Our group has had this discussion many times. It seems unrealistic that a country would develop something that is not useful. In one of our games Russia bought a non-disposable tech dice and actually rolled a 6 then rolled on the chart and got “War Bonds” which was cool for them but if you look at the list there are very few that Russia can benefit from. Mostly depends if they are on the offensive. If they are on the defensive then only “War Bonds” and “Increased Factory Production” seem to be worthwhile. “Radar” would also be good but its on a separate chart with tech that would not benefit them. Most would say that Russia should not even consider rolling on tech and I tend to agree unless they are on the offensive and have a massive economy.
Bridging question
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If the United States has a transport in the English Channel that has just been there sitting empty with no units currently on board. Can the UK use the US Transport for bridging purposes into Holland all in one turn or do they have to board one turn and unload the next turn even though the transport is not moving?
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Board one turn, unload the next. Even if the transport doesn’t move.
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Hi Travel
Takes two turns. Load one turn unload the next. Panther probably give you a detailed answer
what 11H5M said :)
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@barnee said in Bridging question:
Panther probably give you a detailed answer
Only the relevant part from the rulebook (Europe 1940.2 page 21) ;-)
Transporting Multinational Forces: Transports
belonging to a friendly power can load and offload
your land units, as long as both powers are at war.This is a three-step process:
- You load your land units aboard the friendly
transport on your turn. - The transport’s owner moves it (or not) on
that owner’s turn. - You offload your land units on your next turn.
- You load your land units aboard the friendly





