Great Thank you
Global War 1940 2nd ed.
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I was not telling it is OP.
Just a purchase priority (damn, “order” seems to means two things while in french I use “commande” for order and “ordre” for picking in a given order).So, if I have 15 IPCs for M2 units, I go Grenadier and Tiger, if I have more I buy also SS Panzer. Meaning, if I had more than 29 IPCs for Tanks, then I can consider purchasing regular Tank. Or, if I have only 28 IPCs, my last unit will be Tank instead of SS Panzer.
That would be the optimizing way of purchasing M2 Tank units.
Is this kind of priority you want when Germany’s player will look into buying Tank?
Do you expect a different behaviour? If the case, then you have to still tweak your Tank roster. -
@Baron:
I was not telling it is OP.
Just a purchase priority (damn, “order” seems to means two things while in french I use “commande” for order and “ordre” for picking in a given order).So, if I have 15 IPCs for M2 units, I go Grenadier and Tiger, if I have more I buy also SS Panzer. Meaning, if I had more than 29 IPCs for Tanks, then I can consider purchasing regular Tank. Or, if I have only 28 IPCs, my last unit will be Tank instead of SS Panzer.
By going to Eng-vann formula I had to raise the attack values to be close to a med tank. The older values for M2 units were lower. Will the increase in attack values for M2 units be to strong,? Dont know yet. Have not played these new M2 values in game yet. i may go to only allowed to build 1 SS panzer tank per turn.
That would be the optimizing way of purchasing M2 Tank units.
Is this kind of priority you want when Germany’s player will look into buying Tank?
Do you expect a different behaviour? If the case, then you have to still tweak your Tank roster.I was waiting for this reply lol. I dont plan on changing the tank roster. If I raise Tiger to C8 be to weak. These pieces are in game for history.
Could give H. Tanks 2 hits with lower AD values but its the Panzer Tank thats the issue.
Feel free to post your thoughts on a tank roster. -
Tiger Tank build 1 only starting T3
A8 2.51
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6With the 2 hit H. Tank gives you more room for SS panzer tweaks
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I meant tweaking numbers on your actual Tank roster. Not changing it.
You better know both what you are looking for and game-play interactions they provides.
I cannot suggest many things because IDK all your intent.
For instance, restricting Tiger Tank to 1 per turn and giving highest punch for highest cost is pretty accurate. -
@SS:
Tiger Tank
A8 2.51
D7 2.20
M2
C10 2 hitsSS Panzer
A7 2.33
D6 2.00
M2
C6That one is cool too.
But you would have to manage damaged Tiger.
Only one dmg per stack?
So, the second hits have to be one same before damaging another.
Or, more like BB hits, since you only produce 1 per turn?If you use Enigma sheet for 2 hits, it is assuming BB mechanics.
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@Baron:
@SS:
Tiger Tank
A8 2.51
D7 2.20
M2
C10 2 hitsSS Panzer
A7 2.33
D6 2.00
M2
C6That one is cool too.
But you would have to manage damaged Tiger.
Only one dmg per stack?
So, the second hits have to be one same before damaging another.
Or, more like BB hits, since you only produce 1 per turn?Explain 2nd hit more please.
Yes did use eng chart for 2 hit at c10 for tank. A8 -
If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
Perfect for strafing. -
@Baron:
If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
Perfect for strafing.Yes
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With your rule of 1 per turn, working like damage BB is solid, IMO.
If 5 or 6 together with Infs, this might be out of control, in end games.
Assuming you did not loose too much Tigers in previous rounds. -
@Baron:
With your rule of 1 per turn, working like damage BB is solid, IMO.
If 5 or 6 together with Infs, this might be out of control, in end games.
Assuming you did not loose too much Tigers in previous rounds.Ya very possible. Im going to try to look at 1 hit tiger again.
20 inf D80 - 6 tigers 6 inf A108
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@SS:
Tiger Tank build 1 only starting T3
A8 2.51
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6With the 2 hit H. Tank gives you more room for SS panzer tweaks
Seems both correct. C10 Tank is a higher cost investment, but 2 hits worth it. In addition, you get better attack than naval aircraft, same cost.
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Tiger Build 1 only starting T3
A10 2.45
D9 2.20
M2
C7Another way to use high power, with lower mobility is 2 Non Combat Move but only 1 in Combat Move.
To differentiate with another cost 7 Tank.
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Tiger Tank build 1 only Starting T3
A7 2.20
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6Med Tank
A6 2.00
D6 2.00
M2
C6 -
@Baron:
Tiger Build 1 only starting T3
A10 2.45
D9 2.20
M2
C7Another way to use high power, with lower mobility is 2 Non Combat Move but only 1 in Combat Move.
To differentiate with another cost 7 Tank.
Ya looked at this but dont want to go that route.
The weather in game affects the M2 units in Russian Red Territories to M1 couple times. -
Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:
A5 (2.40)
D5 (2.40)
M2
C5Giving more room above for C6 or C7
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@Baron:
Maybe your regular Tank might be at 5 IPCs:
A5
D5
M2
C5No way. Thought of that too. Be spammed for Italy Japan.
If a new piece is going in game soon will be the light tank. -
@Baron:
Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:
A5 (2.40)
D5 (2.40)
M2
C5Giving more room above for C6 or C7
@SS:
No way. Thought of that too. Be spammed for Italy Japan.
If a new piece is going in game soon will be the light tank.Too bad, I saw a theme for Panzer V, A5 D5 C5
:)Are you sure about spamming, it depends also on your lower value units.
For example,
A Light Tank A4 D4 C4 (3.00) might be very interesting too. -
@SS:
Tiger Tank build 1 only Starting T3
A7 2.20
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6IS-1 build 2 only starting on T3
A7 2.33
D7 2.33
M2
C6Med Tank
A6 2.00
D6 2.00
M2
C6I like this best. Tiger dont get over powering late in game. SS Panzer cheaper but only get the better attack and there were a lot of these in war. Makes you think about the 2 hit tank A4.40 to SS panzer A4.66 C10 - C12
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It worth a shot.
I’m just watching Tiger defense, for 10 IPCs, I would give same as IS-1, D7
Personal history depiction taste, Tiger being the best of Heavys.The 2 hits, might be useful. Only playtest may reveal if it is possible to abuse.
I don’t think. IMO, unless canning Tiger for 4 turns before sending them in pack.
3 + 4 + 1, so around G8 this might have a little impact, but it is less impactful than using right away 1 Fg per turn.
Which can fly in flock, anyway. -
The only other way for Tiger to work is A8 2.20 D8 2.20 C8 but then SS Panzer the better buy. You run out of strength with higher 1 hit pieces in cost. 2 Tigers = A4.40 D4.40 C16 2 Panzers = A4.66 D4.00 C12. For a 4 icp swing on D Ill still take the Panzers. Only way the Tiger and SS Panzer work together is giving the Tiger 2 hits without changing the cost for the Med Tank C5 which I believe will affect the over all of game.
Its bad enough with Japan buying 6 icp tanks that A6 D6. Japan may still go to A5D5 Med Tanks in game yet. You could lower the AD for Med Tank and still C6 A5 1.67 D5 1.67 then you could probably work with these numbers for rest of tanks. Its best all around to leave Med Tank at 6 across the board for every country in game. If you want to make Med tank changes to game then you need to start with changing AD values for each country for each piece. Which in fact is more historical.