• '17 '16

    I don’t believe so.
    This IPCs boost is needed for Germany in that one.

  • Official Q&A

    National Objectives are optional in AA50.

  • '17 '16

    Thanks for the correction Krieghund.

  • Customizer

    Every time we have played Anniversary, either 41 or 42, the Axis always seem to win.  Next time we are going to try not using the NOs to see if the Allies have a better chance.


  • Is AA50 the game that introduced escorts and interceptors for bombing raids?

  • Customizer

    @calvinhobbesliker:

    Is AA50 the game that introduced escorts and interceptors for bombing raids?

    No.  These were introduced in the original A&A Europe.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    I’ve been playing the 1941 scenario with the Turkish straits closed and a bid of 12 to 18 ipcs for the allies. Seems to work well, depending on everyone’s skill level.


  • Another factor is whether Tech is being used.  Those too, like the national objectives, are optional (thank goodness)


  • It’d mindblowing that the Turkish Straits being open is the default rule.

  • 2024 2023 '22 '21 '18 Customizer

    What about waiving the bid and giving the allies a free IC+AAA to place somewhere?


  • @vodot:

    What about waiving the bid and giving the allies a free IC+AAA to place somewhere?

    That’d have to be a UK IC in india.  That might make things pretty interesting

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Well, you could let the Allies choose where to put it. Australia, Brazil, South Africa, or even Archangel could be reasonable choices, although I agree that most players would want it in India.


  • @Argothair:

    Well, you could let the Allies choose where to put it. Australia, Brazil, South Africa, or even Archangel could be reasonable choices, although I agree that most players would want it in India.

    Well, sure, it could be anywhere, but if you want it to be the most useful, India would be the best

  • 2024 2023 '22 '21 '18 Customizer

    @axis_roll:

    @Argothair:

    Well, you could let the Allies choose where to put it. Australia, Brazil, South Africa, or even Archangel could be reasonable choices, although I agree that most players would want it in India.

    Well, sure, it could be anywhere, but if you want it to be the most useful, India would be the best

    What about requiring that the TT contain either a victory city or be worth at least 2 IPC, but then auto-boosting whatever TT gets the bid IC to 3 IPC (if less)? Does boosting Australia to 3 help make AUS a viable location for the bid factory, or does it simply ensure that Japan gains another point of income? What about Egypt or SA for a hard counter in Africa, or Hawaii for the US? If it is just the ‘2 IPC-ness’ of these outlying territories, I think we could fix that. If they’re simply in a strategically less relevant position (relative to India), not much to be done.

    Trying to combine an Argothairian idea (make the periphery more interesting) with a Black Elkian idea (balance the game with one elegant change) with axis’ chicagoism to at least the extent that we could see a viable PTO or KJF.

    Adding an IC might not make the periphery interesting… and those ‘pre-conditions’ might be less than elegant… and maybe all it does is expand Japan’s PTO (which hardly wants doing). Who knows?

  • 2023 '22 '21 '20 '19 '18 '17 '16

    It could work well. What if…you drop the preconditions? Pick any Allied territory; its new value is 3 IPCs, and it gets an AA gun and factory.

    Is there a downside? Is it abusable? The most unrealistic / overpowered choice I can think of is Sudan…but the UK mustered and organized thousands of troops from Yemen, Qatar, Jordan, Kenya, etc. at Port Sudan before sending them north to Cairo and Tobruk.


  • @Argothair:

    It could work well. What if…you drop the preconditions? Pick any Allied territory; its new value is 3 IPCs, and it gets an AA gun and factory.

    Is there a downside? Is it abusable? The most unrealistic / overpowered choice I can think of is Sudan…but the UK mustered and organized thousands of troops from Yemen, Qatar, Jordan, Kenya, etc. at Port Sudan before sending them north to Cairo and Tobruk.

    Don’t automatically make it a 3 IPC TT, just make it +1 to a max value of 3.  so a 1 IPC TT like Sudan would only become 2, producing 2 units.  This would help control an overpowering Sudan.  Although Japan can muster a J2 attack of 4 inf, art, tank, 2 ftr, cruiser on Sudan if they wanted.


  • For balanced play, try moving Karelia IC to Novosibirsk and the Chinese fighter to a non-frontier territory. I’d add 1 chinese inf to each chinese territory as well and give China the NO they have in AA40G

    Said that, I tried this some times and yet allies seem need more aid

  • 2024 2023 '22 '21 '18 Customizer

    @axis_roll to continue this variant discussion, since I just mentioned it in @Argothair’s Balanced Mod thread- where I also took the liberty of naming it- what if when the “Colonial Outpost” (the TT that gets the pre-game boost) is captured, the IC there is destroyed (not captured) and the TT value reverts to OOB?

    Colonial Outpost
    Instead of a bid, before the start of the game the Allies may designate any Allied territory as the “Colonial Outpost” for that game. Add an Industrial Complex + Anti-Aircraft Artillery to that territory and increase it’s IPC value by +1 (but not over 3) as long as it remains under the control of its original owner. If the “Colonial Outpost” is ever captured by the Axis Powers, the Industrial Complex there is destroyed (not captured) and the value of the territory permanently reverts back to the value printed on the board.

    This addition to the rule would accomplish two major things:

    1. It solidifies the dramatic pro-Allied swing that the Outpost represents, because it eliminates the potential Axis savings if they capture the Outpost on a TT where they stand to benefit significantly from having an IC anyways (like India)
    2. It removes a major disincentive for adventurous or decoy Outpost placements- they are are net-zero for the Allies at worst.

    Since the Colonial Outpost is designed to replace outright the bid, my thought is that it should never hurt the Allies even if they just drop it to distract the Axis and never build a single unit there. To weaken the variant while keeping the spirit, you could always leave either the boosted IPC value (but still destroy the IC) or let the Axis keep the IC but revert the TT value to make it less valuable to them.

    I would personally much rather play a game with a whole new opportunity or angle of attack than get another couple Russian artillery and some British infantry in Egypt… not because it would be fairer but just because it would be more fun.


  • @vodot Suits me!


  • Splitting this Colonial Outpost idea out into it’s own thread.

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