JWW (Allies+8) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; 
            Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
            3 fighters moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            2 artilleries moved from Russia to Samara
            5 infantry moved from Russia to Samara
            3 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 armour and 3 mech_infantrys moved from Samara to Turkmenistan
            1 armour and 3 mech_infantrys moved from Samara to Russia
            3 fighters moved from Archangel to Russia
            1 infantry moved from Russia to Smolensk
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Russia to Samara
            5 infantry moved from Russia to Samara
    
        Place Units - Russians
            5 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.33
    

    Territory Summary for Russians :

    Bryansk : 1 infantry
    Archangel : 2 infantry
    Russia : 4 aaGuns, 1 airfield, 6 armour, 1 factory_major, 4 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber
    Tambov : 1 infantry
    Vologda : 4 infantry
    Volgograd : 1 factory_minor and 1 infantry
    Turkmenistan : 1 armour and 6 mech_infantrys
    Caucasus : 1 infantry
    Smolensk : 1 infantry
    Samara : 2 aaGuns, 2 artilleries, 2 fighters and 22 infantry
    113 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    

    Production/PUs Summary :

    Germans : 52 / 67
    Russians : 25 / 34
    Japanese : 56 / 70
    Americans : 56 / 82
    Chinese : 5 / 6
    British : 33 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kiangsu to Szechwan
            1 infantry moved from Yunnan to Szechwan
            3 artilleries and 10 infantry moved from Yunnan to Kweichow
            2 fighters moved from Java to 41 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in Amur
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 artilleries and 11 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 artilleries moved from Shantung to Anhwe
            3 artilleries and 3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 41 Sea Zone to India
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to India
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Korea to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Japan to French Indo China
            1 infantry moved from Midway to 25 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Korea
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kiangsu to Szechwan
            1 infantry moved from Yunnan to Szechwan
            3 artilleries and 10 infantry moved from Yunnan to Kweichow
            2 fighters moved from Java to 41 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in Amur
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 artilleries and 11 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 artilleries moved from Shantung to Anhwe
            3 artilleries and 3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 41 Sea Zone to India
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to India
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Korea to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Japan to French Indo China
            1 infantry moved from Midway to 25 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Korea
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kiangsu to Szechwan
            1 infantry moved from Yunnan to Szechwan
            3 artilleries and 10 infantry moved from Yunnan to Kweichow
            2 fighters moved from Java to 41 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in Amur
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 artilleries and 11 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 artilleries moved from Shantung to Anhwe
            3 artilleries and 3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 41 Sea Zone to India
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to India
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Korea to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Japan to French Indo China
            1 infantry moved from Midway to 25 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Korea
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
            EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery
            EDIT: Adding units owned by Japanese to India: 1 artillery and 2 infantry
            EDIT: Removing units owned by Japanese from Japan: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    Been a long time since I’ve activated Mongolia. Over a year I reckon.

    Use 3rd file.


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
    
        Combat - Americans
            Battle in Midway
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 armour moved from Libya to Alexandria
            2 fighters moved from Persia to West India
            1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 bomber moved from Mexico to Solomon Islands
    
        Place Units - Americans
            2 destroyers placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.00
    

    Territory Summary for Americans :

    Queensland : 1 bomber, 4 fighters and 2 infantry
    Solomon Islands : 1 bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
    Midway : 1 airfield and 1 infantry
    26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
    25 Sea Zone : 1 transport
    10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 transport
    55 Sea Zone : 1 carrier
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    West India : 4 fighters
    Alexandria : 1 armour
    Morocco : 1 aaGun
    Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 infantry
    Libya : 1 flag
    Brazil : 1 flag
    107 Sea Zone : 2 transports
    110 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 23 / 34
    Japanese : 60 / 68
    Americans : 62 / 92
    Chinese : 3 / 6
    British : 33 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            11 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            11 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.67
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Suiyuyan : 12 infantry
    Kansu : 3 infantry
    Tsinghai : 1 fighter and 1 infantry
    Szechwan : 1 infantry
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 23 / 34
    Japanese : 57 / 68
    Americans : 62 / 92
    Chinese : 6 / 6
    British : 33 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
                British converts factory_major into different units
            1 armour moved from Normandy Bordeaux to Southern France
            1 armour moved from Southern France to Northern Italy
                  British take Northern Italy from Italians
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
    
        Combat - Americans
            Battle in Midway
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 armour moved from Libya to Alexandria
            2 fighters moved from Persia to West India
            1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 bomber moved from Mexico to Solomon Islands
    
        Place Units - Americans
            2 destroyers placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            11 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
                British converts factory_major into different units
            1 armour moved from Normandy Bordeaux to Southern France
            1 armour moved from Southern France to Northern Italy
                  British take Northern Italy from Italians
    
        Combat - British
    
        Non Combat Move - British
            3 mech_infantrys moved from Persia to West India
            2 fighters and 1 tactical_bomber moved from Persia to West India
            2 artilleries and 4 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Tunisia to Libya
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.00
    Chinese : 0.67
    Japanese : -0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 1 infantry
    Suiyuyan : 12 infantry
    Kansu : 3 infantry
    Tsinghai : 1 fighter and 1 infantry
    Szechwan : 1 infantry
    Queensland : 1 bomber, 4 fighters and 2 infantry
    Solomon Islands : 1 bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
    Midway : 1 airfield and 1 infantry
    39 Sea Zone : 1 submarine
    26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
    25 Sea Zone : 1 transport
    10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 transport
    55 Sea Zone : 1 carrier
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    West India : 1 aaGun, 6 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Alexandria : 1 armour
    Gibraltar : 1 airfield, 1 fighter and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Morocco : 1 aaGun
    Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 infantry
    Tobruk : 1 flag
    Northern Italy : 1 flag, 1 armour and 1 factory_minor
    Libya : 1 flag, 1 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
    Iraq : 1 flag, 3 infantry and 1 mech_infantry
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
    107 Sea Zone : 2 transports
    110 Sea Zone : 3 carriers, 4 destroyers, 6 fighters and 6 transports
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 23 / 34
    Japanese : 57 / 68
    Americans : 62 / 92
    Chinese : 6 / 6
    British : 37 / 40
    UK_Pacific : 2 / 0
    Italians : 8 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery, 4 fighters and 4 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 4 fighters and 4 infantry
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 1 artillery, 4 fighters and 4 infantry in Northern Italy, round 2 : 0/9 hits, 3.17 expected hits
                    British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery, 4 fighters and 3 infantry in Northern Italy, round 3 : 5/8 hits, 3.00 expected hits
                    British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            4 fighters moved from Northern Italy to Southern Italy
            1 armour moved from Western Ukraine to Ukraine
            1 bomber moved from Novgorod to Southern Italy
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.00
    

    Savegame


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to 55 Sea Zone
            1 marine moved from Queensland to Northern Territory
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 submarines moved from 62 Sea Zone to 55 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.33
    

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Northern Territory : 2 aaGuns, 1 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag, 2 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 transport
    55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
    62 Sea Zone : 2 destroyers and 1 transport
    Eastern Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 23 / 34
    Japanese : 53 / 68
    Americans : 62 / 92
    Chinese : 6 / 6
    British : 33 / 40
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 21 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to 55 Sea Zone
            1 marine moved from Queensland to Northern Territory
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 submarines moved from 62 Sea Zone to 55 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.33
    

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Northern Territory : 2 aaGuns, 1 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag, 2 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 transport
    55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
    62 Sea Zone : 2 destroyers and 1 transport
    Trans-Jordan : 2 infantry
    Normandy Bordeaux : 2 infantry
    Tobruk : 2 infantry
    99 Sea Zone : 1 flag
    Eastern Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 23 / 34
    Japanese : 53 / 68
    Americans : 62 / 92
    Chinese : 6 / 6
    British : 33 / 40
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 21 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from Rostov to Bryansk
            1 bomber moved from Novgorod to Bryansk
            18 artilleries and 21 infantry moved from Rostov to Volgograd
            5 armour, 1 infantry and 5 mech_infantrys moved from Rostov to Caucasus
            5 armour, 1 infantry and 6 mech_infantrys moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Germans attack with 5 armour, 18 artilleries, 22 infantry and 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 armour, 18 artilleries, 22 infantry and 6 mech_infantrys in Volgograd, round 2 : 18/51 hits, 16.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour, 18 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 5 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 5/11 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Novgorod
            3 mech_infantrys moved from Poland to Novgorod
            2 mech_infantrys moved from Rostov to Volgograd
            4 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 aaGun and 8 mech_infantrys moved from Western Ukraine to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            4 artilleries, 1 bomber and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Americans : -0.33
    Russians : 1.67
    

    Savegame

  • '19 '17 '16

    Caught me napping in France! Still couldn’t really move in this turn.


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 armour and 6 mech_infantrys moved from Turkmenistan to West India
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Samara to Tambov
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Dzavhan to Yenisey
            20 infantry moved from Russia to Samara
            15 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
            2 armour and 2 mech_infantrys moved from Russia to Samara
            1 infantry moved from Vologda to Russia
            1 infantry moved from Vologda to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Jehol : 1 infantry
    Manchuria : 1 infantry
    Kansu : 2 infantry
    Yenisey : 1 infantry
    Kazakhstan : 1 infantry
    Buryatia : 1 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    West India : 1 armour and 6 mech_infantrys
    Belarus : 1 infantry
    Bryansk : 1 infantry
    Rostov : 1 infantry
    Archangel : 1 infantry
    Russia : 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 2 fighters, 12 infantry and 5 mech_infantrys
    Tambov : 1 infantry
    Western Ukraine : 1 infantry
    Vologda : 2 infantry
    Samara : 2 aaGuns, 2 armour, 2 artilleries, 4 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber
    113 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    

    Production/PUs Summary :

    Germans : 50 / 75
    Russians : 24 / 31
    Japanese : 49 / 68
    Americans : 59 / 92
    Chinese : 10 / 6
    British : 33 / 40
    UK_Pacific : 2 / 0
    Italians : 10 / 13
    ANZAC : 21 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Korea to Manchuria
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from French Indo China to Manchuria
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Java
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 battleships moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 infantry moved from Amur to Buryatia
            1 armour and 2 mech_infantrys moved from Korea to Buryatia
            1 armour moved from Sakha to Buryatia
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Yunnan to Szechwan
            3 artilleries and 10 infantry moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships in Sumatra, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries and 10 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 10 infantry in Shensi, round 2 : 1/13 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Buryatia
                Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
            1 fighter moved from Szechwan to India
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 bomber moved from Java to Shan State
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from India to 36 Sea Zone
            1 aaGun moved from Yunnan to Shan State
            1 armour and 1 mech_infantry moved from Kweichow to Shan State
            1 infantry moved from Anhwe to Hopei
            3 artilleries moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kweichow to Shan State
            1 artillery moved from Yunnan to Shan State
            2 artilleries and 1 mech_infantry moved from Kiangsu to Anhwe
            1 bomber moved from Manchuria to Kweichow
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in India
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            Japanese collect 62 PUs (3 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Americans : -0.33
    Chinese : -1.33
    Russians : 0.67
    Japanese : -3.83
    

    Savegame

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