@zarhunter Casualties in 114?
Subs missed, two hits by planes & BB.
5506c953-eb05-4691-9d9a-56616d109ad2-image.png
L20 Gamerman01 (L) vs AetV (w/o Iwo NO)
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Well, the British never got hit, so that helps ease the pain of getting hit by 2/2 destroyers…
Really sorry about the edit mode mess. I’ll explain it here.
On USA turn, I unloaded the AAA to Africa, leaving 1 UK infantry on 1 USA transport in 92.
On UK turn, I loaded 1 infantry to a different USA transport in 92. I transported 2 infantry, 1 arty, 1 tank from UK to Africa.I couldn’t get it to unload my 4 UK units on the noncom move, so used edit mode.
To get it exactly right (1 UK infantry on each of 2 different USA transports) I edited in one USA transport with 1 UK infantry on it in the middle of the Atlantic. If you would be so kind as to move it to 92 during an Italian turn movement phase using edit mode, it would then be perfect. Sorry again. -
You are playing really well and I’m having a great time. I guess I was too generous in taking zero bid - I should have taken a sub to 98 and attacked 97 on UK1 like I usually do - I have a big Egypt problem now, and so I can’t lose Russia as long as you have Egypt.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Egypt 1 bomber moved from Rostov to Egypt 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Western Ukraine to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Egypt 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by British to 92 Sea Zone: 1 infantry EDIT: Removing units owned by British from 90 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 90 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,00 Russians : -1,00
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I’ll fix 92 on ANZAC’s turn - you inadvertently added an extra US transport, it should only be 4 there total - sorry to involve you in my Allied logistical mess, but it’ll be perfect after this ANZAC move lol
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 90 Sea Zone: 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 infantry EDIT: Adding units owned by British to 90 Sea Zone: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone EDIT: 1 infantry and 1 transport moved from 90 Sea Zone to 92 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 marine moved from 17 Sea Zone to Iwo Jima Combat - ANZAC
Combat Hit Differential Summary :
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Do you want to use kamikazes against the cruiser attempting to take Iwo Jima with a marine?
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@gamerman01 please use one of my Kami Tokens.
Thank you. -
<deep breath>
:anguished: -
You drilled me - GAA
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 90 Sea Zone: 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 infantry EDIT: Adding units owned by British to 90 Sea Zone: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone EDIT: 1 infantry and 1 transport moved from 90 Sea Zone to 92 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 marine moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in Java Battle in Iwo Jima Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from New South Wales to Caroline Islands 1 aaGun and 1 infantry moved from Northern Territory to Queensland 1 infantry moved from New South Wales to South Australia 1 submarine moved from 33 Sea Zone to 20 Sea Zone 3 fighters moved from Iraq to India Place Units - ANZAC Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from ANZAC to Japanese EDIT: Turning off Edit Mode 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 transport EDIT: Turning off Edit Mode Politics - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor and 1 harbour French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France French roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France French roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France retreated to Southern France Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for French: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Southern France to Holland Belgium EDIT: 1 marine moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 marine and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.33 French : -1.83 ANZAC : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 artillery and 7 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Caucasus 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from Egypt to Tobruk 2 tactical_bombers moved from Egypt to Tobruk Combat - Germans Battle in Tobruk Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Tobruk, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tobruk Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry British defend with 2 aaGuns and 2 infantry; French defend with 1 fighter AA fire in Holland Belgium : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 3,17 expected hits British roll dice for 2 aaGuns, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits 2 aaGuns owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 2 bombers, 6 infantry and 1 mech_infantry in Holland Belgium, round 3 : 4/10 hits, 3,00 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 1,00 expected hits 1 fighter owned by the French and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Germans: 1 infantry Casualties for British: 2 aaGuns and 2 infantry Casualties for French: 1 fighter Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 1 infantry in Belarus, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 fighter and 1 infantry in Belarus, round 6 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Belarus, round 7 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Ukraine 1 fighter moved from Ukraine to Egypt 2 tactical_bombers moved from Ukraine to Egypt 1 fighter and 2 tactical_bombers moved from Tobruk to Egypt 1 bomber moved from Tobruk to Western Germany 3 fighters moved from Western Germany to Egypt 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern France to Northern Italy 5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Belarus to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from Holland Belgium to Southern Italy Place Units - Germans 3 armour and 4 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod Germans undo move 1. 3 armour, 1 infantry and 3 mech_infantrys placed in Germany 1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -2,17 Russians : -2,67 AA fire in Holland Belgium : : -0,33
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I am glad that Bela worked out in my favor.
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Everything’s working out in your favor. This is disheartening. I’m 0/13 on AA for the game, and missed you in Africa too. What in the world. I trust you but your dice are so good I’ve had to verify my dice e-mails to make sure you’re not cheating
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Maybe it’ll all hit you in the climactic German/Russian battle, if there ever is one
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus 1 armour moved from Volgograd to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Smolensk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Belarus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Samara to Kazakhstan 6 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Western Ukraine to Russia 5 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 armour moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Rostov to Russia 1 mech_infantry moved from Smolensk to Bryansk Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Russians : 1.33
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus 1 armour moved from Volgograd to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Smolensk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Belarus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Samara to Kazakhstan 6 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Western Ukraine to Russia 5 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 armour moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Rostov to Russia 1 mech_infantry moved from Smolensk to Bryansk Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Russians : 1.33
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Edited one man, (he was in Vologda, go to Samara instead of Smolensk)
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@gamerman01 I had worst games like that.
Imagine your attacker rolls and is hitting and you defence roll does not even do the compulsory hit.
And when your turn is up, guess what?? You hit as shi…y as your defence roll🤣🤣🤣But I have to admit that I do have really good dice this game and hope it will stay like that.😎
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:face_with_cowboy_hat: you are very nice and I appreciate that
I had 2 very lucky Russian turns in a row - I just don’t say anything right away because I don’t want you to see “wow, what a lucky Russian turn I had” when you check on the game, because I know I wouldn’t like that. But I’m happy to acknowledge the luck later, as you have been too - thank you.I don’t think you’ve had any bad luck on attack yet, but it’s only the beginning of round 7! That single kamikaze hit was demoralizing since you chose to spend only 1 - well played!! Morale is a big part of the game lol!
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But wow, I just have had a devil of a time on defense getting any of your planes! That Italian one might be the only one, and thank goodness I got IT -
I thought your G7 purchase was perfect - great time to bring on the 5th bomber