Yesterday, my gaming group played its first game of Axis and Allies 1942 Second Edition. I would like to pass along a “game report” for this session and provide some of my observations about the new setup.
We played 1942.2 as a 2 vs 2 game with two players controlling the Axis and two taking the Allies. Everyone in the group has quite a bit of experience with the original 1942 game, so for purposes of this review we’ll say that all players are of roughly equal experience.
I was on the Allied side and played Russia. My ally and I agreed that we would adopt a “Kill Germany First” strategy to start off the game.
Early Game
Russia – During the opening turns of the game, Russia purchased mostly Inf and Art. The German starting position is pretty strong in 1942.2, and it was hard to go on the offensive with the Russians without leaving one of its three factories exposed to attack. In this version, the Russians have 3 factories (Moscow, Caucuses, and Karelia)… the Karelian factory is separated from Moscow by an additional territory on the new map. As the Russian player, I found it difficult to re-take Karellia after round 2.
Germany – On the first turn of the game, the German player sent his all of his air force and navy against the UK fleet in the Atlantic/ Mediterranean. With decent rolls, he was able to sink every UK in the opening round with the exception of the UK pacific fleet. For the next few rounds the Germans bought mostly ground forces (inf and tanks) with the occasionally plane and sent these against Russia. The Germans were able to capture the factory in Karelia and used that to pump out infantry right next to the Russian line.
Uk – The UK player, with his navy decimated, mostly saved his money in the opening rounds. He did purchase units in India (an inf, art, and plane) for the first couple of rounds to keep the Japanese in check. With the Pacific fleet, he sent the carrier, cruiser, and transport to the Med to counter the Germans in Africa, and sent the Australian fleet around South America into the Atlantic… this fleet later dropped off troops in Africa and joined up with the UK’s newly built Atlantic fleet in the mid game.
Japan - The Japanese player purchased a factory and some transports in the opening turn and clearly had his sights set on capturing India. In the initial turns, he quickly expanded into China (took very few losses) and moved south to set up an India crush. He kept his fleet mostly together in the early game and bought an occasional ship to supplement the navy.
United States - The US had a tough decision to make in the early game… with the Germans having sunk the UK navy and Russia clearly needing help, the US had to mostly ignore the Japanese in the first couple of turns. On turn 1 the US bought a carrier an a couple of other surface ships, moved that fleet off of Greenland on turn 2, and finally to the UK/ Europe on turn 3. On turn 2 the US bought more transports (to start a caravan to Europe) and then on Turn 3 bought more ships on the Pacific side.


