Apologies for my “brash” responses.
The rule booklets alone are daunting task
No G40 never took this long.
We had 3 very experienced players including one of your designers.
10 hrs is unnacceptable for 3 turns
Not biased towards axis? Plz explain why then axis get 3 chances at 40% success rate to gain vichy stuff yet allies only get less then 10% chance?
Y do german uboats get 2 turns of non dd interferance but allies get 0 turns?
Y do axis get super units at game start but allies get 0. Sorry but Bizzy wasnt a supership!
Turn blocks as you call them is a good idea, your pairings are terrible.
Designated aircraft and ships is a uneccassary additive. Ships bombarding during ur special mission phase is beyond stupid.
Stop looking at spreadsheets and actually playtest it.
I drove 2.5hrs to play this game. What I did do was read rules all day……boring, even your fellow developer was in the books more often then not. Even your fellow developer says its to long and unneccasarily to complicated.
You wont get 5 players to stick it out long enough to be “quick”
Go back to d12 or d6 or fix ur infantry. You want to be historically accurate, then give infantry the stats they deserve, not the flaccid crap u currently have them at. You portray inf as useless cannon fodder.
Build points in factory is also beyond not smart.