@SS:
Want to make sure were on the same page with the piece values. I have in game now.
D12 values
Figs A4 D4 M4 C6
Tac A7 D4 M4 C8 Gets to pick the casualty hit.
Str B A8 D2 M6 C10
H Bo A8 D2 M7 C12 Gets 2 die rolls on SBR’s
I will change the Str Bomber to ( have to double check on setup sheet if I have this value in game now after work ) A6 D2 M6 C10 and has to decide if attacking a plane 1 roll A2 or attacking a non plane piece 1 roll A6.
Heavy Bomber keep the same values but gets to roll 1 A2 against plane and 1 roll A6 against a non plane piece.
Do you think the bombers cost should be lower with using the same values in above 2 sentences ?
Stg bomber C8
H Stg B C10
Maybe you could do some numbers crunching ?
D12 values
AAA A0 D2 NCM1 C4, preemptive strike against up to two planes (1 roll max per plane) each combat round
Figs A4 D4 M4 C7
Always hit enemy’s plane first (owner’s choice), then AAA, then casualty as usual
Tac A6 D4 M4 C8 Gets to pick the casualty hit.
Str B A6A2 D2 M6 C10, up to you if both rolls or not
H Bo A8A2 D2 M7 C12 Gets 2 die rolls on SBR’s
Heavy is heavy: will get both rolls and ground attack remains A8.
Need to balance with low cost Fg, too.
I would not get StB below 10 IPCs nor HStB below 12.
Because Dark Sky strategy becomes OP, too much range and attack, huge power projection.
Tac A7 C8 is high for the cost. And compared to Tank A6 D6 C6 M2 ?
Also Carrier loss defending stance Tac+Fg OOB A14 D18 C37. 2Fgs A12 D20 C36
Always keep better defense.
3 planes Carrier need to be close of this ratio. CV A0 D5? M2 C16
(My value: A0 D6 M2 C16, 2 hits with Fg A4 D4 C7 or reduced cost structure:
CV A0 D6 M2 C12, 2 hits with Fg A4 D4 C6 )
3FgsCV A12 D18 C37, OOB cost structure SS6, DD8, CA12, CV16, BB20 or
3FgsCv A12 D18 C30, at reduced cost structure SS5, DD6, CA9, CV12, BB15
3 TcBsCV A18 D18 C40, (attack is at best even to defense) OOB cost or C36 at reduced cost.
If you raise Tac to A7 C8, it becomes impossible to stay within parameters.
You get a totally different Carrier than any A&A game, better built for offense than defense…
Also, Tac has a ground targeting capacity which is pretty amazing by itself. No need to rise A7.
And StB will have no niche for itself.
If you want to boost it further, try to add **targeting Capital warship at sea (**more thematic).
In Naval combat, Tac roll first and pick either a BB or Carrier if a hit is made, owner’s choice.
At first combat round, it will not matter but in future rounds this may reveal truly hard for the owner’s to make choice, as he will loose Capital warships.