So here is a brief explaination of these rules, I’m not saying that any of these are better than what’s out there… I just imagine what a different combat system might look like.
Transport cost modification = 6
I’ve never liked the idea of a transport ship being more expensive than a submarine, it just doesn’t make sence to me. A submarine maybe slightly smaller, but it has sensitive advanced weapons and systems for submerging and evading that a simple cargo ship just doesn’t have.
Submarine cost modification = 7
Destroyer cost modification = 7
I like the fact that 2 units that effect each other directly cost the same. In my combat system below, submarines and destroyers both have pros and cons that equal each other IMO, although I don’t have the true math to support it.
Cruiser cost modification = 10
The idea for a cheaper cruiser has been around for a long time, and now that some submarines can get through destroyers and suprise attack, thier value has decreased even further from oob.
Aircraft Carrier cost modification = 15
Most common sea unit purchase goes down 1 IPC
Battleship cost modification = 18
Most uncommon sea unit purchase goes down 2 IPCs
1. Air units and submarines can’t hit one another… ever.
The current submarine warfare dynamics are somewhat complexed (not as much as some would think, but the most FAQs about G40 are mostly about submarines). I have eliminated the use of air units against submarines because of simplicity game play reasons. Maybe some histroical reasons as well, as I’ve read many times here that a plane destroying a submarine in the war was rare.
2. When attacking or defending, all submarines and destroyers must pair up against each other. This will create a separate marine warfare apart from all other units within that sea zone. Any additional submarines or destroyers must wait to get “tagged” before joining marine warfare.
- All submarines not paired with an enemy destroyer may pass through the sea zone to attack elsewhere during the same combat movement phase.
I have created a special preliminary battle that will force fodder to fight fodder, and big ships to fight big ships. It is like the sea combat phase during an amphibious assault, or the air battle before a strategic bombing raid.
All submarines and destroyers are paired together, any remaining submarines may then pass through the sea zone if attacking, or submerge if defending. Any remaining destroyers or subs that have not submerged or passed through are waiting to be “tagged”. If a submarine or destroyer is removed from the battle board, a corasponding unit must be tagged and must enter the battle to be paired against the remaining unit. This special combat phase continues until only 1 side has either submarines or destroyers remaining. All submarines that survived the fodder fight get suprise strike capabilities, and all destroyers that survived the fodder fight may join general combat if any other units besides subs or destroyers exist.
- During this special marine warfare, submarines attack and defend @1, and destroyers attack and defend @3.
To make the fight realistic, I have changed the attack and defense values of both destroyers and submarines when fighting each other, but have reset them during general combat.
- Submarines and destroyers not engaged in special marine warfare, and are in general combat, each attack and defend @2 (including suprise attacks for defending subs).
After the fodder fight, submarines defence value is 2 instead of 1 when destroyers are not present.
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Multiple destroyers may attack fewer subs, however, additional destroyers must wait until an enemy sub is not paired before joining the fight (tagging available units on standby) in the next combat round. As well, multiple submarines may attack fewer destroyers, however, additional submarines must wait until an enemy destroyer is not paired before joining the fight (tagging available units on standby) in the next combat round.
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Marine warfare ends when one side has zero subs or destroyers left. All surviving submarines or destroyers may join general combat within the same sea zone once marine warfare has ended.
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All rounds of marine warfare are resolved before general combat begins.