@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
2018L Shin-Ji (Axis, no IJ) vs AeV
-
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Guam to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 artillery and 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Anhwe 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour, 2 artilleries and 10 infantry moved from Amur to Buryatia 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Buryatia 3 armour moved from Manchuria to Buryatia 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to New Guinea
-
Hitting the Anzac navy. Scramble?
Also, I forgot to move the German subs to be with the fleet - is it OK if I edit that in?
-
Yes full scramble, please.
Thank you.Ger Subs, No Problem. Go ahead.
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Guam to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 artillery and 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Anhwe 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour, 2 artilleries and 10 infantry moved from Amur to Buryatia 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Buryatia 3 armour moved from Manchuria to Buryatia 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to New Guinea Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in New Guinea Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 fighters and 4 submarines Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 11/16 hits, 8.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits Americans roll dice for 1 battleship, 4 fighters and 2 transports in 54 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 2 transports owned by the Americans lost in 54 Sea Zone Japanese win, taking New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 fighter remaining. Battle score for attacker is 82 Casualties for Japanese: 2 bombers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 fighters and 4 submarines Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in 54 Sea Zone and was removed 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Amur to Buryatia 1 fighter moved from Philippines to Java 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Yunnan to Philippines 2 fighters moved from Guam to Philippines 1 tactical_bomber moved from Yunnan to Philippines 1 fighter moved from Yunnan to Philippines 1 tactical_bomber moved from Yunnan to Philippines 2 fighters and 2 tactical_bombers moved from Yunnan to Philippines 1 fighter moved from Guam to Philippines Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria Turning on Edit Mode EDIT: Adding units owned by Japanese to Java: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1 Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 67 to 64 EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 4.17
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Guam to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 artillery and 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Anhwe 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour, 2 artilleries and 10 infantry moved from Amur to Buryatia 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Buryatia 3 armour moved from Manchuria to Buryatia 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to New Guinea Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in New Guinea Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 fighters and 4 submarines Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 11/16 hits, 8.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits Americans roll dice for 1 battleship, 4 fighters and 2 transports in 54 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 2 transports owned by the Americans lost in 54 Sea Zone Japanese win, taking New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 fighter remaining. Battle score for attacker is 82 Casualties for Japanese: 2 bombers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 fighters and 4 submarines Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in 54 Sea Zone and was removed 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Amur to Buryatia 1 fighter moved from Philippines to Java 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Yunnan to Philippines 2 fighters moved from Guam to Philippines 1 tactical_bomber moved from Yunnan to Philippines 1 fighter moved from Yunnan to Philippines 1 tactical_bomber moved from Yunnan to Philippines 2 fighters and 2 tactical_bombers moved from Yunnan to Philippines 1 fighter moved from Guam to Philippines Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria Turning on Edit Mode EDIT: Adding units owned by Japanese to Java: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1 Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 67 to 64 EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to French Indo China: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 4.17
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Politics - British
Combat Hit Differential Summary :
-
I apologize for this. I purchased the wrong stuff.
Hope you don’t mind that i switch it for
1x DD
2x Mech
1x Art -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - British British buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - British 1 infantry and 1 marine moved from Persia to 80 Sea Zone 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Union of South Africa to Egypt Combat - British Battle in Egypt British attack with 1 bomber, 1 infantry and 1 marine Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Egypt to Kenya 1 carrier and 3 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from India to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Persia 1 bomber moved from Vologda to India 1 fighter moved from Gibraltar to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco Place Units - British 1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom British undo move 1. 1 mech_infantry placed in Persia 2 infantry placed in Persia 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Adding units owned by British to Persia: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0,83 Italians : 0,67
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 artillery and 3 infantry moved from Iraq to Trans-Jordan 4 infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 marine in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Belarus Italians attack with 4 infantry Russians defend with 1 infantry Italians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belarus Italians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Belarus, round 5 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belarus Italians roll dice for 2 infantry in Belarus, round 6 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus Place Units - Italians 1 bomber and 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -3.17 British : -0.33 Russians : 0.33
-
TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Combat Move - French
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 bombers and 2 fighters moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from Vyborg to Novgorod 7 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Archangel Germans take Archangel from Russians
-
Scramble? Intercept?
-
Wait, reconsidering my move.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 5 bombers moved from Western Germany to Anglo Egyptian Sudan 1 infantry moved from Vyborg to Novgorod 7 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Baltic States to Archangel Germans take Archangel from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport British defend with 1 destroyer Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Anglo Egyptian Sudan Germans attack with 5 bombers British defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 5 bombers in Anglo Egyptian Sudan, round 2 : 4/5 hits, 3.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 3 bombers owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan Germans win with 2 bombers remaining. Battle score for attacker is -23 Casualties for Germans: 3 bombers Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Battle in Novgorod Germans attack with 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 8 armour and 6 mech_infantrys moved from Baltic States to Belarus 3 aaGuns, 1 armour, 14 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 infantry moved from France to Western Germany 2 bombers moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Southern Italy to Egypt Place Units - Germans 1 carrier placed in 110 Sea Zone 1 bomber placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.50 Russians : -0.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Smolensk to Archangel 1 fighter moved from Bryansk to Archangel 1 tactical_bomber moved from Smolensk to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 1 artillery, 25 infantry and 1 mech_infantry moved from Smolensk to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Shensi to Kweichow Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,67
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 armour moved from Dutch New Guinea to New Guinea 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Shantung 1 armour moved from Manchuria to Buryatia 1 mech_infantry moved from Soviet Far East to Amur Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Java to New Guinea 4 fighters and 5 tactical_bombers moved from Philippines to New Guinea 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Philippines to Yunnan 1 bomber moved from Java to Yunnan Place Units - Japanese 2 armour and 1 mech_infantry placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone 3 armour placed in French Indo China 1 airfield placed in New Guinea Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 68 to 65 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 armour moved from Dutch New Guinea to New Guinea 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Shantung 1 armour moved from Manchuria to Buryatia 1 mech_infantry moved from Soviet Far East to Amur Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Java to New Guinea 4 fighters and 5 tactical_bombers moved from Philippines to New Guinea 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Philippines to Yunnan 1 bomber moved from Java to Yunnan Place Units - Japanese 2 armour and 1 mech_infantry placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone 3 armour placed in French Indo China 1 airfield placed in New Guinea Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 68 to 65 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry EDIT: Changing PUs for Japanese from 65 to 66 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 3 fighters moved from Morocco to 98 Sea Zone 1 bomber moved from Kenya to 98 Sea Zone 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 5 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from 98 Sea Zone to Persia 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eire to Scotland 1 bomber moved from India to Persia 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone Place Units - British 2 armour and 1 infantry placed in Persia 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 1,17 Italians : -2,00
-
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 4 fighters moved from Southern Italy to 110 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 3 infantry moved from Trans-Jordan to Egypt