@TheDude-0 Thanks for excellent reply. Noted and agreed on all points.
š²š¢ PRNG dice support group ā and ranting
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:face_palm:
This after SZ 37 was taken with minimal casualties. Iām so sick of this.
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1st forray into ranked went something like:
R1: 7 INF 2 ART 1 TANK Vs. 3 INF 1 ART 1 TANK
Defender wins with 1 ART and 1 TANK remaining.
Thanks game. Love you too.
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FFS!! Honestly, Iām done. Iāll play through my remaining two games that thatās it. Itās not fun and I never roll so bad so frequently IRL.
And the rest of the battle went about the same. The 2nd set of rolls were average on both sides. The third roll was a blow out with nearly all of the defending infantry hitting.
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Second ranked game has seen me lose a trivial battle of 2 INF/1 ART Vs. 1 INF. Yikes.
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I so #$%^&(&^%! sick of this ā¦
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When youāre constantly swearing at a game because of dice rolls, itās not a good thing. Itās not fun.
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I may have answered my survey wrong ā¦ Maybe I canāt recommend this game.
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I lost 7 INF Vs. 2 INF the other day. That was a fun one.
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I donāt complain about dice!. Iām reporting that the dice in Online AA are not random and have deliberate tendencies regardless of who or what says otherwise. Their is something weird about the results with too many 5-6 getting rolled . Ive had like 15 units of air and land all roll 5-6 and no hits. Then the defender misses with 5-6 results. Then in the next round, i hit him to oblivion. Then of course he hits with every unit ( even though heās rolling 1-2, and i got many 3-4 hitters). My overwhelming force should have wiped him off in 1st round, but no. The IPC loses on both sides are usually the same even though i got such a larger force. This is one of a few tendencies i notice.
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@Imperious-Leader I moved your post because you hijacked a thread about something else. This is where it belongs.
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Standard result:
Iām Germany control Caucasus with 4 tanks , 3 men
Russia who has jack attacks with 6 men and 1 artillery. Leaving Moscow with 2 units BTW
Result Iām dead and he loses only 4 infantry.
The dice suck in this game and its always like this. I have to deliberately make overwhelming attacks just to get by
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@djensen exactlyā¦ the times it happens are the stories you tell over and over. I hope this isnāt like the Germans rolling into Eygpt again (getting destroyed that one time).
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I have been thinking. I have been in the software industry for many years, and random is an issue in the computer programming world. It seems trivial, but it isnāt. Computers should be able to do this with ease, but it doesnāt resemble real life, and that is the issue. (https://engineering.mit.edu/engage/ask-an-engineer/can-a-computer-generate-a-truly-random-number/)
I think I have best solution - simulate the rolling of actual 3D dice in a simulated environment where they are ātossedā as a person would roll a die or dice. Then determine which side is up. This would seem like the best solution and one we may all agree on.
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Re: š²š¢ PRNG dice support group ā and ranting
Starting to think some people have a dice cheat code
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My new and exciting experience came from yesterday, when the following happened over the course of UK, USA and USSRās turn:
- UK attacks 1 INF with 1 INF/1 ART (ambhib). Loses and does not kill the INF.
- USA attacks 1 INF with 2 FTRs. Loses both FTRs and does not kill the INF.
- USSR attacks 1 INF with 1 INF/1 ART/1 TANK. Loses everything and does not kill the INF.
Was that INF like a Nazi James Bond or something? What gives?
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@Daen-Hudspeth About 4-6 years ago there was a kickstarter for bluetooth dice. You would roll and the results when to your tablet or phone. Neat idea, it didnāt take off.
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I wish anything relating to dice for 1942.2 online wasnāt attached to that game.
But get this. The AI is really improved! Its so improved that it uses what appears to its own private dice roller, getting hits upon hits and killing everything in sight. When it rolls you immediately see the improvement. This is how they overcome how to program AI it seems. And i at 86% wins thought it was a walk in the park.
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Brought to you by the same company that created the dumpster fire known as the Magic The Gathering: Arena card shuffler. They canāt even get a 1d6 to be random, imagine a deck of 60+ cards. :fire:
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Its called:
Tragic: The Disbursement
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Why does this opening attack by the Soviets succeed magnificently almost every time? I have heard time after time that the Axis has an advantage even in the Genco Harris mod, are dice rolls being manipulated on the part of the Allies to offset this? Calculate the loss in in IPCās of these two territories for Germany and it cost the Soviets 3 infantry? Are you kidding me? I hate the Bomber being moved to the Ukraine. I have modified my defense profile so that Bombers will go before tanks, to try and get some defense rolls but do I move Bomber down even lower, will it make a damn bit of difference?
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