6de2e118-c334-4251-95b9-8c7027faa99f-image.png
sub missed. keep damaged battleship and Ftr?
@Adam514 that makes sense. I might consider moving a destroyer back down to philippines. If that effects your move, give me one sec.
I’ll leave it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 armour and 1 infantry moved from 126 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Norway
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Norway
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Norway to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 transports moved from 123 Sea Zone to 101 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Northwest Persia to Trans-Jordan
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
4 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Eastern United States to Western United States
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 aaGun moved from Central United States to Western United States
Place Units - Americans
2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British buy 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Eastern Persia
British attack with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 3/12 hits, 3.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 bombers moved from Persia to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 aaGun moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 mech_infantrys moved from Tanganyika Territory to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
5 artilleries moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
14 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Persia
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -2.67
Italians : 0.67
AA fire in Western Germany : : -0.33
Americans : 2.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Western Germany to Alexandria
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
4 artilleries and 8 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 93 Sea Zone to 96 Sea Zone
4 artilleries and 8 infantry moved from 96 Sea Zone to Tobruk
6 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern France to Northern Italy
2 marines moved from Southern France to Northern Italy
1 battleship and 2 cruisers moved from 93 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Ethiopia to Kenya
4 artilleries moved from Belgian Congo to Tanganyika Territory
1 submarine moved from 84 Sea Zone to 91 Sea Zone
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
1 harbour placed in Malta
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Western Germany to Alexandria
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
4 artilleries and 8 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 93 Sea Zone to 96 Sea Zone
4 artilleries and 8 infantry moved from 96 Sea Zone to Tobruk
6 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern France to Northern Italy
2 marines moved from Southern France to Northern Italy
1 battleship and 2 cruisers moved from 93 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Ethiopia to Kenya
4 artilleries moved from Belgian Congo to Tanganyika Territory
1 submarine moved from 84 Sea Zone to 91 Sea Zone
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
1 harbour placed in Malta
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Sumatra
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Sumatra from Japanese, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in Celebes
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from Wake Island to Hawaiian Islands
1 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Vyborg to Norway
2 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to 126 Sea Zone
1 fighter moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Norway
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 4 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 5 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 6 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 7 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 armour moved from Vyborg to Baltic States
2 infantry moved from Novgorod to Baltic States
1 artillery and 5 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Baltic States to Vyborg
1 aaGun moved from Baltic States to Novgorod
5 mech_infantrys moved from Western Germany to Poland
1 artillery and 7 infantry moved from France to Western Germany
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 battleship and 1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Western Germany to Germany
1 bomber moved from Eastern Poland to Germany
1 bomber moved from 126 Sea Zone to Germany
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
2 artilleries and 2 infantry moved from France to Southern France
1 armour moved from Vyborg to Baltic States
1 mech_infantry moved from Baltic States to Vyborg
1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Vyborg
1 fighter moved from Eastern Poland to Baltic States
Place Units - Germans
2 infantry placed in Novgorod
1 fighter, 1 infantry and 3 tactical_bombers placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 4 infantry
EDIT: Adding units owned by Germans to Poland: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 41 PUs (5 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -3.67
Americans : 0.17
Russians : 0.33
I’ll use the German sub in 39 to hit the transport in 41 too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Vyborg to Norway
2 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to 126 Sea Zone
1 fighter moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Norway
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 4 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 5 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 6 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 7 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 armour moved from Vyborg to Baltic States
2 infantry moved from Novgorod to Baltic States
1 artillery and 5 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Baltic States to Vyborg
1 aaGun moved from Baltic States to Novgorod
5 mech_infantrys moved from Western Germany to Poland
1 artillery and 7 infantry moved from France to Western Germany
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 battleship and 1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Western Germany to Germany
1 bomber moved from Eastern Poland to Germany
1 bomber moved from 126 Sea Zone to Germany
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
2 artilleries and 2 infantry moved from France to Southern France
1 armour moved from Vyborg to Baltic States
1 mech_infantry moved from Baltic States to Vyborg
1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Vyborg
1 fighter moved from Eastern Poland to Baltic States
Place Units - Germans
2 infantry placed in Novgorod
1 fighter, 1 infantry and 3 tactical_bombers placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 4 infantry
EDIT: Adding units owned by Germans to Poland: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 41 PUs (5 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.67
Americans : 0.17
Russians : 0.33
I assumed i could do a combat move after the fact using the German sub on the ANZAC transport. If not, just edit back the transport. I would leave the sub there regardless.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
3 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 4 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 5 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 6 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 6 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
10 artilleries and 40 infantry moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
3 artilleries and 5 infantry moved from Russia to Bryansk
15 artilleries and 45 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Samara to Russia
1 mech_infantry moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Belarus to Smolensk
3 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 mech_infantry moved from Belarus to Smolensk
2 armour and 1 mech_infantry moved from Belarus to Russia
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
5 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -2,67
Russians : -0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
4 submarines moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Kweichow to 37 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Shensi
1 artillery moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
5 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from India to 55 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 25 Sea Zone to Wake Island
will need to know whether your subs submerge in a few places. Also, was going to change two fighter moves. The one from India will go to 44 not 55 and the one that went to 55 from 35 will go to 44. Its not likely to have an impact but it would mean that I am not forced to commit a carrier to 42 if I change my mind on that after the combats
Submerge wherever they can.
subs got 1 hit off Celebes. I still have the air to go. Drop the destroyer?
Just to finish the turn, I’ll assume the destroyer since it is likely moot. If all my air miss, we can revisit after.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
4 submarines moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Kweichow to 37 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Shensi
1 artillery moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
5 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from India to 55 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 25 Sea Zone to Wake Island
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 7 submarines
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 6 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 marine
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 artillery and 1 marine
Non Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Suiyuyan to Sikang
1 infantry moved from Chahar to Suiyuyan
4 artilleries moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
5 infantry moved from Malaya to Shan State
2 artilleries and 5 infantry moved from West India to India
1 tactical_bomber moved from 37 Sea Zone to India
1 armour moved from Yunnan to Sikang
2 aaGuns and 3 infantry moved from Korea to Manchuria
1 marine moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 marine moved from 20 Sea Zone to Kwangtung
1 marine moved from Philippines to 35 Sea Zone
4 carriers, 1 cruiser, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from 37 Sea Zone to Philippines
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 36 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Wake Island to 24 Sea Zone
1 battleship, 3 carriers and 3 destroyers moved from 25 Sea Zone to 24 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
1 armour moved from Yunnan to Sikang
1 fighter moved from Midway to Japan
1 tactical_bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 airfield and 1 harbour placed in Java
3 infantry placed in India
3 infantry placed in Manchuria
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 2.00
ANZAC : -1.50
Chinese : -0.33
Japanese : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
6 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 6/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber
Japanese defend with 4 submarines and 1 transport
4 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Wake Island
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Wake Island, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Wake Island, round 3 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
4 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 46 Sea Zone to 33 Sea Zone
5 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 8 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to Northern Territory
1 submarine moved from 37 Sea Zone to 39 Sea Zone
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Egypt to Alexandria
2 fighters moved from Trans-Jordan to Alexandria
2 bombers moved from Trans-Jordan to Tanganyika Territory
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
3 mech_infantrys moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Belgian Congo
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Trans-Jordan to Kenya
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
1 fighter moved from Trans-Jordan to Alexandria
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 0/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 3 fighters and 1 infantry in Alexandria, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 2 bombers, 2 infantry and 5 mech_infantrys
Italians defend with 4 artilleries and 1 infantry
British roll dice for 2 bombers, 2 infantry and 5 mech_infantrys in Tanganyika Territory, round 2 : 3/9 hits, 2.50 expected hits
Italians roll dice for 4 artilleries and 1 infantry in Tanganyika Territory, round 2 : 1/5 hits, 1.67 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 2 bombers, 1 infantry and 5 mech_infantrys in Tanganyika Territory, round 3 : 3/8 hits, 2.33 expected hits
Italians roll dice for 2 artilleries in Tanganyika Territory, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Italians: 4 artilleries and 1 infantry
Non Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Kenya to Trans-Jordan
2 bombers moved from Tanganyika Territory to Egypt
1 tactical_bomber moved from Belgian Congo to Egypt
3 fighters moved from Alexandria to Trans-Jordan
1 aaGun, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
4 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 38 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.17
British : -2.17
AA fire in France : : -0.17
Americans : 5.33
AA fire in Southern France : : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Poland to Romania
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Romania
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
6 transports moved from 96 Sea Zone to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
6 infantry moved from Yugoslavia to 97 Sea Zone
11 infantry and 6 transports moved from 97 Sea Zone to 96 Sea Zone
11 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Romania to Northern Italy
1 bomber moved from Alexandria to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
8 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 marines
EDIT: Adding units owned by Italians to Southern France: 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 marines
EDIT: Adding units owned by Italians to Northern Italy: 2 marines
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 0.67
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 44 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Marianas
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Hawaiian Islands to Queensland
1 artillery moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :