Dawgoneit (allies) -vs- War Ghost (axis) BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier moved from 110 Sea Zone to 109 Sea Zone
                2 cruisers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer and 1 submarine moved from 105 Sea Zone to 109 Sea Zone
                8 transports moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to United Kingdom
                2 tactical_bombers moved from Normandy Bordeaux to Germany
                1 bomber moved from Western Germany to Romania
                4 infantry moved from Yugoslavia to Romania
                1 artillery moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Poland
                        Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 1/4 hits, 1.00 expected hits
                        Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Romania
                    Germans attack with 1 bomber and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 : 1/5 hits, 1.33 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Germans roll dice for 1 bomber and 2 infantry in Romania, round 3 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans lost in Romania
                        Germans roll dice for 1 bomber in Romania, round 4 : 1/1 hits, 0.67 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Romania
                    Russians win with 1 artillery remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 bomber and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.50 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans

    Place Units - Germans
                10 infantry placed in Germany
                2 fighters placed in 109 Sea Zone
                1 infantry placed in United Kingdom
                6 armour and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : 1.33

    triplea_41582.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour and 16 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 artillery moved from Baltic States to Poland
                5 armour, 7 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
                2 artilleries moved from Baltic States to Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Ukraine to Bessarabia
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                9 infantry moved from Eastern Poland to Poland
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Poland
                    Russians attack with 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys in Poland, round 2 :  10/41 hits
                        Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 :  1/4 hits
                        3 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 5 armour, 10 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 armour placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 4 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 4 infantry
                EDIT: Removing units owned by Russians from Russia: 5 infantry
                EDIT: Adding units owned by Russians to Bryansk: 5 infantry
                EDIT: Removing units owned by Russians from Eastern Poland: 4 aaGuns
                EDIT: Adding units owned by Russians to Poland: 4 aaGuns
                EDIT: Turning off Edit Mode
                Russians undo move 1.
                3 armour placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Russians collect 50 PUs (1 lost to blockades); end with 50 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs

    triplea_41582.0_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                3 fighters and 1 tactical_bomber moved from Japan to Korea
                3 mech_infantrys moved from Shantung to Manchuria
                3 mech_infantrys moved from Yunnan to India
                2 artilleries and 7 infantry moved from Burma to India
                1 armour, 1 artillery and 6 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
                2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to India
                1 submarine moved from 39 Sea Zone to 79 Sea Zone

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 79 Sea Zone
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Korea
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.50 expected hits
                        Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 fighters, 13 infantry, 3 mech_infantrys and 7 tactical_bombers
                    British defend with 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 3/9 hits, 1.50 expected hits
                        1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 13 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 2 : 12/35 hits, 13.50 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys in India, round 2 : 10/23 hits, 8.17 expected hits
                        10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 3 : 15/25 hits, 11.83 expected hits
                        UK_Pacific roll dice for 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in India, round 3 : 7/13 hits, 4.83 expected hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 3 armour owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys
                    Casualties for Japanese: 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                2 bombers, 4 fighters and 3 tactical_bombers moved from India to Yunnan
                1 infantry moved from Shan State to Burma
                1 infantry moved from Siam to Shan State
                3 mech_infantrys moved from Hunan to Burma
                3 artilleries and 6 infantry moved from Yunnan to Burma
                2 bombers moved from Yunnan to Anhwe
                3 mech_infantrys moved from Kiangsu to Jehol
                1 aaGun moved from Hunan to Yunnan
                1 battleship and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from Korea to Japan

    Place Units - Japanese
                4 submarines placed in 6 Sea Zone
                1 infantry placed in Japan
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    UK_Pacific : 4.00
        Russians : 0.67
        AA fire in India : : 1.50
        Japanese : 0.67

    triplea_41582.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 5 Sea Zone to Manchuria
                1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers moved from Amur to Manchuria
                1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer and 1 submarine moved from 34 Sea Zone to 17 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers
                    Japanese defend with 2 artilleries, 7 infantry and 7 mech_infantrys
                        Americans roll dice for 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 2 :  10/18 hits
                        Japanese roll dice for 2 artilleries, 7 infantry and 7 mech_infantrys in Manchuria, round 2 :  7/16 hits
                        7 infantry owned by the Japanese, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
                        Americans roll dice for 6 fighters and 5 tactical_bombers in Manchuria, round 3 :  6/11 hits
                        Japanese roll dice for 2 artilleries and 4 mech_infantrys in Manchuria, round 3 :  3/6 hits
                        2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
                    Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
                    Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
                    Casualties for Japanese: 2 artilleries, 7 infantry and 7 mech_infantrys

    Non Combat Move - Americans
                2 fighters moved from Manchuria to 17 Sea Zone
                2 fighters and 4 tactical_bombers moved from Manchuria to Amur

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_41582.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Szechwan
                3 infantry moved from Shensi to Hopei
                1 fighter and 15 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 7 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 8 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 infantry in Hopei, round 9 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 9 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 15 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 :  2/16 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_41582.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 5 Sea Zone to Manchuria
                1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers moved from Amur to Manchuria
                1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer and 1 submarine moved from 34 Sea Zone to 17 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers
                    Japanese defend with 2 artilleries, 7 infantry and 7 mech_infantrys
                        Americans roll dice for 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 2 :  10/18 hits
                        Japanese roll dice for 2 artilleries, 7 infantry and 7 mech_infantrys in Manchuria, round 2 :  7/16 hits
                        7 infantry owned by the Japanese, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
                        Americans roll dice for 6 fighters and 5 tactical_bombers in Manchuria, round 3 :  6/11 hits
                        Japanese roll dice for 2 artilleries and 4 mech_infantrys in Manchuria, round 3 :  3/6 hits
                        2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
                    Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
                    Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
                    Casualties for Japanese: 2 artilleries, 7 infantry and 7 mech_infantrys

    Non Combat Move - Americans
                2 fighters moved from Manchuria to 17 Sea Zone
                2 fighters and 4 tactical_bombers moved from Manchuria to Amur

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Szechwan
                3 infantry moved from Shensi to Hopei
                1 fighter and 15 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 7 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 8 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 infantry in Hopei, round 9 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 9 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 15 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 :  2/16 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Combat Move - British
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 6 infantry moved from West India to Eastern Persia
                1 bomber moved from Eastern Persia to Novgorod
                1 fighter moved from Iraq to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to Bessarabia

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 fighter moved from 79 Sea Zone to Eastern Persia

    Turn Complete - UK_Pacific

    triplea_41582.0_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to Romania
                1 armour and 1 mech_infantry moved from Yugoslavia to Romania
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Romania
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 2 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Romania
                        Italians roll dice for 1 armour and 1 bomber in Romania, round 3 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.00 expected hits
                        British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to Algeria
                1 bomber moved from Romania to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : -1.83
        British : 0.33
        Russians : 0.33

    triplea_41582.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                3 armour and 3 fighters moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41582.0_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                3 armour and 3 fighters moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41582.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Yugoslavia to Bulgaria
                10 infantry moved from Yugoslavia to Greater Southern Germany
                1 armour moved from Yugoslavia to Eastern Poland
                2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
                3 armour moved from Germany to Eastern Poland
                2 tactical_bombers moved from Germany to Eastern Poland
                8 transports moved from 112 Sea Zone to 110 Sea Zone
                8 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                8 armour, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
                8 armour and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Germans
                Battle in Bulgaria
                    Germans attack with 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 4 infantry in Bulgaria, round 2 : 0/4 hits, 0.67 expected hits
                        Russians roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bulgaria
                        Germans roll dice for 3 infantry in Bulgaria, round 3 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 3 infantry in Bulgaria, round 4 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 3 infantry in Bulgaria, round 5 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 3 infantry in Bulgaria, round 6 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 artillery in Bulgaria, round 6 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bulgaria
                        Germans roll dice for 2 infantry in Bulgaria, round 7 : 1/2 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery in Bulgaria, round 7 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
                    Germans win, taking Bulgaria from Russians with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery
                Battle in Norway
                    Germans attack with 8 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour and 1 infantry in Norway, round 2 : 4/9 hits, 4.17 expected hits
                        Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from Russians with 8 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 8/10 hits, 4.67 expected hits
                        Russians roll dice for 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 4.00 expected hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 4 armour and 2 tactical_bombers in Eastern Poland, round 3 : 2/6 hits, 3.33 expected hits
                        Russians roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                    Casualties for Russians: 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from Eastern Poland to Germany
                6 armour and 3 infantry moved from Western Germany to Germany
                1 infantry moved from Germany to Slovakia Hungary
                3 fighters moved from United Kingdom to Germany

    Place Units - Germans
                10 infantry placed in Germany
                4 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Russians : 2.00

    triplea_41582.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 4 armour and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bessarabia to Romania
                4 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                3 armour moved from Novgorod to Eastern Poland
                3 infantry moved from Novgorod to Baltic States
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                4 infantry moved from Amur to Korea
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Korea
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Korea, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Korea, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 3 armour and 4 infantry
                    Germans defend with 3 armour
                        Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 :  2/7 hits
                        Germans roll dice for 3 armour in Eastern Poland, round 2 :  0/3 hits
                        2 armour owned by the Germans lost in Eastern Poland
                        Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 3 :  4/7 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 armour
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Finland to Karelia
                10 infantry moved from Russia to Smolensk
                5 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Volgograd to Rostov
                2 aaGuns and 12 infantry moved from Amur to Manchuria

    Place Units - Russians
                3 armour placed in Novgorod
                1 armour and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,5,6,6
                Russians collect 47 PUs (3 lost to blockades); end with 47 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs

    triplea_41582.0_Rus6.tsvg


  • Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.


  • i play what ever the other person plays.
    but i like the regular one.
    do you want to bid or play the BM map?


  • @War:

    Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.

    are you declaring a loss?


  • Oh ya, the loss is coming. Both Axis powers make significantly less than their allied counter parts and it’s early rounds. I think I prefer the regular map as well. Want to bid for sides? Do I need to report the loss?


  • yes you have to post it above in this area.
    2018 Post League Game Results Here.
    i cant post my wins unless you dont play for a long while


  • i’ll bid 30 allies


  • I’ll go 24 Allies.


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