@simon33
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JWW (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 2 artilleries moved from Russia to Samara 5 infantry moved from Russia to Samara 3 mech_infantrys moved from Kazakhstan to Turkmenistan 1 armour and 3 mech_infantrys moved from Samara to Turkmenistan 1 armour and 3 mech_infantrys moved from Samara to Russia 3 fighters moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Russia to Samara 5 infantry moved from Russia to Samara Place Units - Russians 5 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33
Territory Summary for Russians :
Bryansk : 1 infantry Archangel : 2 infantry Russia : 4 aaGuns, 1 airfield, 6 armour, 1 factory_major, 4 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Vologda : 4 infantry Volgograd : 1 factory_minor and 1 infantry Turkmenistan : 1 armour and 6 mech_infantrys Caucasus : 1 infantry Smolensk : 1 infantry Samara : 2 aaGuns, 2 artilleries, 2 fighters and 22 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 67 Russians : 25 / 34 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery EDIT: Adding units owned by Japanese to India: 1 artillery and 2 infantry EDIT: Removing units owned by Japanese from Japan: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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Been a long time since I’ve activated Mongolia. Over a year I reckon.
Use 3rd file.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to 110 Sea Zone 1 armour moved from Libya to Alexandria 2 fighters moved from Persia to West India 1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from Mexico to Solomon Islands Place Units - Americans 2 destroyers placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.00
Territory Summary for Americans :
Queensland : 1 bomber, 4 fighters and 2 infantry Solomon Islands : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield and 1 infantry 26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters 25 Sea Zone : 1 transport 10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 transport 55 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry West India : 4 fighters Alexandria : 1 armour Morocco : 1 aaGun Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag Holland Belgium : 1 flag, 1 infantry Libya : 1 flag Brazil : 1 flag 107 Sea Zone : 2 transports 110 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 60 / 68 Americans : 62 / 92 Chinese : 3 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.67
Territory Summary for Chinese :
Shensi : 1 infantry Suiyuyan : 12 infantry Kansu : 3 infantry Tsinghai : 1 fighter and 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 57 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British British converts factory_major into different units 1 armour moved from Normandy Bordeaux to Southern France 1 armour moved from Southern France to Northern Italy British take Northern Italy from Italians
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to 110 Sea Zone 1 armour moved from Libya to Alexandria 2 fighters moved from Persia to West India 1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from Mexico to Solomon Islands Place Units - Americans 2 destroyers placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British British converts factory_major into different units 1 armour moved from Normandy Bordeaux to Southern France 1 armour moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Non Combat Move - British 3 mech_infantrys moved from Persia to West India 2 fighters and 1 tactical_bomber moved from Persia to West India 2 artilleries and 4 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Tunisia to Libya 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.00 Chinese : 0.67 Japanese : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry Suiyuyan : 12 infantry Kansu : 3 infantry Tsinghai : 1 fighter and 1 infantry Szechwan : 1 infantry Queensland : 1 bomber, 4 fighters and 2 infantry Solomon Islands : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield and 1 infantry 39 Sea Zone : 1 submarine 26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters 25 Sea Zone : 1 transport 10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 transport 55 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry West India : 1 aaGun, 6 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Iceland : 1 airfield Quebec : 1 factory_minor Alexandria : 1 armour Gibraltar : 1 airfield, 1 fighter and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Morocco : 1 aaGun Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry Tunisia : 1 flag Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag Northern Italy : 1 flag, 1 armour and 1 factory_minor Libya : 1 flag, 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Iraq : 1 flag, 3 infantry and 1 mech_infantry 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys 107 Sea Zone : 2 transports 110 Sea Zone : 3 carriers, 4 destroyers, 6 fighters and 6 transports
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 57 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 37 / 40 UK_Pacific : 2 / 0 Italians : 8 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery, 4 fighters and 4 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 4 fighters and 4 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 1 artillery, 4 fighters and 4 infantry in Northern Italy, round 2 : 0/9 hits, 3.17 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 4 fighters and 3 infantry in Northern Italy, round 3 : 5/8 hits, 3.00 expected hits British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 4 fighters moved from Northern Italy to Southern Italy 1 armour moved from Western Ukraine to Ukraine 1 bomber moved from Novgorod to Southern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.00
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 55 Sea Zone 1 marine moved from Queensland to Northern Territory 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 submarines moved from 62 Sea Zone to 55 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.33
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry Northern Territory : 2 aaGuns, 1 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 2 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag, 2 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 transport 55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines 62 Sea Zone : 2 destroyers and 1 transport Eastern Persia : 2 infantry
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 53 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 21 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 55 Sea Zone 1 marine moved from Queensland to Northern Territory 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 submarines moved from 62 Sea Zone to 55 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.33
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry Northern Territory : 2 aaGuns, 1 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 2 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag, 2 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 transport 55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines 62 Sea Zone : 2 destroyers and 1 transport Trans-Jordan : 2 infantry Normandy Bordeaux : 2 infantry Tobruk : 2 infantry 99 Sea Zone : 1 flag Eastern Persia : 2 infantry
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 53 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 21 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from Rostov to Bryansk 1 bomber moved from Novgorod to Bryansk 18 artilleries and 21 infantry moved from Rostov to Volgograd 5 armour, 1 infantry and 5 mech_infantrys moved from Rostov to Caucasus 5 armour, 1 infantry and 6 mech_infantrys moved from Rostov to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Volgograd Germans attack with 5 armour, 18 artilleries, 22 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour, 18 artilleries, 22 infantry and 6 mech_infantrys in Volgograd, round 2 : 18/51 hits, 16.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 18 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 5 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 5/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Rostov to Volgograd 4 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun and 8 mech_infantrys moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Norway to Finland Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 4 artilleries, 1 bomber and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.33 Americans : -0.33 Russians : 1.67
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Caught me napping in France! Still couldn’t really move in this turn.
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour and 6 mech_infantrys moved from Turkmenistan to West India 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Samara to Tambov 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Yenisey 20 infantry moved from Russia to Samara 15 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Jehol : 1 infantry Manchuria : 1 infantry Kansu : 2 infantry Yenisey : 1 infantry Kazakhstan : 1 infantry Buryatia : 1 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag West India : 1 armour and 6 mech_infantrys Belarus : 1 infantry Bryansk : 1 infantry Rostov : 1 infantry Archangel : 1 infantry Russia : 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 2 fighters, 12 infantry and 5 mech_infantrys Tambov : 1 infantry Western Ukraine : 1 infantry Vologda : 2 infantry Samara : 2 aaGuns, 2 armour, 2 artilleries, 4 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 50 / 75 Russians : 24 / 31 Japanese : 49 / 68 Americans : 59 / 92 Chinese : 10 / 6 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 10 / 13 ANZAC : 21 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from French Indo China to Manchuria 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Java 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Amur to Buryatia 1 armour and 2 mech_infantrys moved from Korea to Buryatia 1 armour moved from Sakha to Buryatia 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Kweichow to Shensi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 3 artilleries and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 10 infantry in Shensi, round 2 : 1/13 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Buryatia Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 fighter moved from Szechwan to India 1 artillery and 1 infantry moved from French Indo China to Shan State 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 bomber moved from Java to Shan State 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 1 aaGun moved from Yunnan to Shan State 1 armour and 1 mech_infantry moved from Kweichow to Shan State 1 infantry moved from Anhwe to Hopei 3 artilleries moved from Anhwe to Kweichow 2 mech_infantrys moved from Kweichow to Shan State 1 artillery moved from Yunnan to Shan State 2 artilleries and 1 mech_infantry moved from Kiangsu to Anhwe 1 bomber moved from Manchuria to Kweichow 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 62 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : -0.33 Chinese : -1.33 Russians : 0.67 Japanese : -3.83