G40 BM JWW (allies) v Bobbarosa Game 2


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                8 infantry and 3 mech_infantrys moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 21 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                2 bombers moved from Kwangsi to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from West India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 tactical_bomber moved from Kwangsi to 44 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                        Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.83 expected hits
                        ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                1 tactical_bomber moved from Java to 37 Sea Zone
                1 tactical_bomber moved from Borneo to 37 Sea Zone
                1 fighter moved from Borneo to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Tsinghai
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Manchuria
                1 tactical_bomber moved from Anhwe to Manchuria
                1 mech_infantry moved from India to Yunnan
                2 armour and 4 mech_infantrys moved from India to West India
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from 41 Sea Zone to India
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                3 mech_infantrys placed in Shantung
                2 armour and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
                EDIT: Adding units owned by Japanese to Amur: 1 aaGun
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    British : -0.33
        Americans : 0.50
        ANZAC : 1.33
        Japanese : -2.00

    triplea_42254_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                4 fighters moved from Greece to 95 Sea Zone
                1 bomber moved from Greece to 95 Sea Zone
                7 fighters moved from Greece to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 97 Sea Zone to 95 Sea Zone

    triplea_42254_Ame9.tsvg


  • scramble?


  • No scramble.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                4 fighters moved from Greece to 95 Sea Zone
                1 bomber moved from Greece to 95 Sea Zone
                7 fighters moved from Greece to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 97 Sea Zone to 95 Sea Zone

    triplea_42254_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                4 fighters moved from Greece to 95 Sea Zone
                1 bomber moved from Greece to 95 Sea Zone
                7 fighters moved from Greece to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 97 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Northern Italy from Italians with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Guam
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 7 fighters and 1 submarine
                    Italians defend with 1 battleship
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 1 battleship in 95 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Italians lost in 95 Sea Zone
                    Americans win, taking Guam from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship
                Battle in 55 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters in 55 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 carrier, 3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 armour moved from Syria to Iraq
                1 artillery, 3 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 97 Sea Zone
                4 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 bomber and 3 fighters moved from 95 Sea Zone to Gibraltar
                2 aaGuns and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 carriers and 1 destroyer placed in 97 Sea Zone
                1 harbour placed in Greece
                1 artillery and 2 infantry placed in Iraq
                1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marshall Islands : 1 flag
        Queensland : 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
        Guam : 1 airfield and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 destroyers
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 transport
        10 Sea Zone : 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 8 submarines and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 bomber and 3 fighters
        New Brunswick Nova Scotia : 2 aaGuns and 4 infantry
        Morocco : 1 mech_infantry
        Albania : 1 flag, 1 infantry
        Northern Italy : 1 flag, 1 factory_minor and 1 infantry
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 destroyer and 2 transports
        93 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        97 Sea Zone : 1 artillery, 4 carriers, 2 destroyers, 8 fighters, 3 infantry, 2 mech_infantrys, 2 submarines and 4 transports
        Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 28 / 41
        Japanese : 73 / 83
        Americans : 62 / 92
        Chinese : 0 / 4
        British : 32 / 41
        UK_Pacific : 0 / 0
        Italians : 9 / 5
        ANZAC : 11 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                4 fighters moved from Greece to 95 Sea Zone
                1 bomber moved from Greece to 95 Sea Zone
                7 fighters moved from Greece to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                2 carriers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 97 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Northern Italy from Italians with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Guam
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 7 fighters and 1 submarine
                    Italians defend with 1 battleship
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 1 battleship in 95 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Italians lost in 95 Sea Zone
                    Americans win, taking Guam from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship
                Battle in 55 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters in 55 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 carrier, 3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 armour moved from Syria to Iraq
                1 artillery, 3 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 97 Sea Zone
                4 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 bomber and 3 fighters moved from 95 Sea Zone to Gibraltar
                2 aaGuns and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 carriers and 1 destroyer placed in 97 Sea Zone
                1 harbour placed in Greece
                1 artillery and 2 infantry placed in Iraq
                1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                1 bomber and 3 fighters moved from Greece to Gibraltar
                1 artillery, 4 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
                1 marine moved from Greece to 99 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 99 Sea Zone to 92 Sea Zone
                1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                2 transports moved from 81 Sea Zone to 99 Sea Zone
                2 aaGuns and 2 infantry moved from Greece to 99 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 aaGuns and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                3 aaGuns, 1 artillery and 5 infantry moved from Persia to Iraq
                1 aaGun and 1 infantry moved from Greece to 97 Sea Zone
                1 transport moved from 109 Sea Zone to 92 Sea Zone

    Place Units - British
                1 artillery and 9 infantry placed in United Kingdom
                British undo move 1.
                1 fighter and 9 infantry placed in United Kingdom
                1 artillery placed in Quebec

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 98 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marshall Islands : 1 flag
        Queensland : 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
        Guam : 1 airfield and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 destroyers
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 transport
        10 Sea Zone : 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 8 submarines and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery and 1 factory_minor
        Trans-Jordan : 2 aaGuns, 1 artillery and 6 infantry
        Gibraltar : 1 airfield, 1 artillery, 2 bombers, 6 fighters, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
        New Brunswick Nova Scotia : 2 aaGuns, 1 harbour and 4 infantry
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
        Morocco : 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Albania : 1 flag, 1 infantry
        Northern Italy : 1 flag, 1 factory_minor and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 1 destroyer and 3 transports
        93 Sea Zone : 1 flag, 1 submarine
        Crete : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 aaGun, 1 artillery, 4 carriers, 2 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports
        Iraq : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor and 8 infantry
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 28 / 41
        Japanese : 73 / 83
        Americans : 62 / 92
        Chinese : 0 / 4
        British : 32 / 41
        UK_Pacific : 0 / 0
        Italians : 9 / 5
        ANZAC : 11 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from Western Germany to Northern Italy
                2 infantry moved from Yugoslavia to Albania
                3 fighters moved from Southern Italy to Albania
                2 artilleries and 5 infantry moved from Yugoslavia to Bulgaria

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 1.83 expected hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Bulgaria
                    Italians attack with 2 artilleries and 5 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 artilleries and 5 infantry in Bulgaria, round 2 : 1/7 hits, 1.83 expected hits
                        Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Albania
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Albania, round 2 : 1/5 hits, 1.83 expected hits
                        Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Albania
                    Italians win, taking Albania from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Albania to Southern Italy
                3 fighters moved from Northern Italy to Western Germany

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,5,4,4,4,5,6,4,2,2,6,5,1,6,2,6,2,5,6
                Italians collect 4 PUs (11 lost to blockades); end with 6 PUs

    Combat Hit Differential Summary :

    Italians : -0.50
        Americans : 1.00

    triplea_42254_Ita9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    triplea_42254_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 artillery
        Iwo Jima : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 destroyer
        54 Sea Zone : 1 fighter, 1 submarine and 1 transport
        Libya : 1 flag
        Greece : 2 infantry
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 28 / 41
        Japanese : 73 / 83
        Americans : 56 / 92
        Chinese : 0 / 4
        British : 32 / 41
        UK_Pacific : 0 / 0
        Italians : 15 / 6
        ANZAC : 11 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Fre9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 98 Sea Zone
                10 armour and 10 mech_infantrys moved from Yugoslavia to Greece
                3 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
                3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone

    triplea_42254_Ger10.tsvg


  • Scramble 110?


  • no thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 98 Sea Zone
                10 armour and 10 mech_infantrys moved from Yugoslavia to Greece
                3 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
                3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Greece
                    Germans attack with 10 armour and 10 mech_infantrys
                    British defend with 1 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
                        Germans roll dice for 10 armour and 10 mech_infantrys in Greece, round 2 : 6/20 hits, 6.67 expected hits
                        Americans roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
                    Germans win, taking Greece from Americans with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 armour, 2 artilleries, 2 bombers, 6 fighters, 5 infantry and 3 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
                        AA fire in United Kingdom : 1/9 hits, 1.50 expected hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers in United Kingdom, round 2 : 4/20 hits, 9.17 expected hits
                        British roll dice for 3 aaGuns, 2 fighters and 11 infantry in United Kingdom, round 2 : 9/13 hits, 5.00 expected hits
                        3 aaGuns owned by the British, 2 artilleries owned by the Germans, 2 fighters owned by the Germans, 5 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 : 6/11 hits, 6.33 expected hits
                        British roll dice for 2 fighters and 10 infantry in United Kingdom, round 3 : 4/12 hits, 4.67 expected hits
                        3 fighters owned by the Germans, 1 armour owned by the Germans and 6 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 2 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 4 : 5/7 hits, 4.17 expected hits
                        British roll dice for 2 fighters and 4 infantry in United Kingdom, round 4 : 4/6 hits, 2.67 expected hits
                        1 armour owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the British and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour and 2 bombers in United Kingdom, round 5 : 1/3 hits, 1.83 expected hits
                        British roll dice for 1 fighter in United Kingdom, round 5 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the British lost in United Kingdom
                    Germans captures 41PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour and 2 bombers remaining. Battle score for attacker is -60
                    Casualties for Germans: 2 armour, 2 artilleries, 6 fighters, 5 infantry and 3 tactical_bombers
                    Casualties for British: 3 aaGuns, 2 fighters and 11 infantry
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 infantry moved from Norway to Finland
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 mech_infantry moved from Yugoslavia to Greece
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Romania
                19 armour and 4 mech_infantrys moved from Yugoslavia to Romania
                3 artilleries moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Karelia

    Place Units - Germans
                3 infantry placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,5,3,4,2,4,2,2,4,1,3,6,2,4,3,5,5,1,1
                Germans collect 46 PUs (4 lost to blockades); end with 87 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : -6.17
        British : 4.00
        Americans : 1.00
        AA fire in United Kingdom : : -0.50

    triplea_42254_Ger10.tsvg


  • …… Welp, that pretty much made up for all the luck that had gone my way this game.


  • @BobbaRossa:

    …… Welp, that pretty much made up for all the luck that had gone my way this game.

    yeah, that 1st combat roll is so critical….I didn’t know if you would send the bmb to the trn’s but figured if you did it would be one less attacker against the UK.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Olgiy to Timguska
                1 mech_infantry moved from Nenetsia to Timguska
                1 fighter moved from Russia to Timguska
                5 mech_infantrys moved from Russia to Novosibirsk
                1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Iraq to Kazakhstan
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans

    triplea_42254_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Olgiy to Timguska
                1 mech_infantry moved from Nenetsia to Timguska
                1 fighter moved from Russia to Timguska
                5 mech_infantrys moved from Russia to Novosibirsk
                1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Iraq to Kazakhstan
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 2 fighters and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Kazakhstan, round 2 :  3/7 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 5 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 mech_infantrys in Novosibirsk, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 5 mech_infantrys in Novosibirsk, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 5 mech_infantrys in Novosibirsk, round 4 :  2/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Timguska, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Timguska to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Buryatia to Sakha
                2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
                2 fighters moved from Kazakhstan to Samara
                1 aaGun moved from Russia to Samara
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 bomber moved from 98 Sea Zone to Iraq
                3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Bryansk
                1 aaGun, 3 artilleries and 20 infantry moved from Smolensk to Bryansk
                1 armour, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd
                6 infantry and 1 mech_infantry placed in Russia
                Russians undo move 2.
                Russians undo move 2.
                3 infantry placed in Volgograd
                5 infantry and 2 mech_infantrys placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                1 infantry and 2 mech_infantrys placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs

    Territory Summary for Russians :

    Jehol : 1 infantry
        Sakha : 1 infantry
        Yakut S.S.R. : 2 aaGuns, 1 fighter and 12 infantry
        Timguska : 2 infantry and 1 mech_infantry
        Kazakhstan : 1 armour and 4 mech_infantrys
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 3 fighters and 1 tactical_bomber
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 2 aaGuns, 1 armour, 4 artilleries, 29 infantry and 3 mech_infantrys
        Archangel : 1 infantry
        Eastern Poland : 1 artillery and 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery and 3 infantry
        Novosibirsk : 5 mech_infantrys
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Smolensk : 1 artillery and 5 infantry
        Samara : 1 aaGun and 2 fighters
        125 Sea Zone : 1 submarine
        Iraq : 1 bomber

    Production/PUs Summary :

    Germans : 49 / 102
        Russians : 33 / 40
        Japanese : 69 / 83
        Americans : 54 / 92
        Chinese : 1 / 4
        British : 26 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 6
        ANZAC : 11 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Shensi to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
                2 bombers moved from India to Kazakhstan
                1 mech_infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                6 infantry moved from Amur to Sakha
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from Philippines to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Jehol
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Sakha
                    Japanese attack with 6 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 6 infantry in Sakha, round 2 : 3/6 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour and 4 mech_infantrys
                        Japanese roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3.17 expected hits
                        Russians roll dice for 1 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
                        4 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 4/6 hits, 2.83 expected hits
                        Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Russians: 1 armour and 4 mech_infantrys

    Non Combat Move - Japanese
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 mech_infantry moved from India to Yunnan
                4 armour and 4 mech_infantrys moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia
                2 bombers moved from Kazakhstan to Yunnan
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Japan
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang

    Place Units - Japanese
                3 mech_infantrys placed in India
                3 mech_infantrys placed in Shantung
                1 fighter placed in Japan
                1 carrier, 1 submarine and 1 transport placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.50
        Americans : -0.17
        Chinese : 0.67
        Russians : 1.33
        Japanese : 4.33

    triplea_42254_Jap10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 1 fighter moved from Gibraltar to United Kingdom
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom

    triplea_42254_Ame10.tsvg

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