@mAIOR said in G40 Redesign (currently taking suggestions):
@SS-GEN said in G40 Redesign (currently taking suggestions):
What ever you feel is historic. Basically you looking for correct hit status based on Divisions or corps like you mentioned. Ground is a different animal a bit.
hmmmm I am not sure about naval hitpoints. I mean, I keep going backwards and forwards and sometimes I step dangerously close to a CRT… Because I just find the overall attrition rate too high. Star Wars Rebellion does this with the hit markers under each ship but I also find that not very elegant. For instance, things like the sinking of the Bismark or the Hood were not that common and results like the battle of Riverplate were more common, I want there to be a chance of back and forwards and a single battle not being a monumental victory or defeat like game most of the time represents them (kind of because you then get the insane rebuilding economy). What I am trying to achieve (naval for now, land for later) is a sense of strategic warfare like A&A sometimes gives us but other times fails to do.
Anyway, I am sure I will reach a solution… Not sure it will be as simple as I want it to be.
IMO, Axis and Allies is much more pleasant as a tabletop game because of eye candies it provides with all these little sculpts. Especially warships and aircraft on carriers.
On land, I usually use chips for Infantry, MechInf, Artys, but not Tank, when there is enough room in the TT. However, in SZ and Naval, I will never use chips. Just the sculpts.
My personal taste would be to rather increase the number of units but not going into damaged units besides aircraft or Battleship.
US and IJN have a limited numbers of Carriers and Battleships, per se.
These number might provide a level of individual unit which remain manageable.
At Pearl Harbor Raid time, there was no more than 8 US Carrier with various aircraft capacity (before Essex was launched) . I noticed that Light Carriers or Escort Carriers were able to carry around 30 aircraft while Fleet was around 90.
So about one third. For me, this provided the ratio: 1 aircraft on light Carrier, then 3 aircraft sculpt on a US Fleet Carrier.
So, all sturdier aircraft carriers might just hold two. It works on the table top. The only issue is about TcB scultp. 3 does not hold on a Carrier, but 2 TcB and 1 Fg can be put on a Carrier sculpt.
If this can be your starting point, then think about 1 aircraft Carrier unit figures for about 4 or 5 Carriers. Take a look at how many Fleet Carriers were available for Japan.
For instance, 2 US Carriers (for 8 to 10), if IJN gets 5 Carrier sculpt then would signify around 20 to 25 Carriers.
This might come handy if you want to set an adequate numbers for each sculpt: https://en.wikipedia.org/wiki/Imperial_Japanese_Navy_in_World_War_II