I couldn’t find any other topics on this. If there is I’ll move it to there.
This may have happened to your games also. I often find Russia is about to win by victory points then gets dog piled last turn to lose a point n not win. Or Russia has either been at peace with Germany and one way or the other this also happens. Or worse Russia is forced to let allies win since it cant attack them and Berlin still stands alone with a monster stack of defense. Occasionally Russia is quickly crushed by Germany and its usually a 2 sided game. Or in our current game kmt has taken all of manchuria and is threatening russia who can’t wait to steal a VP from China but cant since Germany is strong on the other side of Russia.
It all seems to stem from the assumption that Russia is a forced allied player. Due to its condition for DOW requirement that Berlin has fallen and its at full production. I understand this is to give historical gameplay. But this seriously cripples the Cominturn as a separate alliance. The Cominturn is only a friend of convenience with the allies. And all sides want to eliminate the other in reality. I propose a simple change to allow for Russia to be the true game changing wild card and opportunistic as it should be.
Simply remove the requirement for Russia to have Berlin fall, before it can attack China and or the rest of the allies. But keep its income requirement the same for major powers only. In keeping with this allow the US/allies to declare on Russia with a violation of the Monroe doctrine or Russian attacks on any member of the allies.
This will allow:
-The CCP to accomplish something with Russian assistance in China.
-A medditerrenian attack on either axis or allies by Russia.
-Increase the importance of Spanish civil war for all parties including the fate of Gibraltar regardless of ownership.
-Allows Cominturn to be a disruption in Iran for both parties and a possible threat to or from all in the area FEC included.
-Russia could find itself being swallowed by Germany Japan and the allies all at once.
-Molotov Ribbentrop becomes more viable option for both parties but remains an uneasy option.
-and many other variables.
Hope to play test this later. Any suggestions, experience with this?