Auch! Not good trades for Russia
crockett36 Allies + 13 -VS- dawgoneit Axis BM3
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 7 armour, 1 carrier and 1 destroyer; Remaining resources: 17 PUs; Combat Move - Americans 3 armour moved from Norway to Finland 4 fighters moved from Norway to Finland 2 fighters moved from 125 Sea Zone to Finland 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 4 mech_infantrys moved from Soviet Far East to Amur 1 carrier and 3 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 89 Sea Zone to 86 Sea Zone 2 transports moved from 89 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 3 submarines moved from 4 Sea Zone to 6 Sea Zone 1 armour moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 fighters moved from Amur to Jehol 1 tactical_bomber moved from Amur to Jehol 1 bomber moved from Amur to Jehol 1 armour moved from Amur to Jehol 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 armour moved from Amur to Jehol 1 armour moved from Manchuria to Jehol 4 armour moved from Western United States to Alaska 1 infantry moved from Amur to Manchuria Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 2 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans Submerged Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Battle in Finland Americans attack with 3 armour and 6 fighters Germans defend with 2 armour, 3 infantry and 1 mech_infantry Americans roll dice for 3 armour and 6 fighters in Finland, round 2 : 6/9 hits, 4.50 expected hits Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.33 expected hits 3 infantry owned by the Germans, 2 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 armour Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry Battle in Jehol Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 6 mech_infantrys Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 2 : 5/11 hits, 5.83 expected hits Japanese roll dice for 6 mech_infantrys in Jehol, round 2 : 1/6 hits, 2.00 expected hits 5 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in Jehol Americans roll dice for 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 3 : 6/10 hits, 5.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 armour Casualties for Japanese: 6 mech_infantrys Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Jehol to Amur 1 tactical_bomber moved from Jehol to Amur 5 fighters moved from Jehol to Amur 1 fighter moved from Jehol to Amur 4 transports moved from 3 Sea Zone to 2 Sea Zone 2 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Finland to Norway 4 fighters moved from Finland to Norway 1 fighter moved from Finland to Norway 1 fighter moved from Norway to 125 Sea Zone 5 fighters moved from Norway to 125 Sea Zone 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 3 armour placed in Norway 4 armour placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Chinese undo move 1. 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Kazakhstan to Sikang 5 mech_infantrys moved from Caucasus to Tsinghai 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 artillery and 5 infantry moved from Eastern Persia to Turkmenistan 4 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 89 Sea Zone to 106 Sea Zone 4 infantry moved from Norway to Finland 4 infantry moved from Norway to Finland 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - British Battle in Sikang British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in Sikang, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 3 mech_infantrys British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 3 mech_infantrys Battle in Tsinghai British attack with 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 5 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 aaGun moved from Egypt to Trans-Jordan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Tsinghai Place Units - British 3 infantry placed in Iraq 1 mech_infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.33 British : 0.67 Americans : 2.33 Japanese : -4.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from France to Western Germany Combat - Italians Battle in Rostov Italians attack with 1 fighter and 3 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 5 infantry moved from Novgorod to Karelia 4 infantry moved from Western Germany to Germany 2 aaGuns and 5 infantry moved from Western Germany to Germany 2 aaGuns moved from Germany to Poland 1 artillery moved from Morocco to Algeria Place Units - Italians 4 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,6 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : -0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Western Australia to South Australia 1 artillery moved from Western Australia to South Australia 2 armour moved from Western Australia to South Australia 2 submarines moved from 62 Sea Zone to 53 Sea Zone 2 submarines moved from 42 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 5 transports in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 2 submarines owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 submarines 2 tactical_bombers owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 3 infantry moved from Persia to Eastern Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 4 infantry moved from Bessarabia to Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 infantry moved from Belarus to Archangel 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 artillery and 5 infantry moved from Baltic States to Novgorod 3 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 artillery and 5 infantry moved from Poland to Eastern Poland 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 bomber moved from Western Germany to Archangel 1 bomber moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Germany to 97 Sea Zone 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Karelia 1 fighter moved from Ukraine to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Belarus to Archangel 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 artillery and 7 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 5 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Archangel, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 5 infantry in Archangel, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Archangel 1 artillery owned by the Germans retreated to Novgorod Russians win with 5 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 infantry Battle in 97 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 battleship, 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 97 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship and 1 destroyer Non Combat Move - Germans 1 bomber moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany 4 artilleries moved from Western Germany to Germany 6 infantry moved from Western Germany to Germany 1 artillery and 12 infantry moved from Germany to Poland 1 bomber moved from Archangel to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 8 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Germans collect 49 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : 1.00 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Urals 1 infantry moved from Vologda to Urals 1 infantry moved from Timguska to Urals 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Belarus 5 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Urals Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 7 infantry and 1 tactical_bomber Italians defend with 3 infantry Russians roll dice for 7 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 1.67 expected hits Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 3 : 0/7 hits, 1.50 expected hits Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/7 hits, 1.50 expected hits Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Battle in Belarus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Rostov 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.33 Russians : 1.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 6 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 artillery and 1 infantry moved from Hunan to Yunnan 2 armour and 1 mech_infantry moved from Malaya to Shan State 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Kansu to Shensi 1 armour and 2 infantry moved from Kansu to Suiyuyan Combat - Japanese Battle in Shan State Japanese attack with 2 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 armour in Shan State, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Jehol Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys Americans defend with 2 armour; Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 3/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol 1 armour and 1 mech_infantry retreated to Shantung Chinese win with 2 armour and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 aaGun moved from Shensi to Szechwan 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 6 destroyers placed in 6 Sea Zone 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,3 Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese : 2.00 UK_Pacific : 0.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Tunisia to Libya Italians take Libya from French 1 artillery moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery Americans defend with 2 infantry Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Morocco Americans win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Poland to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Western Germany to France 2 infantry moved from Northern Italy to France 2 aaGuns and 9 infantry moved from Germany to Poland 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Southern Italy 1 artillery placed in Ukraine Italians undo move 2. 1 mech_infantry placed in Southern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Germans Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Ukraine to Rostov 3 infantry moved from Baltic States to Belarus 2 infantry moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 7 infantry moved from Bessarabia to Ukraine 3 tactical_bombers moved from Ukraine to Rostov 2 infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 1 infantry moved from Baltic States to Novgorod 1 bomber moved from Eastern Poland to 127 Sea Zone 1 fighter moved from Karelia to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 127 Sea Zone 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Combat - Germans Battle in 127 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber Americans defend with 3 carriers, 2 destroyers and 4 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 2 destroyers and 4 transports in 127 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone Germans roll dice for 1 bomber in 127 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 carriers, 1 destroyer and 4 transports in 127 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 bomber owned by the Germans lost in 127 Sea Zone Americans win with 3 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is -47 Casualties for Germans: 2 bombers, 2 fighters and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 6 infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 6 infantry and 3 tactical_bombers in Rostov, round 2 : 1/9 hits, 2.50 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 5 infantry and 3 tactical_bombers in Rostov, round 3 : 2/8 hits, 2.33 expected hits Russians roll dice for 6 infantry in Rostov, round 3 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 4 infantry and 3 tactical_bombers in Rostov, round 4 : 0/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Rostov, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 3 infantry and 3 tactical_bombers in Rostov, round 5 : 2/6 hits, 2.00 expected hits Russians roll dice for 4 infantry in Rostov, round 5 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov retreated to Rostov Russians win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 6 infantry Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Germans 3 tactical_bombers moved from Rostov to Ukraine 1 artillery and 4 infantry moved from Eastern Poland to Bessarabia 1 artillery and 12 infantry moved from Poland to Eastern Poland 6 artilleries and 14 infantry moved from Germany to Poland 10 infantry moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 9 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.50 AA fire in Rostov : : -0.50 Americans : 2.00 Russians : 0.00
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What a defense in sz127!
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Rostov too!
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 49 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Suiyuyan to Chahar Japanese take Chahar from Chinese 1 armour and 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 4 fighters moved from 6 Sea Zone to Jehol 3 fighters and 4 tactical_bombers moved from Japan to Jehol 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 4 transports 4 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Korea Battle in 19 Sea Zone Japanese attack with 1 battleship, 2 destroyers and 3 transports Americans defend with 1 submarine Japanese roll dice for 1 battleship, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Korea from Americans, taking 19 Sea Zone from Americans with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 bomber, 1 infantry and 4 mech_infantrys; Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Jehol, round 2 : 10/17 hits, 8.17 expected hits Chinese roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Jehol, round 2 : 3/8 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 bomber, 1 infantry and 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in 20 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 armour and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 armour Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from Jehol to Kiangsu 1 artillery and 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Malaya Japanese undo move 2. 1 armour and 3 artilleries placed in Japan 3 infantry placed in Malaya 4 infantry placed in Japan Japanese undo move 2. Japanese undo move 2. 1 artillery and 2 infantry placed in Malaya 1 armour, 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.50 Japanese : 6.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone 3 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Romania to Ukraine Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 94 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Western Ukraine Italians attack with 1 artillery and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 2 aaGuns and 9 infantry moved from Poland to Baltic States 2 aaGuns moved from Eastern Poland to Baltic States 2 infantry moved from Romania to Bessarabia 3 infantry moved from France to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 3 artilleries placed in Ukraine 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : 0.33 Russians : -1.33
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@crockett36 the new version wont let me load our game
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So you have to download “previous version” at bottom of page tripleA. Then download file then close new version and open old version then open
saved game and find it in downloads