Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
Stuck Tojo +18 Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to BurmaPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 30 Sea Zone to Caroline Islands
2 carriers moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 55 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 bombers and 1 fighter moved from Johnston Island to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 aaGuns moved from Western United States to British Columbia
2 mech_infantrys moved from Eastern United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
4 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to BurmaPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
2 fighters moved from Trans-Jordan to India
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Iraq
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-JordanPlace Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Greece to RomaniaPlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 cruiser and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 cruiser and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
15 armour, 7 artilleries, 20 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Poland to Belarus
1 bomber and 1 tactical_bomber moved from Poland to Bessarabia
2 bombers moved from Poland to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 15 armour, 7 artilleries, 20 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 7 artilleries, 20 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 18/53 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 15 armour, 7 artilleries, 19 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 bombers and 1 tactical_bomber moved from Novgorod to Eastern PolandPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 artillery and 6 infantry
EDIT: Adding units owned by Germans to Karelia: 1 artillery and 6 infantry
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Changing PUs for Germans from 54 to 51
EDIT: Turning off Edit Mode -
please use the second post.
missed a non-com -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 artillery and 6 infantry
EDIT: Adding units owned by Germans to Karelia: 1 artillery and 6 infantry
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Changing PUs for Germans from 54 to 51
EDIT: Turning off Edit Mode
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Sikang
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Battle in Sikang
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 1/2 hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Smolensk
4 aaGuns, 3 armour, 7 artilleries, 5 fighters, 27 infantry and 3 mech_infantrys moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
3 infantry moved from Novosibirsk to Vologda
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
1 fighter moved from Sikang to Novosibirsk
1 mech_infantry moved from Russia to Vologda
5 fighters moved from Smolensk to Russia
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Yunnan to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery moved from Kiangsu to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 61 Sea Zone to 56 Sea Zone
3 fighters moved from 61 Sea Zone to 56 Sea Zone
3 tactical_bombers moved from 61 Sea Zone to 56 Sea Zone
2 bombers moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Shensi to Sikang
7 fighters and 4 tactical_bombers moved from Yunnan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 7 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry and 4 tactical_bombers in Sikang, round 2 : 4/14 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 7 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 7 infantry in Philippines, round 2 : 1/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
7 fighters and 4 tactical_bombers moved from Sikang to Yunnan
2 bombers moved from Shan State to Yunnan
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
2 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 17 Sea Zone
Americans attack with 1 bomber, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 9 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers, 2 submarines and 4 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 cruisers and 4 transports in 35 Sea Zone, round 2 : 3/3 hits
2 cruisers owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 4 transports in 35 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
4 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 battleship, 2 cruisers and 4 transports
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from 22 Sea Zone to Wake Island
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 17 Sea Zone
Americans attack with 1 bomber, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 9 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers, 2 submarines and 4 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 cruisers and 4 transports in 35 Sea Zone, round 2 : 3/3 hits
2 cruisers owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 4 transports in 35 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
4 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 battleship, 2 cruisers and 4 transports
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from 22 Sea Zone to Wake Island
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - British
Battle in Norway
Battle in Shan State
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Norway from Germans, taking Shan State from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from Burma to India
2 infantry moved from Iraq to 80 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
3 artilleries and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Bryansk
1 fighter moved from Gibraltar to Trans-Jordan
1 tactical_bomber moved from Trans-Jordan to India
1 bomber moved from Iraq to Persia
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
Some Units in India change ownership: 1 armour and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 armour moved from Romania to Ukraine
2 artilleries and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2,4,5,4,5,6,5,3,6,5,3,5,3,2,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
ANZAC collect 10 PUs (8 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2,4,5,4,5,6,5,3,6,5,3,5,3,2,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
ANZAC collect 10 PUs (8 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
3 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 3 infantry
Italians defend with 1 artillery
French roll dice for 3 infantry in Tunisia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to 112 Sea Zone
1 artillery and 2 infantry moved from Karelia to Novgorod
4 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
15 armour, 7 artilleries, 19 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Eastern Poland to NorwayCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 3 bombers
British defend with 1 armour and 1 infantry
Germans roll dice for 3 bombers in Norway, round 2 : 2/3 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for British: 1 armour and 1 infantry
Battle in Bryansk
Germans attack with 20 armour, 7 artilleries, 19 infantry and 16 mech_infantrys
British defend with 1 fighter; Russians defend with 3 infantry
Germans roll dice for 20 armour, 7 artilleries, 19 infantry and 16 mech_infantrys in Bryansk, round 2 : 22/62 hits
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 7 artilleries, 18 infantry and 16 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Finland
2 bombers moved from Norway to Finland
1 armour moved from Western Germany to PolandPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
6 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Smolensk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/9 hits
Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits
1 armour owned by the Italians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Italians win with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
3 infantry and 1 mech_infantry moved from Vologda to Russia
4 aaGuns, 3 armour, 7 artilleries, 26 infantry and 3 mech_infantrys moved from Smolensk to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Novosibirsk to Samara
3 infantry moved from Novosibirsk to Vologda
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to TsinghaiPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 artillery moved from Sikang to Szechwan
1 armour, 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers moved from Yunnan to Burma
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 21 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier and 1 tactical_bomber
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Americans lost in 21 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win, taking Borneo from UK_Pacific, taking Sumatra from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 infantry; ANZAC defend with 2 fighters and 2 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 11/19 hits
UK_Pacific roll dice for 3 fighters and 4 infantry in Burma, round 2 : 4/7 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for ANZAC: 2 fighters and 2 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
1 tactical_bomber owned by the Americans forced to land in GuamNon Combat Move - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 artillery moved from Sikang to Szechwan
1 armour, 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers moved from Yunnan to Burma
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 21 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier and 1 tactical_bomber
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Americans lost in 21 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win, taking Borneo from UK_Pacific, taking Sumatra from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 infantry; ANZAC defend with 2 fighters and 2 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 11/19 hits
UK_Pacific roll dice for 3 fighters and 4 infantry in Burma, round 2 : 4/7 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for ANZAC: 2 fighters and 2 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
1 tactical_bomber owned by the Americans forced to land in GuamNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers, 7 fighters and 5 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
2 armour and 1 infantry placed in Kiangsu
9 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
2 armour and 8 infantry placed in Japan
Japanese undo move 1.
2 armour and 7 infantry placed in Japan
3 infantry placed in Kiangsu
Japanese undo move 2.
1 infantry placed in Japan
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs