L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3


  • Damn, that’s what I said! Europe really imploded when G had to abandon z112. :boom:


  • For the audience:

    f90d3973-2328-4686-9e81-0131264fd7f8-image.png


  • @trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    Damn, that’s what I said! Europe really imploded when G had to abandon z112. :boom:

    Yah that’s what happens when Germany relies on its navy for the primary defense and then at some point is forced to tuck it away. It’s like suddenly all the walls of Jericho crumbling down and the city left wide open! However, it took an enormous effort on US and UK to achieve that, which means japan somehow failed its job, allowing US to focus its attention almost fully on the Europe side.


  • Well, just a good example of a master player pushing a patzer around…


  • Oh, crap, I think I just did a very faulty turn with G.

    Went all in trying to control z113, but forgot to look up the most important thing: Berlin. I think I have to let go of my precious fleet. C’est la vie.

    I must ask to be able to adjust my purchase of 2 ac and 3 sub.

    Also if I can change the position of all or some of the fleet? I just moved it all in during CM to follow the flawed plan.

    I think the attack on Denmark should stay, but only be with the 3 fig from Berlin that can return.

    Haven’t looked at the dice, but if any discrepancies it can easily be adjusted for (just did that favour in my game with oysteilo). 2 inf, 3 fig is still an overkill against 1 inf.

    I assumed no scramble since it was very bad odds for the defender. Will still be without the fleet, but a sea (rather air) battle can be executed.


  • 2 figs against Denmark would be more rational.

    And with this change I might have made some different attacks on Kazakhstan, Nenetsia and/or Vologda.


  • @trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    Oh, crap, I think I just did a very faulty turn with G.

    Went all in trying to control z113, but forgot to look up the most important thing: Berlin. I think I have to let go of my precious fleet. C’est la vie.

    I must ask to be able to adjust my purchase of 2 ac and 3 sub.

    Also if I can change the position of all or some of the fleet? I just moved it all in during CM to follow the flawed plan.

    I think the attack on Denmark should stay, but only be with the 3 fig from Berlin that can return.

    Haven’t looked at the dice, but if any discrepancies it can easily be adjusted for (just did that favour in my game with oysteilo). 2 inf, 3 fig is still an overkill against 1 inf.

    I assumed no scramble since it was very bad odds for the defender. Will still be without the fleet, but a sea (rather air) battle can be executed.

    Sure go for it. Just remember I could scramble up to 6 figs. So keep that in mind, you’d need to send a lot of air


  • How about just redo the whole turn. Will be easier


  • @axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    Sure go for it. Just remember I could scramble up to 6 figs. So keep that in mind, you’d need to send a lot of air

    Thanks for the heads up. Might make Denmark a bad venture. Or add in some fleet? It will get wiped anyway.


  • I prefer you just redo the turn entirely. Cleaner that way.


  • @axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    How about just redo the whole turn. Will be easier

    Dice have been rolled. Don’t care about the results, but I try to keep rolled dice, whatever the outcome.

    I’ll also try not to take done results into account when thinking about other battles. Think that’s fairly easy. I was choosing between several plans.


  • @axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    I prefer you just redo the turn entirely. Cleaner that way.

    Might be. I’ll look into it. Thanks!


  • And sorry for the mess. Would like to not expose you to it.


  • Redo the turn, but you can keep the outcome of the dice as much as possible. Honestly I haven’t even looked at the dice yet, so I don’t know whom they favor.


  • @axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    Redo the turn, but you can keep the outcome of the dice as much as possible. Honestly I haven’t even looked at the dice yet, so I don’t know whom they favor.

    I’ll do that, and will try to do as few changes as possible. Might be that there’ll be no more than the purchase change.


  • @trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    @axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    Redo the turn, but you can keep the outcome of the dice as much as possible. Honestly I haven’t even looked at the dice yet, so I don’t know whom they favor.

    I’ll do that, and will try to do as few changes as possible. Might be that there’ll be no more than the purchase change.

    Sounds good


  • For reference, these were the battles:

    Finland
    2 inf, 2 fig, 2 tac 0/6, 3/6 (2 fig, 1 tac)
    1 inf 0/1, 0/1

    Samara
    2 inf, 1 sb 1/3 (sb)
    1 inf 1/1

    Denmark
    2 inf, 3 fig, 1 tac, 1 bs 1/1 (bs)
    1 inf 0/1


  • FYI. This is what I would’ve done when giving up the waters:

    Samara stays the same.

    Norway as well, although there would be another fig and tac there. Doesn’t matter.

    Can’t do Denmark, so cancel that.

    Thought about Vologda and Kazakhstan, but won’t add more battles.

    I’m sure you don’t have anything to object about this, so I just continue with pre-edits of the two territories and then finish up the round. Think that’s the most simple and fair way.

    Thanks again for being a sport!


  • @trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    FYI. This is what I would’ve done when giving up the waters:

    Samara stays the same.

    Norway as well, although there would be another fig and tac there. Doesn’t matter.

    Can’t do Denmark, so cancel that.

    Thought about Vologda and Kazakhstan, but won’t add more battles.

    I’m sure you don’t have anything to object about this, so I just continue with pre-edits of the two territories and then finish up the round. Think that’s the most simple and fair way.

    Thanks again for being a sport!

    No problem, sounds good


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by French from Western Germany: 2 infantry
            EDIT: Adding units owned by French to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            Germans buy 4 artilleries and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 infantry
            EDIT: Removing units owned by Germans from Tambov: 1 infantry
            EDIT: Removing units owned by Americans from Finland: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Vyborg to Finland
                  Germans take Finland from Americans
            1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 bomber moved from Novgorod to Samara
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
            1 carrier and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Germany
            2 fighters moved from Bryansk to Germany
            3 fighters and 3 tactical_bombers moved from Finland to Germany
            3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Yugoslavia to Greater Southern Germany
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 aaGun moved from Volgograd to Rostov
            3 infantry moved from Rostov to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Novgorod to Archangel
            2 armour and 1 mech_infantry moved from Archangel to Bryansk
            7 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
            1 bomber moved from Samara to Bryansk
            4 armour and 4 mech_infantrys moved from Archangel to Bryansk
            2 artilleries moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            7 infantry moved from Bryansk to Rostov
            2 infantry moved from Novgorod to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Germany
            1 carrier moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            3 infantry placed in Yugoslavia
            3 infantry placed in Ukraine
            3 infantry placed in Rostov
            3 infantry placed in Novgorod
            1 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame

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