@SS-GEN said in Global War 1940 2nd ed.:
@baron-Münchhausen said in Global War 1940 2nd ed.:
@SS-GEN said in Global War 1940 2nd ed.:
Yes if I have this right. For every round of combat for a cruiser your saying is
D12. A8 D8 any roll of 4 or less can put hit towards a plane. ?
Not exactly.
I imply that every “4” or less means a hit for a Cruiser.
Then, gives to A/D Cruiser a green “D12” die and a blue sky “D12” die.
Now you can totally play according to your thematic that Cruiser were good at AA but not only against aircraft. Cruiser still have a few big turrets.
For instance, assumed blue die is for aircraft and the green die for any unit.
Each time a Cruiser is rolling, you roll the 2 dice.
Let’s suppose 4 cases:
A) blue and green rolled both “5” or up. No casualty.
B) blue is “4” or less, green is “5” or up. Owner’s have to choose an aircraft.
C) blue is “5” or up, green is “4” or less. Owner’s choose anyone unit as casualty.
D) blue is “4” or less, green is “4” or less. Meaning two hits.
Owner’s have to choose an aircraft AND choose another unit as casualty.
You can even apply a similar feature of 2 D12 dice for Battleship.
Assuming BB are A9 D9 C15 2hits, just split: @4 vs aircraft, then @5 for any unit.
Ok I see what your saying now. But I don’t agree totally on a Battleship getting close to the same for hitting a plane. BB didnt shot down that many planes and besides there 's not that many in game. Maybe go with @3 plane and @6 ship.
I like this.
Cruiser C9 A@3 Blue die plane hit A@4 red die Ship hit.
BB C15 A@3 Blue die plane hit A@6 red die ship hit.
I might add:
You can even apply a similar feature of 2 D12 dice for Battleship.
Assuming BB are A9 D9 C15 2hits, just split: @4 vs aircraft, then @5 for any unit.
And because Cruiser are cheaper than Battleship, you get a better AA capacity for your bucks with Cruiser: 6 Cruiser giving 6AA@4 (10 IPCs) vs 4 Battleship giving 4AA@4 (15 IPCs), same way than Shore bombardment are better with Cruiser.
I suggested you keep the 10 IPCs because it provides a wider range of cost and 10 is easy to calculate. And all 10 IPCs aircraft may be lower in the cost structure, in that case.
The other die is not directly at ship. It is opened up to the owner, as a regular combat roll.
It is to open up the possibility of using cheaper aircraft for casualties. So, in that case, the owner may decide between cheaper unit, such as DD, Subs and aircraft…
Once this said, It seems interesting that the main number for hitting aircraft during all combat rounds is “4” for Fighters (at least on defense), Cruiser and Battleship. Less things to remember…
But you may prefer that number be “3”, making defending Fg special with “4”.