2018L Shin-Ji (Axis, no IJ) vs AeV

  • '15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Guam to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour, 2 artilleries and 10 infantry moved from Amur to Buryatia
            1 armour moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Buryatia
            3 armour moved from Manchuria to Buryatia
            1 armour moved from Malaya to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to New Guinea
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in New Guinea
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 fighters and 4 submarines
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 11/16 hits, 8.50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 2 transports in 54 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    2 transports owned by the Americans lost in 54 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 fighter remaining. Battle score for attacker is 82
                Casualties for Japanese: 2 bombers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 2 fighters and 4 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter could not land in 54 Sea Zone and was removed
            1 artillery moved from Sumatra to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Amur to Buryatia
            1 fighter moved from Philippines to Java
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Yunnan to Philippines
            2 fighters moved from Guam to Philippines
            1 tactical_bomber moved from Yunnan to Philippines
            1 fighter moved from Yunnan to Philippines
            1 tactical_bomber moved from Yunnan to Philippines
            2 fighters and 2 tactical_bombers moved from Yunnan to Philippines
            1 fighter moved from Guam to Philippines
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Java: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
            Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 67 to 64
            EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines
            EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 4.17
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Guam to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour, 2 artilleries and 10 infantry moved from Amur to Buryatia
            1 armour moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Buryatia
            3 armour moved from Manchuria to Buryatia
            1 armour moved from Malaya to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to New Guinea
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in New Guinea
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 fighters and 4 submarines
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 11/16 hits, 8.50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 2 transports in 54 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    2 transports owned by the Americans lost in 54 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 fighter remaining. Battle score for attacker is 82
                Casualties for Japanese: 2 bombers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 2 fighters and 4 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter could not land in 54 Sea Zone and was removed
            1 artillery moved from Sumatra to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Amur to Buryatia
            1 fighter moved from Philippines to Java
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Yunnan to Philippines
            2 fighters moved from Guam to Philippines
            1 tactical_bomber moved from Yunnan to Philippines
            1 fighter moved from Yunnan to Philippines
            1 tactical_bomber moved from Yunnan to Philippines
            2 fighters and 2 tactical_bombers moved from Yunnan to Philippines
            1 fighter moved from Guam to Philippines
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Java: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
            Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 67 to 64
            EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines
            EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
            EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 4.17
    

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • I apologize for this. I purchased the wrong stuff.
    Hope you don’t mind that i switch it for
    1x DD
    2x Mech
    1x Art


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            1 infantry and 1 marine moved from Persia to 80 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Belgian Congo to Ethiopia
                  British take Ethiopia from Italians
            1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Union of South Africa to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 1 bomber, 1 infantry and 1 marine
                Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from Egypt to Kenya
            1 carrier and 3 destroyers moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from India to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 bomber moved from Vologda to India
            1 fighter moved from Gibraltar to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Morocco
    
        Place Units - British
            1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom
            British undo move 1.
            1 mech_infantry placed in Persia
            2 infantry placed in Persia
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from Persia: 2 infantry
            EDIT: Adding units owned by British to Persia: 1 artillery and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0,83
    Italians : 0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 artillery and 3 infantry moved from Iraq to Trans-Jordan
            4 infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 marine
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 marine in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Belarus
                Italians attack with 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belarus
                    Italians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Belarus, round 5 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belarus
                    Italians roll dice for 2 infantry in Belarus, round 6 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Belarus
    
        Place Units - Italians
            1 bomber and 2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.17
    British : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            3 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to 110 Sea Zone
            1 infantry moved from Vyborg to Novgorod
            7 infantry moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Western Ukraine
            1 bomber moved from Western Germany to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Archangel
                  Germans take Archangel from Russians
    

    Savegame

  • '15

    Scramble? Intercept?

  • '15

    Wait, reconsidering my move.

  • '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            5 bombers moved from Western Germany to Anglo Egyptian Sudan
            1 infantry moved from Vyborg to Novgorod
            7 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Baltic States to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Anglo Egyptian Sudan
                Germans attack with 5 bombers
                British defend with 1 armour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 5 bombers in Anglo Egyptian Sudan, round 2 : 4/5 hits, 3.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 3 bombers owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Germans win with 2 bombers remaining. Battle score for attacker is -23
                Casualties for Germans: 3 bombers
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Novgorod
                Germans attack with 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            8 armour and 6 mech_infantrys moved from Baltic States to Belarus
            3 aaGuns, 1 armour, 14 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from France to Western Germany
            2 bombers moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Southern Italy to Egypt
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            1 bomber placed in Western Germany
            1 armour and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Smolensk to Archangel
            1 fighter moved from Bryansk to Archangel
            1 tactical_bomber moved from Smolensk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 1 artillery, 25 infantry and 1 mech_infantry moved from Smolensk to Bryansk
            1 artillery moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 aaGun moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 infantry moved from Shensi to Kweichow
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from Dutch
            1 armour moved from Dutch New Guinea to New Guinea
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Shantung
            1 armour moved from Manchuria to Buryatia
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from Java to New Guinea
            4 fighters and 5 tactical_bombers moved from Philippines to New Guinea
            2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
            2 artilleries and 3 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 fighters moved from Philippines to Yunnan
            1 bomber moved from Java to Yunnan
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Manchuria
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 armour placed in French Indo China
            1 airfield placed in New Guinea
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 65
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from Dutch
            1 armour moved from Dutch New Guinea to New Guinea
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Shantung
            1 armour moved from Manchuria to Buryatia
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from Java to New Guinea
            4 fighters and 5 tactical_bombers moved from Philippines to New Guinea
            2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
            2 artilleries and 3 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 fighters moved from Philippines to Yunnan
            1 bomber moved from Java to Yunnan
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Manchuria
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 armour placed in French Indo China
            1 airfield placed in New Guinea
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 68 to 65
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Chahar from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
            EDIT: Changing PUs for Japanese from 65 to 66
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
            1 fighter moved from 81 Sea Zone to 98 Sea Zone
            3 fighters moved from Morocco to 98 Sea Zone
            1 bomber moved from Kenya to 98 Sea Zone
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
                    British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                    3 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            2 fighters moved from 98 Sea Zone to 81 Sea Zone
            1 bomber moved from 98 Sea Zone to Persia
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Eire to Scotland
            1 bomber moved from India to Persia
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
    
        Place Units - British
            2 armour and 1 infantry placed in Persia
            1 fighter placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    British : 1,17
    Italians : -2,00
    

    Savegame

  • '15

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 4 fighters moved from Southern Italy to 110 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery and 3 infantry moved from Trans-Jordan to Egypt
    

    Savegame

  • '15

    I’ll need your scramble orders over the British Channel.


  • @Shin-Ji no scramble.
    Thank you.

  • '15

    That’s odd, did the turn not post? Hang on, I’ll post it again.

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