UI:
changed Italian color to blue
changed Chinese color to green
Optional rule: Low Luck for combat, AA, bombing
Optional rule: Defender decides before every battle whether to use Low Luck or not for non-AA combat in that particular battle This was added as a middle ground between low luck and high luck. Problem with low luck is aircraft being too powerful in clearing out single infantry, and strafing attacks. This rule solves it. In practice, since defense is almost always at a disadvantage, defender will choose high luck most of the time.
Combat Move Phase comes before Purchase and Repair Units Phase
no gameplay effect, for ease of play only
Non-AA combat uses 12 sided dice
Notice all attack/defense values below are on a D12
Units not mentioned below have their attack/defense doubled to fit 12 sided dice
Units
Infantry fight at 1/4, increased to 4/4 with Artillery support
Halfed the infantry attack to 1d12, this makes artillery more sought after, and makes pure infantry buys a bit worse
Mechanized Infantry fight at 1/4, increased to 4/4 with Artillery support
Same as above
Fighters cost 11
Tactical Bombers cost 12
Strategic Bombers attack at 0 in naval combat, they can still participate, be taken as casualties, and kill undefended transports
No more long range transport sniping with bombers if transports are escorted with a single DD
Submarines fight at 3/3, cost 8
this makes subs convoy raiding units, and not fleet fodders. DDs should be fleet fodders. Subs are made to be better at convoy raiding below
Cruisers fight at 9/9
This makes a cruiser fleet tie with a DD fleet for the same IPC cost, while a mixed fleet is superior to both. DDs have anti-sub while cruisers have bombard.
Carriers have a capacity of 3
Buffed along with the other naval units
Battleships fight at 11/11
Makes them viable and worth their cost
Naval bases cost 10
To encourage more use
Air Interception, note that following numbers are on a D12
Tactical Bomber, Strategic Bombers fight at 0/0
Fighters fight at 2/4
This makes defending against bombings more feasible
Convoy
Destroyers do not roll dice
Air units roll 1 dice
Submarines roll 3 die
National Objectives
Japan’s Trade with America NO is worth 15IPC
to discourage from J1 attack