@max334 Did you mean to post the gamesave (it’s at the end of UK, doesn’t have Italy yet)?
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Belarus to Eastern Poland
2 tactical_bombers moved from Russia to Eastern Poland
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 armour and 5 mech_infantrys moved from Bulgaria to Yugoslavia
3 armour and 10 mech_infantrys moved from Western Ukraine to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
3 armour and 3 mech_infantrys moved from Karelia to Norway
1 armour moved from Finland to Norway
1 mech_infantry moved from Novgorod to Eastern Poland
10 artilleries and 10 infantry moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
3 infantry moved from Central Mongolia to Chahar
5 armour moved from Bulgaria to Romania
5 mech_infantrys moved from Bulgaria to Romania
2 armour and 1 mech_infantry moved from Bulgaria to YugoslaviaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Yugoslavia
Russians attack with 4 armour, 1 infantry and 6 mech_infantrys
Italians defend with 1 aaGun, 3 artilleries and 3 infantry
Russians roll dice for 4 armour, 1 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 4/11 hits, 3.17 expected hits
Italians roll dice for 1 aaGun, 3 artilleries and 3 infantry in Yugoslavia, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 4 armour and 6 mech_infantrys in Yugoslavia, round 3 : 2/10 hits, 3.00 expected hits
Italians roll dice for 3 artilleries in Yugoslavia, round 3 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 2 artilleries owned by the Italians lost in Yugoslavia
Russians roll dice for 4 armour and 3 mech_infantrys in Yugoslavia, round 4 : 2/7 hits, 2.50 expected hits
Italians roll dice for 1 artillery in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun, 3 artilleries and 3 infantry
Battle in Romania
Russians attack with 10 armour, 10 artilleries, 11 infantry and 16 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 10 armour, 10 artilleries, 11 infantry and 16 mech_infantrys in Romania, round 2 : 14/47 hits, 14.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 10 armour, 10 artilleries, 11 infantry and 16 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Norway
Russians attack with 4 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour and 3 mech_infantrys in Norway, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Szechwan
2 aaGuns moved from Bulgaria to Romania
2 tactical_bombers moved from Eastern Poland to Novgorod
2 fighters and 1 tactical_bomber moved from Novgorod to 123 Sea Zone
3 armour and 2 mech_infantrys moved from Belarus to Romania
1 aaGun moved from Belarus to Novgorod
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 124 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 1.67
Russians : 0.83
Japanese : 0.67Territory Summary for Russians :
Szechwan : 1 fighter and 1 tactical_bomber
Chahar : 2 infantry
Yenisey : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 2 aaGuns, 13 armour, 10 artilleries, 11 infantry and 18 mech_infantrys
Norway : 1 flag, 4 armour and 3 mech_infantrys
Albania : 1 flag
Eastern Poland : 1 artillery, 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
124 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
123 Sea Zone : 2 fighters and 1 tactical_bomber
Bulgaria : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 4 armour and 2 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 60
Russians : 44 / 66
Japanese : 54 / 68
Americans : 54 / 74
Chinese : 10 / 12
British : 20 / 0
UK_Pacific : 10 / 15
Italians : 16 / 34
ANZAC : 11 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hopei to Kweichow
1 armour moved from Shantung to Chahar
1 armour moved from Anhwe to Chahar
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 40 Sea Zone to 74 Sea Zone
5 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 artilleries and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 marine and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 artillery moved from 37 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Sakha to Buryatia
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Chahar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 2 armour in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 3/13 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers and 1 marine
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers and 1 marine in Malaya, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to Kwangsi
3 aaGuns moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
5 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in Manchuria
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
2 bombers moved from Iceland to 112 Sea Zone
3 fighters moved from Iceland to 112 Sea Zone
1 fighter moved from 123 Sea Zone to 112 Sea Zone
2 destroyers and 2 fighters moved from 123 Sea Zone to 109 Sea Zone
3 carriers, 2 fighters and 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 marine moved from Iceland to 123 Sea Zone
1 cruiser and 1 marine moved from 123 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to EireCombat - Americans
Combat Hit Differential Summary :
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will need scramble orders for UK and W Germany
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
2 bombers moved from Iceland to 112 Sea Zone
3 fighters moved from Iceland to 112 Sea Zone
1 fighter moved from 123 Sea Zone to 112 Sea Zone
2 destroyers and 2 fighters moved from 123 Sea Zone to 109 Sea Zone
3 carriers, 2 fighters and 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 marine moved from Iceland to 123 Sea Zone
1 cruiser and 1 marine moved from 123 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to EireCombat - Americans
Battle in Eire
Battle in Scotland
Battle in 112 Sea Zone
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 2 bombers and 4 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Americans win, taking Eire from Germans, taking Scotland from Germans with 2 bombers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - Americans
2 bombers and 4 fighters moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 123 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Western United States to 106 Sea Zone
1 destroyer moved from 90 Sea Zone to 106 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 fighter and 1 marine placed in Western United States
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 artilleries moved from Szechwan to Sikang
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33 -
Will get to the UK turn in a little while. Might revisit that China NCM and forgot to move the US mech in Sudan.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
2 bombers moved from Iceland to 112 Sea Zone
3 fighters moved from Iceland to 112 Sea Zone
1 fighter moved from 123 Sea Zone to 112 Sea Zone
2 destroyers and 2 fighters moved from 123 Sea Zone to 109 Sea Zone
3 carriers, 2 fighters and 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 marine moved from Iceland to 123 Sea Zone
1 cruiser and 1 marine moved from 123 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to EireCombat - Americans
Battle in Eire
Battle in Scotland
Battle in 112 Sea Zone
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 2 bombers and 4 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Americans win, taking Eire from Germans, taking Scotland from Germans with 2 bombers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - Americans
2 bombers and 4 fighters moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 123 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Western United States to 106 Sea Zone
1 destroyer moved from 90 Sea Zone to 106 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 fighter and 1 marine placed in Western United States
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 artilleries moved from Szechwan to Sikang
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit ModePurchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
5 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
2 aaGuns moved from Szechwan to Sikang
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Eastern Persia to IndiaPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : -0.33
Americans : -1.33
Chinese : 0.17
Japanese : -0.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Kweichow : 2 infantry
Szechwan : 1 infantry
Sikang : 2 aaGuns, 2 artilleries, 1 fighter and 3 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 marine
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 battleship
62 Sea Zone : 1 cruiser
Central United States : 1 aaGun, 3 artilleries, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 aaGun, 1 artillery, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
French West Africa : 1 flag
Norway : 2 bombers and 4 fighters
Italian Somaliland : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 3 transports
Eire : 1 flag, 1 marine
109 Sea Zone : 1 flag, 1 artillery, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports
Eastern Persia : 1 flag, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
101 Sea Zone : 3 transports
Brazil : 1 flag
Persia : 1 flag
Suriname : 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 60
Russians : 42 / 66
Japanese : 63 / 72
Americans : 56 / 76
Chinese : 7 / 7
British : 20 / 0
UK_Pacific : 6 / 9
Italians : 16 / 34
ANZAC : 11 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
meant to move the British Battleship to New South Wales. Will edit on the Australia turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
2 bombers moved from Iceland to 112 Sea Zone
3 fighters moved from Iceland to 112 Sea Zone
1 fighter moved from 123 Sea Zone to 112 Sea Zone
2 destroyers and 2 fighters moved from 123 Sea Zone to 109 Sea Zone
3 carriers, 2 fighters and 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 marine moved from Iceland to 123 Sea Zone
1 cruiser and 1 marine moved from 123 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to EireCombat - Americans
Battle in Eire
Battle in Scotland
Battle in 112 Sea Zone
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 2 bombers and 4 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Americans win, taking Eire from Germans, taking Scotland from Germans with 2 bombers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - Americans
2 bombers and 4 fighters moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 123 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Western United States to 106 Sea Zone
1 destroyer moved from 90 Sea Zone to 106 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 fighter and 1 marine placed in Western United States
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 artilleries moved from Szechwan to Sikang
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit ModePurchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
5 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
2 aaGuns moved from Szechwan to Sikang
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Eastern Persia to IndiaPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Romania: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 62 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
Americans : -1.33
Chinese : 0.17
Japanese : -0.33 -
reposted with NCM edits
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Greece to Albania
Italians take Albania from Russians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries and 7 infantry
Russians defend with 4 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 3/10 hits
Russians roll dice for 4 armour and 2 mech_infantrys in Yugoslavia, round 2 : 0/6 hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Yugoslavia
Italians roll dice for 1 armour, 2 artilleries and 7 infantry in Yugoslavia, round 3 : 5/10 hits
Russians roll dice for 3 armour in Yugoslavia, round 3 : 0/3 hits
3 armour owned by the Russians lost in Yugoslavia
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Yugoslavia from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 32
Casualties for Russians: 4 armour and 2 mech_infantrysNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Western Germany to United KingdomPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern France
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 55 Sea Zone
1 bomber and 2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
3 armour moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 bomber and 2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 55 Sea Zone
1 bomber and 2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
3 armour moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 bomber and 2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33Territory Summary for ANZAC and French :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 7 infantry
Dutch New Guinea : 1 flag
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 2 fighters and 1 transport
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 41 / 60
Russians : 39 / 66
Japanese : 63 / 72
Americans : 56 / 76
Chinese : 7 / 7
British : 20 / 0
UK_Pacific : 6 / 9
Italians : 21 / 38
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 55 Sea Zone
1 bomber and 2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
3 armour moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 bomber and 2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33Territory Summary for ANZAC and French :
India : 3 fighters
Queensland : 1 airfield, 3 armour, 1 bomber, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 7 infantry
Dutch New Guinea : 1 flag
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 fighter and 1 transport
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 41 / 60
Russians : 39 / 66
Japanese : 63 / 72
Americans : 56 / 76
Chinese : 7 / 7
British : 20 / 0
UK_Pacific : 6 / 9
Italians : 21 / 38
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from United Kingdom to Scotland
2 fighters moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 bombers moved from Western Germany to ScotlandCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 2 bombers, 4 fighters and 3 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 4 fighters and 3 infantry in Scotland, round 2 : 6/9 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/4 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from Americans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to 99 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Syria to Iraq
7 transports moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 3 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Iraq
3 armour moved from Egypt to Iraq
1 fighter moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Poland to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
4 fighters moved from Scotland to United Kingdom
2 bombers moved from Scotland to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in United Kingdom
4 infantry placed in Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,3,5,4,3,6,6,1,6,4,2,3,3,1,4,6,1,1,4,6,3
Germans collect 36 PUs (8 lost to blockades); end with 36 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
I hope (and expect) to make my move sooner but the latest would be Tuesday. After that should be pretty regular again.
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oh, come on, Russia should be easy! No attacks, turtle in Moscow and you’ll be set!
:-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour and 1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Romania to Albania
1 armour and 6 artilleries moved from Romania to Yugoslavia
7 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Novgorod to Yugoslavia
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 tactical_bomber moved from Novgorod to Eastern Poland
1 submarine moved from 124 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yugoslavia
Russians attack with 1 armour, 6 artilleries, 7 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 7 infantry
Russians roll dice for 1 armour, 6 artilleries, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/15 hits, 5.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 1/10 hits, 3.50 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 armour, 6 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 3/14 hits, 5.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 armour, 6 artilleries, 3 infantry and 1 tactical_bomber in Yugoslavia, round 4 : 4/11 hits, 4.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 4 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 armour, 6 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 7 infantry
Casualties for Italians: 1 armour, 2 artilleries and 7 infantry
Battle in Albania
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
Russians win, taking Albania from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Szechwan to Caucasus
1 tactical_bomber moved from Eastern Poland to Novgorod
4 armour and 3 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
7 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Yenisey to Timguska
6 armour and 6 mech_infantrys moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
2 aaGuns, 6 armour, 4 artilleries and 11 mech_infantrys moved from Romania to BessarabiaPlace Units - Russians
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,4,2,3
Russians collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.83
Russians : -4.67