Since there was no sea battle in sea zone 12 and the destroyer did not participate in the amphibious assault, it did not participate in combat and is therefore free to move in noncombat movement.
Non-tech games: How many rounds does it usually take for one side to win?
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This question presumes one side eventually concedes when the balance of the game has irreversible tipped against them.
As a follow-on question, what made the difference between a relatively short game and a long game?
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I have not yet played a single game of AA50 with tech. I choosed the 6-10 games option, but I think almost as many games I played have ended rnd 5 or sooner. So for me it’s about 50%-50% split between up to 6 rnds, and more than 6 rnds.
My record for “long game” I think is 9 rnds, maybe 10.
With NOs I would be suprised if games takes longer than 10 rnds. NOs are a mechanism for shortening games, b/c one side will get substansially more money than in a game w/o NOs, as soon as they start getting the upperhand.
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