scramble Paris ftr to Normandy and scramble Scottland
L17 BM3 G40 L. Curtmungus (L) vs AetV (X)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 fighter, 8 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
4 fighters moved from Archangel to Rostov
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Bryansk
Germans take Bryansk from Russians
3 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Belarus to Smolensk
4 bombers moved from Novgorod to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
4 armour moved from Volgograd to Northwest Persia -
Scramble?
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yes, all , max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 fighter, 8 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
4 fighters moved from Archangel to Rostov
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Bryansk
Germans take Bryansk from Russians
3 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Belarus to Smolensk
4 bombers moved from Novgorod to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
4 armour moved from Volgograd to Northwest PersiaCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Germans attack with 1 armour, 4 fighters and 2 mech_infantrys
Russians defend with 3 artilleries
Germans roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Rostov, round 2 : 1/7 hits
Russians roll dice for 3 artilleries in Rostov, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Rostov
Germans roll dice for 1 armour and 4 fighters in Rostov, round 3 : 4/5 hits
Russians roll dice for 2 artilleries in Rostov, round 3 : 2/2 hits
2 fighters owned by the Germans and 2 artilleries owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters and 2 mech_infantrys
Casualties for Russians: 3 artilleries
Battle in Ukraine
Germans attack with 3 armour, 4 artilleries, 1 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 4 artilleries, 1 infantry and 8 mech_infantrys in Ukraine, round 2 : 10/16 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 14 armour and 3 mech_infantrys
French defend with 1 infantry; British defend with 4 armour, 2 fighters and 3 tactical_bombers
Germans roll dice for 14 armour and 3 mech_infantrys in Northwest Persia, round 2 : 4/17 hits
British roll dice for 4 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Northwest Persia, round 2 : 7/10 hits
3 mech_infantrys owned by the Germans, 3 armour owned by the British, 1 infantry owned by the French and 4 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 10 armour in Northwest Persia, round 3 : 4/10 hits
British roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Northwest Persia, round 3 : 2/6 hits
3 tactical_bombers owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 8 armour in Northwest Persia, round 4 : 3/8 hits
British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits
2 fighters owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour remaining. Battle score for attacker is 26
Casualties for French: 1 infantry
Casualties for Germans: 7 armour and 3 mech_infantrys
Casualties for British: 4 armour, 2 fighters and 3 tactical_bombers
Battle in 110 Sea Zone
Germans attack with 6 bombers, 1 carrier, 1 destroyer, 5 fighters and 1 submarine
British defend with 1 destroyer, 3 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 bombers, 1 carrier, 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 6/11 hits
1 carrier owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 6 bombers and 3 fighters in 110 Sea Zone, round 3 : 7/9 hits
Americans roll dice for 1 cruiser, 5 fighters and 3 transports in 110 Sea Zone, round 3 : 4/6 hits
1 bomber owned by the Germans, 3 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the British, 3 fighters owned by the British and 2 fighters owned by the Americans lost in 110 Sea Zone
2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 submarine
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Battle in Holland Belgium
Germans attack with 1 armour and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 0/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
5 bombers moved from 110 Sea Zone to Western Germany
1 armour moved from Karelia to Belarus
3 infantry moved from Novgorod to Belarus
2 fighters moved from Rostov to Volgograd
3 aaGuns moved from Bessarabia to Ukraine
2 armour moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 submarines placed in 93 Sea Zone
8 infantry and 2 mech_infantrys placed in Germany
Germans undo move 6.
2 infantry placed in Western Germany
6 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2,2,2,5,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 19 PUs;
Russians buy 3 armour; Remaining resources: 1 PUs;Combat Move - Russians
10 infantry moved from Russia to Samara
7 infantry moved from Russia to Vologda
2 armour moved from Russia to Samara
2 armour moved from Russia to Vologda
1 tactical_bomber moved from Kansu to Tambov
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Samara
3 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 2 armour and 7 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 7 infantry in Vologda, round 2 : 3/9 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 armour, 2 artilleries and 13 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries and 13 infantry in Samara, round 2 : 6/17 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Japanese with 2 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 artillery moved from Russia to Samara
1 infantry moved from Russia to VologdaPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Amur
1 infantry moved from Siberia to Amur
5 fighters moved from 6 Sea Zone to Amur
3 fighters moved from 6 Sea Zone to AmurCombat - Japanese
Battle in Philippines
Battle in Amur
Japanese attack with 10 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 10 fighters and 1 infantry in Amur, round 2 : 6/11 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Philippines from Americans, taking Amur from Russians with 9 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
9 fighters moved from Amur to 6 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Northwest PersiaPlace Units - Japanese
1 carrier, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry and 1 marine placed in KiangsuTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to Philippines
2 fighters moved from 43 Sea Zone to Philippines
1 artillery, 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 submarine and 4 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Italians defend with 2 submarines
2 submarines owned by the Italians Submerged
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Battle in Philippines
Americans attack with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys in Philippines, round 2 : 3/10 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Philippines
Americans winAmericans win, taking 97 Sea Zone from Neutral with 1 submarine remaining, taking Philippines from Japanese with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to HopeiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Anhwe
4 infantry moved from Hunan to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to Philippines
2 fighters moved from 43 Sea Zone to Philippines
1 artillery, 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 submarine and 4 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Italians defend with 2 submarines
2 submarines owned by the Italians Submerged
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Battle in Philippines
Americans attack with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys in Philippines, round 2 : 3/10 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Philippines
Americans winAmericans win, taking 97 Sea Zone from Neutral with 1 submarine remaining, taking Philippines from Japanese with 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to HopeiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Anhwe
4 infantry moved from Hunan to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsPurchase Units - British
British buy 4 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 fighter moved from Persia to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
1 fighter moved from India to Northwest Persia
3 fighters moved from Russia to Northwest PersiaCombat - British
British creates battle in territory 97 Sea Zone
Battle in Northwest Persia
British attack with 2 armour and 7 fighters
Germans defend with 7 armour; Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour and 7 fighters in Northwest Persia, round 2 : 7/9 hits
Germans roll dice for 8 armour and 1 mech_infantry in Northwest Persia, round 2 : 5/9 hits
3 fighters owned by the British, 2 armour owned by the British, 1 mech_infantry owned by the Japanese and 6 armour owned by the Germans lost in Northwest Persia
British roll dice for 4 fighters in Northwest Persia, round 3 : 2/4 hits
Germans roll dice for 2 armour in Northwest Persia, round 3 : 2/2 hits
1 armour owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the Germans lost in Northwest Persia
British win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 7 armour
Casualties for British: 2 armour and 5 fighters
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 fighter moved from Hunan to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Hunan to Anhwe
2 aaGuns and 9 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 artilleries and 4 infantry moved from Shan State to Yunnan
1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
3 armour placed in Persia
1 armour and 2 infantry placed in Iraq
1 fighter placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Volgograd to TambovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tambov
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Tambov to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bryansk: 1 infantry
EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,3,5,2,4
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Hunan to Philippines
2 fighters moved from Queensland to Philippines
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
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L. Curtmungus, I concede.
I blew the Pacific and Germany lost initiative on Eastern Front.GG
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@aequitas:
L. Curtmungus, I concede.
I blew the Pacific and Germany lost initiative on Eastern Front.GG
GG
RAGE AND HONOR!
As a replicant I am precluded from playing another game…. I will just walk away!
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Sad…i had fun and it was delighting.
You even played differently as the original.
Well we will meet in 2018!No mercy, no surrender, rage and honor, kill, kill, kill!
Take good care. :lol: