Let’s get ready to rumble! :-)
Any scrambling in SZ109 and/or SZ110 (and how?)
41459 BM Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Burma to Malaya
1 infantry moved from Tunisia to Libya
1 bomber and 1 fighter moved from Cyprus to Libya
1 bomber moved from Gibraltar to Libya
Combat - Americans
Battle in Libya
Americans attack with 2 bombers, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Malaya to India
1 bomber moved from Libya to Gibraltar
1 bomber moved from Libya to Egypt
1 fighter moved from Cyprus to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Western United States to Midway
3 fighters and 1 tactical_bomber moved from Buryatia to Kansu
1 fighter moved from Western United States to Midway
1 fighter moved from 26 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
19 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Tobruk
1 bomber moved from Cyprus to Tobruk
2 fighters moved from Tunisia to Tobruk
1 fighter moved from Malta to Tobruk
2 fighters moved from Cyprus to Tobruk
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 mech_infantrys moved from Burma to French Indo China
2 infantry moved from Burma to Shan State
2 fighters moved from Szechwan to Shan State
1 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Szechwan to Kansu
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Italians defend with 1 artillery
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Battle in Tobruk
British attack with 1 bomber, 5 fighters and 1 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Tobruk to Alexandria
3 fighters moved from Tobruk to Egypt
1 fighter moved from Alexandria to Egypt
1 bomber moved from Tobruk to Egypt
2 fighters moved from Cyprus to Russia
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 aaGuns and 6 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
2 fighters moved from Shan State to India
1 infantry moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Alexandria to Egypt
Place Units - British
2 carriers and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Caucasus
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1,3,3,2,3,5,4
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
2 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter moved from Norway to Archangel
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
5 armour moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Novgorod to Vyborg
3 infantry moved from Norway to Finland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,3,3,4,2,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter moved from Norway to Archangel
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
5 armour moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Novgorod to Vyborg
3 infantry moved from Norway to Finland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,3,3,4,2,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 aaGun
EDIT: Adding units owned by Germans to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Vologda to Archangel
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
2 aaGuns moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Nenetsia
1 infantry moved from Kazakhstan to Samara
23 infantry moved from Vologda to Samara
1 armour and 3 mech_infantrys moved from Vologda to Russia
2 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
5 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
Place Units - Russians
1 armour, 4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 2 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Shensi
2 fighters moved from Kweichow to Shensi
2 tactical_bombers moved from Kweichow to Shensi
1 infantry moved from Siam to French Indo China
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 bomber moved from Philippines to Shan State
1 fighter moved from 37 Sea Zone to Shan State
4 tactical_bombers moved from 35 Sea Zone to French Indo China
4 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in French Indo China
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking French Indo China from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 aaGun moved from Kwangtung to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from 37 Sea Zone to Shan State
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
2 fighters moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from Shan State to Kweichow
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Japan
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 46 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Any chance to continue soon?
Sir, I think it is really time to resume that game now, that game speed is kind of frustrating. I am certainly no one who insists on the 72 hour rule but I think the US/UK moves should be doable at least in a week or so. Is that possible?
Sorry everyone and especially JDOW. Been really busy and this is an important turn and I don’t want to screw it up. I can understand your frustration though so feel free to use bumps.
Well, bumping is certainly not the way I wanna go, or would you say that this would psychologically influence you? :-)
You didn’t say anything about when you can continue? Can you make the move during the Christmas days?
Bump #1
Please note that your hesitation and procrastination of decision making significantly influences the moral of your troops.
They sense that lack of leadership and will fight worse the longer they do not know what their generals plan them to do.
Axis intelligence reports first defectors, both in Asia as well es Europe.
Bump #2
Happy new year.
Sir, any update? You haven’t moved for an entire month now. We are all busy somehow, but could you now stop procrastinating the move and continue the championship final?
Not moving at all is not the appropriate reaction to being anxious to mess something up because the game situation is complicated.
Come on. It is not even that I can’t wait to make my moves, the game is very very challenging and I have no idea about the outcome. But the battle must be fought!
I think Zhuk´s delay reason is that his time in the last month has been very limited, he did not even answer when I conceded in our last game, unusual in a gent like him.
I hope he returns on time and provides the rest of this very interesting game, Axis has advantage now in my view, but definately still a lot of chances to win for Zhuk.
Congrats JDOW for having balanced the match for Axis with a 40 bid + a disaster suffered with Japan initially, I think it is really meritorious.
You are in your right to win this league through a third bump, and in my view you would be a fair winner after what I just described, but I beg you a little more patience, it is much better having a league winner with all honors and a lot of us want to see the rest of this great show.
“Congrats JDOW for having balanced the match for Axis with a 40 bid + a disaster suffered with Japan initially, I think it is really meritorious.”
Thanks for the praise, means a lot. I would like to add that prior to my disaster at Java I had great France attack G1 only losing 1 ground and, even more important, a very pleasant outcome of the risky attack at Yunnan J1. Then after the horrible third round I found some imbalance in favor of the Allies. But the turn after Japan had 4 battles where every hit would have forced me to take an aircraft down and all allies whiffed.
So in case I lose I would not blame the dice given the current battles.
Sorry JDOW extremely busy with work and family right now. I’ll make a move by Saturday, hopefully sooner.
Okay, thanks for the update!