Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    I think we are in for a long game…:relaxed:

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Timguska to Yenisey
            3 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Novosibirsk to Vologda
            1 artillery moved from Nenetsia to Vologda
            1 bomber moved from Archangel to Vologda
            1 mech_infantry moved from Kazakhstan to Szechwan
                  Germans take Szechwan from Chinese
            3 mech_infantrys moved from Novosibirsk to Samara
            1 artillery moved from Kazakhstan to Samara
            1 tactical_bomber moved from Volgograd to Samara
            1 artillery and 3 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 artillery moved from Rostov to Caucasus
            2 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            4 infantry moved from Tunisia to Algeria
                  Germans take Algeria from British
    
        Combat - Germans
            Battle in Yenisey
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Yenisey, round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Germans win, taking Yenisey from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                British defend with 4 infantry
                    Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry moved from Volgograd to Rostov
            7 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Ukraine to Western Ukraine
            1 bomber moved from Vologda to Norway
            1 tactical_bomber moved from Vologda to Novgorod
            1 tactical_bomber moved from Samara to Volgograd
            1 mech_infantry moved from Timguska to Yenisey
            2 mech_infantrys moved from Nenetsia to Timguska
            1 artillery moved from Nenetsia to Archangel
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 submarines moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 94 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to Gibraltar
            1 fighter moved from Western Germany to Gibraltar
            1 battleship and 1 cruiser moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 carrier moved from 94 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in France
            1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Western Germany
            3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ugh. I forgot to kill the US DD blocker, so there is a final attack I rolled extra. You can look through the dice rolls. Essentially, we traded a DD for a sub.


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            4 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            8 infantry moved from Yakut S.S.R. to Yenisey
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 8 infantry
                Germans defend with 1 armour and 4 mech_infantrys
                    Russians roll dice for 8 infantry in Yenisey, round 2 : 2/8 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 4 mech_infantrys in Yenisey, round 2 : 3/5 hits, 1.83 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yenisey
                    Russians roll dice for 5 infantry in Yenisey, round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                    Russians roll dice for 4 infantry in Yenisey, round 4 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 4 infantry in Yenisey, round 5 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 5 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
                    Russians roll dice for 2 infantry in Yenisey, round 6 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 6 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                1 infantry owned by the Russians retreated to Yakut S.S.R.
                Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 7 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Samara
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
            1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
            4 bombers moved from Timguska to Russia
            1 artillery, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Timguska to Hopei
            2 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 fighter moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Anhwe
            1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            2 fighters moved from 36 Sea Zone to Shan State
            1 armour moved from Suiyuyan to Hopei
            1 mech_infantry moved from Hunan to Kweichow
            1 fighter moved from 36 Sea Zone to Jehol
            1 artillery and 1 mech_infantry moved from Suiyuyan to Hopei
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble in Russia?


  • @surfer yes

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
            1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
            4 bombers moved from Timguska to Russia
            1 artillery, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Timguska to Hopei
            2 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 fighter moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Anhwe
            1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            2 fighters moved from 36 Sea Zone to Shan State
            1 armour moved from Suiyuyan to Hopei
            1 mech_infantry moved from Hunan to Kweichow
            1 fighter moved from 36 Sea Zone to Jehol
            1 artillery and 1 mech_infantry moved from Suiyuyan to Hopei
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 4 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 0/4 hits, 0.67 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 4,8,4,6 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 2/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery, 7 infantry and 1 mech_infantry
                Russians defend with 2 aaGuns and 1 infantry
                    Japanese roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/9 hits, 1.83 expected hits
                    Russians roll dice for 2 aaGuns and 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Yakut S.S.R., round 3 : 1/9 hits, 1.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Yakut S.S.R., round 4 : 4/9 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 2 aaGuns and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 aaGuns moved from Buryatia to Yakut S.S.R.
            2 transports moved from 36 Sea Zone to 20 Sea Zone
            3 infantry moved from Kwangtung to 20 Sea Zone
            3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 carrier and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from French Indo China to Malaya
            2 bombers moved from Russia to Volgograd
            2 bombers moved from Russia to Volgograd
            1 mech_infantry moved from Kiangsu to Hunan
            1 fighter moved from Philippines to 6 Sea Zone
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 fighter moved from Jehol to Shantung
            1 tactical_bomber moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hopei to Shensi
    
        Place Units - Japanese
            1 fighter placed in Japan
            2 destroyers placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry placed in Japan
            1 infantry placed in Japan
            Japanese undo move 4.
            1 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Defenders Fire,  : : -0.67
    Chinese : 0.00
    Attackers Fire,  : : -0.67
    UK_Pacific : 0.67
    Russians : -1.00
    Japanese : 2.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
            2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @surfer scramble in sz91?

  • 2024 2023 '22 '21 '20

    Nope. Stay put…I hate having to make a post 8 characters. I should be able to answer yes/no…


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
            2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits
                    8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits
                    3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits
                    1 armour owned by the Americans lost in Gibraltar
                Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24
                Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                Casualties for Germans: 3 artilleries and 8 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to British Guiana
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
            5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
            2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits
                    8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits
                    3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits
                    1 armour owned by the Americans lost in Gibraltar
                Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24
                Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                Casualties for Germans: 3 artilleries and 8 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to British Guiana
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
            5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to 99 Sea Zone
            1 infantry moved from Scotland to Eire
                  British take Eire from Germans
            6 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus
            3 armour moved from Iraq to Caucasus
            1 infantry moved from India to Burma
            3 infantry moved from Rhodesia to Belgian Congo
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Caucasus
                British attack with 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 9/39 hits, 12.00 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 9 armour, 6 artilleries, 4 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            3 infantry moved from Eastern Persia to West India
            2 armour moved from Egypt to Iraq
            1 fighter moved from 99 Sea Zone to Egypt
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 5.00
    British : -3.00
    Americans : -0.67
    

    Savegame


  • @surfer i agree


  • @surfer said in Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded:

    Nope. Stay put…I hate having to make a post 8 characters. I should be able to answer yes/no…

    i agree

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 2 infantry
                Americans defend with 2 aaGuns
                    2 aaGuns owned by the Americans lost in Morocco
                Italians win, taking Morocco from British with 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 aaGuns
            Battle in 104 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Gibraltar
            1 armour moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.67
    

    Savegame

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