@lebowsky Oh yeah, actually maybe better if I take allies again.
18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3
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First of all, I will go with this.
Howerver, I am not very happy about how this is handled. Here it is just assumed I will continue with the worse of two results without any questions. I think 99,9% of players would have asked in this situation. I also don’t find anything in the rules supporting JDOW’s view of ALWAYS accepting the first set of dice emails by skimming through the text. I agree it is logical but nothing supports that this is absolute.
Maybe a better way of going about this is to edit the file according to the initial dice emails without going for a second set of dice emails? You ended up editing anyway so there was no point in throwing in the confusion with the second dice emails.
So at the end of the day there are two sets of dice emails, you give me the worse result and you choose to throw dice a second time even though you could have resolved the computer crash issue in a different way, by plain editing and thus avoiding the confusion.
I am done with this now and there are no hard feelings from my side. I think I have stated my opinion clearly.
I think my schedule allows me to continue this afternoon!
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Oysteilo, frankly, I had this situation plenty of times from both sides. My opponents did plenty of times and often I did it too, because sometimes I could not handle things via edits (e.g units on transports could not be removed) so I redid the turn and made edits according to the original dice set. Or sometimes the computer or tripleA crashes
@JuanSpain: The better solution next time is: Do the second run in local mode. Save after you made the edits. Then reload in real mode and post --> There is no second set of dice in this case.
@oysteilo: Imo it is very easy to check whether Juan handled this correctly. There were just 2 battles affected weren’t they? Just look at the affected battles and check if the first dice mail (earlier timestamp) matches the results on the map after the edits.
I, in fact, did this from time to time and it was a 2 min exercise (I have a separate dice mail that does not get any other messages, do you?)In a nutshell: A second set of dice can be avoided by doing the new run in local mode, make edits, save, reload and post in real mode.
However, this would not avoid that that posted map shows different dice than the dice email does."So at the end of the day there are two sets of dice emails, you give me the worse result "
I really think this is not true and a subtle accusation lies in that statement. Juan did not give you the worse result but the first result. This is a huge difference because in 50% when these situations happened, the edits happened to improve the situation for the defender as the second run was worse for the attacker than the first run in these cases.Anyway, I am not playing in this game but I am 100% neutral here and try to mediate by supporting that there is nothing special nor unsportsmanlike in Juan’s actions. Also, this is not comparable to an edit where one has to ask for permission because the rules are clear: The posted map has to match the first dice set that has been rolled. This is the rules and its common sense. Only if this should not happen (e.g. because you misclicked something) you have to ask for permission to reroll and to take the 2nd set of dice.
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" I also don’t find anything in the rules supporting JDOW’s view of ALWAYS accepting the first set of dice emails by skimming through the text. I agree it is logical but nothing supports that this is absolute."
It is absolute and has been explained and thus indirectly ruled by gamerman some years ago (I think it is not in the official rules because it is so logical that it must not be further explained)First dice count, period.
If someone takes the second set of dice for real without asking for permission he/violates the rules. I am certain that any rule deputy would support this statement.
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This is what stupid cheaters would did and also did in the past occasionly. Run at battle, don’t like the outcome, redo the battle until the desired outcome and then post the battle. As soon as you see multiple dice for one and the same battle you can get suspicious (I can see this on my cell with one look). Then you dive in and check by the timestamps whether the posted map matches the first set of dice. If it doesn’t, your opponent most likely cheated (or more likely comes with a stupid excuse why this happened by accident:D)
But as said, as long as the posted map matches the first set of dice, everything is clear by definition and this logic cannot easily be exploited.
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@JDOW Thanks for your input. I have said I have accepted the edit and the current map and I have not accused JuanSpain about cheeting. If you think my wording indicates that I am sorry. I have played JuanSpain in the past and know him as a fair player that also have allowed my silly errors.
All I have said is that I think this could have been handled better and more elegantly by a different approach. This situation was not complicated and could easiily have been resolved by a simple edit. Still, a choice is made to throw more dice with really no note of what is going on. I dont understand the need for the second set of emails. This just makes things very complicated. I also think the initial note about what had happened was very short and suprafacial. This leads me to ask some questions and then the discussion rolls on as it always does and if my statement about giving me a worse result is read as I am accusing JuanSpain of cheeting I am now officially appologizing for that and I am sorry for this
@JDOW, the conclusion I read from your message is that this situation was handled perfectly initially and with no need for me to ask any questions. I will be more reluctant about this in the future. Thank you
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Iraq to Ukraine 1 fighter moved from Iraq to Ukraine 1 fighter moved from Iraq to Tambov 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Vologda to Nenetsia 1 artillery and 1 infantry moved from Vologda to Russia 3 aaGuns, 3 armour, 10 artilleries, 50 infantry and 2 mech_infantrys moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : -0,33 Russians : 0,50
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@JuanSpain I hope we can continue this game in a friendly style. I do not think you are cheeting and I am now appologizing to you for my wording which I see may be read in a way not intended
The whole thing started because I did not understanding what this was about
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Oysteilo: It could have been handled better by redoing the turn using local mode.
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@oysteilo Jesus, what is all this, 3 IPC in convoy damage is the difference.
I was busy at work overseas and was not able to read all this, and will not, given what I read in the last post. Now just landed back to Spain, will continue soon.
Thanks guys
Cheers
Juan
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Celebes 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 3 artilleries and 14 infantry moved from Shensi to Kansu 2 mech_infantrys moved from Kweichow to Kansu 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 2 bombers moved from French Indo China to Kansu 1 armour moved from French Indo China to Yunnan 4 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 6 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia 2 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to Celebes 2 submarines moved from 42 Sea Zone to 44 Sea Zone 6 carriers moved from 42 Sea Zone to 44 Sea Zone 2 battleships moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 4 carriers moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from French Indo China to Kansu 1 tactical_bomber moved from French Indo China to Kansu 1 fighter moved from French Indo China to Kansu
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Kansu 3 artilleries and 14 infantry moved from Shensi to Kansu 2 mech_infantrys moved from Hopei to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Chahar to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from French Indo China to Yunnan 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 2 fighters and 4 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 4 carriers moved from 35 Sea Zone to 44 Sea Zone 2 battleships moved from 42 Sea Zone to 44 Sea Zone 6 carriers moved from 42 Sea Zone to 44 Sea Zone 2 submarines moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 marine moved from 44 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 6 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia 2 infantry moved from Manchuria to Jehol Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 3 submarines and 2 transports Americans defend with 1 submarine Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/9 hits, 3,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/12 hits, 5,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Kansu Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 14 infantry, 3 mech_infantrys and 4 tactical_bombers Chinese defend with 1 fighter and 22 infantry Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 14 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 9/30 hits, 10,33 expected hits Chinese roll dice for 1 fighter and 22 infantry in Kansu, round 2 : 7/23 hits, 8,00 expected hits 7 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 12/23 hits, 9,17 expected hits Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 3 : 6/14 hits, 5,00 expected hits 6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 4 : 7/17 hits, 8,17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 artilleries, 2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 14 infantry Casualties for Chinese: 1 fighter and 22 infantry Non Combat Move - Japanese 4 tactical_bombers moved from Kansu to Shensi 4 fighters moved from Kansu to Shensi 2 bombers moved from Kansu to Hunan 1 fighter moved from Burma to Sumatra 2 infantry moved from Kwangtung to Kwangsi 2 fighters and 4 tactical_bombers moved from Yunnan to 44 Sea Zone 4 fighters moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 6 infantry moved from 20 Sea Zone to Kiangsi 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in French Indo China 5 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,17 ANZAC : -0,67 Chinese : 0,00 UK_Pacific : -0,67 Japanese : 2,83
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 2 fighters, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 5 fighters moved from Spain to Southern France 2 bombers moved from Spain to Turkey 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 42 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Philippines Battle in Turkey Americans attack with 2 bombers Italians defend with 1 mech_infantry Americans roll dice for 2 bombers in Turkey, round 2 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Turkey Americans win, taking 42 Sea Zone from Japanese, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Southern France Americans attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 2,83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 bombers moved from Turkey to Iraq 2 fighters moved from Southern France to Spain 3 transports moved from 91 Sea Zone to 89 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Southern France to United Kingdom 2 fighters moved from Southern France to Spain 1 carrier, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 submarines moved from 29 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 infantry placed in Spain 6 infantry placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 1 airfield placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Americans : -0,17 AA fire in Normandy Bordeaux : : 0,83
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 2 fighters, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 5 fighters moved from Spain to Southern France 2 bombers moved from Spain to Turkey 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 42 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Philippines Battle in Turkey Americans attack with 2 bombers Italians defend with 1 mech_infantry Americans roll dice for 2 bombers in Turkey, round 2 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Turkey Americans win, taking 42 Sea Zone from Japanese, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Southern France Americans attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 2,83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 bombers moved from Turkey to Iraq 2 fighters moved from Southern France to Spain 3 transports moved from 91 Sea Zone to 89 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Southern France to United Kingdom 2 fighters moved from Southern France to Spain 1 carrier, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 submarines moved from 29 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 infantry placed in Spain 6 infantry placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 1 airfield placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 harbour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from Iraq to Burma 1 armour and 1 mech_infantry moved from Iraq to Turkey British take Turkey from Italians 1 armour and 1 mech_infantry moved from Turkey to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Greece 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Persia 3 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Northwest Persia 2 fighters moved from Iraq to Caucasus 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Greece 2 fighters moved from Iraq to Greece 1 mech_infantry moved from Spain to Northern Italy 3 fighters moved from Spain to Northern Italy 1 infantry moved from Spain to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 104 Sea Zone to 110 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Greece British attack with 1 armour, 3 fighters and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 3/5 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Northern Italy British attack with 3 fighters and 1 mech_infantry Italians defend with 1 factory_major and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Persia British attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 3 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Caucasus British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to India 1 fighter moved from Persia to India 1 bomber moved from Burma to India 2 fighters moved from Caucasus to Iraq 3 fighters moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Persia to Iraq 3 fighters moved from Greece to Iraq 3 fighters moved from Northern Italy to Spain 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 104 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Southern France 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 7 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia Place Units - British 1 harbour placed in Iraq 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 2 infantry and 2 mech_infantrys placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 British : 2,67 Americans : -0,17 AA fire in Normandy Bordeaux : : 0,83 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 2 fighters, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 5 fighters moved from Spain to Southern France 2 bombers moved from Spain to Turkey 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 42 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Philippines Battle in Turkey Americans attack with 2 bombers Italians defend with 1 mech_infantry Americans roll dice for 2 bombers in Turkey, round 2 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Turkey Americans win, taking 42 Sea Zone from Japanese, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Southern France Americans attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 2,83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 bombers moved from Turkey to Iraq 2 fighters moved from Southern France to Spain 3 transports moved from 91 Sea Zone to 89 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Southern France to United Kingdom 2 fighters moved from Southern France to Spain 1 carrier, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 submarines moved from 29 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 infantry placed in Spain 6 infantry placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 1 airfield placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 harbour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from Iraq to Burma 1 armour and 1 mech_infantry moved from Iraq to Turkey British take Turkey from Italians 1 armour and 1 mech_infantry moved from Turkey to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Greece 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Persia 3 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Northwest Persia 2 fighters moved from Iraq to Caucasus 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Greece 2 fighters moved from Iraq to Greece 1 mech_infantry moved from Spain to Northern Italy 3 fighters moved from Spain to Northern Italy 1 infantry moved from Spain to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 104 Sea Zone to 110 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Greece British attack with 1 armour, 3 fighters and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 3/5 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Northern Italy British attack with 3 fighters and 1 mech_infantry Italians defend with 1 factory_major and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Persia British attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 3 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Caucasus British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to India 1 fighter moved from Persia to India 1 bomber moved from Burma to India 2 fighters moved from Caucasus to Iraq 3 fighters moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Persia to Iraq 3 fighters moved from Greece to Iraq 3 fighters moved from Northern Italy to Spain 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 104 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Southern France 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 7 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia Place Units - British 1 harbour placed in Iraq 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 2 infantry and 2 mech_infantrys placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 infantry EDIT: Adding units owned by British to Turkey: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 British : 2,67 Americans : -0,17 AA fire in Normandy Bordeaux : : 0,83 Japanese : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Bryansk 1 bomber moved from Rostov to Bryansk 1 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Romania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 5 infantry moved from Western Germany to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Combat - Italians Battle in Bryansk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 1 artillery and 5 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 0/6 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 5 infantry in Northern Italy, round 3 : 1/6 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Greece Italians attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Greece retreated to Greece British win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 aaGun moved from Western Germany to Northern Italy 1 bomber moved from Bryansk to Rostov 1 bomber moved from Holland Belgium to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,1,5 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -3,33 British : -0,17 Russians : -0,67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Java Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Java Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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two anzac fighters on usa carrier and two anzac fighters on own carrier
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@oysteilo ok thx
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 14 artilleries and 21 infantry moved from Normandy Bordeaux to Southern France 3 artilleries moved from France to Southern France 1 infantry moved from France to Southern France 1 mech_infantry moved from Bulgaria to Greece 2 tactical_bombers moved from Southern Italy to Greece 2 fighters moved from Southern Italy to Greece 2 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus 1 infantry moved from Smolensk to Vologda 1 bomber moved from Rostov to Vologda 1 bomber moved from French Indo China to 42 Sea Zone 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 3 artilleries and 6 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine 4 mech_infantrys moved from Rostov to Western Ukraine Combat - Germans Battle in 42 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Greece Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 armour in Greece, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Greece Germans win, taking Greece from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Caucasus Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the Germans retreated to Rostov Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Ukraine Germans attack with 3 artilleries and 6 infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 artilleries and 6 infantry in Ukraine, round 2 : 4/9 hits, 2,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 1/6 hits, 1,83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Southern France Germans attack with 17 artilleries and 22 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 17 artilleries and 22 infantry in Southern France, round 2 : 12/39 hits, 12,17 expected hits Americans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 17 artilleries and 22 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun Casualties for Americans: 2 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Rostov 1 infantry moved from Rostov to Volgograd 1 fighter moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 bomber moved from Vologda to Rostov 2 fighters moved from Greece to Southern Italy 2 tactical_bombers moved from Greece to Southern Italy 1 bomber moved from 42 Sea Zone to French Indo China 1 mech_infantry moved from Archangel to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 8 mech_infantrys moved from France to Southern Italy 10 artilleries and 4 infantry moved from Western Germany to France 2 infantry moved from Germany to Western Germany 4 mech_infantrys moved from Germany to France 3 mech_infantrys moved from Germany to Yugoslavia 4 mech_infantrys moved from Germany to Western Germany Place Units - Germans 1 infantry placed in Normandy Bordeaux 3 artilleries placed in France 1 infantry placed in Novgorod 8 mech_infantrys placed in Germany 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1,3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 52 PUs (10 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : -0,50 Americans : -0,67 Russians : -1,83