Philipines was expensive…
I normally do not do the FIC on turn 1, not sure I like it. I usually can take Malaya on this turn along with Guam.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 artillery and 10 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 artillery and 10 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/13 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Greece to Gibraltar
2 artilleries and 2 infantry moved from Vologda to Smolensk
1 aaGun moved from Russia to Smolensk
2 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Iraq
1 aaGun, 1 artillery and 2 infantry moved from Rostov to Ukraine
2 artilleries and 25 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Vologda to Volgograd
Place Units - Russians
1 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Gibraltar : 1 bomber, 3 fighters and 1 tactical_bomber
Belarus : 1 infantry
Nenetsia : 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 8 mech_infantrys
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 1 mech_infantry
Smolensk : 1 aaGun, 4 artilleries and 27 infantry
125 Sea Zone : 1 submarine
Iraq : 2 fighters
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 41
Japanese : 61 / 79
Americans : 60 / 88
Chinese : 0 / 4
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 14 / 5
ANZAC : 15 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 artillery and 10 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/13 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Greece to Gibraltar
2 artilleries and 2 infantry moved from Vologda to Smolensk
1 aaGun moved from Russia to Smolensk
2 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Iraq
1 aaGun, 1 artillery and 2 infantry moved from Rostov to Ukraine
2 artilleries and 25 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Vologda to Volgograd
Place Units - Russians
1 armour and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
8 infantry and 3 mech_infantrys moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 mech_infantry moved from India to Yunnan
2 armour and 4 mech_infantrys moved from India to West India
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 41 Sea Zone to India
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.50
ANZAC : 1.33
Japanese : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Greece to 95 Sea Zone
1 bomber moved from Greece to 95 Sea Zone
7 fighters moved from Greece to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
6 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
scramble?
No scramble.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Greece to 95 Sea Zone
1 bomber moved from Greece to 95 Sea Zone
7 fighters moved from Greece to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
6 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Greece to 95 Sea Zone
1 bomber moved from Greece to 95 Sea Zone
7 fighters moved from Greece to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
6 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Northern Italy from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in 95 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 submarine
Italians defend with 1 battleship
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Italians lost in 95 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Syria to Iraq
1 artillery, 3 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 97 Sea Zone
4 fighters moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 3 fighters moved from 95 Sea Zone to Gibraltar
2 aaGuns and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 harbour placed in Greece
1 artillery and 2 infantry placed in Iraq
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Queensland : 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 2 destroyers
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
10 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 8 submarines and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 bomber and 3 fighters
New Brunswick Nova Scotia : 2 aaGuns and 4 infantry
Morocco : 1 mech_infantry
Albania : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 1 flag
95 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
97 Sea Zone : 1 artillery, 4 carriers, 2 destroyers, 8 fighters, 3 infantry, 2 mech_infantrys, 2 submarines and 4 transports
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Brazil : 1 flag
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 41
Japanese : 73 / 83
Americans : 62 / 92
Chinese : 0 / 4
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Greece to 95 Sea Zone
1 bomber moved from Greece to 95 Sea Zone
7 fighters moved from Greece to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
6 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Northern Italy from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in 95 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 submarine
Italians defend with 1 battleship
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Italians lost in 95 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Syria to Iraq
1 artillery, 3 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 97 Sea Zone
4 fighters moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 3 fighters moved from 95 Sea Zone to Gibraltar
2 aaGuns and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 harbour placed in Greece
1 artillery and 2 infantry placed in Iraq
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Non Combat Move - British
1 bomber and 3 fighters moved from Greece to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 marine moved from Greece to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 99 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 transports moved from 81 Sea Zone to 99 Sea Zone
2 aaGuns and 2 infantry moved from Greece to 99 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 aaGuns and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 aaGuns, 1 artillery and 5 infantry moved from Persia to Iraq
1 aaGun and 1 infantry moved from Greece to 97 Sea Zone
1 transport moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 9 infantry placed in United Kingdom
British undo move 1.
1 fighter and 9 infantry placed in United Kingdom
1 artillery placed in Quebec
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 transports
EDIT: Adding units owned by British to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Queensland : 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 2 destroyers
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
10 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 8 submarines and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery and 1 factory_minor
Trans-Jordan : 2 aaGuns, 1 artillery and 6 infantry
Gibraltar : 1 airfield, 1 artillery, 2 bombers, 6 fighters, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
New Brunswick Nova Scotia : 2 aaGuns, 1 harbour and 4 infantry
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
Morocco : 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Crete : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 aaGun, 1 artillery, 4 carriers, 2 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports
Iraq : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor and 8 infantry
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 41
Japanese : 73 / 83
Americans : 62 / 92
Chinese : 0 / 4
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Western Germany to Northern Italy
2 infantry moved from Yugoslavia to Albania
3 fighters moved from Southern Italy to Albania
2 artilleries and 5 infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 2 artilleries and 5 infantry
Americans defend with 1 infantry
Italians roll dice for 2 artilleries and 5 infantry in Bulgaria, round 2 : 1/7 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Albania, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Albania to Southern Italy
3 fighters moved from Northern Italy to Western Germany
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,5,4,4,4,5,6,4,2,2,6,5,1,6,2,6,2,5,6
Italians collect 4 PUs (11 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery
Iwo Jima : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 fighter, 1 submarine and 1 transport
Libya : 1 flag
Greece : 2 infantry
Iraq : 2 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 41
Japanese : 73 / 83
Americans : 56 / 92
Chinese : 0 / 4
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 15 / 6
ANZAC : 11 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 98 Sea Zone
10 armour and 10 mech_infantrys moved from Yugoslavia to Greece
3 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
Scramble 110?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 98 Sea Zone
10 armour and 10 mech_infantrys moved from Yugoslavia to Greece
3 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Greece
Germans attack with 10 armour and 10 mech_infantrys
British defend with 1 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 10 armour and 10 mech_infantrys in Greece, round 2 : 6/20 hits, 6.67 expected hits
Americans roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from Americans with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 2 artilleries, 2 bombers, 6 fighters, 5 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
AA fire in United Kingdom : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers in United Kingdom, round 2 : 4/20 hits, 9.17 expected hits
British roll dice for 3 aaGuns, 2 fighters and 11 infantry in United Kingdom, round 2 : 9/13 hits, 5.00 expected hits
3 aaGuns owned by the British, 2 artilleries owned by the Germans, 2 fighters owned by the Germans, 5 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 : 6/11 hits, 6.33 expected hits
British roll dice for 2 fighters and 10 infantry in United Kingdom, round 3 : 4/12 hits, 4.67 expected hits
3 fighters owned by the Germans, 1 armour owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 4 : 5/7 hits, 4.17 expected hits
British roll dice for 2 fighters and 4 infantry in United Kingdom, round 4 : 4/6 hits, 2.67 expected hits
1 armour owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the British and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 2 bombers in United Kingdom, round 5 : 1/3 hits, 1.83 expected hits
British roll dice for 1 fighter in United Kingdom, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in United Kingdom
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour and 2 bombers remaining. Battle score for attacker is -60
Casualties for Germans: 2 armour, 2 artilleries, 6 fighters, 5 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters and 11 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Norway to Finland
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Romania
19 armour and 4 mech_infantrys moved from Yugoslavia to Romania
3 artilleries moved from Novgorod to Karelia
5 infantry moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,5,3,4,2,4,2,2,4,1,3,6,2,4,3,5,5,1,1
Germans collect 46 PUs (4 lost to blockades); end with 87 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -6.17
British : 4.00
Americans : 1.00
AA fire in United Kingdom : : -0.50
…… Welp, that pretty much made up for all the luck that had gone my way this game.
…… Welp, that pretty much made up for all the luck that had gone my way this game.
yeah, that 1st combat roll is so critical….I didn’t know if you would send the bmb to the trn’s but figured if you did it would be one less attacker against the UK.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Nenetsia to Timguska
1 fighter moved from Russia to Timguska
5 mech_infantrys moved from Russia to Novosibirsk
1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Iraq to Kazakhstan
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans