JWW (Allies+8) vs Simon33 (Axis) BM3


  • TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 bombers and 4 fighters moved from Southern Italy to Southern France
            1 artillery and 4 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 2 bombers, 4 fighters and 4 infantry
                French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 artillery, 2 bombers, 4 fighters and 4 infantry in Southern France, round 2 : 4/11 hits, 4.50 expected hits
                    Americans roll dice for 5 infantry in Southern France, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery, 2 bombers, 4 fighters and 3 infantry in Southern France, round 3 : 6/10 hits, 4.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 infantry
                Casualties for Americans: 3 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Western Germany
            2 bombers and 3 fighters moved from Southern France to Southern Italy
            1 artillery and 4 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -1.00
    

    Savegame

  • '19 '17 '16

    @JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @simon33 and for good measure the germans rolled 6 hits for 13 @ 2 in France for 20 hits for 49 dice, not quite 50% but pretty close…You’ve got my number…I can’t touch you it seems.

    You had to get pretty luck to win. Perhaps you expected to have more planes survive who could have just flown out.


  • @simon33 said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @simon33 and for good measure the germans rolled 6 hits for 13 @ 2 in France for 20 hits for 49 dice, not quite 50% but pretty close…You’ve got my number…I can’t touch you it seems.

    You had to get pretty luck to win. Perhaps you expected to have more planes survive who could have just flown out.

    EXACTLY, a strafe, knocking down your stack, trading land units…Last two turns for the usa I’ve lost 15 + air units, USA rolls down, axis rolls up…didn’t want to take france


  • TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 41 Sea Zone to Java
            1 marine moved from Queensland to 54 Sea Zone
            1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry and 1 marine moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    

    Savegame


  • @simon33 same old BS, T7 usa attacked N.ITA, w/94% chance of victory and had three hits on Rd1& ITA hit 5 for 10 at 2, including knocking out a fgt w/aa. Now ITA is in SFra…Jpn fleet should have been cut by third 5 turns ago but your aa hit the usa bmb. on the next round, usa missed with nearly everything on T1 and jpn killed it…this turn 2-3 at 2 in islands…just frustrating…it’s stupid, not sure why I even care…it’s like first thing in the morning for you now right?

  • '19 '17 '16

    @JWWII Yep, first thing.


  • TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 have a great day…


  • @simon33 I assumed your Germans would have demolished me by this time today?

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter and 6 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Ukraine to Bryansk
            14 artilleries moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Eastern Poland to Northwest Persia
            1 artillery and 1 infantry moved from Finland to Norway
            10 artilleries moved from France to Normandy Bordeaux
            1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Finland to Norway
            1 fighter moved from Germany to Holland Belgium
            1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 113 Sea Zone to Norway
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Norway
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 10 artilleries and 5 mech_infantrys
                British defend with 4 aaGuns, 2 artilleries and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 armour, 10 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 2 : 5/16 hits, 5.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.50
    

    Savegame

  • '19 '17 '16

    @JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @simon33 I assumed your Germans would have demolished me by this time today?

    Yeah, had a few things on. Anyway, are going to lose the AA Guns in Normandy?

    Mis-click BTW. I wanted to do the Normandy battle last.


  • @simon33 yes, lose the aa gun

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter and 6 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Ukraine to Bryansk
            14 artilleries moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Eastern Poland to Northwest Persia
            1 artillery and 1 infantry moved from Finland to Norway
            10 artilleries moved from France to Normandy Bordeaux
            1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Finland to Norway
            1 fighter moved from Germany to Holland Belgium
            1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 113 Sea Zone to Norway
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Norway
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 10 artilleries and 5 mech_infantrys
                British defend with 4 aaGuns, 2 artilleries and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 armour, 10 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 2 : 5/16 hits, 5.50 expected hits
                    Americans roll dice for 4 aaGuns, 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits
                    4 aaGuns owned by the British, 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 10 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/13 hits, 4.50 expected hits
                    Americans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 9 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 4 : 3/12 hits, 4.17 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is 26
                Casualties for Germans: 1 artillery and 4 mech_infantrys
                Casualties for Americans: 3 infantry
                Casualties for British: 4 aaGuns, 2 artilleries and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery
                EDIT: Turning off Edit Mode
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Norway
                Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 4 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 3/7 hits, 3.00 expected hits
                    British roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 2/7 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
            Battle in Northwest Persia
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 bomber in Belarus, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 11 artilleries, 9 infantry and 3 mech_infantrys moved from Rostov to Tambov
            1 artillery moved from Caucasus to Volgograd
            6 mech_infantrys moved from Ukraine to Tambov
            2 mech_infantrys moved from Finland to Novgorod
            5 mech_infantrys moved from Vyborg to Novgorod
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 aaGun and 2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Norway to Novgorod
            1 fighter moved from Norway to 113 Sea Zone
            1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Kazakhstan to Rostov
            4 armour and 1 artillery moved from Kazakhstan to Volgograd
            5 armour and 8 infantry moved from Volgograd to Tambov
            1 bomber moved from Belarus to Novgorod
            1 bomber moved from Bryansk to Novgorod
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 fighter moved from Norway to Novgorod
            1 bomber moved from Northwest Persia to Rostov
            5 mech_infantrys moved from Caucasus to Volgograd
            6 mech_infantrys moved from Caucasus to Ukraine
            5 armour and 5 mech_infantrys moved from Caucasus to Tambov
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in France
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 57 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    British : -1.33
    Americans : -1.33
    Russians : 0.00
    

    Savegame


  • TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Vologda to Samara
                  Russians take Samara from Germans
            2 infantry moved from Russia to Bryansk
            6 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Vologda to Samara
                  Russians take Samara from Germans
            2 infantry moved from Russia to Bryansk
            6 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Timguska to Urals
            2 infantry moved from Vologda to Urals
            1 aaGun moved from Vologda to Urals
            1 armour and 4 mech_infantrys moved from Persia to West India
            6 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Archangel to Vologda
            1 armour moved from Vologda to Urals
            5 armour and 5 mech_infantrys moved from Vologda to Urals
            1 infantry moved from Archangel to Vologda
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.00
    

    Territory Summary for Russians :

    Kansu : 1 infantry
    Evenkiyskiy : 1 infantry
    Timguska : 1 infantry
    Kazakhstan : 1 infantry
    Olgiy : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    West India : 1 armour and 4 mech_infantrys
    Belarus : 1 infantry
    Bryansk : 2 infantry
    Urals : 1 aaGun, 6 armour, 3 infantry and 5 mech_infantrys
    Archangel : 1 infantry
    Russia : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 6 fighters, 70 infantry, 2 mech_infantrys and 1 tactical_bomber
    Vologda : 1 artillery and 2 infantry
    Caucasus : 1 mech_infantry
    Samara : 1 infantry
    Persia : 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 52 / 88
    Russians : 16 / 23
    Japanese : 64 / 84
    Americans : 58 / 93
    Chinese : 2 / 3
    British : 33 / 40
    UK_Pacific : 2 / 0
    Italians : 13 / 13
    ANZAC : 18 / 24
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 39 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 2 mech_infantrys moved from Yenisey to Kansu
                  Japanese take Olgiy from Russians
            2 artilleries, 10 infantry and 4 mech_infantrys moved from Suiyuyan to Kansu
            9 artilleries, 1 bomber and 4 infantry moved from Shensi to Kansu
            1 bomber moved from French Indo China to Kansu
            1 bomber moved from Japan to Kansu
            2 artilleries moved from Celebes to 44 Sea Zone
            3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java
            2 artilleries, 2 carriers, 1 destroyer, 5 submarines and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 fighters moved from French Indo China to 42 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Shensi to Kansu
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 3 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 transports
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                Japanese win with 3 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.83 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Kansu
                Japanese attack with 2 armour, 11 artilleries, 3 bombers, 14 infantry, 6 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 18 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 11 artilleries, 3 bombers, 14 infantry, 6 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 11/37 hits, 12.50 expected hits
                    Chinese roll dice for 1 fighter and 19 infantry in Kansu, round 2 : 4/20 hits, 7.00 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Russians and 10 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 armour, 11 artilleries, 3 bombers, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 13/33 hits, 11.83 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 1/9 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour, 11 artilleries, 3 bombers, 9 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 52
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 1 fighter and 18 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kansu to India
            3 armour, 2 fighters and 3 mech_infantrys moved from Shan State to India
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Yunnan to Kweichow
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Shensi
            1 tactical_bomber moved from Kansu to Shensi
            1 infantry moved from Siberia to Amur
            1 artillery and 2 infantry moved from Korea to Amur
            3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Shensi to Yunnan
            1 bomber moved from Kansu to Yunnan
            1 bomber moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to French Indo China
            1 fighter moved from Shensi to India
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 mech_infantrys placed in Korea
            1 armour and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            1 artillery placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 108 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -5.33
    Japanese : -4.17
    

    Savegame


  • @simon33, Chi didn’t want to fight it seemed…I should take a cue from them I think…

  • '19 '17 '16

    @JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @simon33, Chi didn’t want to fight it seemed…I should take a cue from them I think…

    I think it’s a little early to concede. Unless you feel that the writing is on the wall I guess. 11 rounds in and USSR are still making 23. Could be much worse.

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