@max334 No scramble
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 55 Sea Zone
1 bomber and 2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
3 armour moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 bomber and 2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33Territory Summary for ANZAC and French :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 7 infantry
Dutch New Guinea : 1 flag
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 2 fighters and 1 transport
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 41 / 60
Russians : 39 / 66
Japanese : 63 / 72
Americans : 56 / 76
Chinese : 7 / 7
British : 20 / 0
UK_Pacific : 6 / 9
Italians : 21 / 38
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 55 Sea Zone
1 bomber and 2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
3 armour moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 bomber and 2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33Territory Summary for ANZAC and French :
India : 3 fighters
Queensland : 1 airfield, 3 armour, 1 bomber, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 7 infantry
Dutch New Guinea : 1 flag
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 fighter and 1 transport
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 41 / 60
Russians : 39 / 66
Japanese : 63 / 72
Americans : 56 / 76
Chinese : 7 / 7
British : 20 / 0
UK_Pacific : 6 / 9
Italians : 21 / 38
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from United Kingdom to Scotland
2 fighters moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 bombers moved from Western Germany to ScotlandCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 2 bombers, 4 fighters and 3 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 4 fighters and 3 infantry in Scotland, round 2 : 6/9 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/4 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from Americans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to 99 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Syria to Iraq
7 transports moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 3 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Iraq
3 armour moved from Egypt to Iraq
1 fighter moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Poland to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
4 fighters moved from Scotland to United Kingdom
2 bombers moved from Scotland to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in United Kingdom
4 infantry placed in Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,3,5,4,3,6,6,1,6,4,2,3,3,1,4,6,1,1,4,6,3
Germans collect 36 PUs (8 lost to blockades); end with 36 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
I hope (and expect) to make my move sooner but the latest would be Tuesday. After that should be pretty regular again.
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oh, come on, Russia should be easy! No attacks, turtle in Moscow and you’ll be set!
:-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour and 1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Romania to Albania
1 armour and 6 artilleries moved from Romania to Yugoslavia
7 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Novgorod to Yugoslavia
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 tactical_bomber moved from Novgorod to Eastern Poland
1 submarine moved from 124 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yugoslavia
Russians attack with 1 armour, 6 artilleries, 7 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 7 infantry
Russians roll dice for 1 armour, 6 artilleries, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/15 hits, 5.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 1/10 hits, 3.50 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 armour, 6 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 3/14 hits, 5.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 armour, 6 artilleries, 3 infantry and 1 tactical_bomber in Yugoslavia, round 4 : 4/11 hits, 4.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 4 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 armour, 6 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 7 infantry
Casualties for Italians: 1 armour, 2 artilleries and 7 infantry
Battle in Albania
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
Russians win, taking Albania from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Szechwan to Caucasus
1 tactical_bomber moved from Eastern Poland to Novgorod
4 armour and 3 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
7 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Yenisey to Timguska
6 armour and 6 mech_infantrys moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
2 aaGuns, 6 armour, 4 artilleries and 11 mech_infantrys moved from Romania to BessarabiaPlace Units - Russians
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,4,2,3
Russians collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.83
Russians : -4.67 -
sorry for the delay. I really struggled with what was the optimal move for Russia and was trying to figure out the relationship of that move to the US move. This is probably not optimal, but what I went for.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Chahar to Kweichow
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hopei
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Kweichow
1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Shantung to KweichowCombat - Japanese
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Kweichow, round 3 : 4/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 74 Sea Zone to 57 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Kweichow to Philippines
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 transport moved from 19 Sea Zone to 18 Sea Zone
6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
9 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
9 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
Japanese undo move 1.
1 factory_minor placed in French Indo China
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Chahar to Kweichow
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hopei
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Kweichow
1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Shantung to KweichowCombat - Japanese
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Kweichow, round 3 : 4/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 74 Sea Zone to 57 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Kweichow to Philippines
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 transport moved from 19 Sea Zone to 18 Sea Zone
6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
9 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
9 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
Japanese undo move 1.
1 factory_minor placed in French Indo China
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode -
sorry for the delay. I really struggled with what was the optimal move for Russia and was trying to figure out the relationship of that move to the US move. This is probably not optimal, but what I went for.
yeah, no worries, you got Germany in a box!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Eire to 109 Sea Zone
4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 marine, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Norway to Germany
3 fighters moved from Norway to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Morocco
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Morocco from Germans, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from 106 Sea Zone to Suriname
1 fighter moved from Norway to Finland
2 bombers moved from Germany to Finland
1 fighter moved from Hawaiian Islands to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to New ZealandPlace Units - Americans
2 infantry placed in Western United States
3 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
AA fire in Germany : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 3 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Eire to 109 Sea Zone
4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 marine, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Norway to Germany
3 fighters moved from Norway to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Morocco
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Morocco from Germans, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from 106 Sea Zone to Suriname
1 fighter moved from Norway to Finland
2 bombers moved from Germany to Finland
1 fighter moved from Hawaiian Islands to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to New ZealandPlace Units - Americans
2 infantry placed in Western United States
3 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 3 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
7 mech_infantrys moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 tactical_bomber moved from Romania to Persia
1 fighter moved from Romania to Finland
1 battleship moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns moved from Sikang to TsinghaiPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
AA fire in Germany : : -0.33
AA fire in French Indo China : : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag, 2 infantry
Shensi : 1 infantry
Tsinghai : 2 aaGuns, 2 artilleries, 1 fighter and 4 infantry
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 22 infantry and 1 tactical_bomber
New Zealand : 2 fighters
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
10 Sea Zone : 1 destroyer and 1 transport
17 Sea Zone : 1 transport
63 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Central United States : 3 artilleries, 1 factory_major and 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Morocco : 1 flag, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag
Persia : 1 flag, 7 mech_infantrys and 1 tactical_bomber
91 Sea Zone : 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 tactical_bomber and 10 transports
Finland : 2 bombers and 2 fighters
Suriname : 1 fighter, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 41
Russians : 44 / 65
Japanese : 65 / 75
Americans : 56 / 74
Chinese : 5 / 6
British : 20 / 0
UK_Pacific : 6 / 10
Italians : 16 / 38
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry for the delay. I really struggled with what was the optimal move for Russia and was trying to figure out the relationship of that move to the US move. This is probably not optimal, but what I went for.
yeah, no worries, you got Germany in a box!
I hope! But Japan is definitely out of the box and Italy is dangerous too.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
6 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to YugoslaviaCombat - Italians
Battle in Malta
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
Russians defend with 1 armour and 6 artilleries
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Yugoslavia, round 2 : 2/10 hits
Russians roll dice for 1 armour and 6 artilleries in Yugoslavia, round 2 : 2/7 hits
2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Yugoslavia, round 3 : 3/8 hits
Russians roll dice for 1 armour and 4 artilleries in Yugoslavia, round 3 : 1/5 hits
3 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Yugoslavia, round 4 : 1/7 hits
Russians roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yugoslavia, round 5 : 2/6 hits
Russians roll dice for 1 armour in Yugoslavia, round 5 : 0/1 hits
1 armour owned by the Russians lost in Yugoslavia
Italians win, taking Malta from British, taking Yugoslavia from Russians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 4 infantry
Casualties for Russians: 1 armour and 6 artilleriesNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
3 fighters moved from Gibraltar to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
3 aaGuns, 7 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
2 infantry moved from Southern France to FrancePlace Units - Italians
1 factory_minor placed in Iraq
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
3 armour, 1 infantry and 2 mech_infantrys moved from Queensland to South Australia
2 fighters moved from 55 Sea Zone to 63 Sea Zone
1 bomber moved from 55 Sea Zone to South Australia
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 55 Sea Zone to New Zealand
3 fighters moved from India to PersiaPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
3 armour, 1 infantry and 2 mech_infantrys moved from Queensland to South Australia
2 fighters moved from 55 Sea Zone to 63 Sea Zone
1 bomber moved from 55 Sea Zone to South Australia
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 55 Sea Zone to New Zealand
3 fighters moved from India to PersiaPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Scotland to Eire
Germans take Eire from Americans
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 fighter moved from Slovakia Hungary to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Albania
2 tactical_bombers moved from 99 Sea Zone to AlbaniaCombat - Germans
Battle in Albania
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Albania, round 2 : 1/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 0/3 hits
1 mech_infantry owned by the Russians lost in Albania
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Albania, round 3 : 2/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Albania
Germans win, taking Albania from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Baltic States to Germany
5 aaGuns, 14 artilleries and 36 infantry moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Albania to Southern Italy
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
3 transports moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from United Kingdom to Western GermanyPlace Units - Germans
1 artillery and 1 fighter placed in Western Germany
3 infantry placed in United Kingdom
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,6
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Greater Southern Germany: 4 infantry
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 fighter and 4 infantry
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter and 4 infantry
EDIT: Adding units owned by Germans to Poland: 1 fighter and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Scotland to Eire
Germans take Eire from Americans
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 fighter moved from Slovakia Hungary to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Albania
2 tactical_bombers moved from 99 Sea Zone to AlbaniaCombat - Germans
Battle in Albania
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Albania, round 2 : 1/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 0/3 hits
1 mech_infantry owned by the Russians lost in Albania
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Albania, round 3 : 2/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Albania
Germans win, taking Albania from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Baltic States to Germany
5 aaGuns, 14 artilleries and 36 infantry moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Albania to Southern Italy
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
3 transports moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from United Kingdom to Western GermanyPlace Units - Germans
1 artillery and 1 fighter placed in Western Germany
3 infantry placed in United Kingdom
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,6
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Greater Southern Germany: 4 infantry
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 fighter and 4 infantry
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter and 4 infantry
EDIT: Adding units owned by Germans to Poland: 1 fighter and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 3 armour
EDIT: Adding units owned by Germans to Iraq: 2 armour
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 armour
EDIT: Turning off Edit Mode -
I just realized that I was playing with a game file that didn’t have your edit of an inf from Soviet far east to Japan. I had downloaded a version before your edit and didn’t realize the edit was there when I played my turn. It may not change my move and I can’t really think about this now, but I might want to make pacific adjustments to the US as a result. This might involve not doing the combat move to Iwo Jima, replacing an inf and transport build with a fighter and possibly 1 or 2 NCMs. No worries if it is too late, but I thought I would check.