General 6 Stars 1941 WW2 Game
-
This post is deleted! -
It was an amazing game, 11 hours straight! Well worth my drive from and to Chicago. Thanks for hosting, @SS-GEN !
As Italy, my strategy had several directives and characteristics:
1- creating havoc in Africa and the Middle East to force UK, and even USSR, to divert efforts to those regions, so to support Germany’s main thrust. I see this as my “remote can opener”. Result: pushed UK out of Africa (except a contained pocket in Johannesburg) and the Near East
2- secure gradual IPC growth by capturing as many small (often neglected) territories as possible. Result: These 1 IPC territories plus national bonuses (controlling Med islands) enabled me a whopping 60 IPC income later in the game
3- invest decisively in influencing neutral nations: Congo, Angola, and Turkey. This was a calculated risk, based on probabilities it was well worth the risk of dice against the IPCs saved/gained. Result: gained strategic advantage in Africa and Near East by controlling those countries, armies and IPCs.
4- corrode UK and US IPC gains by attacking their convoys as aggressively as possible with my super subs. Result: temporarily drove down Allies IPCs and slowed down their final advance across the Atlantic
5- relentlessly pursue the British navy in the Med, Red Sea and Indian Ocean. Result: destroyed British navies, securing Italy’s naval dominance (near-supremacy) in those regions, and helping Japan by corroding India’s defense
6- I refrained from supporting Germany in France and Balkans. Germany didn’t want my help in France, and my support in the Balkans was irrelevant against the massive armies Germany amassed in the Eastern Front. I thus diverted my land units to the Middle East. Result: US did invade Western Europe but it was too late. Italy gained oil rigs in the Middle East, helping the Axis to secure victory points needed.
Avanti Italia!
Thanks again. Lots of fun! Looking forward to playing soon. Cheers.
-
@phd_angel
heh heh good action here : )I see Folgore deleted. Is he OK : )
-
Folgore here (Dan)…Apologies for deleting the post of pics from yesterday. I had to resize them as they were a little too big and blurry…
We had another glorious event and it was an honor to play with these gents. We welcome our newest player – Tony! Hopefully we see Mark (AAgamer) and Carl get to join us next time, as-well-as anyone else who would like to join us.
For clarity, I added some brief captions to most pics to give you an idea of what was going on and who was controlling what country, etc. I am extremely happy with how the pics came out on my Nikon SLR. Hope you enjoy them, too!..
Japan and Germany discuss invasion strategies:
Tony carefully prepares Italy’s next move.
Ryan leads the British into battle!
Ray plots Japan’s strategy.
In the background: Japan (Ray, on the left) and USA (led by Mark, on the right) battle it out for control over the Pacific Islands.
USA dominates the islands as Japan makes inroads into China.
The seemingly formidable Atlantic Wall is later breached!
Italy makes purchases.
Battle for Moscow begins!
Dan prepares the Russian Army’s counter attack against Justin’s German Army Group Center.
German invasion force of Moscow!
Moscow’s glorious defenders!
Moscow falls to the German Blitzkrieg!
After the fall of Moscow, the British capture Tehran and link up with Russia’s Southern army in Georgia to secure the Middle East oil fields…
The last bastion of hope for the UK in Africa. The Italians ended up not attacking as Axis Victory drew near.
The General’s fuel for success on the battlefield.
Thought this was a cool close up shot, reminded me of an anti-Nazi WW2 propaganda poster.
Casualty Pegs
German spy, Sir Dudley, can easily be bribed with food or back scratches.
-
Dan great pics !!! Thanks for all of that and a report.
Tony thanks for your great report of Italy too !!!
Yes it was a fantastic intense game again. Thank You all for showing up and playing.
-
@SS-GEN Great reports and even better photos of the whole thing… Thanks for sharing all of you. Looking forward to coming the next time!
-
@Folgore77 - Thanks for posting these amazing photos reporting the game as it unfolded. This a great storytelling. I’d love to see it again in the future. Cheers,
-
@Folgore77 Sweet ! Photos came out nice : )
-
@Folgore77 need some animal crackers shaped like A&A guys for Sir Dudley lol
on second thought maybe not. Might start going after the real ones :)
-
@barnee Thanks Barnee! Are you in the area? If so, come join us!
-
@barnee Haha A&A animal crackers and Dudley…That’s a cute thought! :P Lol
-
@phd_angel Thanks, Tony! I thoroughly enjoyed your report on Italy as well!
-
I didn’t know Dudley would give up vital info? Have to remember that!
-
Loved seeing all the pics! So new fighter values worked out? Bombers not so much?
-
Yes the new fig values good. Bombers a bit weak on A3@3 but costing only 8 and reducing the sbr a 1or 2 less still worked great there for the constant bombing all over. Got to remember you have to repair half your factory damage even before you build units.
-
@Hambone said in SS GEN's 1941 Global War Game:
I didn’t know Dudley would give up vital info? Have to remember that!
Ya the Dudley Do Wrong has been known to be a double spy !!! More treats more info !!!
-
@barnee Barnee Sir Dudley doesnt care what he gets to eat… He will spy for you for any food… He prefers full hamburgers to be honest!!
-
@AAGamer said in SS GEN's 1941 Global War Game:
@barnee Barnee Sir Dudley doesnt care what he gets to eat… He will spy for you for any food… He prefers full hamburgers to be honest!!
heh heh looks as if he’d power down a half pounder then look up going is there more : )
-
@barnee Nice photos. I see that you can bomb the oil fields, ¿how is that mechanic working?
-
@SS-GEN said in SS GEN's 1941 Global War Game:
Here are the values for pieces updated for next game. These numbers work pretty good now. The question is do we give a destroyer an aa shot at planes ? Of course most say no. But all ships had aa guns. Some better and some ships had more of them. Some were shot down but also when these guns were fired at planes it would divert some planes away from fear of being hit. But if you really look at the d6 games and most don’t agree with ships getting aa, is technically BB CR and DD are getting plane hits in all games but at attackers and defenders choice. So in other words planes are not being taken as casualties too with attacker and defenders choice until last couple rounds of combat. So look at what I’m doing in away is yes you get a low aa ship shot but it’s also forcing the defender to pick a plane casualty in the first round in combat and beyond instead of the last round or so of combat. So now we don’t have the dog fight 1 round before all combat neither.
Plus planes are attacking planes the same time.
So here are the values with the destroyer.
BB C15 AD@3 plane & AD@8 ship. Dam AD@2 plane & AD@6 ship
CR C9 M3 AD@3 plane & AD@7 ship.
DD C6 AD@1 plane & AD@3 ship.
Fig C10 M5 AD@2 plane & AD@5 gr/ship.
Tac C10 M5 AD@1 plane & AD@5. 3 or less pick.
N fig C10 M4 AD@2 plane & AD@4 gr/ship.
N Dive C10 M4 AD@1 plane & AD@5. 3 or less pick.
Stg. B C10 A4@3 1 round only. D@2. Can’t hit naval ships.
AC C14 D@3 plane only. Dam. D@2 plane only.
EC C8 D@2 plane only.Hi SS,
I wonder what impact do you see in your game with so many units being even off-defense.I usually based my roster on the disparity between attack and defense such as OOB G40, (D6) Subs A2 vs D1, Carrier A0 vs D2, Fg A3 vs D4.
Usually, defense is higher for most unit because attacker always get the initiative to choose where there is a fight.Did you try before something like:
Carrier C14 A0 D4 able to hold 3 aircraft
Naval Fg C8 A4 D5,