Sorry for the edit mess, thought i forgot to take madagascar, but the units attacked this turn, my bad
Simon33 (Axis) vs Axis-Dominion (Allies+3) BM3
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scramble?
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no scramble.
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The notifications on the new forum are awesome.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 79 Sea Zone to 39 Sea Zone 3 fighters moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from 72 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 39 Sea Zone to 72 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 79 Sea Zone to 72 Sea Zone 2 fighters moved from 39 Sea Zone to 79 Sea Zone 1 aaGun moved from Queensland to South Australia 4 infantry moved from Queensland to South Australia 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from New South Wales to South Australia 1 fighter moved from Queensland to South Australia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Belarus to Ukraine 1 bomber and 1 mech_infantry moved from Belarus to Western Ukraine 1 artillery, 1 bomber and 1 infantry moved from Belarus to Archangel 4 armour, 2 artilleries and 3 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 1 tactical_bomber moved from Denmark to Holland Belgium 2 tactical_bombers moved from Norway to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 5 armour, 3 artilleries and 3 infantry Russians defend with 1 aaGun and 7 infantry Germans roll dice for 5 armour, 3 artilleries and 3 infantry in Smolensk, round 2 : 4/11 hits, 4.50 expected hits Russians roll dice for 1 aaGun and 7 infantry in Smolensk, round 2 : 5/7 hits, 2.33 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Smolensk 1 artillery owned by the Germans and 5 armour owned by the Germans retreated to Belarus Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 2 artilleries and 3 infantry Casualties for Russians: 4 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Holland Belgium to Denmark 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Ukraine to Southern Italy 1 bomber moved from Archangel to Western Germany 3 artilleries moved from Novgorod to Belarus 17 mech_infantrys moved from Denmark to Western Germany 4 mech_infantrys moved from Western Germany to Denmark 1 artillery, 8 infantry and 13 mech_infantrys moved from Western Germany to France 2 armour and 3 mech_infantrys moved from Romania to Belarus 2 armour moved from Northern Italy to Western Germany 7 infantry moved from Northern Italy to France Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Novgorod 1 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1 Germans collect 41 PUs (5 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33 AA fire in Ukraine : : -0.17 Russians : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 42 PUs; Russians buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Russians Battle in Archangel Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Volgograd to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Russia to Smolensk 2 armour moved from Volgograd to Russia 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 2 aaGuns and 12 infantry moved from Amur to Korea Place Units - Russians 3 mech_infantrys placed in Volgograd 3 fighters placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 mech_infantry moved from Hunan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 destroyers and 5 submarines moved from 36 Sea Zone to 39 Sea Zone 1 battleship, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone EDIT: 4 mech_infantrys moved from France to Western Germany 1 bomber moved from India to West India 1 bomber moved from India to West India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Gold Coast 1 destroyer moved from 71 Sea Zone to 82 Sea Zone 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to Gold Coast Combat - Japanese Strategic bombing raid in West India AA fire in West India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA AA fire in West India : 0/1 hits, 0.17 expected hits Bombing raid in West India rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in West India causes 3 damage total. Battle in 82 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 82 Sea Zone Japanese win, taking 82 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Siberia Battle in Gold Coast Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gold Coast Japanese win, taking Siberia from Russians, taking Gold Coast from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 39 Sea Zone Japanese attack with 1 battleship, 4 destroyers and 7 submarines ANZAC defend with 1 submarine Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from ANZAC with 1 battleship, 4 destroyers and 7 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 2 tactical_bombers moved from India to 39 Sea Zone 1 bomber moved from West India to India 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Anhwe 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China 1 marine moved from Java to 42 Sea Zone 4 carriers, 1 cruiser, 6 fighters, 1 marine and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 2 fighters moved from 39 Sea Zone to India 1 bomber moved from Japan to French Indo China 1 aaGun, 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Gold Coast to 82 Sea Zone 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 marine and 2 transports moved from 71 Sea Zone to 82 Sea Zone Place Units - Japanese 3 infantry placed in Union of South Africa 3 artilleries placed in India 1 armour, 1 artillery and 1 infantry placed in Kiangsu Japanese undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 bombers and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1,5,5,4,5,6,5,1,4,2,1,2,6,6 Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : -0.33 AA fire in West India : : 0.67 Japanese : 0.33
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Slight update to German NCM. I don’t think it will affect anything or change anything USSR did so I assume it would be ok.
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will get to this tomorrow most likely.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 86 PUs; Americans buy 6 fighters and 7 infantry; Remaining resources: 5 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from French West Africa to Gold Coast 1 bomber moved from French West Africa to Gold Coast 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 mech_infantry moved from Iraq to Saudi Arabia 1 fighter moved from Persia to Saudi Arabia 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 3 fighters moved from 79 Sea Zone to Saudi Arabia 1 battleship and 1 cruiser moved from 79 Sea Zone to 81 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain 2 fighters moved from French West Africa to Spain 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 1 fighter moved from Western United States to Venezuela 1 fighter moved from Eastern United States to Venezuela 1 fighter moved from Korea to 5 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Spain 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Spain Combat - Americans Americans creates battle in territory 17 Sea Zone Battle in Saudi Arabia Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 battleship in Saudi Arabia, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/6 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking 17 Sea Zone from Japanese, taking Saudi Arabia from Neutral_True with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Neutral_True: 2 infantry Battle in Gold Coast Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Gold Coast, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Gold Coast Americans win, taking Gold Coast from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Venezuela Americans attack with 1 artillery, 2 fighters and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Venezuela, round 2 : 1/6 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Venezuela, round 3 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Holland Belgium Americans attack with 3 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 armour, 5 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys in Spain, round 2 : 4/21 hits, 6.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Spain, round 3 : 6/19 hits, 5.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 aaGuns moved from Normandy Bordeaux to Spain 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to Gibraltar 1 fighter moved from Holland Belgium to Gibraltar 1 fighter moved from Venezuela to French Guiana 1 fighter moved from Venezuela to British Guiana 1 bomber moved from Gold Coast to Gibraltar 1 fighter moved from Holland Belgium to Gibraltar 1 fighter moved from Holland Belgium to Gibraltar 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 79 Sea Zone to 78 Sea Zone 2 destroyers moved from 79 Sea Zone to 81 Sea Zone 3 carriers, 2 fighters and 1 submarine moved from 79 Sea Zone to 81 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 72 Sea Zone to 81 Sea Zone 3 fighters moved from Saudi Arabia to Syria 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 63 Sea Zone to 67 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 2 fighters moved from 32 Sea Zone to 6 Sea Zone 3 carriers, 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 infantry placed in West India 4 infantry placed in Central United States 6 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,5,3,1,3 Americans collect 68 PUs (1 lost to blockades); end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 3 artilleries and 22 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 6 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal 1 bomber moved from Egypt to Southern France Combat - British Battle in Southern France British attack with 1 bomber, 3 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Portugal British attack with 2 artilleries, 1 fighter and 4 infantry Neutral_True defend with 2 infantry British roll dice for 2 artilleries, 1 fighter and 4 infantry in Portugal, round 2 : 1/7 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 2 artilleries, 1 fighter and 4 infantry in Portugal, round 3 : 2/7 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 4 aaGuns, 1 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Spain 3 fighters moved from Southern France to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 1 carrier, 2 cruisers and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Southern France to Spain 1 fighter moved from Portugal to Gibraltar 7 mech_infantrys moved from Persia to West India 2 infantry moved from Trans-Jordan to Syria 2 infantry moved from Iraq to Syria 2 carriers and 1 fighter moved from 72 Sea Zone to 81 Sea Zone 3 fighters moved from 72 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan Place Units - British 6 infantry and 2 marines placed in United Kingdom 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3,4,2,2,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : -1.83 Italians : 0.67 Americans : -2.17 Neutral_True : -0.33 Chinese : 0.17 Japanese : -0.67
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note: brit figs in 81 on US cvs
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sorry, TWO of them only on us cv. the other is on its own
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Tunisia to Libya 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 0/9 hits, 2.50 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 3/9 hits, 2.50 expected hits British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Southern France to Southern Italy 8 infantry moved from Denmark to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Romania to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Northern Italy 1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria 4 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Italians 7 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 19 PUs (3 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67 Americans : -0.33 Russians : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Tunisia to Libya 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 0/9 hits, 2.50 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 3/9 hits, 2.50 expected hits British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Southern France to Southern Italy 8 infantry moved from Denmark to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Romania to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Northern Italy 1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria 4 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Italians 7 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 19 PUs (3 lost to blockades); end with 21 PUs Turning on Edit Mode EDIT: Changing ownership of Angola from Neutral_True to Italians EDIT: Removing units owned by Neutral_True from Angola: 2 infantry EDIT: Removing units owned by Italians from Rhodesia: 1 infantry EDIT: Adding units owned by Italians to Angola: 3 infantry EDIT: Changing PUs for Italians from 21 to 22 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67 Americans : -0.33 Russians : -0.17
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Well, well. I did not anticipate the neutral crush although it does seem like a far superior plan to what I was thinking of.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 79 Sea Zone to 81 Sea Zone 3 fighters moved from 81 Sea Zone to West India 1 infantry moved from Eastern Persia to West India 2 fighters moved from 81 Sea Zone to Syria 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 50 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from South Australia to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 armour and 1 mech_infantry moved from South Australia to Queensland 1 aaGun moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Normandy Bordeaux to Spain Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Belarus to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 8 armour, 21 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Archangel 3 artilleries moved from Novgorod to Archangel 26 artilleries and 22 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 26 artilleries and 22 infantry British defend with 1 aaGun; Americans defend with 1 airfield, 1 factory_minor and 1 harbour 1 aaGun owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 26 artilleries and 22 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Archangel Germans attack with 8 armour, 24 artilleries, 19 infantry and 7 mech_infantrys Russians defend with 3 infantry Germans roll dice for 8 armour, 24 artilleries, 19 infantry and 7 mech_infantrys in Archangel, round 2 : 21/58 hits, 20.33 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 8 armour, 24 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Northern Italy 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 1 aaGun and 15 infantry moved from Norway to Finland 4 mech_infantrys moved from Denmark to Northern Italy 1 aaGun moved from Denmark to Western Germany 2 fighters and 1 tactical_bomber moved from Denmark to Southern Italy 3 fighters moved from Belarus to Western Germany 4 armour and 10 mech_infantrys moved from Western Germany to Northern Italy 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 9 mech_infantrys moved from France to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Southern Italy 1 aaGun moved from Germany to Western Germany 2 aaGuns moved from Belarus to Novgorod Place Units - Germans 3 artilleries placed in Novgorod 1 destroyer placed in 113 Sea Zone 3 artilleries placed in France 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,4,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : 0.67
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I don’t think this game is going very well for me, even if I get Spain. If I don’t, I think it might be all over red rover.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 34 PUs; Russians buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians Combat - Russians Non Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Western Ukraine to Bryansk 1 artillery and 61 infantry moved from Bryansk to Smolensk 3 mech_infantrys moved from Volgograd to Bryansk 5 armour and 3 mech_infantrys moved from Russia to Bryansk 1 aaGun moved from Vologda to Smolensk 1 infantry moved from Vologda to Smolensk Place Units - Russians 2 infantry and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
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Yah unfort you can’t neglect Russia to the degree that you have so far. The allied buildup is a huge distraction at this point, and even if you succeed in dismounting them from Europe and got a big score out of it, which is not likely at all, they would have served their purpose