@Private-Panic it is not a camp. it is the league of extraordinary englishmen
WaW Team Game VI
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Americans 1 Destroyer moved from 31 Sea Zone to 42 Sea Zone 1 Artillery and 2 Infantrys moved from Minamitori to 86 Sea Zone 1 Artillery and 2 Infantrys moved from 86 Sea Zone to Iwo Jima 1 Bomber moved from Saipan to 101 Sea Zone 1 Bomber moved from Saipan to 94 Sea Zone 1 Bomber moved from Saipan to 76 Sea Zone 1 L.Fighter moved from Saipan to 72 Sea Zone 1 Fighter moved from 86 Sea Zone to 72 Sea Zone 1 Fighter moved from 86 Sea Zone to 101 Sea Zone 1 Fighter moved from 86 Sea Zone to 94 Sea Zone 1 Fighter moved from 86 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 94 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 72 Sea Zone 1 Infantry moved from Truk to Woleai 1 Artillery moved from Truk to Woleai 1 Fighter moved from 86 Sea Zone to 101 Sea Zone 1 L.Fighter moved from 86 Sea Zone to 94 Sea Zone 1 L.Fighter moved from 86 Sea Zone to 76 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Destroyers, 3 Infantrys, 1 S.Bomber, 1 S.Submarine, 3 Submarines, 3 T.Boats and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in 72 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 L.Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 1 Fighter and 1 L.Fighter in 72 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 72 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 101 Sea Zone Americans attack with 1 Adv.Fighter, 1 Bomber and 2 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 1 Bomber and 2 Fighters in 101 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone Americans win with 1 Adv.Fighter, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 76 Sea Zone Americans attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 L.Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 L.Fighter in 76 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Iwo Jima Americans attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Americans roll dice for 3 Battleships in Iwo Jima, round 2 : 2/3 hits, 2.00 expected hits 2 Infantrys owned by the Hisaichi lost in Iwo Jima Americans win, taking Iwo Jima from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in 94 Sea Zone Americans attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 L.Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 L.Fighter in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 94 Sea Zone Americans win with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Bomber moved from 101 Sea Zone to Saipan 2 Fighters moved from 101 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 101 Sea Zone to 86 Sea Zone 1 Bomber moved from 94 Sea Zone to Saipan 1 Adv.Fighter moved from 94 Sea Zone to 86 Sea Zone 1 Fighter moved from 94 Sea Zone to 86 Sea Zone 1 L.Fighter moved from 94 Sea Zone to 86 Sea Zone 1 Bomber moved from 76 Sea Zone to Saipan 1 Adv.Fighter moved from 76 Sea Zone to 86 Sea Zone 1 L.Fighter moved from 76 Sea Zone to Minamitori 1 Fighter moved from 76 Sea Zone to Minamitori 1 L.Fighter moved from 72 Sea Zone to Minamitori 1 Fighter moved from 72 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 72 Sea Zone to 86 Sea Zone 1 Fighter moved from Minamitori to 86 Sea Zone 1 L.Fighter moved from Minamitori to 86 Sea Zone 3 Infantrys and 3 Tanks moved from W.Morocco to E.Morocco 1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Salvador to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport, 8 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 8 Infantrys moved from 36 Sea Zone to Mauritania 2 Infantrys moved from Colombia to Amazon 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 2 Infantrys moved from South Central USA to South Atlantic USA 2 Fighters moved from Madras to Lombok 1 Fighter moved from Canberra to Western Australia 1 Infantry moved from Wake to 88 Sea Zone 3 Destroyers, 1 Infantry, 4 S.Submarines and 4 Submarines moved from 88 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Minamitori 2 Destroyers moved from 89 Sea Zone to 88 Sea Zone 3 Destroyers moved from 91 Sea Zone to 88 Sea Zone 2 Submarines moved from 83 Sea Zone to 89 Sea Zone 6 Infantrys and 2 Tanks moved from Mauritania to W.Morocco 2 Tanks moved from W.Morocco to E.Morocco Place Units - Americans 3 Infantrys placed in South Atlantic USA 2 Tanks placed in Salvador 1 S.Bomber placed in San Francisco 1 Destroyer and 2 Submarines placed in 31 Sea Zone 3 T.Boats placed in 86 Sea Zone 2 Adv.Fighters placed in Wake 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 91 Sea Zone Turn Complete - Americans Americans collect 119 PUs; end with 119 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Mauritania: 2 Infantrys EDIT: Adding units owned by Americans to Mauritania: 1 Artillery and 1 Tank EDIT: Removing units owned by Americans from Bahia: 1 Artillery and 1 Tank EDIT: Adding units owned by Americans to Bahia: 2 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : -1.33 Americans : 2.83
-
use the second post…the US changed a ncm
-
Man, if I had known you were just going to do his turn for him… I would have posted and locked him in! lol
-
I just made an adjustment for him…he must have been consumed with the hunger for Japanese blood.
-
@Gargantua Germany?
-
I’ll post it today, apologies guys it’s been very busy and I’ve been cleaning up my other games.
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 1 ArmoredCar and 1 Tank moved from Normandy to Aquitaine 2 ArmoredCars moved from Bohemia to Brest 3 ArmoredCars moved from Bohemia to Warsaw 2 Adv.Fighters moved from Krakow to Brest 2 Fighters moved from Krakow to Warsaw 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Oslo 1 Battleship moved from 24 Sea Zone to 23 Sea Zone 3 Mech.Infs moved from Bavaria to Vinnytsia 3 Mot.Infs moved from Greece to Vinnytsia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Cruiser moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia Germans take Latvia from Russians 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from Vyborg to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from Vyborg to 24 Sea Zone 1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia 1 Bomber moved from Hamburg to Aquitaine 1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 S.Submarines moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry and 1 S.Submarine moved from 23 Sea Zone to 24 Sea Zone 1 Infantry and 1 S.Submarine moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to East Prussia 12 ArmoredCars, 9 Artillerys, 1 Elite, 2 HeavyTanks, 33 Infantrys, 6 Mech.Infs and 41 Tanks moved from Krakow to Vinnytsia 1 ArmoredCar and 3 Tanks moved from Hungary to Vinnytsia 1 Infantry moved from Odessa to Vinnytsia 1 Infantry and 1 S.Submarine moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Vyborg 2 Adv.Fighters and 1 Fighter moved from Krakow to Warsaw 1 Adv.Fighter moved from Krakow to Vyborg 2 Carriers moved from 24 Sea Zone to 23 Sea Zone Purchase Units - Germans Germans buy 8 ArmoredCars, 2 Artillerys, 3 Bunkers, 16 Infantrys, 2 Mech.Infs, 3 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Brest Germans attack with 2 Adv.Fighters and 2 ArmoredCars Russians defend with 1 Infantry Germans roll dice for 2 Adv.Fighters and 2 ArmoredCars in Brest, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Brest Germans win, taking Brest from Russians with 2 Adv.Fighters and 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Warsaw Germans attack with 2 Adv.Fighters, 3 ArmoredCars and 3 Fighters Russians defend with 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars and 3 Fighters in Warsaw, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Warsaw Germans win, taking Warsaw from Russians with 2 Adv.Fighters, 1 ArmoredCar and 3 Fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Oslo Germans attack with 1 Infantry British defend with 1 Infantry Germans roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Oslo Germans win, taking Oslo from British with 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Aquitaine Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank French defend with 2 Infantrys Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in Aquitaine, round 2 : 3/3 hits, 1.50 expected hits French roll dice for 2 Infantrys in Aquitaine, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the French lost in Aquitaine Germans win, taking Aquitaine from French with 1 Bomber and 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for French: 2 Infantrys Battle in East Prussia Germans attack with 2 Artillerys, 1 Elite and 3 Infantrys Russians defend with 1 AAGun, 1 Artillery and 3 Infantrys Germans roll dice for 1 Cruiser in East Prussia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in East Prussia, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in East Prussia, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery in East Prussia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans win, taking East Prussia from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 3 Infantrys Casualties for Germans: 2 Infantrys Non Combat Move - Germans 2 Adv.Fighters and 3 Fighters moved from Warsaw to Vinnytsia 2 Adv.Fighters moved from Brest to Vinnytsia 1 AAGun moved from Krakow to Vinnytsia 1 AAGun moved from Hungary to Krakow 2 Infantrys moved from Rhine to Hamburg 2 Infantrys moved from Belgium to Rhine 1 Bomber moved from Aquitaine to Normandy 1 Infantry moved from Normandy to Orleanais Place Units - Germans 1 Bunker placed in Greece 1 Bunker placed in Normandy 1 Bunker placed in Hamburg 6 Infantrys placed in Hamburg 1 ArmoredCar and 2 Infantrys placed in Normandy 1 Infantry and 3 Mot.Infs placed in Greece 4 ArmoredCars placed in Hungary 3 Infantrys placed in Danzig 1 Artillery placed in Rhine 2 Mech.Infs placed in Bavaria 1 Artillery and 2 Infantrys placed in Krakow Germans undo move 7. 3 ArmoredCars and 1 Tank placed in Hungary Germans undo move 7. 1 ArmoredCar and 2 Infantrys placed in Danzig 3 ArmoredCars placed in Bohemia 3 Infantrys placed in Rhine Germans undo move 13. Germans undo move 9. Germans undo move 11. 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Krakow 1 ArmoredCar and 2 Infantrys placed in Rhine Germans undo move 8. 1 ArmoredCar and 2 Mech.Infs placed in Bohemia Germans undo move 6. 2 Infantrys and 2 Mot.Infs placed in Greece 1 Mot.Inf placed in Bohemia 1 Infantry placed in Paris Turn Complete - Germans Germans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 3.17 French : 0.33 Russians : 1.33
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 2 Infantrys moved from Kiev to Brest 1 Infantry moved from Donetsk to Odessa Russians take Odessa from Romanians 2 Infantrys moved from Minsk to Latvia 2 Fighters moved from Leningrad to Latvia 1 Bomber moved from Kiev to Brest Purchase Units - Russians Russians buy 4 ArmoredCars, 3 Bunkers, 19 Infantrys, 2 Mech.Rockets and 7 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Brest Russians attack with 1 Bomber and 2 Infantrys Germans defend with 2 ArmoredCars Russians roll dice for 1 Bomber and 2 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 ArmoredCars in Brest, round 2 : 1/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Brest Russians win, taking Brest from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Germans: 2 ArmoredCars Battle in Latvia Russians attack with 2 Fighters and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Brest to Kiev 2 Fighters moved from Latvia to Leningrad 4 Infantrys moved from Arkhangelsk to S.Karelia 3 Tanks moved from Leningrad to Minsk 3 Tanks moved from S.Karelia to Kursk 3 Infantrys moved from Leningrad to S.Karelia 1 Infantry moved from Leningrad to S.Karelia 1 Infantry moved from Leningrad to Novgorod 1 Artillery, 1 Infantry and 2 Tanks moved from Donetsk to Kiev 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 ArmoredCar and 1 Tank moved from Rostov to Kiev 2 Infantrys moved from Kursk to Minsk 1 ArmoredCar and 5 Tanks moved from Minsk to Kiev 3 ArmoredCars and 3 Tanks moved from Kursk to Kiev 2 ArmoredCars and 5 Tanks moved from Moscow to Kursk 2 ArmoredCars and 3 Tanks moved from Stalingrad to Kursk 1 Tank moved from Georgia to Rostov 1 Infantry moved from S.Buryat Mongolia to Ulan Bator 1 Infantry moved from Chita to S.Buryat Mongolia 1 ArmoredCar moved from Kuybyshev to Rostov 1 AAGun moved from Minsk to Kursk 1 AAGun moved from Lithuania to Minsk 4 Mech.Rockets moved from Kursk to Kiev 1 Mech.Rocket moved from Moscow to Kiev 1 Artillery moved from Kursk to Kiev Place Units - Russians 1 Bunker and 4 Infantrys placed in Leningrad 1 Bunker and 3 Infantrys placed in Kiev 1 Bunker and 3 Infantrys placed in Kursk 2 Infantrys and 1 Tank placed in Georgia 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Chita 2 Mech.Rockets placed in Moscow 2 ArmoredCars and 3 Tanks placed in Stalingrad 2 ArmoredCars and 3 Tanks placed in Moscow Turn Complete - Russians Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Italians 13 Infantrys moved from N.Tunisia to S.Algeria 2 Infantrys moved from N.Tunisia to S.Algeria 1 ArmoredCar moved from Tunis to Ghadames 1 Artillery and 1 Infantry moved from El Agheila to Kufra 1 Artillery moved from El Agheila to Tripoli 2 Infantrys moved from Tunis to S.Tunisia 1 ArmoredCar moved from Tunis to S.Algeria 1 Artillery moved from N.Algeria to S.Algeria 3 Infantrys moved from N.Tunisia to S.Algeria 5 Infantrys moved from N.Tunisia to N.Algeria 1 Submarine moved from 45 Sea Zone to 42 Sea Zone 1 Bomber and 1 JetFighter moved from N.Tunisia to 42 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys moved from 46 Sea Zone to N.Tunisia 2 Transports moved from 45 Sea Zone to 46 Sea Zone 2 Artillerys moved from Rome to 46 Sea Zone 2 Infantrys moved from Tuscany to 46 Sea Zone 2 Artillerys and 2 Infantrys moved from 46 Sea Zone to N.Tunisia 3 Transports moved from 45 Sea Zone to 44 Sea Zone 6 Infantrys moved from Provence to 44 Sea Zone 6 Infantrys and 3 Transports moved from 44 Sea Zone to 46 Sea Zone 6 Infantrys moved from 46 Sea Zone to N.Tunisia 3 Infantrys moved from Tuscany to Rome 5 Infantrys moved from Lombardy to Tuscany Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 18 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Italians Battle in S.Algeria Italians attack with 1 ArmoredCar, 1 Artillery and 18 Infantrys French defend with 1 AAGun, 2 Artillerys, 2 Elites and 3 Tanks Italians roll dice for 1 ArmoredCar, 1 Artillery and 18 Infantrys in S.Algeria, round 2 : 5/20 hits, 3.83 expected hits French roll dice for 2 Artillerys, 2 Elites and 3 Tanks in S.Algeria, round 2 : 5/7 hits, 2.83 expected hits 2 Elites owned by the French, 1 Tank owned by the French, 2 Artillerys owned by the French and 5 Infantrys owned by the Italians lost in S.Algeria Italians roll dice for 1 ArmoredCar, 1 Artillery and 13 Infantrys in S.Algeria, round 3 : 1/15 hits, 3.00 expected hits French roll dice for 2 Tanks in S.Algeria, round 3 : 1/2 hits, 1.00 expected hits 1 Tank owned by the French and 1 Infantry owned by the Italians lost in S.Algeria Italians roll dice for 1 ArmoredCar, 1 Artillery and 12 Infantrys in S.Algeria, round 4 : 2/14 hits, 2.83 expected hits French roll dice for 1 Tank in S.Algeria, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the French and 1 Infantry owned by the Italians lost in S.Algeria Italians win, taking S.Algeria from French with 1 ArmoredCar, 1 Artillery and 11 Infantrys remaining. Battle score for attacker is 15 Casualties for Italians: 7 Infantrys Casualties for French: 2 Artillerys, 2 Elites and 3 Tanks Battle in 42 Sea Zone Italians attack with 1 Bomber, 1 JetFighter and 1 Submarine Americans defend with 1 Destroyer Italians roll dice for 1 Submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 42 Sea Zone Italians win with 1 Bomber, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Kufra Italians attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 1 Bomber and 1 JetFighter moved from 42 Sea Zone to N.Tunisia 2 Destroyers moved from 45 Sea Zone to 46 Sea Zone 1 Submarine moved from 45 Sea Zone to 46 Sea Zone 1 Battleship moved from 45 Sea Zone to 46 Sea Zone Place Units - Italians 1 ArmoredCar, 2 Artillerys and 1 Mot.Inf placed in Tunis 1 ArmoredCar and 9 Infantrys placed in Rome 5 Infantrys placed in Lombardy 4 Infantrys placed in Provence Turn Complete - Italians Italians collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.33 French : 2.67 Americans : -0.33
-
@Wittmann…France?
-
I did France , I thought . Does anyone remember any Rolls ? I attavked A 2 income Neutral territory In Turkey and lost 4 units to take it .
Must not ha r posted . I am so sorry everyone.
Steve , if you want to redo it , please do . I did lose 4 Inf out of 8 or 9 attacking units .
I am really busy selling take away ice cream this weekend . -
@Wittmann no I don’t want to redo it…I don’t think I get the dice results from this game. Maybe redrum has them and do the edit…
-
Apparently I do get the dice results…but they were deleted.
-
I do. France only attacked Izmir with 7 inf and 2 tanks and had 3 inf and 2 tanks left.
-
@redrum @captainwalker Will redo soon.
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - French 2 Tanks moved from Syria to Izmir 7 Infantrys moved from Adana to Izmir Purchase Units - French French buy 1 Bunker, 4 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - French Battle in Izmir French attack with 7 Infantrys and 2 Tanks Neutral defend with 2 Infantrys and 1 Tank French roll dice for 7 Infantrys and 2 Tanks in Izmir, round 2 : 0/9 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the French lost in Izmir French roll dice for 6 Infantrys and 2 Tanks in Izmir, round 3 : 0/8 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 3 : 0/3 hits, 1.17 expected hits French roll dice for 6 Infantrys and 2 Tanks in Izmir, round 4 : 3/8 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 4 : 0/3 hits, 1.17 expected hits 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Izmir French loses 0 PUs for violating Izmirs neutrality. French win, taking Izmir from Neutral with 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for French: 1 Infantry Casualties for Neutral: 2 Infantrys and 1 Tank Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Izmir: 2 Infantrys EDIT: Removing units owned by French from Izmir: 1 Infantry EDIT: Turning off Edit Mode 2 Infantrys moved from Lower Egypt to Mersa Matruh Place Units - French 2 Mech.Infs placed in Syria 1 Bunker and 4 Infantrys placed in E.Morocco Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -2.50 French : -3.17
Territory Summary for French :
Churchill : 1 AAGun and 1 Factory Syria : 1 AAGun, 3 Bunkers, 1 Factory and 2 Mech.Infs E.Morocco : 2 Artillerys, 3 Bunkers, 2 Elites, 1 Factory and 4 Infantrys French Guiana : 1 Infantry Madagascar : 1 Infantry Mersa Matruh : 2 Infantrys Adana : 1 flag Izmir : 1 flag, 3 Infantrys and 2 Tanks Greenland : 1 flag 19 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 112 / 116 Russians : 106 / 106 Italians : 53 / 53 French : 23 / 23 Yamamoto : 78 / 80 Chinese : 13 / 14 Hisaichi : 73 / 77 British : 105 / 109 Anzac : 33 / 33 Dutch : 24 / 28 Finns : 16 / 16 Romanians : 16 / 19 Thai : 11 / 11 Americans : 119 / 119
-
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Yamamoto 20 Fighters moved from 85 Sea Zone to 111 Sea Zone 1 Artillery and 1 Marine moved from Broome to 67 Sea Zone 1 Artillery and 1 Marine moved from 67 Sea Zone to Timor 1 Artillery and 1 Marine moved from Broome to 67 Sea Zone 1 Artillery and 1 Marine moved from 67 Sea Zone to Flores 1 Artillery, 3 Infantrys and 3 Tanks moved from Broome to 67 Sea Zone 1 Artillery, 3 Infantrys and 3 Tanks moved from 67 Sea Zone to Lombok 1 Elite and 13 Infantrys moved from Lanchow to E.Qinghai 1 Artillery and 3 Infantrys moved from Hulunbuir to Heilungchiang Purchase Units - Yamamoto Yamamoto buy 8 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Flores Yamamoto attack with 1 Artillery and 1 Marine Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Marine in Flores, round 2 : 0/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Marine in Flores, round 3 : 2/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Flores Yamamoto win, taking Flores from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Lombok Yamamoto attack with 1 Artillery, 3 Infantrys and 3 Tanks Americans defend with 2 Fighters; Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Lombok, round 2 : 2/7 hits, 2.50 expected hits Dutch roll dice for 2 Fighters and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Fighter owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Lombok, round 3 : 2/5 hits, 2.17 expected hits Dutch roll dice for 1 Fighter in Lombok, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 2 Fighters Casualties for Anzac: 1 Infantry Battle in Timor Yamamoto attack with 1 Artillery and 1 Marine Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Timor Yamamoto win, taking Timor from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 111 Sea Zone Yamamoto attack with 20 Fighters Anzac defend with 1 S.Submarine Yamamoto roll dice for 20 Fighters in 111 Sea Zone, round 2 : 4/20 hits, 6.67 expected hits 1 S.Submarine owned by the Anzac lost in 111 Sea Zone Yamamoto win with 20 Fighters remaining. Battle score for attacker is 10 Casualties for Anzac: 1 S.Submarine Non Combat Move - Yamamoto 20 Fighters moved from 111 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 1 T.Boat moved from 85 Sea Zone to 94 Sea Zone 1 Submarine moved from 85 Sea Zone to 101 Sea Zone Place Units - Yamamoto 8 S.Submarines placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Yamamoto : -3.00 Dutch : 0.50
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Chinese 1 Tank moved from E.Sinkiang to Hsining 1 Infantry moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Chinese Place Units - Chinese 1 Bunker and 4 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
E.Sinkiang : 1 Infantry Urumqi : 1 Factory W.Qinghai : 1 Infantry Hsining : 1 AAGun, 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 16 Infantrys and 3 Tanks Gobi Altai : 1 flag, 1 Infantry
Production/PUs Summary :
Germans : 112 / 116 Russians : 106 / 106 Italians : 53 / 53 French : 23 / 23 Yamamoto : 81 / 81 Chinese : 13 / 13 Hisaichi : 73 / 77 British : 105 / 109 Anzac : 33 / 33 Dutch : 21 / 28 Finns : 16 / 16 Romanians : 16 / 19 Thai : 11 / 11 Americans : 119 / 119
-
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Hisaichi 8 ArmoredCars, 3 Artillerys, 4 Infantrys, 8 Mech.Infs and 2 Tanks moved from E.Qinghai to Hsining 1 Bomber, 3 Fighters, 2 Mech.Infs and 1 S.Bomber moved from Lanchow to Hsining 3 Tanks moved from Ningsia to Hsining 1 Mech.Inf moved from Ningsia to Hsining 1 Mech.Inf moved from Ningsia to Hsining 3 Infantrys moved from Hupeh to Shensi 1 Artillery and 1 Elite moved from Khabarovsk to Ayan 3 Infantrys moved from Kirin to Heilungchiang 1 Adv.Fighter and 2 Fighters moved from Changchun to Hulunbuir Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Bunker, 1 Factory and 12 Infantrys; Remaining resources: 12 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 8 ArmoredCars, 3 Artillerys, 1 Bomber, 3 Fighters, 4 Infantrys, 12 Mech.Infs, 1 S.Bomber and 5 Tanks Chinese defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 16 Infantrys and 3 Tanks AA fire in Hsining : 2/5 hits, 0.83 expected hits 1 S.Bomber owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Hsining Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 12 Mech.Infs and 5 Tanks in Hsining, round 2 : 14/35 hits, 12.83 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks in Hsining, round 2 : 9/32 hits, 11.17 expected hits 5 ArmoredCars owned by the Hisaichi, 4 ArmoredCars owned by the Chinese, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Hsining Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 3 : 8/26 hits, 9.83 expected hits Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 8 Infantrys and 3 Tanks in Hsining, round 3 : 5/20 hits, 7.83 expected hits 3 ArmoredCars owned by the Hisaichi, 8 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hsining Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 4 : 10/21 hits, 8.17 expected hits Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters and 3 Tanks in Hsining, round 4 : 4/12 hits, 5.17 expected hits 3 Tanks owned by the Chinese, 2 Bunkers owned by the Chinese, 3 Mech.Infs owned by the Hisaichi, 1 Elite owned by the Chinese, 1 Artillery owned by the Hisaichi and 4 Artillerys owned by the Chinese lost in Hsining Hisaichi roll dice for 1 Bomber, 2 Fighters, 9 Mech.Infs and 5 Tanks in Hsining, round 5 : 8/17 hits, 6.83 expected hits Chinese roll dice for 2 Fighters in Hsining, round 5 : 1/2 hits, 1.00 expected hits 2 Fighters owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Hsining Hisaichi captures 13PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Bomber, 2 Fighters, 8 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 8 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys, 4 Mech.Infs and 1 S.Bomber Casualties for Chinese: 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks Battle in Ayan Hisaichi attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 3 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Liaoning to Hulunbuir 1 Bomber and 2 Fighters moved from Hsining to Ningsia Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Peking 2 Adv.Fighters and 6 Infantrys placed in Changchun 3 Infantrys placed in Hupeh 1 Factory placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 106 PUs
Combat Hit Differential Summary :
Hisaichi : 2.50 Chinese : -6.17 Russians : -0.33 AA fire in Hsining : : 1.17
-
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Hisaichi 8 ArmoredCars, 3 Artillerys, 4 Infantrys, 8 Mech.Infs and 2 Tanks moved from E.Qinghai to Hsining 1 Bomber, 3 Fighters, 2 Mech.Infs and 1 S.Bomber moved from Lanchow to Hsining 3 Tanks moved from Ningsia to Hsining 1 Mech.Inf moved from Ningsia to Hsining 1 Mech.Inf moved from Ningsia to Hsining 3 Infantrys moved from Hupeh to Shensi 1 Artillery and 1 Elite moved from Khabarovsk to Ayan 3 Infantrys moved from Kirin to Heilungchiang 1 Adv.Fighter and 2 Fighters moved from Changchun to Hulunbuir Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Bunker, 1 Factory and 12 Infantrys; Remaining resources: 12 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 8 ArmoredCars, 3 Artillerys, 1 Bomber, 3 Fighters, 4 Infantrys, 12 Mech.Infs, 1 S.Bomber and 5 Tanks Chinese defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 16 Infantrys and 3 Tanks AA fire in Hsining : 2/5 hits, 0.83 expected hits 1 S.Bomber owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Hsining Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 12 Mech.Infs and 5 Tanks in Hsining, round 2 : 14/35 hits, 12.83 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks in Hsining, round 2 : 9/32 hits, 11.17 expected hits 5 ArmoredCars owned by the Hisaichi, 4 ArmoredCars owned by the Chinese, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Hsining Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 3 : 8/26 hits, 9.83 expected hits Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 8 Infantrys and 3 Tanks in Hsining, round 3 : 5/20 hits, 7.83 expected hits 3 ArmoredCars owned by the Hisaichi, 8 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hsining Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 4 : 10/21 hits, 8.17 expected hits Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters and 3 Tanks in Hsining, round 4 : 4/12 hits, 5.17 expected hits 3 Tanks owned by the Chinese, 2 Bunkers owned by the Chinese, 3 Mech.Infs owned by the Hisaichi, 1 Elite owned by the Chinese, 1 Artillery owned by the Hisaichi and 4 Artillerys owned by the Chinese lost in Hsining Hisaichi roll dice for 1 Bomber, 2 Fighters, 9 Mech.Infs and 5 Tanks in Hsining, round 5 : 8/17 hits, 6.83 expected hits Chinese roll dice for 2 Fighters in Hsining, round 5 : 1/2 hits, 1.00 expected hits 2 Fighters owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Hsining Hisaichi captures 13PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Bomber, 2 Fighters, 8 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 8 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys, 4 Mech.Infs and 1 S.Bomber Casualties for Chinese: 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks Battle in Ayan Hisaichi attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 3 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Liaoning to Hulunbuir 1 Bomber and 2 Fighters moved from Hsining to Ningsia Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Peking 2 Adv.Fighters and 6 Infantrys placed in Changchun 3 Infantrys placed in Hupeh 1 Factory placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 106 PUs
Combat Hit Differential Summary :
Hisaichi : 2.50 Chinese : -6.17 Russians : -0.33 AA fire in Hsining : : 1.17