Didn’t see that before…
Well, the US battleship did take out an AA gun and that turned out to be big… A wrong is partially righted… 😏
Well those guys SHOULD be out of bullets!
Hitting the Anzac navy. Scramble?
Also, I forgot to move the German subs to be with the fleet - is it OK if I edit that in?
Yes full scramble, please.
Thank you.
Ger Subs, No Problem. Go ahead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Guam to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 2 artilleries and 10 infantry moved from Amur to Buryatia
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buryatia
3 armour moved from Manchuria to Buryatia
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in New Guinea
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 fighters and 4 submarines
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 11/16 hits, 8.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 54 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
2 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 fighter remaining. Battle score for attacker is 82
Casualties for Japanese: 2 bombers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 fighters and 4 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 54 Sea Zone and was removed
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Amur to Buryatia
1 fighter moved from Philippines to Java
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Yunnan to Philippines
2 fighters moved from Guam to Philippines
1 tactical_bomber moved from Yunnan to Philippines
1 fighter moved from Yunnan to Philippines
1 tactical_bomber moved from Yunnan to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to Philippines
1 fighter moved from Guam to Philippines
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 67 to 64
EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Guam to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 2 artilleries and 10 infantry moved from Amur to Buryatia
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buryatia
3 armour moved from Manchuria to Buryatia
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in New Guinea
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 fighters and 4 submarines
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 11/16 hits, 8.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 54 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
2 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 fighter remaining. Battle score for attacker is 82
Casualties for Japanese: 2 bombers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 fighters and 4 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 54 Sea Zone and was removed
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Amur to Buryatia
1 fighter moved from Philippines to Java
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Yunnan to Philippines
2 fighters moved from Guam to Philippines
1 tactical_bomber moved from Yunnan to Philippines
1 fighter moved from Yunnan to Philippines
1 tactical_bomber moved from Yunnan to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to Philippines
1 fighter moved from Guam to Philippines
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 67 to 64
EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 4.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Politics - British
Combat Hit Differential Summary :
I apologize for this. I purchased the wrong stuff.
Hope you don’t mind that i switch it for
1x DD
2x Mech
1x Art
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - British
1 infantry and 1 marine moved from Persia to 80 Sea Zone
1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Egypt
Combat - British
Battle in Egypt
British attack with 1 bomber, 1 infantry and 1 marine
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Egypt to Kenya
1 carrier and 3 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from India to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 bomber moved from Vologda to India
1 fighter moved from Gibraltar to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom
British undo move 1.
1 mech_infantry placed in Persia
2 infantry placed in Persia
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to Persia: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0,83
Italians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
4 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 marine in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Belarus
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belarus
Italians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Belarus, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belarus
Italians roll dice for 2 infantry in Belarus, round 6 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Italians
1 bomber and 2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -3.17
British : -0.33
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
Scramble? Intercept?
Wait, reconsidering my move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
5 bombers moved from Western Germany to Anglo Egyptian Sudan
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
Germans attack with 5 bombers
British defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 5 bombers in Anglo Egyptian Sudan, round 2 : 4/5 hits, 3.33 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 3 bombers owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Germans win with 2 bombers remaining. Battle score for attacker is -23
Casualties for Germans: 3 bombers
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
8 armour and 6 mech_infantrys moved from Baltic States to Belarus
3 aaGuns, 1 armour, 14 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from France to Western Germany
2 bombers moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to Egypt
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 bomber placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 1.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 1 armour, 1 artillery, 25 infantry and 1 mech_infantry moved from Smolensk to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Shensi to Kweichow
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 armour moved from Dutch New Guinea to New Guinea
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Shantung
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
Combat - Japanese
Non Combat Move - Japanese
1 fighter moved from Java to New Guinea
4 fighters and 5 tactical_bombers moved from Philippines to New Guinea
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from Philippines to Yunnan
1 bomber moved from Java to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in French Indo China
1 airfield placed in New Guinea
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 68 to 65
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 armour moved from Dutch New Guinea to New Guinea
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Shantung
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
Combat - Japanese
Non Combat Move - Japanese
1 fighter moved from Java to New Guinea
4 fighters and 5 tactical_bombers moved from Philippines to New Guinea
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from Philippines to Yunnan
1 bomber moved from Java to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in French Indo China
1 airfield placed in New Guinea
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 68 to 65
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Chinese to Japanese
EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
EDIT: Changing PUs for Japanese from 65 to 66
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
3 fighters moved from Morocco to 98 Sea Zone
1 bomber moved from Kenya to 98 Sea Zone
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 5 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
3 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from 98 Sea Zone to Persia
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eire to Scotland
1 bomber moved from India to Persia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 1,17
Italians : -2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 4 fighters moved from Southern Italy to 110 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
I’ll need your scramble orders over the British Channel.