And off we go! I mean down we go, if we are talking about the fighter that crashed into the ocean in East Canada Sea Zone. Not a good start of the war for him.
Good luck and have fun!
intercept moscow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 bombers moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 infantry moved from Novgorod to Archangel
2 armour moved from Poland to Western Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Archangel
1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
9 armour, 19 artilleries, 22 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour, 19 artilleries, 22 infantry and 25 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 19 artilleries, 20 infantry and 25 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Archangel
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Russia to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Western Ukraine to Bryansk
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
10 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 35 PUs;
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
2 artilleries and 3 infantry moved from Tambov to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 armour and 3 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Smolensk
2 infantry moved from Vologda to Russia
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Tambov to Rostov
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 aaGun moved from Tambov to Rostov
6 artilleries moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
1 aaGun and 18 infantry moved from Tambov to Russia
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 mech_infantry moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry moved from Malaya to Shan State
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from French Indo China to Kansu
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to 36 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Shantung
1 bomber moved from Shensi to Shantung
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to French Indo China
1 bomber moved from Kansu to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
1 harbour placed in Hainan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 mech_infantry moved from India to Burma
1 bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Burma to India
5 infantry moved from West India to India
1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
5 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Gibraltar
Place Units - British
2 artilleries placed in Persia
1 destroyer placed in 80 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 submarine placed in 71 Sea Zone
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
So at this pace we have managed almost 6 rounds in 3 months! It feels like I need to send you emails every now and then to move things along…… So this time I am doing a bump instead
Here is:
bump 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 97 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Tsinghai to Persia
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to Morocco
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
1 fighter moved from Western Ukraine to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
9 armour, 19 artilleries, 17 infantry and 25 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Western Ukraine to Rostov
1 artillery moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 infantry
Germans win, taking Archangel from Russians with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Rostov
Germans attack with 11 armour, 19 artilleries, 17 infantry and 25 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Rostov from Russians with 11 armour, 19 artilleries, 17 infantry and 25 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Belarus to Archangel
1 mech_infantry moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
3 artilleries moved from Russia to Vologda
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 10 infantry moved from Samara to Vologda
1 infantry moved from Samara to Russia
Place Units - Russians
1 infantry placed in Volgograd
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to Burma
1 bomber moved from Shantung to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Shantung to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
1 fighter moved from Shantung to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 3.
1 destroyer and 1 transport placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,1,3,4,5,1
Japanese collect 37 PUs (11 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Borneo
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking Borneo from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by Americans to Johnston Island: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine and 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
4 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to Malaya
1 artillery and 8 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 8 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
British attack with 1 bomber
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 fighter moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries moved from Persia to Northwest Persia
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Caucasus to Rostov
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Kwangtung
Battle in Malaya
Battle in Caucasus
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 armour
ANZAC win, taking Kwangtung from Japanese, taking Malaya from Japanese, taking Caucasus from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour
Casualties for ANZAC: 1 fighter and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Persia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French