@FranceNeedsMorePower good point
G40 Historial v1.1
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@Valladares
Ya I’ll check that out and post more of your game tests and or results. -
Holy crap. That is some awesome stats for resources there.
I do have in game you can convoy raid an oil derrick or refinery for representing oil tankers and SBR both too from air.
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@SS-GEN nice idea to add to a mode, or house rules, that represents petroleum resources, or resources centers, would be treated as facilities, with their determined points of impact, their cost of repair and penalties.
I do not see that my friends accept that the oil production sites can be bombed, because it would be necessary to create more rules … -ha, ha, ha- -
@Valladares said in G40 Historial Beta:
@SS-GEN nice idea to add to a mode, or house rules, that represents petroleum resources, or resources centers, would be treated as facilities, with their determined points of impact, their cost of repair and penalties.
I do not see that my friends accept that the oil production sites can be bombed, because it would be necessary to create more rules … -ha, ha, ha-Lol
But that is part of the Dutch island oil. Japan has to protect and defend it too. So makes them deal with more stuff off Asia and you want the 7 icp islands with refineries (worth 2 icp owned) for the money which they should have to fight over plus now they have to deal with US Anzac and Fec SBR raids or sub convoy raids. -
@SS-GEN said in G40 Historial Beta:
Holy crap. That is some awesome stats for resources there.
I do have in game you can convoy raid an oil derrick or refinery for representing oil tankers and SBR both too from air.
Yea that was a good read : )
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@barnee I’m glad to see the sources are useful for all.
Soon I will be placing the order of the troops. We searched, compared and discussed, its location for January 1, 1940, always attached to the original game frame.
I can tell you that ANZAC has no troops in Africa, they arrived in significant form by the end of the 40s, and their first operation in 41 in Greece. China controls Kwangsi, since it expels Japan almost entirely in its offensive of the late 39; China controls Kiangsi.
We are debating if an attack by the British empire or Anzac, on Siam (Thailand) would be considered an unproven attack on Japan. ¿What do you think? -
heh heh nice :+1:
yea idk if the Brits attack Siam, I guess it’d be basically a counterattack after Japan whacks the French, then I’d think Japan would be all over them. Not sure if i quite understand the question.
Don’t know if this will help, but some guys made a game called" World in Flames" that is highly touted for it’s historicity. Sadly, I’ve never played it, but may be worth checking out to see how they had forces/resources set up.
Good action here. Keep us updated : )
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@barnee OK, I’m going to inquire about the game. The Historical start of 1940
Base map by ImASithLord https://www.reddit.com/r/AxisAllies/comments/73lpgi/axis_and_allies_global_1940_map_made_with_paint/?st=jvvq5t8x&sh=680c5a44 -
If you are starting in 1940 Siam is neutral with Siam roundel which you have on map is correct but not a pro axis neutral. I know about the treaty and such but japan did attack them on dec 8 41 and then signed treaty dec 21 41.
And if UK or Anzac does attack Siam it’s not a war with Japan -
@SS-GEN Yes, you’re right, if UK, or ANZAC, attack Siam it’s not a UNPROVOKED attack to Japan. Siam attacked Malaysian positions and territories of France in Indochina, in 1940. We will leave it as pro-axis for gameplay, but if you play with historical events, they could by activated until round 4.
This is the initial configuration of troops we are testing. We did a little research, and we believe that this is a good aproximation. If there are errors or suggestions, you may feel free to put them.
Germany (3° German Empire) 27 I.P.C.
Germany: 11 Infantry, 3 Artillery, 3 AA, 1 Tactical Bomber, 2 Strategic Bombers, Major Industrial Complex.
Western Germany: 3 Infantry, 4 Mechanized Infantry, 1 Artillery, 3 AA, 2 Fighters, 3 Tactical bombers, Air Base, Naval Base, Major Industrial Complex.
Denmark: 2 Infantry.
Norway: 3 Infantry, 1 Fighter
Holland/Belgium: 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
Poland: 3 Infantry, 1 Tank, 1 Tactical Bomber
Sea Zone 103: 1 Sub
Sea Zone 108: 1 Sub
Sea Zone 113: 1 Battleship, 1 Sub.
Sea Zone 114: 1 Transport, 1 Cruiser
Sea Zone 117: 1 Sub
Sea Zone 118: 1 Sub
Sea Zone 124: 1 SubSoviet Union (Union of Socialist Soviet Republics) 37 I.P.C
Karelia: 2 Infantry
Archangel: 1 Infantry
Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
Volgograd: 1 tank, 1 Mech Infantry, 1 Minor IC
Caucasus: 2 Infantry, 1 Resource marker.
Bessarabia: 2 Infantry
Western Ukraine: 1 Infantry, 1 Artillery
Eastern Poland: 2 Infantry
Baltic States: 3 Infantry
Belarus: 1 Infantry
Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
Vyborg: 3 Infantry
Ukraine: 3 Infantry, 1 Minor IC
Amur: 5 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 AA Gun, 1 Naval Base
Sakha: 2 Infantry
Buryatia: 6 Infantry, 1 AA Gun
Siberia: 2 Infantry
Soviet Far East: 2 Infantry, 1 Resource marker
Sea Zone 5: 1 Cruiser
Sea Zone 115: 1 Cruiser, 1 submarine
Sea Zone 127: 1 SubJapan (Empire of Japan) 23 I.P.C.
Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 1 Tank, 3 Fighters, 2 Tac Bombers
Palau Island: 1 Infantry
Formosa: 2 Infantry, 1 Artillery, 1 Fighter
Shantung: 2 Infantry, 1 Artillery
Iwo Jima: 1 Infantry
Jehol: 2 Infantry, 1 Artillery
Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base.
Okinawa: 1 Infantry, 1 Fighter
Kiangsu: 2 Infantry, 2 Artillery, 1 Mech Infantry, 1 Fighter, 1 Tac Bomber.
Korea: 4 Infantry, 1 Fighter
Hainan: 2 Infantry, 1 Artillery
Sea Zone 6: 2 Sub, 2 Destroyers, 2 Carriers each with 1 Tac & 1 Ftr., 1 Cruiser, 1 Battleship, 1 Transport.
Sea Zone 19: 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
Sea Zone 20: 1 Cruiser, 1 Transport.
Sea Zone 36: 1 Transport, 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftr.United States of America 48 I.P.C.
Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource, Marker.
Hawaiian Islands: 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
Philippines: 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
Midway: 1 Airbase
Wake Island: 1 Airbase
Guam: 1 Airbase
Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource Marker.
Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC, Resource Marker.
West Indies: Resource Marker
Sea Zone 26: 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac & Ftr
Sea Zone 35: 1 Destroyer, 1 Submarine
Sea Zone 101: 1 Cruiser, 1 Transport.China (Nationalists, Communists and Warlords, Chinese Alliance) 14 I.P.C.
Szechwan: 2 Infantry and one fighter
Yunnan: 2 Infantry
Kweichow: 2 Infantry
Shensi: 2 Infantry
Suiyuyan: 2 Infantry
Chahar: 2 Infantry
Anhwe: 2 Infantry
Kiangsi: 2 Infantry
Kwangsi: 1 Infantry, 1 Artillery.United Kingdom Europe (British Empire) 28 I.P.C.
United Kingdom: 2 Infantry, 1 Mechanized Infantry, 4 AA, 2 Fighters, 1 Strategic Bomber, Air Base, Naval Base, Major Industrial Complex
France: 1 Artillery, 1 Tank
Scotland: 2 Infantry, 1 AA, 1 Fighter, Air Base
Iceland: Air Base.
Greendland: Control Marker
Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
Ontario: 1 Infantry, 1 Artillery
New Brunswick Nova Scotia: Naval Base
Alberta, Sakatchewan, Maritoba: Resource Marker.
Gibraltar: 1 Fighter, Naval Base
Malta: 1 Infantry, 1 AA, 1 Fighter, Air Base.
Alexandria: 2 Infantry, 1 Artillery, 1 Tank, Resource Marker.
Egypt: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, Naval Base, Canal Marker.
Anglo-Egyptian Sudan: 1 Infantry
British Somalia: 1 Infantry.
Union of South Africa: 2 Infantry, Naval Base, Minor Industrial Complex
Sea Zone 71: 1 Destroyer
Sea Zone 91: 1 Cruiser
Sea Zone 98: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (Carrying 1 Tactical Bomber)
Sea Zone 106: 1 Transport, 1 Destroyer
Sea Zone 109: 1 Transport, 1 Destroyer
Sea Zone 110: 1 Cruiser, 1 Battleship
Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Submarine.United Kingdom Pacific (British Far East Command) 17 I.P.C.
Kwangtung: 2 Infantry, 1 Naval Base
Burma: 2 Infantry, 1 Fighter, Resource Marker.
Malaya: 3 Infantry, 1 Naval Base.
Borneo: Resource Marker.
India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tactical Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
West India: 1 Infantry
Sea Zone 37: 1 Battleship
Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport.Italy (Italian Kingdom) 10 I.P.C.
Northern Italy: 2 Infantry, 2 Artillery, 1 tank, 1 Bomber, 2 AA Guns, 1 Major IC
Southern Italy: 7 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
Albania: 2 Infantry, 1 tank
Italian Somaliland: 1 Infantry
Ethiopia : 2 Infantry, 1 Mech Infantry, 1 Artillery
Libya: 2 Infantry, 1 Artillery
Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank.
Sicily: Air Base.
Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
Sea Zone 96: 1 Destroyer, 1 Transport
Sea Zone 97: 1 Cruiser, 1 Battleship, 1 TransportANZAC (Australia and New Zealand Army Corps) 10 I.P.C.
New South Wales: 3 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
Queensland: 3 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
Malaya: 1 Infantry, 1 Artillery.
Sea Zone 37: Destroyer, 1 Transport.
Sea Zone 62: 1 Destroyer, 1 Transport.
Sea Zone 63: 1 Cruiser.France (Republic of France) 19
France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA, 1 Fighter, Air Base, Major Industrial Complex
United Kingdom: 2 Infantry, 1 Fighter
Normandy/Bordeaux: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
French West Africa: 1 Infantry.
French IndoChina: 1 Infantry.
Morocco: 1 Infantry
Algeria: 1 Infantry
Tunisia: 1 Infantry
Syria: 1 Infantry
Sea Zone 91: 1 Destroyer, 1 Transport.
Sea Zone 93: 1 Destroyer, 1 Cruiser
Sea Zone 105: 1 Cruiser -
Ok if you want it to be pro axis.
History wise Japan did Attack Siam for 2 days on Dec 8 1941. Then on Dec 27 41 signed treaty so they were allowed to go thur and attack maylay and other country.
I believe there was a ton of guerilla inf resistances. I could add a event card where they could pop up like they did in Philippines had. I do have an event card for US for that action.
But getting back if Japan wants Siam I believe they should have to attack it first period to get any icps for territory and use.
The real and correct way would be Japan needs to attack Siam for 1 round of combat then signs treaty and gets it.
Setup for Siam should be 2 inf 1 fig -
@SS-GEN said in G40 Historial Beta:
History wise Japan did Attack Siam for 2 days on Dec 8 1941. Then on Dec 27 41 signed treaty so they were allowed to go thur and attack maylay and other country.
I believe there was a ton of guerilla inf resistances. I could add a event card where they could pop up like they did in Philippines had. I do have an event card for US for that action.James Dunnigan’s book Victory at Sea: World War II in the Pacific has an interesting section on Siam/Thailand’s odd and complicated situation in WWII. As I recall (I don’t have the book in front of me right now), Siam had an authoritarian leader who was was willing to collaborate with Japan, but there were also pro-Allied elements in the government, in the population at large, and in the diplomatic service abroad. If I remember correctly, for example, Siam technically declared war on the US and/or the UK, but the US and the UK ignored the declaration, either because the Siamese ambassabors refused to pass the declaration along to them or because the US and the UK refused to receive it. And the Allies supposedly got a lot of intelligence during the war from the pro-Allied Siamese factions.
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Thanks Marc. Ha ha now it’s pro allies.
I read where yes to what your saying but then I maybe wrong but I thought I read that there were 150,000 guerilla resistance people that just kept causing havoc for Japan ? -
@SS-GEN said in G40 Historial Beta:
Thanks Marc. Ha ha now it’s pro allies.
I read where yes to what your saying but then I maybe wrong but I thought I read that there were 150,000 guerilla resistance people that just kept causing havoc for Japan ?I’m not familiar enough about the subject to know if Siam had an appreciable guerilla movement or not. There are all sorts of things which were peculiar about Siam; I believe that, pre-war, it was the only genuinely independent nation in Southeast Asia, and I think that Japan technically “asked” Siam (more or less at gunpoint) to give it right of passage through its territory so that Japan could send forces from Vichy French Indo-China (where Japan had a presence) to Burma. Germany similarly wanted to traverse Spanish territory to attack Gibraltar from Vichy France, but opted to negotiate with Franco – ultimately unsuccessfully – rather than marching in first and asking for permission second (which is what I think happened in Siam). A further complication was that Siam had its own regional ambitions, as shown by the Franco-Thai War of 1940-1941.
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https://en.m.wikipedia.org/wiki/Thailand_in_World_War_II
It was 90,000
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Thanks for the information, we decided Siam will be Pro-Axis. And if you play with events per turn, Japan can activate it until round 4. For now, wen playing with turn-based events, Mexico, Central America, Ecuador, Colombia, Brazil, Siam, they are considered true neutrals until they enter the war; however, we want to implement the same restrictions for the other neutrals.
For example, the countries of “Latin America”, except Argentina and Chile, signed a mutual defense treaty, supported by the USA.
On the other hand, the Original rule with respect to true neutrals is unreal. What does it matter to Switzerland if Afghanistan was attacked by the UK or Japan? Why do all the neutrals turn to one side, when one of them is attacked? This is something that we want to modify.
But for now here is the placement of the neutrals:Pro-Axis
Siam: 2 Infantry.
Persia: 1 Infantry, Northwest Persia: 1 Infantry, Eastern Persia: 1 Infantry
Iraq: 3 Infantry.
Romania: 4 Infantry
Bulgaria: 4 Infantry
Finland: 4 Infantry.
Pro-Allies:
Mexico: 1 Infantry, Southeast Mexico: 1 Infantry
Central América: 1 Infantry, Canal Counter.
Brasil: 3 Infantry
Colombia: 1 Infantry
Eire: 1 Infantry
Ecuador: 1 Infantry
Liberia: 1 Infantry
Sierra Leona: 1 Infantry
Yugoslavia: 5 Infantry
Greece: 4 Infantry
Special Neutral
State of Spain
Spain: 6 Infantry, Rio de Oro: 1, Infantry Balears: Empty.
People’s Republic of Mongolia
Ulaanbaatar: 1 Infantry, Buyant-Uhaa: 2 Infantry, Dzavhan: 1 Infantry, Olgiy: 1 Infantry, Tsagaan-Olom: Empty, Central Mongolia: Empty.True Neutral
Venezuela: 2 Infantry
Peru: 1 Infantry
Bolivia: 1 Infantry
Paraguay: 1 Infantry
Chile: 2 Infantry
Argentina: 4 Infantry
Sweden: 6 Infantry
Switzerland: 2 Infantry
Portugal: 2 Infantry, Portuguese Guinea: 1 Infantry, Angola: 2 Infantry Mozambique: 2 Infantry.
Turky: 8 Infantry.
Saudi Arabia: 2 Infantry
Afghanistan: 4 Infantry -
Your question on why is if one Strict ( True) Neutral is attacked the rest join the other side.
Yes This is wrong how some have this in the game. The way your game is going by using turns to add or change things is most of those neutrals will join allies at some point as war years go on. But as you mentioned you will get to that issue later.
At least in my game you can attack any Strict Neutral or Influence them because both sides were doing it all the time. Just certain countries can influence certain Strict Neutrals. And if you get one in game on any turn helps a bit. Another little change you want in game to spice it up.
For Mongola that should be Pro- Russia only. Russia should be able to just walk in there an activate them. Up to you how much you make territories worth and how many ground pieces in there army. They weren’t no push overs. My game I just have 2 territories worth 1 icp each and 1 inf each. Did you know they made most of the Russian winter coats for Russia ?
Mongolians defended or stayed on alert for any Japanese attacks after they signed the treaty and the Stalin ordered all his Siberian or shock troops back to Moscow. -
@SS-GEN Yes, I knew about the help of Mongolia in custody the border, but no the products,very interesting. I also think that it should be worth 1 IPC, Central Mongolia or Ulaanbaatar.
There are errors that I do not understand how they happened to the editors of the game. Colombia, Peru, Dutch, New, Guinea, should be worth at least 2 IPC, for oil. Persia was to be pro-axis, or strict neutral, strict neutral Ireland, Mexico and central America as pro-allied… and no love for Corseca, no Sakhalin island. They are uncomfortable details that could be corrected with a little research, and this is the reason we created the house rules.
Unfortunately I do not have the editing skills to create, Sakhalin, Malvinas and Cocos, islands. And an over map, to divide Yugoslavia, like the Historical Board Gamin one. There are many great ideas from them and from other players, like yours, the idea is to create a balance between history and acceptable complexity.
That’s why we do not copy ideas like rail lines, which break the difference in the movements of the pieces, move factories, construction cycles for large units. We are clear on one thing, the scale, that is why ideas such as hospitals, pow camps, are very interesting, but they are for a small scale tactical game and not for large scale strategy one.
One reason why we eliminate AAA from the facilities at start, is because they almost do not sufer attack in our games, now you have to buy the aaa (cardboard counter), and now we see more attacks in our games.
PD: I am intrigued by your system to influence neutrals ¿how does the mechanics work?
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Here’s some peoples thoughts on neutrals if you’re interested.
I haven’t tried it myself but plan to at some point. I like how some of the more powerful nations are represented with units besides just infantry. Not saying you should implement it whole scale necessarily, just that you might get some ideas from it : )
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What Barney posted I have done to neutrals too as far as adding armies but not as much inf. Yes Spain and Turkey in my game have 11 inf each with a fig tank aa gun AB. Destroyer.
In my game for strict neutral influence is where each country can only influence certain neutrals based on where they were at And which countries were trying to get to join them.
So to influence Spain or Turkey cost you 10 icps
And you roll a D20 die and on a 4 or less that strict neutral joins your side. If you get either one your inf are cut in half and you only get 6 plus the rest.
To influence the other stricts it costa you 3 icps and roll same d20 die 4 or less then receive what ever army is there and yes you get the territories value added to your income.
If you really want to get historic then some neutrals just join sides at time of war. A lot didn’t flip until 44. My way is to spice game up a bit every game and has a 30 to 40% games being different with all the other stuff added.
Ya maybe I’ll tweak the neutrals more closer to 100% historic but I don’t see that happening soon.
Testing new Cruiser BB AD values by using 2 different colored dice for each ship.