• @Panther can you please take a look at this?

    Aug 06, 2020 6:38:05 PM games.strategy.engine.message.unifiedmessenger.UnifiedMessenger invoke
    WARNUNG: Java heap space
    java.lang.OutOfMemoryError: Java heap space
    at java.awt.image.DataBufferInt.<init>(Unknown Source)
    at java.awt.image.Raster.createPackedRaster(Unknown Source)
    at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
    at java.awt.image.BufferedImage.<init>(Unknown Source)
    at sun.java2d.loops.GraphicsPrimitive.convertFrom(Unknown Source)
    at sun.java2d.loops.GraphicsPrimitive.convertFrom(Unknown Source)
    at sun.java2d.loops.MaskBlit$General.MaskBlit(Unknown Source)
    at sun.java2d.loops.Blit$GeneralMaskBlit.Blit(Unknown Source)
    at sun.java2d.pipe.DrawImage.blitSurfaceData(Unknown Source)
    at sun.java2d.pipe.DrawImage.renderImageCopy(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
    at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
    at games.strategy.triplea.ui.screen.drawable.DecoratorDrawable.draw(DecoratorDrawable.java:27)
    at games.strategy.triplea.ui.screen.TileManager.drawForCreate(TileManager.java:498)
    at games.strategy.triplea.ui.screen.TileManager.createTerritoryImage(TileManager.java:444)
    at games.strategy.triplea.ui.screen.TileManager.createTerritoryImage(TileManager.java:375)
    at games.strategy.triplea.ui.MapPanel.getTerritoryImage(MapPanel.java:693)
    at games.strategy.triplea.ui.BattleDisplay.getTerritoryComponent(BattleDisplay.java:629)
    at games.strategy.triplea.ui.BattleDisplay.initLayout(BattleDisplay.java:530)
    at games.strategy.triplea.ui.BattleDisplay.<init>(BattleDisplay.java:143)
    at games.strategy.triplea.ui.BattlePanel.lambda$showBattle$6(BattlePanel.java:220)
    at games.strategy.triplea.ui.BattlePanel$$Lambda$2109/1523301484.run(Unknown Source)
    at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
    at games.strategy.ui.SwingAction$$Lambda$19/305623748.get(Unknown Source)
    at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
    at games.strategy.ui.SwingAction$$Lambda$20/758529971.run(Unknown Source)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)

    Aug 06, 2020 6:38:28 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181670 showing:null
    Aug 06, 2020 6:38:50 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181670 showing:null
    Aug 06, 2020 6:39:10 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181670 showing:null
    Aug 06, 2020 6:40:12 PM games.strategy.engine.message.unifiedmessenger.UnifiedMessenger invoke
    WARNUNG: Java heap space
    java.lang.OutOfMemoryError: Java heap space
    at java.awt.image.DataBufferInt.<init>(Unknown Source)
    at java.awt.image.Raster.createPackedRaster(Unknown Source)
    at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
    at java.awt.image.BufferedImage.<init>(Unknown Source)
    at sun.java2d.loops.GraphicsPrimitive.convertFrom(Unknown Source)
    at sun.java2d.loops.GraphicsPrimitive.convertFrom(Unknown Source)
    at sun.java2d.loops.MaskBlit$General.MaskBlit(Unknown Source)
    at sun.java2d.loops.Blit$GeneralMaskBlit.Blit(Unknown Source)
    at sun.java2d.pipe.DrawImage.blitSurfaceData(Unknown Source)
    at sun.java2d.pipe.DrawImage.renderImageCopy(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
    at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
    at games.strategy.triplea.ui.screen.drawable.DecoratorDrawable.draw(DecoratorDrawable.java:27)
    at games.strategy.triplea.ui.screen.TileManager.drawForCreate(TileManager.java:498)
    at games.strategy.triplea.ui.screen.TileManager.createTerritoryImage(TileManager.java:444)
    at games.strategy.triplea.ui.screen.TileManager.createTerritoryImage(TileManager.java:375)
    at games.strategy.triplea.ui.MapPanel.getTerritoryImage(MapPanel.java:693)
    at games.strategy.triplea.ui.BattleDisplay.getTerritoryComponent(BattleDisplay.java:629)
    at games.strategy.triplea.ui.BattleDisplay.initLayout(BattleDisplay.java:530)
    at games.strategy.triplea.ui.BattleDisplay.<init>(BattleDisplay.java:143)
    at games.strategy.triplea.ui.BattlePanel.lambda$showBattle$6(BattlePanel.java:220)
    at games.strategy.triplea.ui.BattlePanel$$Lambda$2109/1523301484.run(Unknown Source)
    at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
    at games.strategy.ui.SwingAction$$Lambda$19/305623748.get(Unknown Source)
    at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
    at games.strategy.ui.SwingAction$$Lambda$20/758529971.run(Unknown Source)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)

    Aug 06, 2020 6:40:34 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181755 showing:null
    Aug 06, 2020 6:40:55 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181755 showing:null
    Aug 06, 2020 6:41:11 PM games.strategy.engine.message.unifiedmessenger.UnifiedMessenger invoke
    WARNUNG: Java heap space
    java.lang.OutOfMemoryError: Java heap space
    at java.awt.image.DataBufferInt.<init>(Unknown Source)
    at java.awt.image.Raster.createPackedRaster(Unknown Source)
    at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
    at java.awt.image.BufferedImage.<init>(Unknown Source)
    at sun.java2d.loops.GraphicsPrimitive.convertFrom(Unknown Source)
    at sun.java2d.loops.GraphicsPrimitive.convertFrom(Unknown Source)
    at sun.java2d.loops.MaskBlit$General.MaskBlit(Unknown Source)
    at sun.java2d.loops.Blit$GeneralMaskBlit.Blit(Unknown Source)
    at sun.java2d.pipe.DrawImage.blitSurfaceData(Unknown Source)
    at sun.java2d.pipe.DrawImage.renderImageCopy(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
    at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
    at games.strategy.triplea.ui.screen.drawable.DecoratorDrawable.draw(DecoratorDrawable.java:27)
    at games.strategy.triplea.ui.screen.TileManager.drawForCreate(TileManager.java:498)
    at games.strategy.triplea.ui.screen.TileManager.createTerritoryImage(TileManager.java:444)
    at games.strategy.triplea.ui.screen.TileManager.createTerritoryImage(TileManager.java:375)
    at games.strategy.triplea.ui.MapPanel.getTerritoryImage(MapPanel.java:693)
    at games.strategy.triplea.ui.BattleDisplay.getTerritoryComponent(BattleDisplay.java:629)
    at games.strategy.triplea.ui.BattleDisplay.initLayout(BattleDisplay.java:530)
    at games.strategy.triplea.ui.BattleDisplay.<init>(BattleDisplay.java:143)
    at games.strategy.triplea.ui.BattlePanel.lambda$showBattle$6(BattlePanel.java:220)
    at games.strategy.triplea.ui.BattlePanel$$Lambda$2109/1523301484.run(Unknown Source)
    at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
    at games.strategy.ui.SwingAction$$Lambda$19/305623748.get(Unknown Source)
    at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
    at games.strategy.ui.SwingAction$$Lambda$20/758529971.run(Unknown Source)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)

    Aug 06, 2020 6:41:33 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181949 showing:null
    Aug 06, 2020 6:41:55 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181949 showing:null
    Aug 06, 2020 6:42:15 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181949 showing:null
    Aug 06, 2020 6:42:36 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181949 showing:null
    Aug 06, 2020 6:42:58 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181949 showing:null
    Aug 06, 2020 6:43:21 PM games.strategy.triplea.ui.BattlePanel ensureBattleIsDisplayed
    SCHWERWIEGEND: battle not displayed, looking for:GUID:da289af4d0f349ac:4ddc5a90:173a0e8d3f6:-8000:181949 showing:null
    Aug 06, 2020 6:49:43 PM games.strategy.engine.framework.GameRunner lambda$start$0
    SCHWERWIEGEND: Java heap space
    java.lang.OutOfMemoryError: Java heap space
    at java.awt.image.DataBufferByte.<init>(Unknown Source)
    at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
    at java.awt.image.Raster.createWritableRaster(Unknown Source)
    at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
    at javax.imageio.ImageReader.getDestination(Unknown Source)
    at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
    at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
    at javax.imageio.ImageIO.read(Unknown Source)
    at javax.imageio.ImageIO.read(Unknown Source)
    at games.strategy.triplea.ui.mapdata.MapData.loadImage(MapData.java:795)
    at games.strategy.triplea.ui.mapdata.MapData.loadDecorations(MapData.java:273)
    at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:172)
    at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
    at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:107)
    at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:232)
    at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
    at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
    at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
    at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
    at games.strategy.engine.framework.startup.launcher.AbstractLauncher$$Lambda$1456/551982814.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)


  • @aequitas-et-veritas I have moved the issue to the TripleA Support Category.

    Interesting. Which TripleA version are you running?
    Does this occur with the latest pre-release, too?

    You can try as follows:

    Inside your TripleA-installation directory you find a file called “TripleA.vmoptions”.

    Open this file with any editor and edit the following line

    -Xmx2048M
    

    to

    -Xmx4096M
    

    Save the file and retry.

    I assume that your system runs with at least 8 GB RAM. If you run with only 4 GB RAM don’t do it.

    Let me know what happens.


  • @aequitas-et-veritas
    I see from that game thread that you are successfully posting your turns again …
    … so what did you do in the end?

    Some feedback would be nice - just to see whether we have a general issue here or not.

    Thank you.


  • @Panther I have accidently downloaded the wrong thing along with the new version of triple a 2.0.
    I thought to find it in the pre release link but this was online a patch wich caused the trouble. I think it was this patch.

    I just waited if my opponent could run a battle as well without any issue.

    All fine now. I erased the wrong patch.

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