Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
Dawgoneit (allies) -vs- War Ghost (axis) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 cruisers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 105 Sea Zone to 109 Sea Zone
8 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Western Germany to Romania
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 bomber and 2 infantry in Romania, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 bomber in Romania, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Romania
Russians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 1 bomber and 4 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Germany
2 fighters placed in 109 Sea Zone
1 infantry placed in United Kingdom
6 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.17
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 16 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery moved from Baltic States to Poland
5 armour, 7 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
2 artilleries moved from Baltic States to Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
9 infantry moved from Eastern Poland to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Poland
Russians attack with 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys in Poland, round 2 : 10/41 hits
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits
3 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 5 armour, 10 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 4 infantry
EDIT: Removing units owned by Russians from Russia: 5 infantry
EDIT: Adding units owned by Russians to Bryansk: 5 infantry
EDIT: Removing units owned by Russians from Eastern Poland: 4 aaGuns
EDIT: Adding units owned by Russians to Poland: 4 aaGuns
EDIT: Turning off Edit Mode
Russians undo move 1.
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Russians collect 50 PUs (1 lost to blockades); end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from Japan to Korea
3 mech_infantrys moved from Shantung to Manchuria
3 mech_infantrys moved from Yunnan to India
2 artilleries and 7 infantry moved from Burma to India
1 armour, 1 artillery and 6 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to India
1 submarine moved from 39 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 fighters, 13 infantry, 3 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 13 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 2 : 12/35 hits, 13.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys in India, round 2 : 10/23 hits, 8.17 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 3 : 15/25 hits, 11.83 expected hits
UK_Pacific roll dice for 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in India, round 3 : 7/13 hits, 4.83 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 3 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys
Casualties for Japanese: 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from India to Yunnan
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
3 mech_infantrys moved from Hunan to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Anhwe
3 mech_infantrys moved from Kiangsu to Jehol
1 aaGun moved from Hunan to Yunnan
1 battleship and 1 transport moved from 19 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
UK_Pacific : 4.00
Russians : 0.67
AA fire in India : : 1.50
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 5 Sea Zone to Manchuria
1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers moved from Amur to Manchuria
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers
Japanese defend with 2 artilleries, 7 infantry and 7 mech_infantrys
Americans roll dice for 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 2 : 10/18 hits
Japanese roll dice for 2 artilleries, 7 infantry and 7 mech_infantrys in Manchuria, round 2 : 7/16 hits
7 infantry owned by the Japanese, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 5 tactical_bombers in Manchuria, round 3 : 6/11 hits
Japanese roll dice for 2 artilleries and 4 mech_infantrys in Manchuria, round 3 : 3/6 hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 7 infantry and 7 mech_infantrysNon Combat Move - Americans
2 fighters moved from Manchuria to 17 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to AmurPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter and 15 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 5 Sea Zone to Manchuria
1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers moved from Amur to Manchuria
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers
Japanese defend with 2 artilleries, 7 infantry and 7 mech_infantrys
Americans roll dice for 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 2 : 10/18 hits
Japanese roll dice for 2 artilleries, 7 infantry and 7 mech_infantrys in Manchuria, round 2 : 7/16 hits
7 infantry owned by the Japanese, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 5 tactical_bombers in Manchuria, round 3 : 6/11 hits
Japanese roll dice for 2 artilleries and 4 mech_infantrys in Manchuria, round 3 : 3/6 hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 7 infantry and 7 mech_infantrysNon Combat Move - Americans
2 fighters moved from Manchuria to 17 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to AmurPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter and 15 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Move - British
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 6 infantry moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Novgorod
1 fighter moved from Iraq to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to BessarabiaCombat - British
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
1 fighter moved from 79 Sea Zone to Eastern PersiaTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Romania
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour and 1 bomber in Romania, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Romania to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -1.83
British : 0.33
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Yugoslavia to Bulgaria
10 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Germany to Eastern Poland
8 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
8 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Battle in Bulgaria
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans roll dice for 4 infantry in Bulgaria, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 3 infantry in Bulgaria, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 6 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 2 infantry in Bulgaria, round 7 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 8 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 1 infantry in Norway, round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 8 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 8/10 hits, 4.67 expected hits
Russians roll dice for 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 4.00 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour and 2 tactical_bombers in Eastern Poland, round 3 : 2/6 hits, 3.33 expected hits
Russians roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Eastern Poland to Germany
6 armour and 3 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
3 fighters moved from United Kingdom to GermanyPlace Units - Germans
10 infantry placed in Germany
4 armour placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Romania
4 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
3 armour moved from Novgorod to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour and 4 infantry
Germans defend with 3 armour
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 2/7 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 0/3 hits
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 3 : 4/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Karelia
10 infantry moved from Russia to Smolensk
5 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Rostov
2 aaGuns and 12 infantry moved from Amur to ManchuriaPlace Units - Russians
3 armour placed in Novgorod
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,5,6,6
Russians collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.
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i play what ever the other person plays.
but i like the regular one.
do you want to bid or play the BM map? -
@War:
Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.
are you declaring a loss?
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Oh ya, the loss is coming. Both Axis powers make significantly less than their allied counter parts and it’s early rounds. I think I prefer the regular map as well. Want to bid for sides? Do I need to report the loss?
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yes you have to post it above in this area.
2018 Post League Game Results Here.
i cant post my wins unless you dont play for a long while -
i’ll bid 30 allies
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I’ll go 24 Allies.
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22
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20