogorsk 1 Artillery and 2 Tankettes placed in Amursk 7 Infantrys and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Elite and 1 Infantry moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 3 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry Masaharu defend with 1 Elite Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.00 expected hits Masaharu roll dice for 1 Elite in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Elite Battle in Jinan Russians attack with 3 Infantrys Masaharu defend with 1 Artillery and 1 Marine Russians roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 Infantrys in Jinan, round 3 : 0/3 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan 2 Infantrys owned by the Russians retreated to Ulaan Ude Masaharu win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude 4 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 0.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:29:47 PM
Savegame -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 2 EarlyFighters moved from Davao to sz59 1 T.Boat moved from sz16 to sz7 1 Transport moved from sz72 to sz70 1 Marine and 1 Tank moved from Davao to sz70 1 Marine and 1 Tank moved from sz70 to Celebs 1 Infantry moved from Malaya to sz60 1 Infantry moved from sz60 to Java Yamamoto take Java from Anzac 3 Artillerys, 2 Elites and 6 Tanks moved from Thailand to Burma 4 Infantrys moved from N.French I. to sz67 1 B.Transport and 4 Infantrys moved from sz67 to sz70 4 Infantrys moved from sz70 to Celebs 2 Destroyers moved from sz78 to sz7 1 Destroyer moved from sz78 to sz71 1 Destroyer moved from sz78 to sz7 4 Infantrys moved from N.French I. to Burma 2 Infantrys moved from Tokyo to sz78 2 Infantrys and 1 Transport moved from sz78 to sz67 2 Infantrys moved from sz67 to N.French I. 1 B.Transport moved from sz67 to sz78 1 B.Transport moved from sz60 to sz59 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 3 Destroyers, 3 Elites, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz59 Yamamoto attack with 1 B.Transport and 2 EarlyFighters Anzac defend with 1 Destroyer Yamamoto roll dice for 1 B.Transport and 2 EarlyFighters in sz59, round 2 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59 Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 B.Transport Casualties for Anzac: 1 Destroyer Battle in Burma Yamamoto attack with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks British defend with 1 Infantry Yamamoto roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks in Burma, round 2 : 4/15 hits, 6.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Celebs Yamamoto attack with 4 Infantrys, 1 Marine and 1 Tank Anzac defend with 1 Infantry and 1 Tank Yamamoto roll dice for 4 Infantrys, 1 Marine and 1 Tank in Celebs, round 2 : 1/6 hits, 1.50 expected hits Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tank in Celebs, round 3 : 2/5 hits, 1.33 expected hits Anzac roll dice for 1 Tank in Celebs, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Celebs Yamamoto win, taking Celebs from Anzac with 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 2 EarlyFighters moved from sz59 to sz60 Place Units - Yamamoto 2 Artillerys, 2 Elites and 2 Tankettes placed in Malaya 2 Destroyers placed in sz70 1 Elite placed in Davao 1 Destroyer placed in sz78 1 Fighter placed in Davao 1 Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.17 British regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese Purchase Units - Chinese Chinese buy 1 Bunker and 8 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese 1 Infantry moved from Xining to Nancheng 1 AAGun and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 2 Infantrys moved from Quyan to Ming Jong 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Tsingnan 6 Infantrys placed in Xining 2 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Sikang to Nancheng 1 Artillery moved from Sikang to Gansu 1 Infantry moved from Gansu to Sikang 1 Elite moved from E.Shansi to N.Shangsi 2 Tankettes moved from Peking to N.Shangsi 1 Elite moved from Peking to E.Shansi 2 Tankettes moved from Tientsin to E.Shansi 4 Tankettes moved from Hopeh to sz74 6 Tankettes moved from Hongkong to sz67 1 Infantry moved from Chunking to W.Chunking 1 Artillery and 4 Infantrys moved from N.Chunking to W.Chunking 2 Bombers moved from Phuket to sz63 1 B.Transport, 6 Tankettes and 1 Transport moved from sz67 to sz60 6 Tankettes moved from sz60 to Sumatra 2 EarlyFighters moved from sz60 to Sumatra 10 Tankettes moved from E.Borneo to sz60 10 Tankettes moved from sz60 to Sumatra 2 Transports moved from sz60 to sz74 1 B.Transport and 4 Tankettes moved from sz74 to sz60 4 Tankettes moved from sz60 to Sumatra 7 Tankettes moved from Seoul to Tientsin 1 Tankette moved from Seoul to Tientsin 6 Tankettes moved from Hankou to Sian 1 Submarine moved from sz70 to sz59 Purchase Units - Hisaichi Hisaichi buy 1 Infantry and 16 Tankettes; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Nancheng Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Nancheng, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nancheng Hisaichi roll dice for 1 Artillery in Nancheng, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 7 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Nancheng Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Sumatra Hisaichi attack with 2 EarlyFighters and 20 Tankettes Anzac defend with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Sumatra Hisaichi roll dice for 2 EarlyFighters and 20 Tankettes in Sumatra, round 2 : 4/22 hits, 7.33 expected hits Anzac roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/5 hits, 1.83 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Marine owned by the Anzac lost in Sumatra Hisaichi roll dice for 2 EarlyFighters and 19 Tankettes in Sumatra, round 3 : 5/21 hits, 7.00 expected hits Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Sumatra Hisaichi win, taking Sumatra from Anzac with 2 EarlyFighters and 19 Tankettes remaining. Battle score for attacker is 14 Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank Casualties for Hisaichi: 1 Tankette Battle in W.Chunking Hisaichi attack with 1 Artillery and 5 Infantrys British defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 5 Infantrys in W.Chunking, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz63 Hisaichi attack with 2 Bombers British defend with 4 Transports Hisaichi roll dice for 2 Bombers in sz63, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 4 Transports in sz63, round 2 : 0/4 hits, 0.67 expected hits 1 Transport owned by the British lost in sz63 Hisaichi roll dice for 2 Bombers in sz63, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 3 Transports in sz63, round 3 : 0/3 hits, 0.50 expected hits 1 Transport owned by the British lost in sz63 Hisaichi roll dice for 2 Bombers in sz63, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 2 Transports in sz63, round 4 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in sz63 Hisaichi roll dice for 2 Bombers in sz63, round 5 : 0/2 hits, 1.33 expected hits British roll dice for 1 Transport in sz63, round 5 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Hisaichi lost in sz63 Hisaichi roll dice for 1 Bomber in sz63, round 6 : 0/1 hits, 0.67 expected hits British roll dice for 1 Transport in sz63, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Bomber in sz63, round 7 : 1/1 hits, 0.67 expected hits British roll dice for 1 Transport in sz63, round 7 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in sz63 Hisaichi win with 1 Bomber remaining. Battle score for attacker is 10 Casualties for British: 4 Transports Casualties for Hisaichi: 1 Bomber Non Combat Move - Hisaichi 1 Bomber moved from sz63 to Phuket 2 EarlyFighters moved from Sumatra to sz60 Place Units - Hisaichi 1 Infantry and 2 Tankettes placed in Peking 8 Tankettes placed in Seoul 6 Tankettes placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Anzac regular : -1.33 British regular : -1.00 Hisaichi regular : -8.33
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You can skip the dutch
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 1 Transport moved from sz71 to sz70 1 Marine moved from Halma to sz70 1 Infantry moved from S to sz70 1 Infantry moved from Samar to sz71 1 Infantry and 1 Transport moved from sz71 to sz48 1 Infantry moved from sz48 to Sarong Thai take Sarong from British 1 Infantry, 1 Marine and 1 Transport moved from sz70 to sz48 1 Infantry and 1 Marine moved from sz48 to Ceram Thai take Ceram from Dutch 5 Infantrys moved from Malaya to Thailand 4 Infantrys and 1 Marine moved from Thailand to Burma 1 Elite and 5 Infantrys moved from Phuket to Thailand 4 Infantrys moved from S.Borneo to sz60 3 Infantrys moved from S.Borneo to sz60 Purchase Units - Thai Thai buy 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Transport placed in sz60 6 Infantrys placed in Phuket 3 Infantrys placed in S.Borneo Turn Complete - Thai Thai collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :