Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter and 15 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 5 Sea Zone to Manchuria
1 artillery, 7 fighters, 3 infantry and 5 tactical_bombers moved from Amur to Manchuria
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers
Japanese defend with 2 artilleries, 7 infantry and 7 mech_infantrys
Americans roll dice for 1 artillery, 9 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 2 : 10/18 hits
Japanese roll dice for 2 artilleries, 7 infantry and 7 mech_infantrys in Manchuria, round 2 : 7/16 hits
7 infantry owned by the Japanese, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 5 tactical_bombers in Manchuria, round 3 : 6/11 hits
Japanese roll dice for 2 artilleries and 4 mech_infantrys in Manchuria, round 3 : 3/6 hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 7 infantry and 7 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Manchuria to 17 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to Amur
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser, 2 destroyers and 3 transports
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter and 15 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Move - British
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 6 infantry moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Novgorod
1 fighter moved from Iraq to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Bessarabia
Combat - British
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 fighter moved from 79 Sea Zone to Eastern Persia
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Romania
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour and 1 bomber in Romania, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Romania to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Yugoslavia to Bulgaria
10 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Germany to Eastern Poland
8 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
8 armour and 1 infantry moved from 112 Sea Zone to Norway
Combat - Germans
Battle in Bulgaria
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans roll dice for 4 infantry in Bulgaria, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 3 infantry in Bulgaria, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Bulgaria, round 6 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 2 infantry in Bulgaria, round 7 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 8 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 1 infantry in Norway, round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 8 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 8/10 hits, 4.67 expected hits
Russians roll dice for 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 4.00 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour and 2 tactical_bombers in Eastern Poland, round 3 : 2/6 hits, 3.33 expected hits
Russians roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
2 tactical_bombers moved from Eastern Poland to Germany
6 armour and 3 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
3 fighters moved from United Kingdom to Germany
Place Units - Germans
10 infantry placed in Germany
4 armour placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Romania
4 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
3 armour moved from Novgorod to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour and 4 infantry
Germans defend with 3 armour
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 2/7 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 0/3 hits
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 3 : 4/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Karelia
10 infantry moved from Russia to Smolensk
5 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Rostov
2 aaGuns and 12 infantry moved from Amur to Manchuria
Place Units - Russians
3 armour placed in Novgorod
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,5,6,6
Russians collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.
i play what ever the other person plays.
but i like the regular one.
do you want to bid or play the BM map?
@War:
Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.
are you declaring a loss?
Oh ya, the loss is coming. Both Axis powers make significantly less than their allied counter parts and it’s early rounds. I think I prefer the regular map as well. Want to bid for sides? Do I need to report the loss?
yes you have to post it above in this area.
2018 Post League Game Results Here.
i cant post my wins unless you dont play for a long while
i’ll bid 30 allies
I’ll go 24 Allies.
22
20
bid placement please.
at 20 ipc’s
A fighter in Malta and a fighter on the brit carrier.