@Stucifer BTW, assumed you would not scramble in UK SZ
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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Perhaps you have forgotten about this game, but I will be leaving for vacation tomorrow for about 12 days, so you will have plenty of time to ponder your opening Allied strategy.
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TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Combat Move - British 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
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Scramble to Taranto?
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
Perhaps you have forgotten about this game, but I will be leaving for vacation tomorrow for about 12 days, so you will have plenty of time to ponder your opening Allied strategy.
Sorry about the delays. Hopefully better from next week.
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full scramble
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Central United States to Western United States Non Combat Move - Americans 1 fighter moved from Western United States to Eastern United States 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to Johnston Island 1 tactical_bomber moved from 10 Sea Zone to Johnston Island 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 battleship and 1 destroyer Germans defend with 2 submarines British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Non Combat Move - British 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Egypt to Syria 1 armour and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from 97 Sea Zone to Syria 2 infantry moved from Union of South Africa to Rhodesia 1 carrier moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Malaya to Shan State 1 fighter and 2 infantry moved from Burma to India 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 British : -1.33 Italians : -0.67 Chinese : 2.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Kenya 1 infantry moved from Italian Somaliland to Kenya 1 bomber moved from Northern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tobruk to Libya 3 infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya Place Units - Italians 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 0.50
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 armour moved from Yugoslavia to Greece 2 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from 110 Sea Zone to 88 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble British fighter out of the UK into SZ 110?
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What was I thinking leaving 2 ships there?
No scramble.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 armour moved from Yugoslavia to Greece 2 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from 110 Sea Zone to 88 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 3 armour, 2 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/7 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber British defend with 1 battleship and 1 destroyer Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Germans 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 6 aaGuns, 9 artilleries and 15 infantry moved from Germany to Poland 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary 3 infantry moved from Bulgaria to Romania 2 tactical_bombers moved from Greece to Southern Italy 1 fighter moved from Tobruk to Southern Italy 1 bomber moved from 88 Sea Zone to Gibraltar 5 armour and 3 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 fighter moved from 110 Sea Zone to Gibraltar 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 bomber moved from 110 Sea Zone to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone 1 fighter placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.00 Neutral_Allies : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber moved from Vyborg to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 2 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 111 Sea Zone to 123 Sea Zone 8 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Kazakhstan Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber moved from Vyborg to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 2 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 111 Sea Zone to 123 Sea Zone 8 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Kazakhstan Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 6 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 marine moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 marine moved from 5 Sea Zone to Amur 2 artilleries moved from 5 Sea Zone to Amur 1 armour moved from 5 Sea Zone to Amur 2 bombers moved from Kwangsi to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 8 fighters moved from Kwangsi to Szechwan 7 tactical_bombers moved from Kwangsi to Szechwan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 artilleries moved from Anhwe to Hunan 4 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Anhwe to Hunan Combat - Japanese Battle in Amur Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 infantry and 1 marine Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 infantry and 1 marine in Amur, round 2 : 3/17 hits, 5.00 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 infantry and 1 marine in Amur, round 3 : 7/13 hits, 4.33 expected hits Russians roll dice for 11 infantry in Amur, round 3 : 4/11 hits, 3.67 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 1 marine in Amur, round 4 : 4/9 hits, 3.67 expected hits Russians roll dice for 4 infantry in Amur, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 16 Casualties for Japanese: 10 infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in Hunan Japanese attack with 3 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 4 infantry in Hunan, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 8 fighters and 7 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 8 fighters and 7 tactical_bombers in Szechwan, round 2 : 8/15 hits, 8.67 expected hits Chinese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 2.33 expected hits 2 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 fighters Casualties for Chinese: 7 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Chahar 2 infantry moved from Jehol to Chahar 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Anhwe to Kwangsi 2 bombers moved from Amur to Manchuria 1 fighter moved from Szechwan to Anhwe 1 tactical_bomber moved from Szechwan to Anhwe 5 fighters moved from Szechwan to Kwangsi 6 tactical_bombers moved from Szechwan to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0.33 Chinese : -0.67 Russians : 1.00 Japanese : 2.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 48 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 fighters and 1 tactical_bomber moved from Johnston Island to Wake Island 1 bomber moved from Western United States to Wake Island Place Units - Americans 1 artillery placed in Eastern United States Americans undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 1 mech_infantry moved from Syria to Iraq 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in French Madagascar Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Iraq to Egypt 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 1 armour and 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 factory_minor placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
British : -1.00 Italians : -0.33 Chinese : 0.33 Neutral_Axis : 0.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 48 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 fighters and 1 tactical_bomber moved from Johnston Island to Wake Island 1 bomber moved from Western United States to Wake Island Place Units - Americans 1 artillery placed in Eastern United States Americans undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 1 mech_infantry moved from Syria to Iraq 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in French Madagascar Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Iraq to Egypt 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 1 armour and 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 factory_minor placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 carrier Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 bomber EDIT: Adding units owned by British to Persia: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.00 Italians : -0.33 Chinese : 0.33 Neutral_Axis : 0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Kenya British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Libya to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 2 infantry moved from Bulgaria to Greece 2 artilleries moved from Libya to Tobruk 3 infantry moved from Libya to Tobruk Place Units - Italians 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to Burma 3 fighters moved from Java to India 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 3 infantry moved from Romania to Eastern Poland 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 6 aaGuns, 9 artilleries and 17 infantry moved from Poland to Eastern Poland 6 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 battleship moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to Southern Italy 2 tactical_bombers moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Holland Belgium to France 1 bomber moved from Gibraltar to Southern Italy 5 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 armour moved from Greece to Romania Place Units - Germans 1 infantry placed in Southern France 1 armour and 7 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Novgorod to Archangel 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 10 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Baltic States to Archangel 13 infantry moved from Belarus to Archangel 3 aaGuns, 2 artilleries and 1 infantry moved from Belarus to Bryansk 1 artillery and 6 infantry moved from Vyborg to Finland 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Olgiy to Dzavhan 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Yenisey to Dzavhan 5 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17