Hi, I know this is an old topic, but I’m curious if everyone still thinks 6 is a good bid for the allies, and if so, are you playing with the national objectives enabled?
I play with the objectives, and we usually do a bid of 9-12 for the allies.
UK get bonus money if original Japanese Territory is captured. Is that original to the 1941 set up and Map or original to the 1942 set up (with additional Japanese island territories)?
Thanks!
I think it’s anything with a Japanese roundel to start(so the 1941 territories minus the Chinese ones)
Yeah, together with SZ2 OOL this is the most common mistake for new 42 players.
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http://www.axisandallies.org/forums/index.php?topic=12287.0
The relevant territories are Car, Oki, For, Iwo, and FIC.
Yeah, together with SZ2 OOL this is the most common mistake for new 42 players.
Bookmark
http://www.axisandallies.org/forums/index.php?topic=12287.0The relevant territories are Car, Oki, For, Iwo, and FIC.
How to players make mistakes on Z2 OOL?
How to players make mistakes on Z2 OOL?
By taking a hit to the battleship in round 1 instead of to the Russian sub.
The Allies should take off the Russian sub as soon as possible even though it may result in losing a “1” roll on defense, because the German fighter and bomber hits cannot be assigned to the Russian sub.
For example, Germany scores a hit with a sub in the first round and everything else misses. Allied player takes a hit to battleship. Then in the second round, the Germans get no sub hits (they may already be sunk anyway) and get a hit with the fighter and bomber. Problem. Allies lose transport, destroyer, and battleship, and battle is over. Had the Allies taken a hit to the sub in the first round when they had a chance, the Battleship would still be alive!
Same deal with AA42. Unfortunately, my AA50 odds calculator only allows battleships to be taken first.