Giallo (Allies) vs simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 14

    Combat Move - British
                3 submarines moved from 109 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 60 Sea Zone to 55 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 armour moved from Trans-Jordan to Syria
                      British take Syria from Germans
                1 armour moved from Syria to Iraq
                1 mech_infantry moved from Trans-Jordan to Persia
                      British take Persia from Germans
                1 battleship and 1 submarine moved from 33 Sea Zone to 54 Sea Zone

    triplea_42168_Bri14.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '19 '17 '16

    Yes, all. Lose the DD first.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 14

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 artillery moved from Trans-Jordan to Iraq
                      Americans take Iraq from Germans

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 carriers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 23 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 carrier moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from French Guiana to 89 Sea Zone
                1 fighter moved from Eastern United States to 89 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                9 carriers, 12 destroyers, 11 fighters and 8 submarines moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from 22 Sea Zone to 54 Sea Zone
                3 fighters moved from 23 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 carriers and 2 transports placed in 101 Sea Zone
                3 artilleries and 5 infantry placed in Central United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                3 submarines moved from 109 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 60 Sea Zone to 55 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 armour moved from Trans-Jordan to Syria
                      British take Syria from Germans
                1 armour moved from Syria to Iraq
                1 mech_infantry moved from Trans-Jordan to Persia
                      British take Persia from Germans
                1 battleship and 1 submarine moved from 33 Sea Zone to 54 Sea Zone

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 3 fighters and 3 submarines
                    Germans defend with 1 destroyer, 3 fighters and 1 transport
                        British roll dice for 3 submarines in 112 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 :  3/4 hits
                        3 submarines owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                        British roll dice for 3 fighters in 112 Sea Zone, round 3 :  2/3 hits
                        Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 3 :  1/2 hits
                        2 fighters owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                        1 transport owned by the Germans lost in 112 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 destroyer, 3 fighters and 1 transport
                    Casualties for British: 1 fighter and 3 submarines

    Non Combat Move - British
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 aaGun, 11 armour, 6 artilleries, 10 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 armour moved from Egypt to Iraq

    Place Units - British
                1 fighter and 5 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,1,6,3,6
                British collect 30 PUs (4 lost to blockades); end with 31 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 3 infantry
                EDIT: Adding units owned by British to Egypt: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 3 infantry
                EDIT: Adding units owned by British to United Kingdom: 3 infantry
                EDIT: Turning off Edit Mode

    triplea_42168_UK_14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 14

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                3 artilleries and 3 infantry moved from Northwest Persia to Persia
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 marine moved from Morocco to 92 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 109 Sea Zone to Eire
                2 fighters moved from Gibraltar to 109 Sea Zone
                1 carrier and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in Eire
                Battle in Persia
                    Italians attack with 3 artilleries and 3 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 3 artilleries and 3 infantry in Persia, round 2 : 2/6 hits, 2.00 expected hits
                        British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians win, taking Eire from Neutral_Allies, taking Persia from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                2 aaGuns and 1 artillery moved from Western Ukraine to Ukraine
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        British : 0.67

    triplea_42168_Ita14.tsvg

  • '19 '17 '16

    I assumed no scramble to SZ109.

    I think I should have held in Iraq. Ah well.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 14

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from Caroline Islands to Queensland
                2 artilleries and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42168_Fre14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour moved from Bryansk to Russia
                      Germans take Tambov from Russians
                6 mech_infantrys moved from Ukraine to Russia
                20 artilleries moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Vologda
                2 armour and 35 mech_infantrys moved from Bryansk to Russia
                3 fighters moved from Novgorod to Vologda
                1 infantry moved from Timguska to Urals
                      Germans take Urals from Russians
                25 infantry moved from Bryansk to Russia
                2 bombers moved from Caucasus to Kazakhstan

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Russia
                    Germans attack with 3 armour, 20 artilleries, 25 infantry and 41 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major and 7 infantry
                        Germans roll dice for 3 armour, 20 artilleries, 25 infantry and 41 mech_infantrys in Russia, round 2 : 25/89 hits, 22.50 expected hits
                        Russians roll dice for 1 artillery and 7 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits
                        7 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Russia
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour, 20 artilleries, 22 infantry and 41 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 7 infantry
                Battle in Vologda
                    Germans attack with 3 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                10 artilleries moved from Bryansk to Russia
                2 aaGuns and 20 artilleries moved from Bryansk to Russia
                8 artilleries moved from Western Ukraine to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 bombers moved from Kazakhstan to Finland
                1 fighter moved from Western Germany to Eire
                1 bomber moved from Caucasus to Western Germany
                5 armour and 7 mech_infantrys moved from Caucasus to Persia
                2 fighters moved from Caucasus to Germany
                2 fighters moved from Vologda to Novgorod
                1 fighter moved from Vologda to Novgorod
                2 artilleries moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 transports placed in 113 Sea Zone
                3 artilleries, 3 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Combat Hit Differential Summary :

    Germans : 3.33
        Russians : 0.50

    triplea_42168_Ger15.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Samara to Vologda
                1 fighter and 1 tactical_bomber moved from Samara to Vologda
                3 fighters moved from Samara to Vologda
                4 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Kazakhstan

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns, 27 artilleries and 80 infantry moved from Samara to Kazakhstan
                4 fighters and 1 tactical_bomber moved from Vologda to Kazakhstan

    Turn Complete - Russians

    triplea_42168_Rus15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 15

    Combat Move - Japanese
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 fighter moved from Java to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                1 fighter moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to 37 Sea Zone
                1 infantry moved from Kansu to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery, 2 battleships, 2 cruisers, 2 fighters, 1 infantry, 12 submarines, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from UK_Pacific
                1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 carriers, 4 destroyers and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    British defend with 1 submarine
                        Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 2 fighters, 12 submarines, 5 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 12 submarines in 25 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 2 fighters, 12 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour and 1 artillery moved from Kansu to Shensi
                1 infantry moved from Shensi to Kansu
                1 artillery moved from Yenisey to Olgiy
                1 bomber moved from Novosibirsk to Shensi
                1 artillery and 6 infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                7 infantry moved from Shantung to Anhwe
                3 artilleries and 4 infantry moved from French Indo China to Yunnan
                1 infantry moved from Yunnan to Kweichow
                1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 44 Sea Zone to Java
                1 fighter moved from Philippines to Java
                2 bombers moved from 37 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
                6 carriers, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 aaGun, 8 artilleries and 13 infantry moved from Northwest Persia to Persia

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in French Indo China
                3 artilleries placed in India
                2 carriers and 4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 81 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    British : 0.83
        Americans : -0.67
        Russians : 0.67
        Japanese : 0.83

    triplea_42168_Jap15.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 15

    Combat Move - Americans
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 mech_infantry moved from Paulau Island to 34 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                Battle in Guam
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Guam, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Guam, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Guam, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Guam
                    Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Guam from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                9 carriers, 14 destroyers, 17 fighters and 12 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 tactical_bomber moved from Eastern United States to Iceland

    Place Units - Americans
                1 factory_minor placed in Iraq
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States
                2 armour and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                3 armour moved from Egypt to Iraq
                1 submarine moved from 54 Sea Zone to 23 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 battleship moved from 54 Sea Zone to 26 Sea Zone

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in 23 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer
                        British roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 23 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                2 fighters placed in United Kingdom
                British undo move 1.
                1 infantry and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3,6,4,6,5,6,1,2,6
                British collect 24 PUs (8 lost to blockades); end with 24 PUs

    Turn Complete - UK_Pacific

    triplea_42168_UK_15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 15

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 95 Sea Zone to Gibraltar
                3 armour and 2 mech_infantrys moved from Rostov to Tambov
                1 artillery, 1 infantry and 1 marine moved from Eire to Scotland
                      Italians take Scotland from British

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 3 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                        3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 3 : 3/5 hits, 1.83 expected hits
                        British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Tambov
                    Italians attack with 3 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                    Italians win, taking Tambov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 109 Sea Zone to 111 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries moved from France to Western Germany
                2 aaGuns and 1 artillery moved from Ukraine to Bryansk

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Italians : 2.33
        British : -0.67
        Russians : 0.67

    triplea_42168_Ita15.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 15

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Queensland to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Combat - French
                Battle in Scotland
                    French attack with 2 infantry
                    Italians defend with 1 airfield, 1 artillery, 1 infantry and 1 marine
                        French roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 marine in Scotland, round 2 :  3/3 hits
                        2 infantry owned by the French lost in Scotland
                    Italians win with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_42168_Fre15.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                3 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Eire to 91 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
                1 infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Russia to Samara
                1 fighter moved from Novgorod to Samara
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Persia to Eastern Persia
                      Germans take Eastern Persia from Russians
                1 armour moved from Eastern Persia to Persia
                2 bombers moved from Finland to 91 Sea Zone

    Purchase Units - Germans
                Germans buy 5 artilleries, 4 fighters, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Samara
                    retreated to Samara
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 5 bombers, 4 fighters and 3 submarines
                    British defend with 1 destroyer; Americans defend with 3 carriers, 6 fighters, 1 submarine and 4 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 5 bombers and 4 fighters in 91 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits

    Combat Hit Differential Summary :

    Germans : -4.17
        Americans : -0.17
        Russians : 1.33

    triplea_42168_Ger16.tsvg

  • '19 '17 '16

    Assumed sub would fight. No reason for it not to.

    Took one of my subs’ hits on your CV. 4 more hits. OOL?

  • '21 '20 '19 '18 '17 '16

    all hits on my carriers

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                3 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Eire to 91 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
                1 infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Russia to Samara
                1 fighter moved from Novgorod to Samara
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Persia to Eastern Persia
                      Germans take Eastern Persia from Russians
                1 armour moved from Eastern Persia to Persia
                2 bombers moved from Finland to 91 Sea Zone

    Purchase Units - Germans
                Germans buy 5 artilleries, 4 fighters, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Samara
                    retreated to Samara
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 5 bombers, 4 fighters and 3 submarines
                    British defend with 1 destroyer; Americans defend with 3 carriers, 6 fighters, 1 submarine and 4 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 5 bombers and 4 fighters in 91 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 3 carriers, 1 destroyer, 6 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
                        1 destroyer owned by the British, 3 submarines owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 5 bombers and 2 fighters in 91 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
                        Americans roll dice for 2 carriers, 6 fighters and 4 transports in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
                        5 bombers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Americans win with 3 fighters and 4 transports remaining. Battle score for attacker is -22
                    Casualties for Germans: 5 bombers, 3 fighters and 3 submarines
                    Casualties for Americans: 3 carriers and 3 fighters
                    Casualties for British: 1 destroyer
                    3 fighters owned by the Americans forced to land in Morocco

    Non Combat Move - Germans
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from Germany to Scotland
                2 fighters moved from Novgorod to Scotland
                1 fighter moved from Samara to Tambov
                3 armour moved from Ukraine to Tambov
                3 armour and 8 artilleries moved from Bryansk to Tambov
                2 aaGuns, 50 artilleries and 21 infantry moved from Russia to Tambov
                20 mech_infantrys moved from Russia to Tambov
                1 infantry moved from Algeria to Tunisia
                3 infantry moved from Libya to Tunisia

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                2 artilleries, 4 fighters and 4 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                2 artilleries placed in France
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : -3.50
        Americans : 0.83
        Russians : 1.33

    triplea_42168_Ger16.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Italians
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Russians take Eastern Persia from Germans
                4 fighters and 1 tactical_bomber moved from Kazakhstan to Iraq
                4 armour, 27 artilleries, 80 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Japanese

    Combat - Russians

    Non Combat Move - Russians
                3 aaGuns moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    triplea_42168_Rus16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Combat Move - Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 23 Sea Zone
                2 fighters moved from Philippines to Guam
                1 mech_infantry moved from West India to Eastern Persia
                3 fighters moved from India to Eastern Persia
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Wake Island
                Battle in Guam
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2.83 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
                    Japanese win, taking Wake Island from Americans, taking Guam from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Eastern Persia
                    Japanese attack with 3 fighters and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 3 fighters and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Eastern Persia
                    Japanese win, taking Eastern Persia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    British defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                        British roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the British lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 12 submarines and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 infantry moved from Szechwan to Sikang
                3 artilleries and 4 infantry moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Kweichow to Shensi
                7 infantry moved from Anhwe to Kweichow
                1 infantry moved from French Indo China to Yunnan
                2 artilleries and 4 infantry moved from India to West India
                1 carrier moved from 36 Sea Zone to 21 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                3 infantry moved from Shantung to Anhwe
                3 fighters moved from Eastern Persia to Persia
                3 artilleries and 4 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 carrier, 2 fighters, 3 submarines and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                1 carrier, 2 fighters and 3 submarines placed in 6 Sea Zone
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 fighter placed in India
                3 infantry placed in French Indo China
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Japanese collect 74 PUs (5 lost to blockades); end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    British : -0.17
        Americans : 0.33
        Russians : -0.33
        Japanese : -0.33

    triplea_42168_Jap16.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Combat Move - Americans
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                3 fighters moved from Morocco to Gibraltar
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                1 tactical_bomber moved from Iceland to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                9 fighters moved from 26 Sea Zone to 23 Sea Zone
                1 fighter moved from 26 Sea Zone to 23 Sea Zone

    Purchase Units - Americans
                Americans buy 1 bomber, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 23 Sea Zone
                    Americans attack with 10 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 :  2/8 hits
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 3 :  5/7 hits
                        Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 :  1/2 hits
                        1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Gibraltar to French Guiana
                3 fighters moved from Gibraltar to Morocco
                10 fighters moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 bomber and 1 infantry placed in Western United States
                3 submarines placed in 10 Sea Zone
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Iraq: 3 infantry
                EDIT: Changing PUs for Americans from 80 to 78
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Iraq

    Purchase Units - British
                British buy 6 artilleries; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                4 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                6 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    triplea_42168_UK_16.tsvg

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