@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 bomber moved from Central United States to Western United States
Non Combat Move - Americans
1 fighter moved from Western United States to Eastern United States
1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 tactical_bomber moved from 10 Sea Zone to Johnston Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber in 97 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - British
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Egypt to Syria
1 armour and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 97 Sea Zone to Syria
2 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 fighter and 2 infantry moved from Burma to India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50
British : -1.33
Italians : -0.67
Chinese : 2.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 bomber moved from Northern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Libya
3 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
Place Units - Italians
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 12 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
3 armour moved from Yugoslavia to Greece
2 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 88 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble British fighter out of the UK into SZ 110?
What was I thinking leaving 2 ships there?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
3 armour moved from Yugoslavia to Greece
2 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 88 Sea Zone
Combat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 3 armour, 2 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/7 hits, 3.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
British defend with 1 battleship and 1 destroyer
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Germans
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
6 aaGuns, 9 artilleries and 15 infantry moved from Germany to Poland
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Bulgaria to Romania
2 tactical_bombers moved from Greece to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 bomber moved from 88 Sea Zone to Gibraltar
5 armour and 3 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 bomber moved from 110 Sea Zone to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 0.00
Neutral_Allies : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 123 Sea Zone
8 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Kazakhstan
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 123 Sea Zone
8 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Kazakhstan
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
6 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 marine moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 marine moved from 5 Sea Zone to Amur
2 artilleries moved from 5 Sea Zone to Amur
1 armour moved from 5 Sea Zone to Amur
2 bombers moved from Kwangsi to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
8 fighters moved from Kwangsi to Szechwan
7 tactical_bombers moved from Kwangsi to Szechwan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries moved from Anhwe to Hunan
4 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hunan
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 infantry and 1 marine
Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 infantry and 1 marine in Amur, round 2 : 3/17 hits, 5.00 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 infantry and 1 marine in Amur, round 3 : 7/13 hits, 4.33 expected hits
Russians roll dice for 11 infantry in Amur, round 3 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 1 marine in Amur, round 4 : 4/9 hits, 3.67 expected hits
Russians roll dice for 4 infantry in Amur, round 4 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 16
Casualties for Japanese: 10 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Hunan
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Hunan, round 2 : 3/7 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 8 fighters and 7 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 8 fighters and 7 tactical_bombers in Szechwan, round 2 : 8/15 hits, 8.67 expected hits
Chinese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 2.33 expected hits
2 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 fighters
Casualties for Chinese: 7 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Anhwe to Kwangsi
2 bombers moved from Amur to Manchuria
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Szechwan to Anhwe
5 fighters moved from Szechwan to Kwangsi
6 tactical_bombers moved from Szechwan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 transport placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0.33
Chinese : -0.67
Russians : 1.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 48 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from Johnston Island to Wake Island
1 bomber moved from Western United States to Wake Island
Place Units - Americans
1 artillery placed in Eastern United States
Americans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 mech_infantry moved from Syria to Iraq
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Iraq to Egypt
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 armour and 1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
British : -1.00
Italians : -0.33
Chinese : 0.33
Neutral_Axis : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 48 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from Johnston Island to Wake Island
1 bomber moved from Western United States to Wake Island
Place Units - Americans
1 artillery placed in Eastern United States
Americans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 mech_infantry moved from Syria to Iraq
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Iraq to Egypt
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 armour and 1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.00
Italians : -0.33
Chinese : 0.33
Neutral_Axis : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Kenya
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Libya to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Italians take French West Africa from Neutral_Axis
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
2 infantry moved from Bulgaria to Greece
2 artilleries moved from Libya to Tobruk
3 infantry moved from Libya to Tobruk
Place Units - Italians
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Shan State to Burma
3 fighters moved from Java to India
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 infantry moved from Romania to Eastern Poland
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
6 aaGuns, 9 artilleries and 17 infantry moved from Poland to Eastern Poland
6 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern Italy
2 tactical_bombers moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Holland Belgium to France
1 bomber moved from Gibraltar to Southern Italy
5 infantry moved from Finland to Norway
1 fighter moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 armour moved from Greece to Romania
Place Units - Germans
1 infantry placed in Southern France
1 armour and 7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Novgorod to Archangel
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Samara
10 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Baltic States to Archangel
13 infantry moved from Belarus to Archangel
3 aaGuns, 2 artilleries and 1 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Vyborg to Finland
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Olgiy to Dzavhan
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Yenisey to Dzavhan
5 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Chahar to Central Mongolia
2 bombers moved from Manchuria to Central Mongolia
1 fighter and 1 tactical_bomber moved from Anhwe to Central Mongolia
1 artillery moved from Amur to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 fighters moved from Kwangsi to Kweichow
4 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
Combat - Japanese
Battle in Soviet Far East
Battle in Central Mongolia
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Soviet Far East from Russians, taking Central Mongolia from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 7/11 hits, 5.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangsi to Anhwe
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 marine moved from Amur to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Central Mongolia to Chahar
1 tactical_bomber moved from Central Mongolia to Chahar
2 bombers moved from Central Mongolia to Hunan
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to Hunan
1 fighter moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to Hunan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Chahar
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Russians : -0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 101 Sea Zone to 102 Sea Zone
3 fighters moved from Eastern United States to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5,6,2,5,5,1,6,2,5,3,3,4,4,6,2,2,1,2,5,5,3,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 3 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 4/5 hits, 3.00 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 aaGun, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Persia to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British roll dice for 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/6 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Yunnan to Burma
1 artillery and 1 infantry moved from India to 39 Sea Zone
3 aaGuns and 13 infantry moved from India to Burma
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.17
Chinese : 1.00
Japanese : 2.00
I’m a bit shocked you didn’t DOW. I know I positioned anticipating it. Is this a normal strategy for you as axis or did you change it up?
I assumed max D in Yunnan. With 3 hits I couldn’t imagine you’d lose another plane.