I have posted many ideas on house rules, some good, some not so. But, at a minimum, do this…
Setup: Add 1 GE CA in SZ26 - represents German presence in Indian Ocean. Setup: Add 1 GE AR in GEA - represents gun boats on Lake Tanganyika (can also add rule this unit cannot move). Setup: Change GE AR in SWA to IN. Setup: Add 1 GE IN in KAM. Setup: Add 1 FR IN in FEA. Setup: Add 1 GE SS in SZ18 - represents German presence in Mediterranean. Setup: Change 1 OE CA to TR in SZ20. Setup: Change 1 RU CA to SS in SZ21. Setup: Change UK TR to SS in SZ2. Switzerland is impassable. Mobilization territories: Following can mobilize max of 2 x IPC value, plus restrictions. Bombay: Min. build 1 unit; Cannot build ships or tanks. Munich: Infantry, artillery only. Ottawa: Min. build 1 unit; Cannot build warships. Tatarstan: Infantry, artillery only. Marseilles: No restrictions. Mines vs. Transports: Allow mine hits to absorbed by loss of a load.Europe 1940 (2nd Edition) Alternate Setup/Rules: By the Book
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Set up all the pieces as shown in the rulebook Page 4-5, minus the UK transport and the pieces on the battle board. Adjust IPC values accordingly.
(http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf)The Soviet Union is neither Allies nor Axis. It is on a team of its own, and all strict neutrals are considered pro-Russia instead of strict neutral. This means attacking strict neutrals does nothing to the other neutrals.
This has never been play tested. Have fun. :-D
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I like the concept, but introducing a third side to the game needs Soviet victory conditions right?
This could be very interesting from a 3 man variant perspective. But the Soviets would be at a definite disadvantage if the Allies can declare against them. Since then it’s 2 teams, vs just a single nation. It seems like you’d need to give them a leg up somehow with extra units. Or maybe Mao? So they can have a kind of team too? Or perhaps give Russia some additional units on the border of China, so they can acquire income from the Nationalist Chinese, and just say those “Soviet” forces represent the CPC. This would give the Russian team a route to making some money at the expense of the Allies/Kuomingtang.
Basically it’s like throwing China under the bus, since they’D be getting it from both directions, but this would also give the Russians another route to confronting the Japanese or British, and retain income parity for their side.
The likely outcome is the Russians could fight vs Japan or the Allies for control of VCs Kwangtung and Shanghai. And this would still be fairly true to history.
Some additional DoW related NOs for the Soviets would be cool as well.
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You taking my joke seriously has inspired me to actually make a 3 side house rule.
Also note that in that setup it is Europe only and the Russians do indeed have more units.
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Basically it’s like throwing China under the bus
They should be used to it by now :)
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I’m catching up on the forum activity after having been out of town for a couple of days, so I’m commenting on this thread a bit late. Amanntai explained that his proposal was originally a joke, but that he’s subsequently made an actual three-side setup – so for whatever it’s worth, here are a few thoughts on the subject.
The notion of having the USSR basically fighting its own war does a have a certain degree of historical basis, in the sense that the Allies were fighting what could be called simultaneous semi-independent wars: the British (plus Commonwealth) and the Americans on the Western and Mediterranean/North African fronts, the Soviets on the Eastern Front, the Americans in the Central Pacific, and the Americans and the British (plus Commonwealth) in the Southwest Pacific and in the China-Burma-India theatre (with the Chinese, of course, fighting in China itself). Moreover, there was also a lot of mistrust and competing agendas between the Soviets on one side and the Anglo-Americans on the other side, and these differences took center stage when WWII ended and the Cold War began.
For that matter, the Axis powers were themselves fighting two largely independent wars: one in the Asia-Pacific region and one in Europe and its periphery. The fact that Japan was able to carry on with its war (though admittedly only for three months) after the Axis surrender in Europe illustrates that the Japanese and European Axis war efforts were largely independent in their aims and their means. There was little military coordination between Japan and the European Axis nations, a situation not helped by the fact that it was virtually impossible for them to send assistance to each other in the way that the British and Americans and (to a letter extent) the Soviets could do.
All in all, my feeling is that it would be a bit more realistic for a “three-sided” A&A game to consist of the Allies, Germany and Japan rather than the Axis, the Anglo-Americans and the Soviets, in the sense that the Axis war effort was less coordinated and less inter-dependent than the Allied war effort. Assuming for the sake of argument, however, that the second of those three-sided models was being developed into a house rule, I’ll just comment on Amanntai’s idea that all strict neutrals would be considered pro-Russia instead of strict neutral, and Black Elk’s idea of bringing the Chinese Communists into the equation. Regarding the neutrals, my recommendation would be to treat the six territories constituting Mongolia as being pro-Soviet (which they definitely were in real life) and to leave the other neutrals unchanged (since none of them, to my knowledge, were pro-Soviet). As for China, my suggestion would be to treat only Shensi as a ChiCom territory. Shensi is roughly where Mao’s Communists ended up after the Long March, and it’s the Chinese territory which, as far as I know, would have best qualified as being considered “Communist controlled” during WWII. I’ve attached below a close-up of part of my customized Global 1940 table, whose default roundels illustrate these elements, in case it’s useful.
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I love the idea for a Europe 1939 game, 3 individual blocks with own specific victory conditions.
Player 1, the Axis with Germany and Italy, separate economies but move and attack together.
Player 2, the Commies, USSR aka Russia, joined with China in the global game.
Player 3, the democratic western allies USA, UK, France, separate economies but move and attack together.