L17 BM3 G40 L. Curtmungus (L) vs AetV (X)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 armour and 1 mech_infantry moved from Samara to Volgograd
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,5,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs

    triplea_40757_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                4 fighters moved from 35 Sea Zone to Borneo
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 121 Sea Zone to 106 Sea Zone
                2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Borneo, round 2 :  4/7 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Borneo to 43 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier and 6 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 transport placed in 101 Sea Zone
                Americans undo move 4.
                1 infantry placed in Western United States
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    triplea_40757_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Kweichow to Shensi
                1 fighter moved from Hunan to Shensi
                3 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Kweichow to Hunan

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_40757_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                4 fighters moved from 35 Sea Zone to Borneo
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 121 Sea Zone to 106 Sea Zone
                2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Borneo, round 2 :  4/7 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Borneo to 43 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier and 6 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 transport placed in 101 Sea Zone
                Americans undo move 4.
                1 infantry placed in Western United States
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Kweichow to Shensi
                1 fighter moved from Hunan to Shensi
                3 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Kweichow to Hunan

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Purchase Units - British
                British buy 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from Persia to Egypt
                2 tactical_bombers moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    Italians defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 :  1/6 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                        British roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 :  2/6 hits
                        Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 armour moved from Iraq to Northwest Persia
                1 fighter and 3 tactical_bombers moved from Caucasus to Northwest Persia
                2 fighters moved from Persia to Russia
                1 fighter moved from Eastern Persia to Russia
                1 armour moved from Eastern Persia to Northwest Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                2 fighters moved from Egypt to 98 Sea Zone
                1 armour moved from British Somaliland to Anglo Egyptian Sudan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 fighter moved from India to Northwest Persia
                1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Yunnan to Hunan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Siam to French Indo China
                2 aaGuns and 8 infantry moved from Burma to Yunnan
                2 artilleries and 2 infantry moved from India to West India
                2 artilleries and 4 infantry moved from Malaya to Shan State

    Place Units - British
                1 factory_minor placed in Iraq
                2 armour and 1 fighter placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 41 PUs; end with 42 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 1 fighter

    triplea_40757_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Novgorod to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 mech_infantry moved from Northern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 2 fighters
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 fighters in Caucasus, round 2 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Caucasus to Volgograd
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,5,4,1,3
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs

    triplea_40757_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Java
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Celebes to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_40757_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Java
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Celebes to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
                EDIT: Adding units owned by ANZAC to Hunan: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_40757_Fre8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 fighter, 8 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 1 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                4 fighters moved from Archangel to Rostov
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Volgograd to Bryansk
                      Germans take Bryansk from Russians
                3 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Archangel to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Belarus to Smolensk
                4 bombers moved from Novgorod to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                3 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Germany to Holland Belgium
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                5 armour moved from Volgograd to Northwest Persia
                2 armour moved from Volgograd to Northwest Persia
                4 armour moved from Volgograd to Northwest Persia

    triplea_40757_Ger9.tsvg


  • Scramble?


  • yes, all , max defense


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 fighter, 8 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 1 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                4 fighters moved from Archangel to Rostov
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Volgograd to Bryansk
                      Germans take Bryansk from Russians
                3 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Archangel to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Belarus to Smolensk
                4 bombers moved from Novgorod to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                3 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Germany to Holland Belgium
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                5 armour moved from Volgograd to Northwest Persia
                2 armour moved from Volgograd to Northwest Persia
                4 armour moved from Volgograd to Northwest Persia

    Combat - Germans
                Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Rostov
                    Germans attack with 1 armour, 4 fighters and 2 mech_infantrys
                    Russians defend with 3 artilleries
                        Germans roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Rostov, round 2 :  1/7 hits
                        Russians roll dice for 3 artilleries in Rostov, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Rostov
                        Germans roll dice for 1 armour and 4 fighters in Rostov, round 3 :  4/5 hits
                        Russians roll dice for 2 artilleries in Rostov, round 3 :  2/2 hits
                        2 fighters owned by the Germans and 2 artilleries owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 fighters and 2 mech_infantrys
                    Casualties for Russians: 3 artilleries
                Battle in Ukraine
                    Germans attack with 3 armour, 4 artilleries, 1 infantry and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour, 4 artilleries, 1 infantry and 8 mech_infantrys in Ukraine, round 2 :  10/16 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 14 armour and 3 mech_infantrys
                    French defend with 1 infantry; British defend with 4 armour, 2 fighters and 3 tactical_bombers
                        Germans roll dice for 14 armour and 3 mech_infantrys in Northwest Persia, round 2 :  4/17 hits
                        British roll dice for 4 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Northwest Persia, round 2 :  7/10 hits
                        3 mech_infantrys owned by the Germans, 3 armour owned by the British, 1 infantry owned by the French and 4 armour owned by the Germans lost in Northwest Persia
                        Germans roll dice for 10 armour in Northwest Persia, round 3 :  4/10 hits
                        British roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Northwest Persia, round 3 :  2/6 hits
                        3 tactical_bombers owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Northwest Persia
                        Germans roll dice for 8 armour in Northwest Persia, round 4 :  3/8 hits
                        British roll dice for 2 fighters in Northwest Persia, round 4 :  1/2 hits
                        2 fighters owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 7 armour remaining. Battle score for attacker is 26
                    Casualties for French: 1 infantry
                    Casualties for Germans: 7 armour and 3 mech_infantrys
                    Casualties for British: 4 armour, 2 fighters and 3 tactical_bombers
                Battle in 110 Sea Zone
                    Germans attack with 6 bombers, 1 carrier, 1 destroyer, 5 fighters and 1 submarine
                    British defend with 1 destroyer, 3 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 6 bombers, 1 carrier, 1 destroyer and 5 fighters in 110 Sea Zone, round 2 :  7/12 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 :  6/11 hits
                        1 carrier owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 6 bombers and 3 fighters in 110 Sea Zone, round 3 :  7/9 hits
                        Americans roll dice for 1 cruiser, 5 fighters and 3 transports in 110 Sea Zone, round 3 :  4/6 hits
                        1 bomber owned by the Germans, 3 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the British, 3 fighters owned by the British and 2 fighters owned by the Americans lost in 110 Sea Zone
                        2 transports owned by the Americans lost in 110 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 50
                    Casualties for Germans: 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 submarine
                    Casualties for British: 1 destroyer, 3 fighters and 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                Battle in Holland Belgium
                    Germans attack with 1 armour and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 :  3/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                5 bombers moved from 110 Sea Zone to Western Germany
                1 armour moved from Karelia to Belarus
                3 infantry moved from Novgorod to Belarus
                2 fighters moved from Rostov to Volgograd
                3 aaGuns moved from Bessarabia to Ukraine
                2 armour moved from Germany to Eastern Poland

    Place Units - Germans
                3 armour placed in Novgorod
                1 carrier placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                3 submarines placed in 93 Sea Zone
                8 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 6.
                2 infantry placed in Western Germany
                6 infantry and 2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2,2,2,5,3
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_40757_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 5x factory_minor; Remaining resources: 19 PUs;
                Russians buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                10 infantry moved from Russia to Samara
                7 infantry moved from Russia to Vologda
                2 armour moved from Russia to Samara
                2 armour moved from Russia to Vologda
                1 tactical_bomber moved from Kansu to Tambov
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                2 infantry moved from Russia to Tambov
                2 artilleries moved from Russia to Samara
                3 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 armour and 7 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour and 7 infantry in Vologda, round 2 :  3/9 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 armour, 2 artilleries and 13 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 2 artilleries and 13 infantry in Samara, round 2 :  6/17 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Japanese with 2 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Russia
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 14 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_40757_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 2 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Japan to Amur
                1 infantry moved from Siberia to Amur
                5 fighters moved from 6 Sea Zone to Amur
                3 fighters moved from 6 Sea Zone to Amur

    Combat - Japanese
                Battle in Philippines
                Battle in Amur
                    Japanese attack with 10 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 10 fighters and 1 infantry in Amur, round 2 :  6/11 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Philippines from Americans, taking Amur from Russians with 9 fighters and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                9 fighters moved from Amur to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia

    Place Units - Japanese
                1 carrier, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
                2 infantry and 1 marine placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs

    triplea_40757_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to Philippines
                2 fighters moved from 43 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine and 4 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    British loiter and taunt; Americans attack with 1 submarine
                    Italians defend with 2 submarines
                    2 submarines owned by the Italians Submerged
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                Battle in Philippines
                    Americans attack with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys in Philippines, round 2 :  3/10 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                    Americans winAmericans win, taking 97 Sea Zone from Neutral with 1 submarine remaining, taking Philippines from Japanese with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
                4 fighters moved from Philippines to 35 Sea Zone
                2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from Hawaiian Islands to Queensland
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Midway to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_40757_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Hopei
                1 fighter moved from Hunan to Hopei

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Anhwe
                4 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_40757_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to Philippines
                2 fighters moved from 43 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine and 4 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    British loiter and taunt; Americans attack with 1 submarine
                    Italians defend with 2 submarines
                    2 submarines owned by the Italians Submerged
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                Battle in Philippines
                    Americans attack with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys in Philippines, round 2 :  3/10 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                    Americans winAmericans win, taking 97 Sea Zone from Neutral with 1 submarine remaining, taking Philippines from Japanese with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
                4 fighters moved from Philippines to 35 Sea Zone
                2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from Hawaiian Islands to Queensland
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Midway to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Hopei
                1 fighter moved from Hunan to Hopei

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Anhwe
                4 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Purchase Units - British
                British buy 4 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 1 fighter moved from Persia to Northwest Persia
                2 fighters moved from 98 Sea Zone to Northwest Persia
                1 fighter moved from India to Northwest Persia
                3 fighters moved from Russia to Northwest Persia

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Northwest Persia
                    British attack with 2 armour and 7 fighters
                    Germans defend with 7 armour; Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 armour and 7 fighters in Northwest Persia, round 2 :  7/9 hits
                        Germans roll dice for 8 armour and 1 mech_infantry in Northwest Persia, round 2 :  5/9 hits
                        3 fighters owned by the British, 2 armour owned by the British, 1 mech_infantry owned by the Japanese and 6 armour owned by the Germans lost in Northwest Persia
                        British roll dice for 4 fighters in Northwest Persia, round 3 :  2/4 hits
                        Germans roll dice for 2 armour in Northwest Persia, round 3 :  2/2 hits
                        1 armour owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                    British win with 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Germans: 7 armour
                    Casualties for British: 2 armour and 5 fighters
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Persia
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 fighter moved from Hunan to Anhwe
                1 aaGun, 1 artillery and 6 infantry moved from Hunan to Anhwe
                2 aaGuns and 9 infantry moved from Yunnan to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                2 artilleries and 4 infantry moved from Shan State to Yunnan
                1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 81 Sea Zone

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 infantry placed in Iraq
                1 fighter placed in Egypt
                1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_40757_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Volgograd to Tambov

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Tambov
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Tambov to Ukraine

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Bryansk: 1 infantry
                EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,3,5,2,4
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    triplea_40757_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 42 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Hunan to Philippines
                2 fighters moved from Queensland to Philippines
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40757_Fre9.tsvg


  • L. Curtmungus, I concede.
    I blew the Pacific and Germany lost initiative on Eastern Front.

    GG


  • @aequitas:

    L. Curtmungus, I concede.
    I blew the Pacific and Germany lost initiative on Eastern Front.

    GG

    GG

    RAGE AND HONOR!

    As a replicant I am precluded from playing another game…. I will just walk away!

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