@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 42 PUs;
Russians buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 armour moved from Volgograd to Russia
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 aaGuns and 12 infantry moved from Amur to Korea
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 fighters placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 destroyers and 5 submarines moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
EDIT: 4 mech_infantrys moved from France to Western Germany
1 bomber moved from India to West India
1 bomber moved from India to West India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from 71 Sea Zone to Gold Coast
Combat - Japanese
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in West India : 0/1 hits, 0.17 expected hits
Bombing raid in West India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in West India causes 3 damage total.
Battle in 82 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Japanese win, taking 82 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Battle in Gold Coast
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gold Coast
Japanese win, taking Siberia from Russians, taking Gold Coast from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 4 destroyers and 7 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from ANZAC with 1 battleship, 4 destroyers and 7 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
1 bomber moved from West India to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
1 marine moved from Java to 42 Sea Zone
4 carriers, 1 cruiser, 6 fighters, 1 marine and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 bomber moved from Japan to French Indo China
1 aaGun, 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Gold Coast to 82 Sea Zone
1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 marine and 2 transports moved from 71 Sea Zone to 82 Sea Zone
Place Units - Japanese
3 infantry placed in Union of South Africa
3 artilleries placed in India
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1,5,5,4,5,6,5,1,4,2,1,2,6,6
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : -0.33
AA fire in West India : : 0.67
Japanese : 0.33
Slight update to German NCM. I don’t think it will affect anything or change anything USSR did so I assume it would be ok.
will get to this tomorrow most likely.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 86 PUs;
Americans buy 6 fighters and 7 infantry; Remaining resources: 5 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 infantry moved from French West Africa to Gold Coast
1 bomber moved from French West Africa to Gold Coast
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
1 mech_infantry moved from Iraq to Saudi Arabia
1 fighter moved from Persia to Saudi Arabia
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
3 fighters moved from 79 Sea Zone to Saudi Arabia
1 battleship and 1 cruiser moved from 79 Sea Zone to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
2 fighters moved from French West Africa to Spain
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Western United States to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 fighter moved from Korea to 5 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Saudi Arabia
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship in Saudi Arabia, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/6 hits, 2.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking 17 Sea Zone from Japanese, taking Saudi Arabia from Neutral_True with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Gold Coast
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Gold Coast, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Gold Coast
Americans win, taking Gold Coast from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Venezuela
Americans attack with 1 artillery, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Venezuela, round 2 : 1/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Venezuela, round 3 : 2/6 hits, 2.00 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys in Spain, round 2 : 4/21 hits, 6.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Spain, round 3 : 6/19 hits, 5.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 aaGuns moved from Normandy Bordeaux to Spain
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
1 fighter moved from Holland Belgium to Gibraltar
1 fighter moved from Venezuela to French Guiana
1 fighter moved from Venezuela to British Guiana
1 bomber moved from Gold Coast to Gibraltar
1 fighter moved from Holland Belgium to Gibraltar
1 fighter moved from Holland Belgium to Gibraltar
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 79 Sea Zone to 78 Sea Zone
2 destroyers moved from 79 Sea Zone to 81 Sea Zone
3 carriers, 2 fighters and 1 submarine moved from 79 Sea Zone to 81 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 72 Sea Zone to 81 Sea Zone
3 fighters moved from Saudi Arabia to Syria
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 63 Sea Zone to 67 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 32 Sea Zone to 6 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in West India
4 infantry placed in Central United States
6 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,5,3,1,3
Americans collect 68 PUs (1 lost to blockades); end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
3 artilleries and 22 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 6 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Portugal
1 bomber moved from Egypt to Southern France
Combat - British
Battle in Southern France
British attack with 1 bomber, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Portugal
British attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Portugal, round 2 : 1/7 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Portugal, round 3 : 2/7 hits, 2.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 aaGuns, 1 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Spain
3 fighters moved from Southern France to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 carrier, 2 cruisers and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to Spain
1 fighter moved from Portugal to Gibraltar
7 mech_infantrys moved from Persia to West India
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Syria
2 carriers and 1 fighter moved from 72 Sea Zone to 81 Sea Zone
3 fighters moved from 72 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
Place Units - British
6 infantry and 2 marines placed in United Kingdom
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3,4,2,2,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Italians : 0.67
Americans : -2.17
Neutral_True : -0.33
Chinese : 0.17
Japanese : -0.67
note: brit figs in 81 on US cvs
sorry, TWO of them only on us cv. the other is on its own
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Belgian Congo to Kenya
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 0/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 3/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Southern France to Southern Italy
8 infantry moved from Denmark to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Romania to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Romania to Northern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 19 PUs (3 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.67
Americans : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Belgian Congo to Kenya
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 0/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 3/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Southern France to Southern Italy
8 infantry moved from Denmark to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Romania to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Romania to Northern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 19 PUs (3 lost to blockades); end with 21 PUs
Turning on Edit Mode
EDIT: Changing ownership of Angola from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Angola: 2 infantry
EDIT: Removing units owned by Italians from Rhodesia: 1 infantry
EDIT: Adding units owned by Italians to Angola: 3 infantry
EDIT: Changing PUs for Italians from 21 to 22
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00
British : -0.67
Americans : -0.33
Russians : -0.17
Well, well. I did not anticipate the neutral crush although it does seem like a far superior plan to what I was thinking of.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 79 Sea Zone to 81 Sea Zone
3 fighters moved from 81 Sea Zone to West India
1 infantry moved from Eastern Persia to West India
2 fighters moved from 81 Sea Zone to Syria
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 50 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
2 infantry moved from South Australia to Queensland
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from Normandy Bordeaux to Spain
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Belarus to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
8 armour, 21 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Archangel
3 artilleries moved from Novgorod to Archangel
26 artilleries and 22 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 26 artilleries and 22 infantry
British defend with 1 aaGun; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
1 aaGun owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 26 artilleries and 22 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Archangel
Germans attack with 8 armour, 24 artilleries, 19 infantry and 7 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 8 armour, 24 artilleries, 19 infantry and 7 mech_infantrys in Archangel, round 2 : 21/58 hits, 20.33 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 8 armour, 24 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Northern Italy
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 aaGun and 15 infantry moved from Norway to Finland
4 mech_infantrys moved from Denmark to Northern Italy
1 aaGun moved from Denmark to Western Germany
2 fighters and 1 tactical_bomber moved from Denmark to Southern Italy
3 fighters moved from Belarus to Western Germany
4 armour and 10 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
9 mech_infantrys moved from France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Southern Italy
1 aaGun moved from Germany to Western Germany
2 aaGuns moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
1 destroyer placed in 113 Sea Zone
3 artilleries placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,4,4
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : 0.67
I don’t think this game is going very well for me, even if I get Spain. If I don’t, I think it might be all over red rover.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 34 PUs;
Russians buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Western Ukraine to Bryansk
1 artillery and 61 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Volgograd to Bryansk
5 armour and 3 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
Place Units - Russians
2 infantry and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yah unfort you can’t neglect Russia to the degree that you have so far. The allied buildup is a huge distraction at this point, and even if you succeed in dismounting them from Europe and got a big score out of it, which is not likely at all, they would have served their purpose
You seem to play in extremes. All out Barbarossa at the expense of western defenses, or all out western defense and attack at the expense of the east. The trick to mastery will be finding just the right balance.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
2 artilleries and 2 infantry moved from Anhwe to Chahar
1 bomber and 1 fighter moved from French Indo China to West India
1 bomber and 2 fighters moved from India to West India
1 fighter moved from India to 79 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 39 Sea Zone to 78 Sea Zone
Combat - Japanese
Air Battle in West India
Japanese attacks with 5 units heading to West India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in West India
AA fire in West India : 0/1 hits, 0.17 expected hits
AA fire in West India : 0/1 hits, 0.17 expected hits
Bombing raid in West India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in West India rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in West India causes 12 damage total. Damaged units is as follows: factory_minor = 6, harbour = 6
Battle in Chahar
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Chahar, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 78 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 78 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 78 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 79 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to India
2 fighters moved from West India to French Indo China
2 bombers and 1 fighter moved from West India to India
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 fighter, 7 submarines and 4 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 82 Sea Zone to 70 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 70 Sea Zone to Angola
2 infantry moved from Union of South Africa to Mozambique
Japanese take Mozambique from Neutral_True
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 armour moved from Anhwe to Shensi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Shensi
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Anhwe to Jehol
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in India
2 artilleries and 1 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,5,5,4,6,4,6,2,6,5,5,2,5,3
Japanese collect 57 PUs (10 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 1.00
AA fire in West India : : -0.33
Chinese : -0.67
Japanese : 1.50
@axis-dominion said in Simon33 (Axis) vs Axis-Dominion (Allies+3) BM3:
You seem to play in extremes. All out Barbarossa at the expense of western defenses, or all out western defense and attack at the expense of the east. The trick to mastery will be finding just the right balance.
Perhaps, but I can’t see how it would have gone well for Germany if I’d have allowed Normandy to remain in US hands.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Americans buy 1 airfield, 4 artilleries, 2 factory_minors, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
3 fighters moved from Syria to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
4 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Yakut S.S.R.
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Greece
Battle in 98 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking Greece from Italians with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Saudi Arabia to Persia
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Persia
1 artillery and 3 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from French Guiana to Spain
1 fighter moved from British Guiana to Spain
2 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from Eastern United States to Spain
5 fighters moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 67 Sea Zone to 86 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
4 infantry moved from 104 Sea Zone to Spain
5 transports moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 infantry moved from Gold Coast to French West Africa
2 artilleries and 2 infantry moved from Korea to Amur
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
2 destroyers moved from 81 Sea Zone to 99 Sea Zone
2 cruisers moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
1 factory_minor placed in Saudi Arabia
3 artilleries placed in West India
1 artillery and 3 infantry placed in Central United States
Americans undo move 4.
1 artillery and 5 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 24 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 81 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 99 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 artilleries and 3 infantry moved from Portugal to Spain
3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from United Kingdom to 109 Sea Zone
6 infantry and 3 transports moved from 109 Sea Zone to 104 Sea Zone
6 infantry moved from 104 Sea Zone to Spain
4 fighters moved from United Kingdom to Spain
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to Spain
2 fighters moved from 99 Sea Zone to Spain
2 artilleries and 1 infantry moved from Trans-Jordan to Syria
2 carriers and 1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour and 4 mech_infantrys moved from West India to Persia
4 mech_infantrys moved from West India to Persia
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 bomber and 4 fighters moved from Southern Italy to Greece
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from ANZAC
1 fighter moved from Western Germany to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 5 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 5 fighters and 1 mech_infantry in Greece, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 1 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
2 fighters moved from Greece to Romania
8 infantry moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Romania
1 bomber moved from Greece to Southern Italy
2 fighters moved from Greece to Romania
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,2,2,4,1,2,4,3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : -0.33