Bid:
Destroyer SZ106
Sub SZ91
Sub SZ98
Fighter Scotland
Artillery Sudan
Transport 71
Infantry Yunan
And 1 IPC left over, please add that to the British.
HF!
I assumed no scramble to SZ109.
I think I should have held in Iraq. Ah well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
2 artilleries and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Bryansk to Russia
Germans take Tambov from Russians
6 mech_infantrys moved from Ukraine to Russia
20 artilleries moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Vologda
2 armour and 35 mech_infantrys moved from Bryansk to Russia
3 fighters moved from Novgorod to Vologda
1 infantry moved from Timguska to Urals
Germans take Urals from Russians
25 infantry moved from Bryansk to Russia
2 bombers moved from Caucasus to Kazakhstan
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 3 armour, 20 artilleries, 25 infantry and 41 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 7 infantry
Germans roll dice for 3 armour, 20 artilleries, 25 infantry and 41 mech_infantrys in Russia, round 2 : 25/89 hits, 22.50 expected hits
Russians roll dice for 1 artillery and 7 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 20 artilleries, 22 infantry and 41 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 7 infantry
Battle in Vologda
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
10 artilleries moved from Bryansk to Russia
2 aaGuns and 20 artilleries moved from Bryansk to Russia
8 artilleries moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers moved from Kazakhstan to Finland
1 fighter moved from Western Germany to Eire
1 bomber moved from Caucasus to Western Germany
5 armour and 7 mech_infantrys moved from Caucasus to Persia
2 fighters moved from Caucasus to Germany
2 fighters moved from Vologda to Novgorod
1 fighter moved from Vologda to Novgorod
2 artilleries moved from France to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 transports placed in 113 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Vologda
3 fighters moved from Samara to Vologda
4 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
Combat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 aaGuns, 27 artilleries and 80 infantry moved from Samara to Kazakhstan
4 fighters and 1 tactical_bomber moved from Vologda to Kazakhstan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 fighter moved from Java to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 37 Sea Zone
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 2 battleships, 2 cruisers, 2 fighters, 1 infantry, 12 submarines, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from UK_Pacific
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 4 destroyers and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 fighters, 12 submarines, 5 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 12 submarines in 25 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 fighters, 12 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour and 1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Kansu
1 artillery moved from Yenisey to Olgiy
1 bomber moved from Novosibirsk to Shensi
1 artillery and 6 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Anhwe to Kweichow
7 infantry moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from Philippines to Java
2 bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
6 carriers, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 aaGun, 8 artilleries and 13 infantry moved from Northwest Persia to Persia
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 artilleries placed in India
2 carriers and 4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : 0.83
Americans : -0.67
Russians : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Guam
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Guam from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
9 carriers, 14 destroyers, 17 fighters and 12 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Eastern United States to Iceland
Place Units - Americans
1 factory_minor placed in Iraq
1 carrier and 1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
2 armour and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in 23 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
Place Units - British
1 infantry and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
British undo move 1.
1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3,6,4,6,5,6,1,2,6
British collect 24 PUs (8 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
3 armour and 2 mech_infantrys moved from Rostov to Tambov
1 artillery, 1 infantry and 1 marine moved from Eire to Scotland
Italians take Scotland from British
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Tambov
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from France to Western Germany
2 aaGuns and 1 artillery moved from Ukraine to Bryansk
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Combat - French
Battle in Scotland
French attack with 2 infantry
Italians defend with 1 airfield, 1 artillery, 1 infantry and 1 marine
French roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Scotland, round 2 : 3/3 hits
2 infantry owned by the French lost in Scotland
Italians win with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eire to 91 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
1 fighter moved from Novgorod to Samara
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from Russians
1 armour moved from Eastern Persia to Persia
2 bombers moved from Finland to 91 Sea Zone
Purchase Units - Germans
Germans buy 5 artilleries, 4 fighters, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers, 4 fighters and 3 submarines
British defend with 1 destroyer; Americans defend with 3 carriers, 6 fighters, 1 submarine and 4 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 bombers and 4 fighters in 91 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
Combat Hit Differential Summary :
Germans : -4.17
Americans : -0.17
Russians : 1.33
Assumed sub would fight. No reason for it not to.
Took one of my subs’ hits on your CV. 4 more hits. OOL?
all hits on my carriers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eire to 91 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
1 fighter moved from Novgorod to Samara
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from Russians
1 armour moved from Eastern Persia to Persia
2 bombers moved from Finland to 91 Sea Zone
Purchase Units - Germans
Germans buy 5 artilleries, 4 fighters, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers, 4 fighters and 3 submarines
British defend with 1 destroyer; Americans defend with 3 carriers, 6 fighters, 1 submarine and 4 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 bombers and 4 fighters in 91 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 carriers, 1 destroyer, 6 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
1 destroyer owned by the British, 3 submarines owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Americans Submerged
Germans roll dice for 5 bombers and 2 fighters in 91 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Americans roll dice for 2 carriers, 6 fighters and 4 transports in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
5 bombers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 3 fighters and 4 transports remaining. Battle score for attacker is -22
Casualties for Germans: 5 bombers, 3 fighters and 3 submarines
Casualties for Americans: 3 carriers and 3 fighters
Casualties for British: 1 destroyer
3 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from Germany to Scotland
2 fighters moved from Novgorod to Scotland
1 fighter moved from Samara to Tambov
3 armour moved from Ukraine to Tambov
3 armour and 8 artilleries moved from Bryansk to Tambov
2 aaGuns, 50 artilleries and 21 infantry moved from Russia to Tambov
20 mech_infantrys moved from Russia to Tambov
1 infantry moved from Algeria to Tunisia
3 infantry moved from Libya to Tunisia
Place Units - Germans
1 transport placed in 113 Sea Zone
2 artilleries, 4 fighters and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
2 artilleries placed in France
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -3.50
Americans : 0.83
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Kazakhstan to Eastern Persia
Russians take Eastern Persia from Germans
4 fighters and 1 tactical_bomber moved from Kazakhstan to Iraq
4 armour, 27 artilleries, 80 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
Russians take Caucasus from Japanese
Combat - Russians
Non Combat Move - Russians
3 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from Philippines to Guam
1 mech_infantry moved from West India to Eastern Persia
3 fighters moved from India to Eastern Persia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in Guam
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Wake Island from Americans, taking Guam from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
British roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 23 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 12 submarines and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
3 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kweichow to Shensi
7 infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Yunnan
2 artilleries and 4 infantry moved from India to West India
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
3 infantry moved from Shantung to Anhwe
3 fighters moved from Eastern Persia to Persia
3 artilleries and 4 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier, 2 fighters, 3 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 fighters and 3 submarines placed in 6 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
3 infantry placed in French Indo China
2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 74 PUs (5 lost to blockades); end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
British : -0.17
Americans : 0.33
Russians : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
3 fighters moved from Morocco to Gibraltar
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Iceland to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
9 fighters moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 5 PUs;
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 23 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 : 2/8 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 3 : 5/7 hits
Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 1/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
3 fighters moved from Gibraltar to Morocco
10 fighters moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Iraq: 3 infantry
EDIT: Changing PUs for Americans from 80 to 78
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
Purchase Units - British
British buy 6 artilleries; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
4 mech_infantrys moved from Egypt to Iraq
Place Units - British
6 artilleries placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Italians
3 armour and 1 mech_infantry moved from Tambov to Samara
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Samara
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 6 fighters
Americans defend with 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 6 fighters in 91 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
1 destroyer owned by the Americans and 3 fighters owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Italians lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 5 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 aaGuns and 1 artillery moved from Bryansk to Tambov
3 artilleries and 2 infantry moved from Persia to Eastern Persia
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
1 factory_minor placed in Scotland
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : 2.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Borneo
Battle in Malaya
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese lost in 39 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win, taking Borneo from Japanese, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Tambov to Rostov
2 armour and 23 mech_infantrys moved from Russia to Volgograd
Germans take Volgograd from Russians
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Russia
1 infantry moved from Novosibirsk to Samara
2 aaGuns, 6 armour, 57 artilleries, 21 infantry and 20 mech_infantrys moved from Tambov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from France to Western Germany
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
4 infantry moved from Tunisia to Algeria
1 fighter moved from Western Germany to Scotland
5 armour and 7 mech_infantrys moved from Persia to Eastern Persia
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries, 3 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Russians
4 armour, 27 artilleries, 80 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
Non Combat Move - Russians
3 aaGuns moved from Caucasus to Northwest Persia
4 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
11 fighters, 1 submarine and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
Japanese take 22 Sea Zone from UK_Pacific
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 9 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 0/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 bombers in Borneo, round 3 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Caroline Islands from Americans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
2 bombers owned by the Japanese retreated
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 11 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 11 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 14/18 hits, 10.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 11 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
11 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 carriers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
4 infantry moved from French Indo China to Shan State
2 bombers moved from Borneo to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 artilleries and 4 infantry moved from Szechwan to Sikang
1 armour, 11 artilleries, 1 bomber and 11 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Hopei
6 infantry moved from Kweichow to Szechwan
2 infantry moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from Manchuria to Jehol
1 artillery moved from Olgiy to Kansu
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
3 fighters moved from Persia to India
1 aaGun, 8 artilleries and 13 infantry moved from Persia to Eastern Persia
2 artilleries and 4 infantry moved from West India to Eastern Persia
1 armour moved from Sikang to Kazakhstan
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.50
Japanese : -0.17